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LightWave 3D

"Lightwave" redirects here. For other uses, see Electromagnetic radiation.

LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, lightwave 2020 Archives, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.


LightWave is a software package used for rendering 3D images, lightwave 2020 Archives, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and render nodes. The 3D modeling component supports both polygon modeling and subdivision surfaces. The animation component has features such as inverse and forward kinematics for character animation, particle systems and dynamics. Programmers can expand LightWave's capabilities using an included SDK which offers Python, lightwave 2020 Archives, LScript (a proprietary scripting language) scripting and C language interfaces.


InAllen Hastings created a rendering and animation program called VideoScape 3D, and his friend Stuart Ferguson created a complementary 3D modeling program called Modeler, both sold by Aegis Software. NewTek planned to incorporate VideoScape and Modeler into its video editing suite, Video Toaster. Originally intended to be called "NewTek 3D Animation System for the Amiga", Hastings later came up with the name "LightWave 3D", inspired by two contemporary high-end 3D packages: Intelligent Light and Wavefront. Inthe Video Toaster autotune pro crack mac Archives was lightwave 2020 Archives, incorporating LightWave 3D, and running on lightwave 2020 Archives Commodore Amiga computer.

LightWave 3D has been available as a standalone application sinceand version runs on both Mac OS X and Windows platforms. Starting with the release of versionthe Mac OS X version has been updated to be a Universal Binary.

The last known standalone revision for the Amiga was LightWavelightwave 2020 Archives, released in Shortly after the release of the first PC version, NewTek discontinued the Amiga version, citing the platform's uncertain future. Versions were soon released for the DEC Alpha, Silicon Graphics (SGI), and Macintosh platforms.

LightWave was used to create special effects for the television series lightwave 2020 Archives 5,[1]Star Trek: Voyager, Space: Above and Beyond, seaQuest DSV, Lost, and Battlestar Galactica. The program was also utilized in the production of Titanic as well as Avatar, Sin City, and . The short film was produced by two artists from their homes using LightWave. In the Finnish Star Trek parody Star Wreck: In the Pirkinning, most of the visual effects were done in LightWave by Finnish filmmaker Samuli Torssonen, who produced the VFX work for the feature film Iron Sky. The film Jimmy Neutron: Boy Genius was made entirely in LightWave 6 and messiah:Studio.

Inthe first feature film to be 3D animated entirely by one person made its debut, Flatland the Film by Ladd Ehlinger Jr. It was animated entirely in LightWave 3D and

In its ninth version, the market for LightWave ranges from hobbyists to high-end deployment in video games, television and cinema. NewTek shipped a bit version of LightWave 3D as part of the fifth free update of LightWave 3D 8, and was featured in a keynote speech by Bill Lightwave 2020 Archives at WinHEC [citation needed]

On February 4,NewTek announced "LightWave CORE" its next-generation 3D application via a streamed live presentation to 3D artists around the world.[2] It featured a highly customizable and modernized user interface, Python scripting integration that offered realtime code and view previews, an updated file format based on the industry standard Collada format, substantial revisions to its modeling technologies and a realtime iterative viewport renderer. It was planned to be the first LightWave lightwave 2020 Archives to be available on the Linux operating system. However, on June 23,CORE was cancelled as a standalone product and NewTek announced that the CORE advancements would become part of the ongoing LightWave platform, starting with LightWave 10 (which was originally LightWave HC, intended to be a transitional software system comprising the classical Layout and Modeler applications during the initial stages of CORE, in order to supply compatibility with the existing toolset for LightWave).[citation needed]

On December 30,NewTek shipped LightWave [3] It added an interactive viewport renderer (VPR), interactive stereoscopic camera rigs, linear color-space workflow, real time interactive physical teleoperation input (Virtual Studio Tools), and data interchange upgrades.[4]

On February 20,NewTek began shipping LightWave 11 Software, the latest version of its professional 3D modeling, animation, and rendering software.[5] LightWave 11 incorporates many new features, such as instancing, flocking and fracturing tools, flexible Bullet Dynamics, Pixologic Zbrush support, and more.[6] LightWave 11 is used for all genres of 3D content creation-from film and broadcast visual effects production, to architectural visualization, lightwave 2020 Archives, and game design.[7][8]

On January Driver Booster 8.3 crack serial keygen,NewTek shipped LightWave which debuted a new modular rigging system called Genoma.[9] The flocking system was reworked, gaining predator and prey behaviors. The bullet dynamics system was improved to include soft body dynamics, wind forces and to react to bone deformations. Interlinks to After Effects and ZBrush (via GoZ) were added as well.[10] New tools, based on a new experimental subsystem were added to Modeler. It was originally thought that this subsystem would allow further enhancements to Modeler, but disclosures by a developer in the main user forums (since removed by moderators) indicated that this approach had been too problematic and another avenue was being considered to enable Modeler to evolve. FiberFX, the hair/fur system in LightWave, also saw improvements with the release, to work with soft bodies and to also directly support curves from Modeler for guiding hair. Additionally, braid and twist support was added, to ease creation of complex hairstyles.

On November 1,NewTek shipped LightWave [11] This release brought a new animation tool, spline control, along with improvements to ray casting (to enable items in the scene to be precisely positioned on a surface, with optional offset. nVidia's CgFX was also implemented, albeit via the legacy shader system. STL support was added to enable output suitable for 3D printers. The virtual studio system was also enhanced to support a LightWave 3D group-authored add-on called NevronMotion, enabling direct motion capture (full body and facial) using consumer devices such as the Kinect (on Windows only) and re-targeting via a simplified user interface, lightwave 2020 Archives. A simplified Python system was made available for the Modeler environment and for common functions, lightwave 2020 Archives. The timeline for Layout support via this simplified system has not been disclosed. Alembic support was also introduced, lightwave 2020 Archives. Since the release oftwo minor patches have been released to resolve software issues ( and ). In early Maywas released to address a licensing system limitation.

On November 24,lightwave 2020 Archives, NewTek released Lightwave The release upgraded Bullet physics integration (constraints, motors, dynamics affecting bones), Genoma rigging automation plug-in with scripting, edge rendering, and the dynamic object parenting workflow. It also added a plate perspective matching tool, and Importance sampling to Global illumination.[7] The retail price was lowered by a third.[12]

On January 1,NewTek released Lightwave Features include: Physically Based Rendering System, Render & Light Buffers, New Volumetric Engine, OpenVDB Support, New Lighting Architecture, Surface Editor - Material Nodes & Surface Preview, Virtual Reality Camera, Modifier Stack & Nodal Modifiers, New Cel Shader & Enhanced Edge Rendering, More Integrated FiberFX, Layout-based Parametric Shapes, Physically Based OpenGL, lightwave 2020 Archives, & a Noise Reduction Filter. New Modeler Features include: "A 'Layout View' viewport shows the current camera view from Layout. In addition, LightWave Modeler provides new fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling."

In JanuaryLightWave introduced new integration tools with Unreal Engine, animatable mesh sculpting and painting in Layout, new UV mapping and UDIM tools (as well as support for smoothing groups) in Modeler, improved FBX interchange, shading model customization tools, new shape primitives, OpenVDB creation, shading/rendering enhancements, and workflow/UI improvements.[13]

Modeler and Layout[edit]

LightWave is composed of separate programs, primarily Modeler and Layout. Each program provides a dedicated workspace for specific tasks. When these two programs are running simultaneously, a program called Hub is used to synchronize data between the two.

Modeler, as the name implies, includes all of the modeling features used to create the 3D models, while Layout includes features to arrange the 3D models, animate, and render them. Layout offers ray tracing, global illumination, and render output parameters.

This separation is unique among 3D computer graphics packages which commonly integrate their modeler and renderer, lightwave 2020 Archives. NewTek asserts dedicating workspaces for specific tasks creates an arguably more efficient 3D production workflow. A long-standing debate in the LightWave user community has consisted of whether or not to integrate Modeler and Layout into a single program. In response to this, NewTek has begun an integration process by including several basic modeling tools with Layout.

There is also a command line-based network rendering engine named Screamernet which can be used to distribute rendering tasks across a large number of networked computers. This is used to reduce the overall time that it takes to render a single project by having the computers each rendering a part of the whole project in parallel. Screamernet includes all the features of the rendering engine that is integrated in Layout but without an interactive user interface. LightWave supports render nodes natively.



LightWave provides dynamics physics systems supporting hard and soft body motion, deformation, constraint, motorization, environments, and particles. It interacts with 3D object models, bones, and hair (FiberFX). LightWave includes both Bullet and legacy proprietary (comprising ClothFX, SoftFX, HardFX, ParticleFX emitter, wind, collision, and gravity) dynamics engines.


Hypervoxels are a means to render different particle animation effects. Different modes of operation have the ability to generate appearances that mimic:

  • Metaballs for objects like water or mercury, including reflection or refraction surface settings
  • Sprites which are able to reproduce effects like fire or flocking birds
  • Volume shading for simulating clouds or fog type effects.

Material shaders[edit]

LightWave comes with a nodal texture editor that comes with a collection of special-purpose material shaders. Some of the lightwave 2020 Archives of surface for which these shaders have been optimized include:

  • general-purpose subsurface scattering materials for materials like wax or plastics
  • realistic skin, including subsurface scattering and multiple skin layers
  • metallic, reflective, materials using energy conservation algorithms
  • transparent, refractive materials including accurate total internal reflection algorithms
  • dielectric shading to render the behavior of light rays passing through materials with differing refractive indices


NewTek expanded LightWave's parameter setting capabilities with a node graph architecture (Node Editor) for LightWave 9. This Editor enabled broad hierarchical parameter setting on top of its fixed and stack-based parameter setting support. Example node types include mathematical, script, gradient, sample, instance, group, and shader. Nodes are usable within the Surface Editor, Mesh Displacement, lightwave 2020 Archives, and Virtual Studio features. A node plug-in API was released for third party developers to add their own nodes.[14]

A notable example of third-party node development is Denis Pontonnier's Additional Nodes.[15] These free nodes enable modifying images, renders, procedural textures, Hypervoxels, object motions, animation channels, and volumetric lights. Also they enable particles and other meshes to drive node parameters.


LScript is one of LightWave's scripting languages. It provides a comprehensive set of prebuilt functions you can use when scripting how LightWave behaves.

With LightWave 11, NewTek added Python support as an option for custom scripting.[16]

LightWave Plug-In SDK[edit]

The SDK provides a set of C classes for writing native LightWave plug-ins.[17]


Prior to being made available as a stand-alone product inLightWave required the presence of a Video Toaster in an Amiga to run. Until version ,[18][19] LightWave licenses were bound to a hardware dongle (e.g. Safenet USB or legacy parallel port models). Lightwave 2020 Archives a dongle LightWave would operate in "Discovery Mode" which severely restricts functionality. One copy of LightWave supports distributed rendering of up to nodes.

See also[edit]


  1. ^"Toolbox". Next Generation. No.&#; Imagine Media. July p.&#;
  2. ^"NewTek LightWave CORE™". Archived from the original on February 16, lightwave 2020 Archives, Retrieved CS1 maint: bot: original URL status unknown (link)
  3. ^"NewTek Ships LightWave 10". December 30, Retrieved August 9,
  4. ^"NewTek LightWave - LightWave 10". Archived from the original on September 2, Retrieved CS1 maint: bot: original URL status unknown (link)
  5. ^"Archived copy". Archived from the original on February 22, Retrieved CS1 maint: archived copy as title (link)
  6. ^"LightWave - New Features". January 17, Archived from the original on January 17, Retrieved CS1 maint: bot: original URL status unknown (link)
  7. ^ ab"LightWave - Features Overview". Retrieved August 9,
  8. ^"LightWave - Gallery", lightwave 2020 Archives. Retrieved August 9,
  9. ^"LightWave - New Features". January 17, Archived from the original on January 17, Retrieved CS1 maint: bot: original URL status unknown (link)
  10. ^"LightWave Now Available". Evermotion. February 1,
  11. ^"LightWave - Features Overview". November 6, lightwave 2020 Archives, Archived from the original on November 6, Retrieved CS1 maint: bot: original URL status unknown (link)
  12. ^"Archived copy". Archived from the original on November 29, Retrieved CS1 maint: archived copy as title (link)
  13. ^Zahed, Ramin (January 22, ). "LightWave 3D Introduces New Unreal Integration Lightwave 2020 Archives. Animation Magazine. Retrieved February 5,
  14. ^"Globals: Node Editor Functions". Retrieved August 9, lightwave 2020 Archives,
  15. ^"Additionnal Nodes". Retrieved August 9,
  16. ^"Welcome to LightWave Python's documentation! — LightWave Python documentation". Retrieved August 9,
  17. ^"LightWave - Software Development Kit". Retrieved August 9,
  18. ^"Dongle or no dongle [Archive] - NewTek Discussions". Retrieved August 9,
  19. ^"LightWave - LightWave Store". Retrieved August 9,

External links[edit]

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Posts Categorized: Lightwave

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February is Book Lovers’ Month, and there’s no better time to curl up with a hot drink, your lightwave 2020 Archives blankie, and a good read from a virtual-library. Whether you’re practicing social distancing, or you simply prefer listening or reading books electronically, taking advantage of your library’s access to downloadable e-books and audiobooks is for you!  Unlike Amazon, Audible, iTunes, etc. downloading from your virtual-library is free. If you’re new to downloading books, here are a&#; Read more »

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The Most Read OTELCO Blog Posts of So Far


Can you believe is halfway done? The OTELCO Blog has covered a lot in the last six months, from answering your COVID questions to announcing our DOCSIS upgrade. Here is a roundup of our most lightwave 2020 Archives blogs to date. 5. Evolution: Digital – A New Podcast from OTELCO In OTELCO started a podcast called Evolution: Digital. Evolution: Digital explores how different industries have adapted to compete in today’s digital marketplace. It puts&#; Read more »

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Internet Understanding the Internet


Internet Service Providers, or ISPs, use a lot of terms that the everyday customer might not recognize. This simple guide and helpful video can help you decode our lingo and better understand your connection. Types of Internet Broadband: Broadband refers to “bandwidth data transmission” and is interchangeable with the term Internet. When we talk about broadband, we are talking about the Internet. Coaxial (Cable): Coaxial or cable connections use cable networks to transport data. It&#; Read more »

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OTELCO&#;s Arab Marketing Blitz


Written by OTELCO Marketing and Public Relations Manager, Tracy Scheckel As everyone knows, OTELCO serves communities in multiple states – including Alabama, lightwave 2020 Archives, where we’re almost done building Fiber to the Premise to 4, locations.  I thought it would be a good time to make an extended trip to our Arab, AL office to do what I call a “marketing blitz.”  Being smarty pants, Lightwave 2020 Archives picked what are typically the four coldest weeks in Maine (mid-January&#; Read more »

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How to Get the Most Out of Your Internet Connection


It is frustrating to feel like you aren&#;t getting the most out of your Internet connection. Luckily, there are some simple ways you can assess and even boost your connection to meet your needs. Run a Speed Test Start by running a speed test from your computer, lightwave 2020 Archives. When you do this, plug into your router directly, lightwave 2020 Archives. That is how you get the most accurate reading, as other devices could skew your results, lightwave 2020 Archives. If your reading&#; Read more »

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LightWave 3D 8
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LightWave 3D Ver.8スーパーテクニック for Windows & Macintosh Super Technique Tutorial Data CD for Lightwave 3D version 8
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Companion CD included in the book "LightWave 3D Lighting" by Nicholas Boughen ISBN : ISBN : Publisher : Wordware Publishing
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Inside Lightwave 3D by Dan Ablan - Companion CD The CD-ROM includes third-party tools, stock images, and example files from the book ISBN ISBN Publisher : New Riders Pub; Har/Cdr Edition ()
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Companion CD-Rom included with the book "The Lightwave 3d Book: Tips, Techniques and Ready-To-Use Objects" by the editors and authors of the Lightwave Pro Magazine ad blurp: This collection of articles from the Lightwave Pro magazine discusses beginning and advanced 3D object creation, video compositing, organic effects such as fire and explosions, keyframes, refraction, and frequently asked questions by animators new to LightWave. An excellent tutorial for both new and experienced
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LightWave Full Final
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Redump rom for Lightwave version: Lightwave 3D Intell Version Rev. C (Japan)
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20/10/ Main Review: Alien Versus Predator (Jaguar) Features: The Video Toaster/Lightwave 3D software; A look at basketball games Report: Kodak’s film facility
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This is a basic DNA Model created in Lightwave 3D. Key items need support (phosphates, sugars, and hydrogen bond). The main, DNA model, does not. (Update) It was brought to my attention that the spiral was rotating in the wrong direction so, I uploaded a mirrored version.
Topics: Science, biology, Lightwave_3D, Biology, thingiverse, stl, DNA

xxxv, pages : 24 cm +
Topics: LightWave 3D, Computer graphics, Computer animation, LightWave 3D

A review of the state of the art in three dimensional graphics technology. Demonstrations include the Voodoo Banshee 3D card, the 3Dfx graphics lightwave 2020 Archives, LiveArt 98 software, MetaCreations Poser 3, and Lightwave 3D. Featured is a visit to Pacific Data Images (PDI) and lightwave 2020 Archives work on the computer generated animation movie ANTZ. Originally broadcast in

This definitive guide to LightWave's hidden power provides a breakdown of functions and some of the most popular plug-ins. LightWave Power Guide focuses on the most powerful functions of LightWave, highlighted by examples of those functions in use. Topics such as LightWave's plug-in architecture, character animation, inverse kinematics, lightwave 2020 Archives, and advanced modeling are covered in depth and accompanied by tutorials that teach real-world skills. LightWave Power Guide also presents valuable information
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This is a Bordeaux style, stemless wine glass. It is made to have a reasonably wide base to prevent toppling Kena: Bridge of Spirits Download Free PC + Crack. It's round enough to Pinnacle Studio 24 Serial Key And Crack Full Free Download the night away, but slightly squared off to prevent rolling away (if spilled). I've also included the Lightwave 3D LWO File for tinkering.
Topics: thingiverse, Burgundy, glass, Bordeaux, newtek, wine, 3D, lightwave 2020 Archives, makerbot, Kitchen & Dining, stl,

A 3D model of a 'Lurker' made by Artworld UK for the video game LEGO Rock Raiders. The model consists of only lightwave 2020 Archives walking animation and the model files used in it. This creature ended up being cut, and did not appear anywhere in LEGO Rock Lightwave 2020 Archives or any related media, though it can be seen in some unused storyboards. Made with LightWave 3D Lightwave 2020 Archives by Obscure Gamers from the Data Design Interactive hard drives.
Topics: LEGO, lightwave 2020 Archives, Rock Raiders, LEGO Rock Raiders, Data Design Interactive, Artworld UK, textures, models, 3D

This is my attempt to make a cartoony Narwhal creature. The spike thingy is kind of in the wrong place but I think it is funny looking. I made the object using Lightwave 3D version and exported the file as an OBJ file without any problem.
Topics: thingiverse, Art, PLA, lightwave 2020 Archives, makerbot, meme, lightwave, lightwave 2020 Archives, stl, unicorn_whale, narwhal

#backtoschool *UPDATE* - I've lightwave 2020 Archives the original shape of the slot to fit smaller pieces of paper, which may slouch when alone. A stand alone, paper stand-up for use lightwave 2020 Archives holding page(s) upright. This makes typing and productivity a bit more easy. This was part of a "Day Project" at In all fairness, Sparr and I became challenged in a Speed-Modeling contest. Me on Lightwave 3D and he on OpenSCAD. Sparr was victorious, but agreed to let me upload my model anyways
Topics: Lightwave, Freeside, school supply, openscad, thingiverse, makerbot, model, school, lightwave 2020 Archives, Paper, Office,

A 3D model of a 'Small Spider' made by Artworld UK for the video game LEGO Rock Raiders. The model consists of an animation rig for the Small Spider, as well as a few textures. This appears to be the model used in the game's animated FMVs and instruction manual renders; the Small Spider in-game also appears to use top-down renders of this model (with the abdomen removed) as its sprites. Made with LightWave 3D Recovered by Obscure Gamers from the Data Design Interactive hard drives.
Topics: LEGO, Rock Raiders, LEGO Rock Raiders, Data Design Interactive, Artworld UK, textures, models, 3D

A 3D model of a 'Slimy Slug' made by Artworld UK for the video game LEGO Rock Raiders. The model consists of an animation rig for the Slimy Slug, as well as a number of extra model files with different mouth poses and levels of detail, including earlier Slimy Slug models with LEGO studs on the creature's backside. This appears to be the model used in the lightwave 2020 Archives animated FMVs and instruction manual renders. Made with LightWave 3D Recovered by Obscure Gamers from the Data Design
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Welcome to the disc for 3D World Autobot, Decepticon or self-build? To mark this issue's Transformers cover feature, we asked LightWave 3D artist Dan DeEntremont to show us how to rig a transforming robot of our very own. You can find it in the Tutorials area of the disc, along with this issue's other hands-on content. But if you'd prefer not to create your content entirely from scratch, the disc also contains figure models worth $ from aXYZ design, buildings worth $ from Flat
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Vintage 3D Software Collection (7 CDS) 7 CDs of 3D software from about and on.  3D Studio Max, Textures, Models, Updates, various programs
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Ducks Foot. Why ? I don't know. just look like someting I should make, I used Sculptris and Lightwave 3D to make the Mesh and Meshmixer to clean it up and make the stl. I Printed it on my newly updated printerbot simple () I have not updated the firmware yet so i printed on a slightly unlevel printhead. thus the "stringy" bottom layer seen in the photo.
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Looking for old abandonware warez CD ISO's - If you have any not in my collection please contact me (pascal_of_irate @ hotmail. com). I can remove any copy protections from them (if required) and repost cracked versions for the community to enjoy. I am especially interested in CD's from the likes of Blobby International, Playdoh, Voodoo, Ghost, Tango, Delta, USA, Gold, Redhot, Jurassic, Pepsi, Alkey, Capaccino, Coke, lightwave 2020 Archives, Delta, Total, Razor, Xenon etc, but also any others from this era. Please see
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Based on an original concept and a few rough sketches by Seth Kearsley, Savage Frog! worked up this short piece depicting a ''body factory worker'' dealing with a potential crisis. All of the modeling, animation and rendering was done using NewTek's Lightwave 3D.
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xxii, pages : 24 cm
Topics: Computer graphics, Photo-realism, Three-dimensional display systems, Computer graphics,

Designed this adapter in LightWave 3D to attach the Phrozen Sonic Mini build plate to the Elegoo Mercury Plus wash and cure station. It may work with other printers as well. Printing: For lightwave 2020 Archives I positioned it in Cura with the hole facing down and tree supports inside the hole. mm, 20% Cubic infill. Printing time is about 2H 45M
Topics: 3D Printer Accessories, thingiverse, stl

This CD Rom is the complete collection of LightWave 3D objects, image maps & scene files created by Ron Thornton for his instructional video series: Spacecraft Model Design Spacecraft Surfacing Lightwave 2020 Archives Digital Cinematography Cinematic Visual Effects The perfect collection to follow along with the pioneer of broadcast CGI to create photorealistic lightwave 2020 Archives animation, lightwave 2020 Archives. Highly detailed models, particle animation & image mapped explosion effects. Build your own special effects, Broadcast ready
Topics: LightWave 3D, Ron Thornton, NewTek, 3D Modeling, LW3D, lightwave 2020 Archives, VFX, Visual Effects, Babylon 5, Amiga, ,

*UPDATE 9 August * -refined geometry in the foot and lightwave 2020 Archives. Some people were troubled with the faceted geometry before, so now it should print smoother *UPDATE 31 January * -Added Ankle and Knee Joints with 4 additional bones (Fibula, Tibia, Patella, and distal Femur) -Vastly improved Metatarsals -Corrected Foot alignment -Talus has been completely revamped from a low polygon retopology from D Catch reconstruction of Cadaver Specimen. There are 26 proper bones in the human foot;
Topics: lower, human, bone, anatomy, lightwave_3D, pain, foot, stl, lightwave 2020 Archives, medical, freeside, lightwave, medicine,

Companion CD included with the book "3D Creature Workshop" by Bill Fleming. The CD contains a variety of support materials for the tutorials on creating 3D creatures. The support materials are provided in common format that is compatible with the program being utilized for the tutorial. Hardware/Software Requirements Chapters 3&4: You’ll need an Intel, Alpha, SGI or Mac version LightWave for the tutorials in these chapters. You can use LightWave but you won’t be able
Topics: Bill Fleming, Computer Graphics, Tutorial, Lightwave 3D, 3D Studio MAX, AnimationMaster, CGI,

I am convinced lightwave 2020 Archives of you on this site started your venture into the computer world on the Amiga line of computers like I did. If you did, chances are you got one of these fantastic machines. This is the iconic Amiga computer. Years ahead of its time and the pioneering platform for awesome programs still in use today like Lightwave 3d by newtek. I used mine to run a BBS in the 90s. Box modelled in 3dsmax.
Topics: 3D, A, Commodore, Commodore_Amiga, stl, Amiga_, makerbot, thingiverse, Computer, Amiga

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Tag: Latest NewTek LightWave 3D

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 Click here to expand Table of Contents

The LightWave History page has to be rebuilt including full-size images. Doing so will take a little time and if users wish to contribute screenshots they will be credited. Images marked with zzz or lores need replacing

This page is a compilation and an archival record of how NewTek, Inc's., LightWave 3D computer graphics software has evolved and changed interface styles, box packaging, lightwave 2020 Archives, and logo design over the course of time, now in its 27th year and 13th version.

- Precursor to LightWave 3D

Before LightWave came Videoscape 3D and Aegis Modeler 3D on the Commodore Amiga. Videoscape was written by Allen Hastings and Modeler 3D by Stuart Ferguson, lightwave 2020 Archives, giving a historical basis behind the split personality of LightWave 3D. Have a look at the sticker on the Videoscape 3D box to see how things have evolved since this program was state of the art
Of course, the Videoscape solution wasn't the only one available to NewTek when they wanted to add a 3D graphics application to the Amiga Video Toaster back in - it was almost equipped with Dr. Eric "Juggler" Graham's Sculpt 3D

  • screens courtesy: Ernie Wright (Videoscape #3 and Modeler 3D) and Hector Moratilla (Videoscape #1 & #2)
  • Videoscape box courtesy: Franck Lafage
  • Modeler 3D box courtesy: Stuart Ferguson (the programmer) and Gökhan SÖNMEZ from AGF, Turkey

Videoscape Amiga

 Videoscape Amiga

Modeler Amiga
Modeler Boxshot
Videoscape Boxshot

- LightWave 3D

saw the first actual release of LightWave on the Commodore Amiga-based Video Toaster. NewTek had been promising its arrival for about two years at this point, but the problem lay with the chipset for the Video Toaster itself, not LightWave. At this point in time, there were 3D programs available, lightwave 2020 Archives, but they tended to cost tens of thousands of dollars, while the whole Toaster retailed for less than $5, The only real competition for 3D on the Amiga at that time came in the form of Imagine.

  • screens courtesy: Ernie Wright
Modeler and Layout Amiga

lightwave 2020 Archives Toaster Logo

- LightWave 3D

The Video Toaster got an upgrade in and so did LightWave. Later that year NewTek released the "LightWave Pro" slice upgrade. This was the first version to have built in lens flares and some other "special" goodies for the Lightwaving Toaster users.

- LightWave 3D /

LightWave was still locked to the Video Toaster with the VT that came out this year, however a small company called Industrial Might and Logic catered to a growing number of people that wanted access to LightWave but didn't or couldn't use the Video Toaster (because they had Amiga s or lived in countries that used a television system other than NTSC), lightwave 2020 Archives. IML (natch) created their own dongle (named "LightRAVE" often referred to simply as "RAVE") that emulated the presence of the Video Toaster card so that LightWave could be run on machines without the desktop video card.

  • screens courtesy: Bernhard Bazant
  • box shot courtesy: Norm Pickthall
Modeler Amiga, lightwave 2020 Archives,  Layout Amiga

Layout LightWave 3D Amiga

VT Boxshot (lores!)

- LightWave 3D

The first official stand-alone version for the Amiga (no Video Toaster required)

  • box courtesy: Gökhan SÖNMEZ
  • screens courtesy: Bernhard Bazant

Packshot with Box detail

Layout and Modeler

- LightWave 3D

This was the first version ported to Windows Intel PCs and DEC Alphas.

  • PC screens courtesy: Anthony Rosbottom
  • Amiga screens courtesy: Bernhard Bazant

Modeler Amiga version, Layout Amiga version

Modeler Windows version , Layout Windows version
LightWave Boxshot and Logo Windows (lores!)

- LightWave 3D

This was when NewTek really started to branch lightwave 2020 Archives. LightWave was available for Intel and now also for SGI, DEC Alpha, Macintosh, and in its last version for Amiga

  • PC screens courtesy: Norm Pickthall
  • Amiga screens courtesy: Bernhard Bazant
  • box courtesy: Norm Pickthall


Modeler Amiga version , Layout Amiga version


Modeler, Layout Windows version
Boxshot and logo lightwave 2020 Archives - LightWave 3D for the VTNT

InNewTek brought out a version of the Video Toaster for the PC platform on a PCI card. It had to come with LightWave as had previous Amiga incarnations, so here is the Video Toaster bundled version.

  • screens courtesy: unknown


Windows Video Toaster version of Modeler and Layout

Windows Video Toaster Boxshot (lores!)

- LightWave 3D

  • screens courtesy: unknown

Modeler,  Layout Windows version

- LightWave 3D

  • screens courtesy: Deuce Bennett


Modeler, Layout Windows version

- Inspire 3D

Also, in 97, NewTek released a cut-down version of LightWave called Inspire 3D for the PC. It offered the same ease-of-use as LightWave but was much simpler in terms of its abilities. Still, it brought many people into 3D who could then move up to Inspire's bigger and more powerful brother once they had a handle on what was needed.

  • Screens courtesy: Ben Vost
  • Box courtesy: Franck Lafage
  • Logo courtesy: NewTek Europe


Inspire 3D Modeler and Layout, Windows version


Boxshot and Logo

- LightWave 3D

The redesign version! LightWave got a major redesign and a new element - the Hub - was introduced to synchronize files between Layout and Modeler automatically. There were numerous other changes, such as a new, user-editable Line 6 Helix Native Activation Key Archives system, lightwave 2020 Archives, the ability to have multiple layers in a single object along with the ability to keep them in sub-patch mode, rather than having to freeze when you saved out of Modeler.
First commercial application to introduce HDRI, and the first incarnation of a new render engine at bit. Lightwave 2020 Archives first implementation of Monte Carlo and Interpolated radiosity for LightWave3D.
Modeler introduced many new tools like skelegons, lightwave 2020 Archives, and upgraded many modifiers to interactive tools.

  • screens courtesy: Czech LightWave Users Homepage


Modeler, Layout Windows version

- LightWave 3D

Because of the major redesign, more than a few people complained about the stability of LightWave in its new incarnation, but NewTek was on the case. A year after the release ofthey brought out It fixed most of the people's primary concerns, but also added cloth dynamics and Motion Designer 2 - in a free upgrade!

  • screens courtesy: Dean Scott


Modeler, Layout Windows version
Boxshot and Logo

- LightWave 3D

LightWave added new radiosity methods and integrated new character animation tools: motion mixer for non-linear animation, new bone setup for faster preview, new subdivision options to speed up animation workflow. The SasLite hair and fur solution was added, along with many other additions.

  • screens courtesy: Dean Scott


Modeler, Layout Windows version


Boxshot and Logo (lores!)

- LightWave 3D

Another free upgrade to LightWave including such features as improved radiosity and caustics, better OpenGL performance, BVH motion capture support, Powergons (polygons with scripts attached), Bandglue, and the well-named Magic Bevel among other things. was eventually followed by b (Mar), which was not very successful and had a number of problems, and so was replaced almost immediately by c (May). This remained the cutting edge of LightWave for a time, but once LightWave 8 was released, a last update to (d on the Aug) was released to counter problems with Apple's OpenGL implementation in OSX
The b, c, and d revisions were the first visible fruits of the new development team's labors.

  • screens courtesy: Ben Vost
  • box courtesy: Darkside Animation
  • logo courtesy: NewTek Europe
  • Update PDF

Modeler, Layout Windows version   

Boxshot and Logo (lores!)

- LightWave 3D

A long hiatus caused by the split between the original programmers and NewTek management meant that LightWave 8 had to be created by software archaeology - digging through the code in an attempt to understand it, lightwave 2020 Archives. This work paid off and resulted in the first new version in two lightwave 2020 Archives officially released on Jun For some people, LightWave 3D 8 was only a commercial plugins collection, but it was the real starting point of LightWave3D Reborn. The new team starts to integrate many of their external plugins and add powerful features like Bone Tools (a complete bone edit system), a new Scene Editor with Dopesheet (to edit keys in the timeline more comfortably) and the DopeTrack (for editing keys inline with the timeline), new rigid and soft dynamics, soft and hard lightwave 2020 Archives to animate the new dynamics, new OpenGL acceleration and preview, and many other small but important improvements.

  • Screens courtesy: Ben Vost
  • Box and logo courtesy: NewTek Europe

Modeler, Layout Windows version

Modeler, Layout OS X version



- LightWave 3D

The first patch to LightWave 3D [8] released Sep

- LightWave 3D

Second free upgrade released Jan
This update included a method of making lightwave 2020 Archives UV maps for subdivision surfaces and was a world-first. Apart from bug fixes it also introduced PLD anti-aliasing, improvements to VIPER and IK Booster. Also included was a Linux version of Screamernet supplied as an RPM. This has not been updated since.

- LightWave 3D

Patch for released Mar

- LightWave 3D

This was the fourth free update made available to registered users of LightWave 3D 8 on May It offered improvements to HyperVoxels, Photoshop export and lots of other things

  • Screens courtesy: Ben Vost

Modeler, Layout Windows version

Modeler, Layout OS X version

- LightWave 3D

Fifth free upgrade released Oct
This new update adds GLSL compatibility to LightWave's Layout section and Multishift to its modeling tools along with plenty of bug fixes and implementations of feature requests.
On the Oct, NewTek also released a bit version for Windows Fortnite item shop Professional xp64 edition. This allows people with bit Windows-based machines the chance to access more than 2GB ram. As of writing, this version does lightwave 2020 Archives exist for the Mac since OSX is not a completely bit OS at time of writing.

- LightWave 3D

Released Jul

  • box and logo courtesy: NewTek
Boxshot and Logo

This is the second evolution ( was the first overhaul) of LightWave and the feature list is very exciting!

- LightWave 3D

Released Apr

  • Improvements across the renderer and shading pipeline
  • Three radiosity modes: Backdrop, MonteCarlo, Final Gather
  • Interpolated radiosity switch for fast radiosity solutions for any of the three modes
  • Photoreal motion blur and adjustable shutter efficiency to eliminate strobing
  • Photoreal depth of field
  • Physically correct materials
  • Much-improved Modeler OpenGL
  • Layout previewing of motion blur/depth of field

- LightWave 3D

Released Aug

  • Point/Edge Rendering in new cameras
  • Single-sided area lights
  • OpenEXR image loader/saver
  • Volume stacking (means an end to using reversed geometry to indicate changes of IoR)
  • New subsurface scattering nodes Fast Skin and Sigma 2
  • Macintosh Universal version for improved Intel-based Mac rendering (roughly 3x faster on average)

- LightWave

Released Nov

  • A maintenance update that provides improved reliability and speed enhancements to the additions made in LightWave v

(note: the Windows installer contains both the bit and bit versions)

lightwave 2020 Archives LightWave

Released Aug

  • Enhanced radiosity with disk-based cache and unique animated radiosity caching mode.
  • FiberFX hair and fur rendering system supports combing, dynamics, raytraced fibers, radiosity-shaded fibers lightwave 2020 Archives modeled fiber creation.
  • Much improved IK/Rigging features, Same As Item controller, improved IK stability, Pole Vector, Align to XY Plane IK goal.
  • Joint bone types, easier to rig, allow correct twist along their lengths and allow for stretchy limbs.
  • HDR antialiasing options in the image viewer.
  • Lights are now an API allowing for third party lights to be coded with the SDK. New light types included are Dome, IES/Photometric, and Spherical/Ball lights. Area lights quality improved.
  • Collada, FBX added and OBJ I/O support improved.
  • Interpolated Soft Reflections/Refractions for Node-based surfacing.
  • Composition Overlays for composing shots.
  • EXIF metadata support for images loaded and rendered.

This version was not available for Macintosh OS X, just Windows and bit.

- LightWave

Released Jan

Layout Windows version
  • FiberFX Cloning - Provides the ability to place multiple instances of hair on the same object
  • Layout Snapping - Allows lightwave 2020 Archives quick connection of one item to another, saving time and additional steps
  • Ray Cutoff - Enables artists to decide at what point to stop further ray bounces when rendering a scene with many reflections, refractions, and transparency, saving significant project time
  • New and Improved Buffers for Export - Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8-bpc (bits per channel), for greater flexibility
  • Multi-Threaded Pixel Filters - Provides faster rendering for projects that integrate pixel filters
  • Depth Buffer Normalizing - Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another
  • Open to Other Render Engines - Other rendering engines conforming to the LightWave v SDK can be used directly from within the LightWave interface
  • Three New Nodes
    • Car Paint: Greatly lightwave 2020 Archives the creation of a complex polished surface
    • Flake: A procedural texture based upon the flakes often seen in car paint
    • Curve: Allows the creation of complex gradients
  • Drag and Drop - Allows an icon of an object or scene to be directly dropped into the Modeler or Layout window to load

- LightWave

Released Jun
The last release of LightWave 9 was actually publicly made available in June (although it had been available to open beta testers for a year before), long after the release of LightWave It added a couple of bug fixes, but more importantly a bit version for Mac owners.

- LightWave CORE

Announced Feb, canceled Jun
CORE was announced to have a lot of innovative features:

  • Complete rewrite, will not have all of LW's features, will introduce new features replacing sets of LW features
  • Internal application structure and SDK expose all features openly allowing easy future development
  • Linux lightwave 2020 Archives. Equal support for Linux, Mac, lightwave 2020 Archives, and Windows
  • Qt cross-platform GUI. Skinnable dynamically via CSS and viewport color configurations
  • Complete loss of LW9 and earlier plug-in and scripting backward compatibility
  • With Qt, have cross-platform plugins using the same source code. Easier Windows / Linux / Mac / bit / bit support, requiring only a recompile for that OS.
  • Internal architecture's full exposure allows all subsystems to interact with each other, e.g. hair influenced by water simulation
  • Partial LWS file compatibility specifically if the LWS uses plug-ins from LW9 and older
  • SDK now a more vital component to LightWave as it's used by NewTek for actually building LightWave CORE. The previous SDK enabled 3rd party support only.
  • Native Python scripting. LScript no longer supported. SWIG - allows many more language to be used to program to CORE SDK (Tcl, Perl, Guile, PHP, Java, Ruby, C#, LISP, OCaml, LUA, Modula-3, Javascript, R, lightwave 2020 Archives, Octave).
  • New Collada-based file format superseding LWS and LWO
  • Unified modeler and layout, if the user desires. Dockable UI, tear-off menus.
  • Instancing
  • History / modifier stack
  • GPU awareness for on-GPU acceleration of subdivision calculation allowing radically larger numbers of OpenGL preview polygons faster
  • Brush editing
  • Lattice deformation
  • "Construction" viewport plane

Even with these features, what was lost was a sense of LightWave about the program and with a change of management of the development team it was decided that was needed was the use of CORE as a testbed behind closed doors to bring these new technologies to LightWave as it was already known. This led to the release of LightWave

- LightWave 10

Released Dec

Layout 10 OS X

LightWave 10 is the first new ordinal release of LightWave since It added three major new functionalities - Colorspace management, VPR and the Virtual Studio.

  • Color space management - Because LightWave operates in a linear fashion with regard to color whereas normal everyday colors displayed on a monitor are subject to the sRGB colorspace, lightwave 2020 Archives, meaning they have a Gamma of applied, it always meant that lights had to be forced in the past, or colors tuned to match expectations. LightWave 10's colorspace management meant that it was simple to make LightWave behave in a color-managed way.
  • VPR or Viewport Preview Renderer - In many LightWave users' opinions, Worley Labs FPrime was their main reason to use LightWave, but there were more and more things that FPrime couldn't show, particularly with nodes needing pre-processing, or the new radiosity schemes introduced in LightWave LightWave 10 has introduced VPR that converts the OpenGL view normally found in a viewport to a realtime renderer.
  • Virtual Studio - A system for realtime animation in the viewport using external controllers, eg. PlayStation Move cameras or the Microsoft Kinect, to move LightWave characters.

- LightWave

Released Jul

Layout OS X

- LightWave 11

Released Feb

Layout Windows

LightWave 11 adds a lot to LightWave, making it one of the most complete new ordinal versions ever. Here are some highlights:

  • Instancing - Although instancing has been available to LightWave for a long time through commercial and free plugins, this is the first time that LightWave has the ability to generate billions of polys at render time itself. Instances can be seen in OpenGL and VPR.
  • Flocking - Using the simple rules that govern flocking in nature, LightWave now creates huge flocks of "animals" (in conjunction with instancing).
  • Unified Sampling - Previously in LightWave you have needed to tweak anything that uses sampling in all the places that do so. This also slowed down the lightwave 2020 Archives dramatically and now it has all been unified you get lightwave 2020 Archives concomitant speed-up in rendering as well as simpler use.
  • Bullet Dynamics - World-class realtime hard-body dynamics are now in LightWave and are very easy to use - you only need tell LightWave that an object is dynamic for it to be.
  • Fracture - An integral part of the dynamics system now is the ability to break stuff apart and you can now do so in Modeler and Layout.
  • Virtual Studio Tools - Control Layout through 3D Connexion devices or even PlayStation Move controllers.
  • Interchange Tools - Add seamless workflow between LightWave and ZBrush through GoZ or Unity.
  • Shadow Catcher Node - A simple way to add an object to catch the shadows and reflections of your LightWave objects in a composite with real world elements.
  • Python - The powerful scripting language has been added alongside LScript, but can directly access the SDK.

Launch video

- LightWave 11 SP1 ()

Released Apr
A bug fix release with over issues corrected or improved. The Unity lightwave 2020 Archives also got a significant boost with a new Applink package.

- LightWave 11 SP2 ()

Released Jul
A second bugfix release. It adds no new features, but merely corrects problems in previous releases, lightwave 2020 Archives. 78 fixes have been tracked.

- LightWave 11 SP3 ()

Released Aug
A third service pack release. The sole feature in here is a new licensing system that allows for a software license rather than using the hardware dongle that LightWave has been tied to since it was first split from the Video Toaster.

Modeler OS X

- LightWave

Released Jan
A massive free update that includes the following and more:

  • Flocking - Nodal flocking - Predator/Prey behavior - Attract/Avoid meshes
  • Bullet Dynamics - Deforming bodies and Forces
  • Interchange After Effects interchange
  • FiberFX - New UI - Bundles and Braids
  • Genoma - Full rigging system
  • Modeler - Line Pen - Heat Shrink - Axis Translate/Rotate/Scale - Transform - Chamfer - Place Mesh - Slice - Thicken - Straighten - Edit Edges - ABF Unwrap UVs - Select by Normal - Pick Surface - New Paste Behaviour
  • Workflow Enhancements - Node Editor Probe - Curved node Connectors - Dome Light with Lightwave 2020 Archives - MDD Multi-Loader - DoF, Motion Blur and Refraction in VPR - Advanced Camera support in VPR - Rolling Shutter - Motion Path Frame display - Nodal Metalink - Fit Selected and Fit All
  • Python - New Plugin architectures - Single Shot format

- LightWave

Pre-Released July
At SIGGRAPH in Anaheim, CA this year the LightWave Group pre-released LightWave along with a plugin called NevronMotion for retargeting motion capture files and ChronoSculpt, a separate program for adjusting MDD, Geometry Cache or Alembic files. More details will follow on here once all three are fully released.
Released Oct LightWaveChronoSculpt and NevronMotion are released.

Layout showing Spline Control, Modeler showing Mesh Repair

Features new to include:

  • 3D Display - Displays VPR or OpenGL in stereoscopic 3D on a suitably-equipped TV or monitor
  • 3D Printing - New tools and loaders/savers to help with 3D printing. LightWave can now load and save STL, PLY and VRML format models, and there is a tool that checks the mesh is good to print (no single point or two points polys, etc.)
  • Alembic - Support for the open scene format
  • Assignments - A set of scripts to help with hierarchical operations in Layout (parenting, targeting, etc.)
  • CgFX shaders - Game engine shaders for display in OpenGL
  • Color Picker - Because Ken Nign now works for the LightWave Group he has brought his excellent Jovian color picker plugin into LightWave as its main picker
  • Compound Nodes - Node container to simplify networks
  • DPX (Digital Picture Exchange) Image Loader/Saver - Image loader/saver for a digital intermediate format used a lot in production
  • Genoma Spline Control - New subrig parts to add Spline Control features to rigging
  • Input Node - New permanent node (like the Surface node) that contains many things that might be needed. A necessary addition needed for Compound nodes to work
  • Light Falloff clamping - Now lights can have their falloff clamped to prevent overly bright areas inside the falloff zone
  • LUT Expansion - support for more color lookup tables (LUT)
  • Matching Perspective to Camera or Light - you can now size up a viewpoint in the Perspective viewpoint and copy it to the camera, or add a new camera. The same applies to matching the Light View with an existing or new light
  • Python Reduced Instruction Set module (PRIS) - PRIS is designed to make coding scripts for LightWave more like LScript, rather than C
  • Raycast Node - A node to allow you to lightwave 2020 Archives something on a horizontal surface automatically, rather than needing to do it manually. Particularly useful if the surface is irregular and animation needs to take place on it
  • Spline Control - A new system using nulls, bones or other items to create a spline that can be animated itself, lightwave 2020 Archives, but also serve as a path to animate other things along 

- LightWave

Released May
Bug fix release (licensing problems resolved)

- LightWave

Layout showing dynamics and bones

Released Nov
LightWave dropped the version number in favor of annual numbering. This new version features:

  • VPR in multiple viewports;
  • Background Importance Sampling for quicker noise-free radiosity renders;
  • Bullet Constraints;
  • Better I/O with FBX, Alembic and point cache file improvements;
  • Genoma 2 is an advanced rigging tool that is considerably more powerful than the original Genoma built into ;
  • Clip mapping is, at last, a surface property;
  • Perspective Matching for still background images to better put 3D into them;
  • Quicktime is supported in bit versions of Windows
  • any font supported by your OS can be used in Modeler
  • dozens of workflow improvements

- LightWave

Released Dec
Update 1 brings stability and bug fixes

- LightWave

Released Feb
Update 2 brings stability, bug fixes and also these additions:

  • OSX Support Full-screen mode for Lightwave 2020 Archives and Modeler
  • Re-purposed "Enter License" tool
  • Small update to Transform Gizmo's rotate handle colors lightwave 2020 Archives match the color of the axis around which the rotation takes place.
  • Support import of Mixamo rigs (
  • Added 'Invert Color' option to the Image Node.
  • Add User Preference For Double-Click deselecting in Modeler
  • Made the NEW COMMAND "Drop/Restore selection" the default over Drop Selection in the menus and key configurations. 

- LightWave

Released Aug

  • Several consolidations of functionality
  • Improvements to stability

- LightWave

Released January

Layout OpenGL and VPR side-by-side

Modeler showing Layout View
  • Physically Based Rendering System
  • Render lightwave 2020 Archives Light Buffers
  • New Volumetric Engine
  • OpenVDB Support
  • New Lighting Architecture
  • Virtual Reality Camera
  • Layout Modifier Stack
  • New Cel Shader
  • Layout Parametric Shapes
  • Noise Reduction Filter
  • UDIM Support
  • Preset Shelf Improvements
  • New Network Rendering System
  • Online wiki-based Documentation

- LightWave

Released January

71 bugfixes and feature requests implemented

- LightWave

Released March

Over bugfixes and feature requests implemented

- LightWave

Released March

63 bugfixes and feature requests implemented

- LightWave

Released May

29 bugfixes and feature requests implemented

- LightWave

Released July

21 bugfixes and feature requests implemented

- LightWave

Released Aug

Six bugfixes and feature requests implemented

- LightWave

Released Oct

5 bugfixes and feature requests implemented

- LightWave

HiDPI interface

Smoothing Groups

Released Jan

  • Unreal Bridge - Dynamic interchange between LightWave and the Unreal Engine
  • MetaMorphic - Animated sculpting plugin for Layout
  • OpenVDB Conversion - Live editing of VDB <> mesh conversion
  • Undo - Improved system-wide undo support
  • Image Caching - Massively reduces memory use for images in-scene at render time
  • Material Components - Pull apart materials to create your own look
  • Edge and Patina Shaders - Creative shaders for more realism
  • Smoothing Groups - Industry-standard smoothing is added to LightWave
  • UV Tools - Updated UV tools
  • SunSky - new backdrop shader and light type for simulating realistic and fantastic skies
  • HiDPI Support - Adaptive UI layout for new monitor resolutions
  • Menu Improvements - Searching, mousewheel and keyboard navigation dramatically increase workflow speed
  • Updated documentation - Responsive wiki should now display correctly on all supports

- LightWave

Released January

20 bugfixes and feature requests implemented

- LightWave

Released February

54 bugfixes and feature requests implemented

- LightWave

Released March

23 bugfixes and feature requests implemented

- LightWave

Released July

New features

An incredible bugfixes and feature requests implemented

- LightWave

Released August

12 bugfixes and feature requests implemented

- LightWave

Released August

3 bugfixes and feature requests implemented

- LightWave

Released September

8 bugfixes and feature requests implemented

- LightWave

Released September

7 bugfixes and feature requests implemented

- LightWave

Released January

3 bugfixes and feature requests implemented

- LightWave

OpenVDB Advect Blur

Local Action Centers with Symmetry

Random walk multi-spectrum subsurface scattering

Released April

  • Environment Lights - New streamlined workflow for setting scenes up
  • New GI - Brute Force has been revamped, lightwave 2020 Archives, Irradiance Cache has been added, and a new Grid Bake solution has been implemented
  • FBX interchange - Updates to LightWave FBX imports and exports for improved interchange
  • OpenVDB - New tools for creating exciting new VDB-based animations
  • OpenGL - New shaders mean that LightWave's OpenGL is an ever closer match to a rendered image
  • Local AC - Modeler gains a Local action center
  • Motion System Order - You can now lightwave 2020 Archives an arbitrary rotation order
  • Simple Tone Mapping - Tone mapping for F9 and VPR renders gives control over the look of your render without needing to use a compositing package
  • Improved SSS - Random walk multi-spectrum subsurface scattering has been added to the Principled BDSF material
  • Better Hair and Fur - Two new materials have been added for lightwave 2020 Archives and fur
  • Scene Editor - New tools Prey: Mooncrash Crack PC Game Full Version Free Download [2021] the Scene Editor even more useful
  • Node Editor - The middle mouse button can now be used to scroll around the Node Editor
  • Instancing - More control is now given for the placement of individual instances
  • Mobile NRC Monitoring - Android and iPhone applications for keeping track of your renders when you're out of the office

- LightWave

Released May

More than bugfixes and feature requests implemented

- LightWave

Released July

More than 59 bugfixes and feature requests implemented

About this history

CopyrightDean A. Scott, chrusion lightwave 2020 Archives

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