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God of War 4 license number Archives - PC Product key

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Special features of God Of War 3 PC game for free download: &#;

  • This game is the third game in the God of War series.
  • You will play the role of a Spartan warrior, Kratos.
  • High-quality graphics and enhanced images.
  • You can also take the help of titans in battles.
  • Perform combos to earn more orbs.
  • You can also perform the final step with a quick event.
  • Solve different puzzles using clues.
  • Hack and slash gameplay with double swords.
  • In the game, you also need to collect new weapons and germs from dead enemies.
  • You can also unlock new items by completing the game.
  • It also enables you to customize your personality with new costumes.
  • You also have to fight different types of enemies.
  • It also has great soundtracks as well as amazing battle sounds.
  • This game is a revenge story of the Fallen God.

System Requirments

  • CPU clock speed, the clock of GHz or higher.
  • MB of RAM or more.
  • Video card MB or better.
  • MB of available hard disk space.
  • Microsoft Windows versions: 10, 8, 7, Vista, XP, ,
  • A mouse and keyboard are required, and a microphone is also optional.
  • Access to an Internet connection

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God of War II

action-adventure video game

video game

God of War II is an action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 console on March 13, , it is the second installment in the God of War series, the sixth chronologically, and the sequel to 's God of War. The game is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the TitanGaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus.

The gameplay is similar to the previous installment. It focuses on combo-based combat which is achieved through the player's main weapon—Athena's Blades—and secondary weapons acquired throughout the game. It features quick time events that require players to quickly complete various game controller actions to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. The game also features puzzles and platforming elements. Compared to its predecessor, God of War II features improved puzzles and four times as many bosses.

God of War II has been acclaimed as one of the best video games of all time and one of the best video game sequels ever made, and was 's "PlayStation Game of the Year" at the Golden Joystick Awards. In , IGN listed it as the second-best PlayStation 2 game of all time, and both IGN and GameSpot consider it the "swan song" of the PlayStation 2 era. In , Complex magazine named God of War II the best PlayStation 2 game of all time. It was the best-selling game in the UK during the week of its release and went on to sell million copies worldwide, making it the sixteenth-best-selling PlayStation 2 game of all time. God of War II, along with God of War, was remastered and released on November 17, , as part of the God of War Collection for the PlayStation 3. The remastered version was re-released on August 28, , as part of the God of War Saga, also for the PlayStation 3. A novelization of the game was published in February A sequel, God of War III, was released on March 16,

Gameplay[edit]

Further information: Common gameplay elements in the God of War series

God of War II is an action-adventure game with hack and slash elements. It's a third-personsingle-player video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Greek mythology, including harpies, minotaurs, Gorgons, griffins, cyclopes, cerberuses, Sirens, satyrs, and nymphs. Other monsters were created specifically for the game, including undead legionnaires, ravens, undead barbarians, beast lords, rabid hounds, wild boars, and the army of the Fates, including sentries, guardians, juggernauts, and high priests. Many of the combination attacks used in God of War reappear, and the game features more than double the amount of boss fights and more difficult puzzles than the original.[1] Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, while others are more complex, such as finding several items across different areas of the game to unlock one door.[2]

In addition to the regular health, magic, and experiencechests that are found throughout the game world, there are three Uber Chests to be found. Two of these chests provide an additional increment to the Health and Magic Meters, respectively, and the third chest contains an abundance of red and gold orbs. Several urns are also hidden in the game (e.g., the Urn of Gaia) which, upon completion of the game, unlocks special abilities (e.g., unlimited magic) for use during bonus play.[3]

Combat[edit]

Kratosuses magical attack Poseidon's Rage against the Colossus of Rhodes. The HUDin the upper left corner shows the player's Health (green) and Magic (blue) Meters. The red dot with the number 12 indicates the amount of red orbs collected.

Kratos' main weapon is a pair of blades attached to chains that are wrapped around the character's wrists and forearms. Called Athena's Blades (also known as the Blades of Athena) in this game, they can be swung offensively in various maneuvers. As the game progresses, Kratos acquires new weapons—the Barbarian Hammer, the Spear of Destiny, and periodically, the Blade of Olympus—offering alternative combat options. Although Kratos begins the game with Athena's Blades and the magic ability Poseidon's Rage (both at maximum power), the blades' power is reduced and the magic is relinquished after an encounter with Zeus (Poseidon's Rage can be regained by obtaining a certain urn). As with previous games, Kratos learns to use up to four magical abilities, such as Typhon's Bane that acts as a bow and arrow for distant targets, giving him a variety of ways to attack and kill enemies. Other new magical abilities include Cronos' Rage, Head of Euryale, and Atlas Quake. The special ability Rage of the Gods, featured in the previous game is replaced by Rage of the Titans; unlike the previous game, the Rage meter—which allows usage of the ability—does not have to be full in order to use the ability, and can be switched on and off at will.[4]

Kratos retains the relic Poseidon's Trident from the original installment, and gains new relics; the Amulet of the Fates, the Golden Fleece, and Icarus' Wings, each being required to advance through certain stages of the game. For example, the Amulet of the Fates slows time, but this does not affect Kratos and allows puzzle-solving that can not be achieved in normal game time. The Amulet of the Fates has limited usage before needing to be recharged (which occurs automatically and is represented by the Amulet of the Fates Meter). The Golden Fleece deflects enemy projectiles back at the enemies (used to solve certain puzzles). Icarus' Wings allows Kratos to glide across large chasms that cannot be crossed with normal jumping.[4]

This game's challenge mode is called the Challenge of the Titans (seven trials), and requires players to complete a series of specific tasks (e.g., kill all enemies without being attacked). The player may unlock bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, as rewards, as well as usage of the abilities found in the urns during the first playthrough. Completion of each difficulty level unlocks additional rewards, as does collecting twenty eyes from defeated cyclopes. A new mode, called Arena of the Fates, allows players to set difficulty levels and choose their own opponents to improve their skills.[2]

Synopsis[edit]

Setting[edit]

As with its predecessor, God of War II is set in an alternate version of ancient Greece, populated by the Olympian Gods, Titans, heroes, and other beings of Greek mythology. With the exception of flashbacks, the events are set between those of the games Betrayal () and God of War III (). Several locations are explored, including a real-world setting in the ancient city of Rhodes, and several fictional locations, including a brief scene in the Underworld, the Lair of Typhon, the Island of Creation and its locales, Tartarus, and a brief scene on Mount Olympus.

Rhodes, its skyline dominated by the massive statue, the Colossus of Rhodes, is a war-torn city under assault by Kratos, the God of War, and his Spartan army. The Lair of Typhon, hidden in an unknown location, is a snow-topped mountain and prison of the Titans Typhon and Prometheus. The Island of Creation is a vast island located at the edge of the world and home to the Sisters of Fate. The island is host to deadly traps, puzzles, and monsters. On the outskirts of the island are the Steeds of Time, and on the island itself are the Temples of Lakhesis and Atropos, and the Bog of the Forgotten, which hides the Gorgon Euryale and is the site of Jason of the Argonauts' last battle. Beyond the Bog are the Lowlands and the Great Chasm: a huge divide that blocks the way to the Palace of the Fates. At the base of the Chasm is the realm of Tartarus—prison of the Titan Atlas, condemned to hold the world on his shoulders. The Temple of the Fates is also filled with traps and monsters, while the final battle occurs on Mount Olympus, home to the gods.

Characters[edit]

Main article: Characters of God of War

The protagonist of the game is Kratos (voiced by Terrence C. Carson), a Spartan warrior who became the God of War after killing the former, Ares. Other characters include Athena (Carole Ruggier), the Goddess of Wisdom; Zeus (Corey Burton), the King of the Gods and the main antagonist; several Titans—including Gaia (Linda Hunt), Atlas (Michael Clarke Duncan), Prometheus (Alan Oppenheimer), Typhon (Fred Tatasciore), and Cronos (Lloyd Sherr)—heroes Theseus (Paul Eiding) and Perseus (Harry Hamlin); the insane Icarus (Bob Joles); the Gorgon Euryale (Jennifer Martin); an undead version of the Barbarian King (Bob Joles); and the Sisters of Fate—Lakhesis (Leigh-Allyn Baker), Atropos (Debi Mae West), and Clotho (Susan Silo). Minor characters include the boat captain (Keith Ferguson) and a loyal Spartan soldier (Josh Keaton; credited as the Last Spartan).[5] Kratos' wife Lysandra, their daughter Calliope, and the Titan Rhea appear in flashbacks. The gods Hades and Poseidon appear in flashbacks of the Great War, and in the final cutscene alongside Zeus, Helios, and Hermes on Olympus.[6][7]

Plot[edit]

Kratos, the new God of War following Ares' death,[N 1] is still haunted by nightmares of his past and is shunned by the other gods for his destructive ways. Ignoring Athena's warnings, Kratos joins the Spartan army in an attack on Rhodes, during which a giant eagle suddenly drains a huge portion of his powers and uses it to animate the Colossus of Rhodes. While battling the statue, Zeus offers Kratos the Blade of Olympus, a mighty sword that Zeus had used to end the Great War, requiring Kratos to infuse the blade with the remainder of his godly power. Although mortal once again, Kratos defeats the Colossus but is mortally wounded. The eagle reveals itself to have been Zeus all along, who states he was forced to intervene as Athena refused to do so. Zeus then grants Kratos a final opportunity to be loyal to the gods, but Kratos refuses. Enraged by his defiance, Zeus kills him with the blade and destroys the Spartan army.

Kratos is slowly dragged to the Underworld, but is saved by the Titan Gaia. Gaia tells Kratos that she once raised the young Zeus, who eventually betrayed the Titans as vengeance for the cruelty inflicted on his siblings by Zeus' father, Cronos. She instructs Kratos to find the "Sisters of Fate", who can alter time, prevent his death, and allow him his revenge on Zeus. With the aid of Pegasus, Kratos finds the lair of Gaia's brother Typhon. Imprisoned under a mountain, Typhon is angered at the intrusion and traps Pegasus, forcing Kratos to explore on foot. Kratos encounters the Titan Prometheus, who is chained in mortal form and tortured at Zeus' directive for giving fire to mankind. Prometheus begs to be released from his torment, so Kratos confronts Typhon to steal his magical bow. He blinds the massive Titan with it to escape and then uses it to free Prometheus, who falls into a fire and dies, finally free of eternal torture. The Immolation releases the power of the Titans which Kratos absorbs, using it to free Pegasus and then fly to the Island of Creation.

Just before reaching the island, Kratos fights and kills Theseus to awaken the gigantic stone Steeds of Time—a gift to the Sisters of Fate from Cronos in an attempt to change his own fate—which grants Kratos access to the island. There, Kratos encounters and defeats several foes, some of whom-themselves are also seeking the Sisters of Fate, including an undead version of his old foe the Barbarian King, the Gorgon Euryale, Perseus, and Icarus. He eventually encounters the imprisoned Titan Atlas, who initially resents Kratos for his current predicament.[N 2] After Kratos explains his intent, Atlas reveals that Gaia and the other Titans also seek revenge on Zeus for their defeat in the Great War. Atlas also reveals that the Blade of Olympus is the key to defeating Zeus and helps Kratos to reach the "Palace of the Fates".

After evading traps and defeating more enemies, including the Kraken, Kratos encounters an unseen foe, revealed to be a loyal Spartan soldier also in search of the Sisters. Before he dies, the soldier informs Kratos that Zeus has destroyed Sparta in Kratos' absence. Outraged, Kratos is further motivated and frees a phoenix, riding the creature to the Sisters' stronghold where he confronts two, Lakhesis and Atropos. After they refuse his request to alter time, Kratos battles them. During this, the Sisters try to change the outcome of Kratos' battle with Ares, but Kratos kills them both, then confronts the remaining Sister, Clotho. He kills her using her own traps, and acquires the "Loom of Fate" in order to return to the point at which Zeus betrayed him.

Kratos surprises Zeus, seizes the Blade of Olympus, and finally incapacitates him. Athena intervenes and implores Kratos to stop, as by killing Zeus, he will destroy Olympus. Kratos ignores her and tries to kill Zeus, but Athena sacrifices herself by impaling herself upon the blade, granting Zeus' escape. Before she dies, Athena reveals that Kratos is actually Zeus' son. Zeus was afraid Kratos would usurp him, just as Zeus had usurped his own father, Cronos. Kratos declares that the rule of the gods is at an end, then travels back in time and rescues the Titans just before their defeat in the Great War. He returns with the Titans to the present, and the gods watch as their former foes climb Mount Olympus. Kratos, standing on the back of Gaia, declares that he has brought the destruction of Olympus.[N 3]

Development[edit]

A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".[8]God of War II was officially announced at the Game Developers Conference (GDC).[9]God of War Game Director David Jaffe stepped down and became the Creative Director of its sequel. God of War's lead animator Cory Barlog assumed the role of Game Director. In an interview with Computer and Video Games (CVG) in June , Barlog said that while working on the first few drafts of script, he studied the mythology extensively. He said that the mythology is so large that "the real difficulty is picking things that really fit within the story of Kratos as well as being easy to swallow for audiences." Although he loves the idea of teaching things through storytelling (in this case Greek mythology), Barlog said, "you can't let your story get bogged down by that."[10] He said that in the game, players would see "a larger view of Kratos' role within the mythological world." He also said that he liked the idea of a trilogy, but there were no plans "as of right now."[11]

Like God of War, the game uses Santa Monica's Kinetica engine. Senior combat designer Derek Daniels said that for God of War II, they were basing the magical attacks on elements (e.g., air and earth). He said the combat system was updated so that it flowed smoothly between attacks and switching between weapons and magic. He said that they were working for a similar balance of puzzle solving, exploration, and combat seen in the first game, and they used elements that worked in that game as a base for the overall balance.[11] Unlike God of War where magic had a small role, Daniels said that for God of War II, their goal was to make magic an integral part of the combat system and to make it more refined. Barlog said the game would feature new creatures and heroes from the mythology, and he wanted to put more boss battles in it.[12] Commenting on multiplayer options, Barlog said that "there are possibilities for that but it is not something we are doing right now." He said that he felt that God of War is a single-player experience, and although multiplayer "would be cool," it did not appeal to him to work on. As for a PlayStation Portable (PSP) installment, he said that he thought it "would be freaking awesome," but not something he had time to work on and it was Sony's decision whether or not to make a PSP installment.[13]

In an interview with IGN in February , Barlog said that his goals for God of War II were to continue the previous game's story, expand on several elements, and to feature more epic moments as opposed to cinematics during gameplay. He said there were many additions to the game, but they did not differ greatly from the style of the previous game. Set-pieces and large scale epic moments were reworked "so that each battle you have really feels epic and unique." Barlog also hinted that another sequel would be made; he said, "The story has not yet been completed. The end has only just begun."[14]

In another interview with IGN, both Jaffe and Barlog said that they did not view God of War II as a sequel, but rather a continuation of the previous game. Jaffe said that they did not want to include the Roman numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack.[15] Both Jaffe and Barlog said that the reason God of War II appeared on the PlayStation 2 instead of the PlayStation 3—which was released four months prior to God of War II—was because "there's a million people out there that will be able to play God of War II as soon as it launches." Barlog assured that the game would be playable on the newer platform, which had PlayStation 2 backwards-compatibility.[16][17]

Four of the voice actors from the previous installment returned to reprise their roles, including Terrence C. Carson and Keith Ferguson, who voiced Kratos and the boat captain, respectively. Linda Hunt returned as the narrator, who was revealed to be the Titan Gaia, and Carole Ruggier returned as Athena; this was her final time voicing the character until a brief cameo in 's God of War. Both Paul Eiding, who had voiced Zeus and the gravedigger, and Fred Tatasciore, who had voiced Poseidon, returned but did not reprise those roles, and instead voiced the characters Theseus and Typhon, respectively. Corey Burton assumed the role of Zeus, having previously voiced the character in the Disney animated film Hercules: Zero to Hero and the subsequent animated series Hercules. Famed actors Michael Clarke Duncan and Leigh-Allyn Baker lent their voices for the characters Atlas and Lakhesis, respectively. Actor Harry Hamlin was chosen to voice the character Perseus because of his previous portrayal of the same character in the feature film Clash of the Titans. Although removed early in the game's development, Cam Clarke is credited for the voice of Hercules. Keythe Farley was the voice director alongside Kris Zimmerman and Gordon Hunt.[5][7][18]

Release[edit]

God of War II was released in North America on March 13, , in Europe on April 27, and May 3 in Australia.[19][20] It was released in Japan on October 25 by Capcom, under the title God of War II: Shūen no Jokyoku (ゴッド・オブ・ウォーII 終焉への序曲).[21] The North American version was packaged in a two-disc set. The first disc contained the game, and the second disc was dedicated to the game's development, including a diary of the game's production.[1] The European/Australian PAL version was released as two different editions: a single-disc standard edition and a two-disc "Special Edition" with different box art and a bonus DVD.[20] On April 6, , it became available in the PlayStation 2 line up of Greatest Hits.[22] Upon release, the game was banned in the United Arab Emirates due to "one topless scene".[23]

Upon release, God of War II was commercially successful in multiple markets. In North America, it sold , copies by the end of March , twice as many copies as the next-best selling game.[24] It was the best-selling game in the UK in the first week of release.[25] It sold over one million copies in the first three months after release,[26] and in June , Sony reported it sold more than million copies worldwide.[27]

The game and its predecessor, God of War, were released in North America on November 17, , as part of the God of War Collection, featuring remastered ports of both games for the PlayStation 3 platform, with upscaled graphics and support for PlayStation 3 Trophies.[28][29] It became available in Japan on March 18, ,[30] Australia on April 29,[31] and the UK on April [32] The "God of War II Bonus Materials"—content included on the second disc of the original North American PlayStation 2 version—was included with the retail version of the collection.[33]God of War Collection was released as a digital download on the PlayStation Store on November 2, , and was the first product containing PlayStation 2 software available via download.[33]PlayStation Plus subscribers can download a one-hour trial of each game.[34] The bonus materials, however, are not included in the digital download version.[33] A PlayStation Vita version of God of War Collection was released on May 6, [35] By June , God of War Collection had sold more than &#;million copies worldwide.[27] On August 28, , God of War Collection, God of War III, and God of War: Origins Collection were included in the God of War Saga under Sony's line of PlayStation Collections for the PlayStation 3 in North America.[36]

Marketing[edit]

As a pre-order incentive, the demo disc of God of War II was made available to all customers who pre-ordered the game.[37] On March 1, , Sony held a media event that featured scantily clad women and a dead goat[38] in Athens as part of the game's marketing campaign.[39] The following month, the Daily Mail learned of the event from the UK Official PlayStation Magazine, called it a "depraved promotion stunt", and reported that Member of Parliament and anti-video game violence campaigner Keith Vaz said he would understand if the incident resulted in a boycott of Sony products.[40] In response, Sony said the event had been sensationalized with hyperbole and that the article contained several inaccuracies, but apologized for the event.[38][39]

Other media[edit]

Soundtrack[edit]

God of War II: Original Soundtrack from the Video Game, composed by Gerard K. Marino, Ron Fish, Mike Reagan, and Cris Velasco, was released on CD by Sony Computer Entertainment on April 10, Dave Valentine of Square Enix Music Online gave the soundtrack an 8 out of 10, and said that it features a wide variety of ominous orchestral pieces, and each composer's contributions seem slightly more distinctive than the previous installment.[41] Spence D. of IGN wrote that the score "is an impressive orchestral accomplishment within the ever-growing and constantly changing arena of videogame composition," but that it was aimed more towards the gaming experience of God of War II, rather than being a stand-alone musical experience.[42] At the Spike Video Game Awards, the score was nominated for "Best Original Score".[43] In March , the soundtrack was released as downloadable content as part of the God of War Trilogy Soundtrack in the God of War III Ultimate Edition.[44]

1."Main Titles"Gerard Marino
2."The Glory of Sparta"Mike Reagan
3."The Way of the Gods"Marino
4."Colossus of Rhodes"Marino
5."The Bathhouse"Reagan
6."Death of Kratos"Marino
7."The End Begins"Marino
8."Typhon Mountain"Reagan
9."Waking the Sleeping Giant"Chris Velasco
"Battle for the Skies"Reagan
"Exploring the Isle"Marino
"The Isle of Creation"Velasco
"The Summit of Sacrifice"Ron Fish
"An Audience with Cronos"Fish
"The Barbarian King Returns"Velasco
"Bog of Lost Souls"Fish
"Battle in the Bog"Reagan
"Crossing the Lowlands"Marino
"Atlas"Fish
"Palace of the Fates"Fish
"Phoenix Rising"Velasco
"Ashen Spire"Marino
"Athena"Marino
"The Battle for Olympus"Marino
"Junkie XL Colossus Remix"Junkie XL
"Blood of Destiny"Shadows Fall
"God-Like"George "Tragic" Doman
"Atlas Remembers" (Bonus Track)Marino
"Kratos and Atropos" (Bonus Track)Fish
"Pursuing Destiny" (Bonus Track)Velasco
"Theme Of Fates" (Bonus Track)Marino
Total length:

Novel[edit]

An official novelization of the game, titled God of War II, was announced in July , along with a novelization of the original God of War.[45] It was written by Robert E. Vardeman and published on February 12, , by Del Rey Books in North America,[46] and on February 19, , in Europe by Titan Books.[47] It is available in paperback, Kindle, and audio formats.[46] The novel recounts the events of the game and adds even more layers than what the first book did in relation to the first game. The Sisters of Fate are given more story instead of only being the next to last boss fight of the game. They are introduced in Chapter 2 and have several chapters dedicated to what they were doing throughout Kratos' journey. For example, they allowed the Titans to come back due to their boredom and Lahkesis in particular liked to toy with Kratos.[48] Due to how much the Sisters dabbled with Kratos' fate, it allowed him to make it as far as he did and also allowed him to act on his own will due to the many alterations to his life thread.[49]

The intentions of some characters actions are also explained, and some characters are given more backstory. The Titan Typhon did not want to help Kratos because if he failed, Zeus would kill Typhon's wife Echidna and their children, who Zeus had allowed to live in freedom while Typhon was imprisoned.[50] Theseus, the King of Athens, wanted the Sisters to give the god Dionysus a new lover so that he could have Ariadne back, and wanted to revive his father Aegus, who committed suicide as he thought Theseus had died. Theseus had the Aegean Sea named after his father.[51] Jason of the Argonauts had stolen the Golden Fleece from Aeëtes of Colchis. He also loved a witch named Medea, who helped him steal the Fleece by killing her own brother. She also convinced Jason's nieces to murder his uncle Pelias and eat him as Pelias was going to betray Jason due to a false prophecy. Jason forsook Medea and married the daughter of King Creon, Creus, who was killed by Medea, along with their children. Despite this, Jason wanted Medea back because Creus did not truly love him. Jason died by Kratos' hand instead of the cerberus' as Jason tried to kill Kratos to get the Fleece back.[52] Perseus was also given some backstory. He had fought the Graeae, a trio of witches. He fought the Gorgons and killed a monster that King Cepheus had tried to appease with a sacrifice.[53] He wanted the Sisters to revive Andromeda, who was not explicitly mentioned in the game.[54]

The novel introduced some characters who were not present in the game, or any other game. The goddesses Demeter and Hestia both made a very brief appearance just prior to Kratos joining the Spartans in Rhodes where Kratos overheard them discussing their displeasure of the endless war in Greece.[55]Iris, the Goddess of the Rainbow and an occasional messenger, was another new character and had a more substantial role. Atropos contacted Iris and had her lie to Zeus about Kratos on several instances,[56] and was the cause of distrust among the Olympians due to her rumor spreading and half-truths.[57] She eventually replaced Hermes as the Messenger of the Gods. She also told Zeus that he would need to appoint a new God of War.[58] Zeus pondered about making Hercules the new God of War.[59] Athena wished Kratos to be returned as the God of War, thinking by doing so, it would stop the chaos and dissension between the gods.[60] Hermes had thought to suggest Perseus as the new God of War and gifted him his invisibility helmet.[54] Hermes eventually regained his position as the Messenger of the Gods when he finally convinced Zeus that Iris had been lying to him about Kratos. Iris was subsequently banished from Olympus, only to appear at sunrise and sunset, and when it rained.[61]

The novel also explained that the Titans Rhea, Themis, Iapetus, and Mnemosyne, along with Hyperion, were banished to Tartarus after the Great War.[62] At the end of the novel, the Titan Atlas was one of the Titans brought back from the past to reignite the Great War; in the game, Atlas was not brought back. Also in the game, Kratos and Theseus' fight was to determine who was the greatest warrior in all of Greece. This was not the bases for their fight in the novel.[51] Another omission is that during Kratos' fight with the Barbarian King, the Boat Captain was not summoned to fight Kratos.[63] Kratos also did not keep Euryale's head as a weapon.[64] The first book omitted Kratos receiving the Blades of Athena; this book did not explain how he received them as he already had them at the start of the novel.[65]

Reception[edit]

Reception

Regarded as one of the best PlayStation 2 and action games of all time,[71][72]God of War II received "universal acclaim" according to review aggregatorMetacritic with a score of 93 out of ,[67] and a score of % from GameRankings.[66] It has been praised for its story and improvements over its predecessor, such as gameplay and graphics. Chris Roper of IGN said that God of War II is "one of gaming's most intense and engaging experiences available."[1] He said it "is practically devoid" of the minor flaws of the original, citing an example that players can now quickly navigate wall climbing, such as being able to vertically slide down walls.[1] Furthering his praise of the gameplay, he said that it is one of the most "polished and refined experiencesin gaming."[1] Although he said that the combat mechanics were practically identical to the original, he had no complaints, stating it is "for good reason as it was already perfect the first time out."[1]

Kristan Reed of Eurogamer said that "God of War II sports one of the most satisfyingly honed game designs we've ever come across."[69] He said that it would not overwhelm players and that it motivates them to improve their skills. He said that the balance "always feels spot-on," and the "learning curve is just right," adding that the magic attacks are more useful than those in God of War.[69] He also said that God of War II's gameplay, like the original, "finds a comfortable middle ground" between hardcore and casual players.[69] Alex Navarro of GameSpot praised the pace of the game and the puzzle designs, and said the "scale of some of the levels is unbelievably massive."[70] He also said that the story is interesting because it is more about what happens around Kratos, than what happens to him.[70] Matt Leone of 1UP said that the strongest aspect "is how it excels as both a story and an action game," and it is the story that "allows the game to feel like a true sequel."[68] Roper praised the scale of the levels, as well as the variety in environments, in comparison to the original installment, and said the art direction is "once again absolutely outstanding."[1]

Reed praised the amount of detail and said that "at no stage did we ever see even a hint of frame-rate drop or v-syncing glitches."[69] He also said that playing the game on the PS3 sharpens up the visuals.[69] Navarro said that both the sound and graphics were "superb" and the technical graphics are impressive for the PlayStation 2.[70]GameTrailers said that in terms of visuals, "there aren't that many PlayStation 2 games in the same league as God of War II."[72] GameZone said that despite the issue of clipping, the game is "unbelievably gorgeous".[71]

Roper said that there were a couple of puzzles "that seemed a little rough around the edges and whose otherwise straightforward solution suffered a bit from imperfect implementation."[1] He also criticized the difficulty of unlocking some of the bonus content, as some requirements are "punishingly hard for most everyone."[1] Reed, however, said if players can find any flaws, they are based on "personal taste", but also stated that regardless of refinement, "you can never quite replicate the wow factor of the original—even if it ends up being a better game."[69] Navarro said that at times, the combat is "overly straightforward and still prone to button mashing," and said that it was "a bit disappointing" that more was not done to the combat system.[70] He criticized the cliffhanger ending and said a few of the bonus challenges "aren't all that great."[70] GameTrailers criticized the invisible walls, stating that "There are places you should be able to go that you simply can't." They also cited inconsistency issues in regards to navigation.[72] Leone said his "only real" disappointment is that he did not feel the game was evolving the series.[68]

Awards and accolades[edit]

Both IGN and GameSpot consider God of War II to be the "swan song" of the PlayStation 2 era.[1][70] In , it was awarded "PlayStation Game of the Year" at the 25th annual Golden Joystick Awards,[73] and UGO awarded it "PS2 Game of the Year".[74] At the Spike Video Game Awards, it was a nominee for "Best Action Game" and "Best Original Score".[75] At the 12th Satellite Awards, God of War II received the Outstanding Platform Action/Adventure Game award. At the British Academy of Film and Television Arts (BAFTA) Video Game Awards, God of War II received the "Story and Character"[76] and "Technical Achievement"[77] awards, and was a nominee for "Action and Adventure",[78] "Original Score",[79] and "Use of Audio".[80] In , IGN named God of War II the second-best PlayStation 2 game of all time—five ahead of its predecessor.[81] In November , Complex magazine named God of War II the best PlayStation 2 game of all time—where God of War was named the eleventh-best—and also considered it better than its successor, God of War III.[82]

See also[edit]

References[edit]

Notes

Footnotes

  1. ^ abcdefghijkRoper, Chris (February 12, ). "IGN: God of War II Review". IGN. Ziff Davis Media. Archived from the original on November 26, Retrieved March 12,
  2. ^ abSanta Monica Studio, ed. & (), pp.&#;6–7
  3. ^Santa Monica Studio, ed. & (), p.&#;9
  4. ^ abSanta Monica Studio, ed. & (), pp.&#;4–5
  5. ^ ab"God of War II&#;– Credits". Allgame. Rovi Corporation. Retrieved July 9,
  6. ^Santa Monica Studio, ed. & (), pp.&#;10–11
  7. ^ abSanta Monica Studio, ed. & (), pp.&#;13–18
  8. ^Croshaw, Ben (April 13, ). "Kratos". The Escapist. Themis Group. Archived from the original on November 26, Retrieved June 22,
  9. ^Nix (March 22, ). "GDC God of War II Announced". IGN. Ziff Davis Media. Archived from the original on November 26, Retrieved June 16,
  10. ^Houlihan, John (June 21, ). "God of War II". Computer and Video Games. Future plc. p.&#;1. Archived from the original on December 9, Retrieved December 11,
  11. ^ abHoulihan, John (June 21, ). "God of War II". Computer and Video Games. Future plc. p.&#;2. Archived from the original on December 2, Retrieved December 11,
  12. ^Houlihan, John (June 21, ). "God of War II". Computer and Video Games. Future plc. p.&#;3. Archived from the original on December 2, Retrieved December 11,
  13. ^Houlihan, John (June 21, ). "God of War II". Computer and Video Games. Future plc. p.&#;4. Archived from the original on December 11, Retrieved December 11,
  14. ^Burman, Rob (February 27, ). "God of War II Interview". IGN. Ziff Davis Media. Archived from the original on November 26, Retrieved June 11,
  15. ^"God of War II PlayStation 2 Interview&#;– David Jaffe and Cory Barlog". IGNYouTube channel. IGN Entertainment. May 21, Archived from the original on January 23, Retrieved June 11,
  16. ^Leigh, Chris (July 26, ). "God of War II interview". PALGN. Archived from the original on November 26, Retrieved June 11,
  17. ^"God of War II&#;– GameTrailers Interview with David Jaffe". arenaqq.us. Viacom. May 5, Archived from the original on November 26, Retrieved August 6,
  18. ^Voices of God of War II. Santa Monica Studio.
  19. ^"IGN: God of War II". IGN. Ziff Davis Media. Retrieved February 21,
  20. ^ ab"God of War II Release Summary". GameSpot. CBS Interactive. Archived from the original on January 23, Retrieved December 18,
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  22. ^McElroy, Justin (April 8, ). "God of War II goes Greatest Hits". Joystiq. AOL. Archived from the original on November 26, Retrieved November 1,
  23. ^Pomroy, Matt (July 16, ). "Games of death". arenaqq.us. Retrieved April 15,
  24. ^Hatfield, Daemon (April 19, ). "NPD: Kratos is God of March". IGN. Ziff Davis Media. Archived from the original on November 26, Retrieved May 10,
  25. ^Gibson, Ellie (May 1, ). "UK charts: God of War II takes top spot". arenaqq.us. Eurogamer Network. Archived from the original on November 26, Retrieved May 13,
  26. ^"Sony Computer Entertainment America to Unleash Kratos in Limited-Edition God of War PSP Entertainment Pack" (Press release). Sony Computer Entertainment America. February 26, Archived from the original on November 22, Retrieved March 18,
  27. ^ abYin-Poole, Wesley (June 5, ). "God of War series has sold over 21 million copies". Eurogamer. Eurogamer Network. Archived from the original on November 20, Retrieved June 5,
  28. ^Caiazzo, Anthony (August 31, ). "God of War Collection&#;– Blu-ray Disc Compilation Available This Holiday Season!". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 22, Retrieved August 31,
  29. ^Hight, John (November 17, ). "God of War Collection Launches Today for PS3!". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 22, Retrieved November 18,
  30. ^Gantayat, Anoop (January 7, ). "Capcom Doing the Honors for God of War Collection". arenaqq.us Archived from the original on March 17, Retrieved August 4,
  31. ^Jastrzab, Jeremy (March 25, ). "God of War Collection gets an Australian release". PALGN. Archived from the original on November 22, Retrieved July 31,
  32. ^Laughlin, Andrew (March 22, ). "'God Of War Collection' coming April 30". Digital Spy. Nat Mags. Archived from the original on November 22, Retrieved July 31,
  33. ^ abcCaiazzo, Anthony (October 20, ). "God of War: Collection on the PlayStation Store 11/2". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 22, Retrieved October 20,
  34. ^Chen, Grace (October 20, ). "Coming to PlayStation Plus: God of War I and II and a Free Download of BreakQuest". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 22, Retrieved October 20,
  35. ^Barlog, Cory (February 10, ). "God of War Collection Coming to PS Vita May 6th". arenaqq.us. Sony Computer Entertainment America. Archived from the original on March 17, Retrieved February 11,
  36. ^Cardona, Christian (August 6, ). "Never Stop Playing With PlayStation Collections". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 20, Retrieved August 6,
  37. ^"God of War II (Demo Disc)". IGN. Ziff Davis Media. Archived from the original on November 26, Retrieved November 6,
  38. ^ abKirk, Jeremy (April 30, ). "Sony 'Goat' Ad Sparks Outrage". PCWorld. IDG. Archived from the original on November 26, Retrieved December 23,
  39. ^ abKietzmann, Ludwig (April 30, ). "Sony explains God of War's dead goat antics". Joystiq. AOL. Archived from the original on November 26, Retrieved August 6,
  40. ^"Slaughter: Horror at Sony's depraved promotion stunt with decapitated". Evening Standard. April 28, Retrieved April 1,
  41. ^Valentine, Dave. "God of War II Official Soundtrack&#;:: Review by Dave". Square Enix Music Online. Archived from the original on November 26, Retrieved July 15,
  42. ^Spence D. (March 29, ). "God Of War II Soundtrack". IGN. Ziff Davis Media. Archived from the original on November 26, Retrieved July 15,
  43. ^Dormer, Dan (November 9, ). "Nominees for Spike TV's 'Video Game Awards ' revealed". Joystiq. AOL. Archived from the original on November 26, Retrieved July 6,
  44. ^Caiazzo, Anthony (October 30, ). "God of War III Ultimate Edition and Pre-Order Items Announced". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 28, Retrieved November 3,
  45. ^IGN Staff (July 13, ). "God of War Novels Announced". IGN. Ziff Davis Media. Archived from the original on February 13, Retrieved February 13,
  46. ^ ab"God of War II by Robert E. Vardeman". Random House. Archived from the original on February 13, Retrieved February 13,
  47. ^Mulrooney, Marty (February 5, ). "AMO Competition – Win God of War II by Robert E. Vardeman". Alternative Magazine Online. Archived from the original on February 13, Retrieved February 13,
  48. ^Vardeman , pp.&#;76–77
  49. ^Vardeman , p.&#;
  50. ^Vardeman , p.&#;
  51. ^ abVardeman , pp.&#;–
  52. ^Vardeman , pp.&#;–
  53. ^Vardeman , p.&#;
  54. ^ abVardeman , p.&#;
  55. ^Vardeman , p.&#;9
  56. ^Vardeman , pp.&#;90–94
  57. ^Vardeman , pp.&#;–
  58. ^Vardeman , pp.&#;–
  59. ^Vardeman , p.&#;
  60. ^Vardeman , pp.&#;–
  61. ^Vardeman , pp.&#;–
  62. ^Vardeman , p.&#;70
  63. ^Vardeman , chpt. 27
  64. ^Vardeman , p.&#;
  65. ^Vardeman , chpt. 1
  66. ^ ab"God of War II". GameRankings. CBS Interactive. Retrieved June 24,
  67. ^ ab"God of War II". Metacritic. CBS Interactive. Retrieved May 1,
  68. ^ abcLeone, Matt (February 11, ). "God of War 2". 1UP. Ziff Davis Media. Archived from the original on November 26, Retrieved February 22,
  69. ^ abcdefgReed, Kristan (April 27, ). "God of War II Review". Eurogamer. Eurogamer Network. Archived from the original on November 26, Retrieved July 8,
  70. ^ abcdefgNavarro, Alex (March 12, ). "God of War II Review". GameSpot. CBS Interactive. Archived from the original on November 26, Retrieved March 19,
  71. ^ abjkdmedia (February 11, ). "God of War II Review&#;– PS2&#;– Review". GameZone. GameZone Online. Archived from the original on November 26, Retrieved March 12,
  72. ^ abc"God of War II Article Review and Ratings". GameTrailers. Viacom. March 1, Archived from the original on November 26, Retrieved March 12,
  73. ^CVG Staff (October 26, ). "Gears the victor at Golden Joysticks". Computer and Video Games. Future plc. Archived from the original on December 13, Retrieved December 13,
  74. ^"PS2 Game of the Year - God of War 2". UGO. IGN Entertainment. December 28, Archived from the original on December 13, Retrieved December 13,
  75. ^Frederick, Logan (December 11, ). "Spike TV Video Game Award Winners Announced". The Escapist. Themis Group. Archived from the original on November 26, Retrieved July 8,
  76. ^"Story And Character in ". BAFTA Games. British Academy of Film and Television Arts. Archived from the original on March 17, Retrieved March 17,
  77. ^"Technical Achievement in ". BAFTA Games. British Academy of Film and Television Arts. Archived from the original on March 17, Retrieved March 17,
  78. ^"Action And Adventure in ". BAFTA Games. British Academy of Film and Television Arts. Archived from the original on March 17, Retrieved March 17,
  79. ^"Original Score in ". BAFTA Games. British Academy of Film and Television Arts. Archived from the original on March 17, Retrieved March 17,
  80. ^"Use Of Audio in ". BAFTA Games. British Academy of Film and Television Arts. Archived from the original on March 17, Retrieved March 17,
  81. ^IGN PlayStation Team (August 10, ). "The Top 25 PS2 Games of All Time". IGN. Ziff Davis Media. Archived from the original on June 29, Retrieved November 11,
  82. ^Knight, Rich (November 19, ). "The 50 Best PS2 Games Ever". arenaqq.us. Complex Media. Archived from the original on November 22, Retrieved November 21,

Works cited[edit]

External links[edit]

Источник: [arenaqq.us]

God of War (franchise)

Video game series

Video game series

God of War is an action-adventure game franchise created by David Jaffe at Sony's Santa Monica Studio. It began in on the PlayStation 2 (PS2) video game console, and has become a flagship title for the PlayStation brand, consisting of eight games across multiple platforms with a ninth currently in development. Based in ancient mythology, the story follows the titularprotagonist, Kratos, a Spartan warrior and later the God of War, who was tricked into killing his family by his former master, the original Greek god of war Ares. This sets off a series of events that leads to wars with the mythological pantheons. The Greek mythology era of the series sees Kratos follow a path of vengeance due to the machinations of the Olympian gods, while the Norse mythology era, which introduces his son Atreus as a secondary protagonist, shows an older Kratos on a path of redemption, which inadvertently brings the two into conflict with the Norse gods.

Santa Monica has developed all main entries, while Ready at Dawn and Javaground/Sony Online Entertainment-Los Angeles (SOE-LA) developed the three side games. Sony Interactive Entertainment (SIE) has published all games except the mobile phone installment, which was published by Sony Pictures Digital. The first seven games make up the Greek era of the franchise. God of War (), God of War II (), and God of War III () comprise its main trilogy; the first two were released on the PS2 with the third on the PlayStation 3 (PS3). A prequel, Ascension (), was also released for the PS3. Other games include Chains of Olympus () and Ghost of Sparta () for the PlayStation Portable (PSP) and Betrayal () for mobile phones that supported the Java Platform, Micro Edition (Java ME). The Norse era began with the installment that was also titled God of War and released for the PlayStation 4 (PS4) and later Microsoft Windows in January It was accompanied by a short prequel, A Call from the Wilds (), a text-based game through Facebook Messenger. A sequel, Ragnarök, is in development for a release on the PlayStation 4 and PlayStation 5 and will be the finale to the Norse era.

Games in the series have been praised as some of the best action games of all time. The series has received numerous awards, including several Game of the Year recognitions for the and installments. Some games have also been remastered for newer PlayStation platforms. As of November , the franchise has sold over 51 million games worldwide. Strong sales and support of the series led to the franchise's expansion into other media, such as three comic book series and three novels. A film adaptation of the original installment had been in development but was ultimately canceled. Merchandise includes artwork, clothing, toys, and prop replicas, as well as the games' soundtracks, including a heavy metal album, Blood & Metal (), featuring original music by various bands who were inspired by the series.

Games[edit]

See also: Characters of God of War

Series[edit]

God of War was first released in North America on March 22, , for the PlayStation 2. After ten years in the service of the Olympian gods, Spartan soldier Kratos is tasked by Athena to find Pandora's box, the key to defeating Ares, the God of War, who is running amok through Athens. A series of flashbacks reveals that Kratos was once the servant of Ares, who saved the Spartan and his army from annihilation in battle, but tricked him into killing his family, which forced his metamorphosis into the "Ghost of Sparta". Kratos eventually finds Pandora's Box, and after finally killing Ares, he ascends to Mount Olympus to become the new God of War.[1]

God of War II was first released in North America on March 13, , for the PlayStation 2. Angered at his fellow gods, Kratos runs amok across the city of Rhodes. Zeus intervenes and betrays Kratos, who is saved by the TitanGaia. She tells him he must now find the Sisters of Fate, who can change his fate and prevent his death at the hands of Zeus. Kratos is ultimately successful and as he is about to kill the god, Athena sacrifices herself to save Zeus and preserve Olympus, and tells Kratos that he is Zeus' son and that he betrayed Kratos out of fear. Kratos then joins forces with Gaia and the Titans to attack Olympus.[2]

God of War: Betrayal was released on June 20, , for mobile phones supporting Java ME. It is the only game in the series to be released as a two-dimensional (2D) side-scroller and released on a non-PlayStation platform. The narrative of the game takes place between the events of Ghost of Sparta and God of War II. Kratos is framed for murder, and rampages across Greece seeking the true assassin. Kratos succumbs to bloodlust and kills Ceryx, the son of the god Hermes—an act that alienates him from his fellow gods.[3][4]

God of War: Chains of Olympus was first released in North America on March 4, , for the PlayStation Portable. Its narrative takes place sometime between Ascension and God of War during Kratos' ten years of service to the gods. Kratos halts a Persian invasion of the Greek city of Attica, and learns that the world has been plunged into darkness by the god Morpheus. Kratos investigates the abduction of the sun god Helios, and prevents the Machiavellian plan of the goddess Persephone to use the Titan Atlas to destroy the world.[5]

God of War III was first released in North America on March 16, , for the PlayStation 3. Reigniting the Great War, Kratos is soon abandoned by the Titans, who were only using him to exact their own revenge. Now seeking revenge against both Titans and Gods, he is helped by the spirit of a recently deceased Athena who was elevated to a new level of understanding and instructs him to seek the Flame of Olympus in order to defeat Zeus. Kratos engages the gods and the Titans in a series of battles across the Underworld and Olympus and learns that Pandora's Box is within the Flame. He discovers that Pandora herself is the key to pacifying the Flame and allowing him to open the Box, at the expense of her life. After finally killing Zeus, Kratos refuses to help Athena assume the role of new patron of mankind and disappears.[6]

God of War: Ghost of Sparta was first released in North America on November 2, , for the PlayStation Portable. Set between the events of God of War and Betrayal, the God of War Kratos is still haunted by visions of his mortal past and embarks on a quest to discover his origins by finding his mother, Callisto. He learns that his brother Deimos was taken by the gods and imprisoned by the God of Death, Thanatos, and decides to find and save his sibling. Although successful, Thanatos engages the brothers in combat, and kills Deimos. Kratos then kills Thanatos and returns to Olympus, further enraged at the gods.[7]

God of War: Ascension[8] was first released in North America on March 12, , for the PlayStation 3.[9] It is the only game in the series to feature multiplayer, which is online-only for both competitive and cooperative play.[10][11] Predating Chains of Olympus, the game is set roughly six months after Kratos was tricked into killing his wife and daughter, and sees him imprisoned by the three Furies for breaking his blood oath to Ares. With the help of the oath keeper and Ares' estranged son Orkos, Kratos learns that the God of War and the Furies plan to overthrow Mount Olympus and that Ares chose Kratos as his servant to help him for that very purpose. The Spartan escapes his imprisonment and eventually kills the Furies, as well as Orkos, who begs for release. Although free of Ares' bond, Kratos begins to suffer the nightmares that plague him for years.[12]

God of War: A Call from the Wilds is a short text-based game, released through Facebook Messenger on February 1, The game serves as a prequel story to 's God of War, and follows Atreus on his first adventure in the Norse wilds.[13]

God of War: Mimir's Vision is a mobile AR game released on April 17, The game provides some background for the Norse setting of God of War.[14]

God of War was released worldwide on April 20, , for the PlayStation 4. Many years after the events of God of War III, Kratos has ended up in the world of Norse mythology in ancient Norway, in the realm of Midgard, and has a son named Atreus. After Kratos' second wife and Atreus' mother, Faye, passes away from an unknown cause, the two set out on a journey to fulfill her final wish of spreading her ashes at the highest peak of the nine realms, later revealed to be in Jötunheim. Along their journey, they are attacked by Baldur, who was sent by Odin to get to Faye in order to prevent Ragnarök, unaware she has died. After Kratos eventually kills Baldur, the three-year-long Fimbulwinter begins, with Ragnarök soon to follow, which was not supposed to occur for another hundred years. While Baldur's mother Freya swears revenge on Kratos, he and Atreus complete their journey and discover that Faye was a giant who had foreseen the future and chose to remain in Midgard; it is also revealed that Atreus was originally named Loki by his mother before Kratos renamed him in the memory of a former Spartan comrade. The game is a new direction for the series, not only by its new mythological setting, but also by its gameplay. Kratos now prominently uses a magical battle axe called the Leviathan Axe instead of his iconic dual blades from the previous installments.[15] On September 13, a leaked list of games on Nvidia GeForce servers reportedly showed God of War will be coming to PC via Steam sometime in the near future.[16]

God of War Ragnarök was announced on September 16, and is scheduled to be released on the PlayStation 4 and the PlayStation 5 in , marking the first game in the series to release on both a previous and current generation console simultaneously.[17] It is expected to bring about the events of Ragnarök foretold in the previous game.[18]Cory Barlog had previously confirmed that the installment would not be Kratos' last game,[19] and that following games would continue to be set in the Norse environment and include Atreus.[20] Eric Williams, the game's director, stated at the PlayStation Showcase event that Ragnarök would "cap off the Norse series".[21] The accompanying trailer revealed that Kratos and Atreus will seek out the Norse God of War Týr to team up with against Odin and the rest of Asgard.

Collections and remasters[edit]

Main article: God of War video game collections

God of War Collection was first released in North America on November 17, , for the PlayStation 3—the franchise's first appearance on the platform. It is a remastered port of the original God of War and God of War II.[22] The games were ported by Bluepoint Games and feature high-definition panti-aliased graphics at 60 frames per second and trophies.[23]Sanzaru Games later ported the collection to the PlayStation Vita and it was released in May —the franchise's only appearance on this platform.[24]

God of War: Origins Collection was first released in North America on September 13, , for the PlayStation 3. It is a remastered port of the two PlayStation Portable installments in the series—Chains of Olympus and Ghost of Sparta. God of War Origins was ported by Ready at Dawn and features p high-definition video, anti-aliased graphics at 60 frames per second, DualShock 3 rumble features, trophies,[25] and it is the only God of War release to feature Stereoscopic 3D.[26]

God of War Saga was released in North America on August 28, It is a collection of five of the God of War games for the PlayStation 3, released as part of Sony's PlayStation Collections line. The collection includes the original God of War, God of War II, God of War III, Chains of Olympus, and Ghost of Sparta. It features two Blu-ray Discs—God of War I and II on the first and III on the second—and a voucher to download Chains of Olympus and Ghost of Sparta. The games retain the same features as their first PS3 releases.[27][28]

God of War III Remastered was first released in North America on July 14, , for the PlayStation 4—the franchise's first appearance on the platform. It is a remastered version of God of War III, and features full p support targeted at 60 frames per second, a photo mode, and all downloadable content of the original. The game's announcement and release was in celebration of the franchise's tenth anniversary.[29] It was ported by Wholesale Algorithms.[30]

Gameplay[edit]

The series consists of seven single-player-only games, and one that includes multiplayer. Throughout the first era, the games featured a third-person, fixed cinematic camera with the exception of Betrayal, which is the only installment to feature a 2D side-scrolling view.[31] In 's God of War, the camera was switched from being fixed and became an over-the-shoulder free camera.[32] A first-person camera is featured in God of War III[33] and Ascension.[34] Throughout the series, the player controls the character Kratos in a combination of hack and slash combat, platforming, and puzzle game elements to achieve goals and complete the story (platforming elements were removed from 's God of War due to the camera change).[35][36] 's God of War adds Kratos' son Atreus, and although the game is played entirely as Kratos, there are times when the player may choose to passively control Atreus (a button is dedicated to Atreus, and he will fire an arrow from his bow depending on where the camera is pointed).[37]

Throughout the Greek era, Kratos' main weapon is a pair of double-chained blades that appear in three iterations: the Blades of Chaos, the Blades of Athena (or Athena's Blades), and the Blades of Exile. They each perform similarly, but differ in the types of combos and amount of damage each yields, as well as cosmetic differences. Other weapons are also obtained during the games and vary in gameplay.[38]Magic is also used, and four abilities are typically acquired.[39]God of War III differs in that instead of separate abilities, there are four primary weapons that possess their own respective magic offensive. The game also features "Items"—additional secondary weapons with limited usage, such as the Bow of Apollo.[33] With each new game, most weapons and magic are lost via a plot device, and a new arsenal of weapons and abilities are acquired during gameplay.[40]Ascension differs from the previous games in that instead of acquiring new weapons that are kept throughout the entire game, the player collects up to five World Weapons (such as a sword or a javelin) that have limited usage. When there is not a World Weapon equipped, the player can punch or kick foes as part of a new mechanic added to the game.[41] In 's God of War, Kratos' primary weapon is a magical battle axe called the Leviathan Axe. It can be thrown and summoned back to his hand, similar to Thor's hammer Mjölnir. Later on in the game, he recovers the Blades of Chaos, which perform similarly as they did during the Greek games, but with different abilities. Both the Leviathan Axe and Blades of Chaos can be upgraded to use special magical attacks called runic attacks. Each weapon has a light and heavy runic attack, and the player can choose which runic attacks to equip on the weapons.[42]

The series offers combo-based combat, and includes a quick time event (QTE) feature, also called context sensitive attacks, which is initiated when the player has weakened a foe or to perform a defensive maneuver. It allows limited control of Kratos during the QTE cinematic sequence; success ends the battle, while failure usually results in damage to the player.[33][43] As well as the QTE system, Ascension features a prompt-less free-form system, allowing players the choice of when to attack or dodge based on the enemy's actions.[44] A grab maneuver can be used on minor foes.[45] 's God of War changed this up; after an enemy has been weakened enough, a prompt will appear above its head, and depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes. He will also jump on top of and ride large enemies, such as ogres, causing them to attack other enemies, similar to the cyclopes in the Greek games.[46]

Two video game characters fight in a brown-colored room with mystical symbols.
A cropped gameplay screenshot from the original God of War(): weakening foes allows the use of controller buttons for greater damage or finishing moves. This gameplay mechanic has been utilized throughout the series.

Relics, which the player can use in successive games (such as Poseidon's Trident obtained in the original God of War allowing Kratos to swim underwater for extended periods) are also found and necessary for game progression.[35] Kratos often has a special ability, which provides temporary invulnerability and increased attack damage. This ability has become an ongoing feature of gameplay throughout the series—Rage of the Gods in the original God of War and Ascension, Rage of the Titans in God of War II, Rage of Sparta in God of War III, and Thera's Bane in Ghost of Sparta.[33] This ability can be recharged by building hits on foes in combat, and gaining game-specific orbs. Thera's Bane, however, is recharged automatically.[33][35][45] While Kratos does not retain any relics from the Greek era in 's God of War, he does have a rage ability, called Spartan Rage, and with this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies.[32][47]

Gorgon Eyes and Phoenix Feathers, found throughout the Greek games in unmarked chests (white chests in Ascension), increase the maximum amount of health and magic, respectively.[35][48]Minotaur Horns, which increase the Items and Fire meter's maximum length, are available in God of War III and Ghost of Sparta, respectively. The Items meter allows the use of secondary weapons, called Items, and the Fire meter allows the use of Thera's Bane. The meters are increased in increments and reach their maximum once a certain number of Eyes, Feathers, and Horns are found. Other chests contain green, blue, or red orbs.[49] Green orbs replenish the player's health, blue orbs replenish magic allowing further usage, and red orbs provide experience points (XP) for upgrading weapons and magic for new, more powerful attacks, and replenish the Rage meter in the original God of War. Gold orbs found in God of War II and Ascension, and white orbs in God of War III, replenish the Rage meter instead of red orbs; the Rage meter in Ascension is also refilled by landing attacks on foes. Chests with changing colors, which allow players to choose which meter to replenish, have also been available.[50] Red orbs can also be collected by killing foes and destroying certain inanimate objects. Bosses and more powerful opponents release a combination of colored orbs when killed via the quick-time feature.[35] For 's God of War, Iðunn's Apples replaced the Gorgon Eyes to increase the maximum length of the health meter, while Horns of Blood Mead increase the maximum length of the rage meter. While the game retains green health orbs to replenish the health meter, magic is done differently. Instead of blue orbs, there is a cool down time on magical runic attacks. Once that cool down time is up, the magical runic attack can be used again. Furthermore, players accumulate a currency called Hacksilver, which is a key component in crafting and purchasing new items, such as new armor or upgrading existing armor, and XP is used for learning new combat skills. Chests in this game provide a variety of different items.[51][52]

With the exception of Ascension, each installment offers a challenge mode, which yields extra red orbs (or XP), secret costumes, and behind-the-scenes videos.[53]Bonus content can also be unlocked by defeating the game's difficulty levels.[54] 's God of War also includes a challenge mode, which ends with an optional fight with a Valkyrie, who provides various items upon defeat. Battle arenas, which allow players to set difficulty levels and choose their own opponents, are included in God of War II, God of War III, and Ghost of Sparta.[55] Excluding Betrayal, the Greek games were known for including a quick-time sex minigame in each installment until Ascension, which dropped the mini-game.[56]

Ascension is the only installment in the series to feature multiplayer, which is online-only for both competitive and cooperative play. Up to eight players on two teams of two to four players (or a four to eight player deathmatch) battle for control of a map in order to earn rewards from the gods. Players can also fight each other in one-on-one matches. Players must sell their champion's soul to either Zeus, Hades, Ares, or Poseidon, which allows players to try different weapons, armor sets, and powers inspired by the god of their choice, and extras can be unlocked.[10][57]

Development[edit]

Main series[edit]

PlayStation 2[edit]

After the success of their first game Kinetica (), Santa Monica Studio began development of the original God of War in , and unveiled it two years later at SCEA Santa Monica Gamers' Day [58] Game director and creator David Jaffe said that although the idea for God of War was his own, the concept owed a debt to Capcom because he had played Onimusha and said "let's do that with Greek Mythology".[59] He was inspired in part by the feature film, Clash of the Titans, saying, "the real high concept for me was&#; merging it with Heavy Metal magazine".[59] He said he liked both "the kids stuff&#; with Greek Mythology" and the idea of adding more adult themes such as sex and violence.[59] He was also inspired by the film Raiders of the Lost Ark.[60] Although the game is based on Greek mythology, the development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and created art and story using those elements.[61] Director of visual development and lead concept artist, Charlie Wen, drew inspiration from these films as well as more contemporary films such as Gladiator () for tonal inspiration to lead the visual design of Kratos, other characters, and the world of God of War.[61] According to Eurogamer, the gameplay of the Strider arcade franchise was also a vital influence on God of War.[62]GameSpot said the developers described the gameplay "as merging the action of Devil May Cry with the puzzle-solving of Ico" and noted that players would be able to "sunder enemies with a single move, such as by ripping them in half".[63] The game uses Santa Monica's Kineticaengine, which they developed for Kinetica.[64]

A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".[65]God of War II was officially announced at the Game Developers Conference (GDC).[66] David Jaffe stepped down and became the creative director of its sequel and God of War's lead animator Cory Barlog assumed the role of game director.[67] Barlog said that in the game, players would see "a larger view of Kratos' role within the mythological world."[68] Like God of War, the game uses Santa Monica's Kinetica engine. Magic attacks became an integral part of the combat system and it was more refined. New creatures and heroes from the mythology, and more boss battles were added.[69] Both Jaffe and Barlog said that they did not view God of War II as a sequel, but rather a continuation of the previous game. Jaffe said that they did not want to include the Roman numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack.[70] Both Jaffe and Barlog said that the reason God of War II appeared on the PlayStation&#;2 instead of the PlayStation 3—which was released four months prior to God of War II—was because "there's a million people out there that will be able to play God of War II as soon as it launches."[71][72] Barlog assured that the game would be playable on the newer platform, which originally had PlayStation 2 backwards compatibility.[71][72]

PlayStation 3[edit]

God of War III was first mentioned by Cory Barlog at a God of War II launch event,[73] and it was officially announced at the Electronic Entertainment Expo (E3).[74] After serving as game director during the first eight months of development, Barlog left Santa Monica for other opportunities and Stig Asmussen took on the role, having previously been the lead environment artist and art director on God of War and God of War II, respectively. Asmussen said that one of the greatest challenges in developing God of War III for the PlayStation&#;3 was the "complexity of everything"; individual tasks, such as designing Helios' decapitation, could take a year because the "level of detail [that was] expected [was] so high and intricate, it [crossed] multiple departments."[75][76] He said that the PlayStation 3's hardware capabilities allowed more flexibility in character creation and interaction with the environment.[75][76] The engine for God of War III was ported from the first two installments to the PlayStation 3. As the game was being developed, the code department swapped out PlayStation&#;2 components with PlayStation&#;3 components. They replaced the renderer, the particle system, and the collision system.[77] Although they were re-using the engine from God of War II, the core engine for God of War III was brand new.[78] Between E3 and the time the game shipped, morphological anti-aliasing (MLAA) was added, which graphics engineer Ben Diamand said "improved edges dramatically and saved substantial amounts of frame-rate."[79] Diamand also said that "depth-of-field, motion blur, crepuscular 'god' rays and refraction were either added or improved in quality and speed" during that same time period.[79]

On April 12, , Sony released a teaser image for Ascension on its official PlayStation Facebook page,[80] which was followed by the game's announcement on April 19 on arenaqq.us[81] Todd Papy, who had previously worked as a designer on God of War and God of War II and as design director on God of War III, assumed the role of game director; God of War III director Stig Asmussen was busy with another project at Santa Monica and did not work on Ascension.[82] The announcement officially confirmed the game's title and Papy said it was not titled God of War IV to avoid confusion because it is a prequel, rather than a sequel, to the trilogy.[10][83] The game features a retooled God of War III engine, enabling online multiplayer battles for up to eight players.[10] The decision to add multiplayer came about from curiosity, according to lead combat designer Jason McDonald. The multiplayer was first tested using Kratos, and McDonald said the testers had "a lot of fun".[84] Seeing their reaction made the team feel that the multiplayer had value and they then began to put the "God of War spin on it".[84] In the developmental transition from God of War III to Ascension, one of the graphics engineers, Cedric Perthuis, noted that the limits of the God of War III engine restricted artist creativity, so they "tried to remove or push those limits as far as possible without losing any performance."[79]Ascension did not have a graphical leap over its predecessor like God of War III did. Dynamic lighting was added, which allowed for development of the Life Cycle gameplay mechanic. Particle effects were also greatly improved upon from God of War III.[79]

PlayStation 4[edit]

Santa Monica began work on the fifth main installment in , which was confirmed by the returning Cory Barlog at the first annual PlayStation Experience on December 6 that year.[85] The official announcement came at the Electronic Entertainment Expo (E3) with a gameplay demo,[32] which also confirmed that Barlog had returned to the series as game director.[37] The game was deliberately titled God of War with no numeral or subtitle because although it is a continuation of the series, "we are reimagining everything."[86][87] Other mythologies were also considered for the new setting, but Norse was picked to keep the focus on Kratos;[88] there was also consideration to use a different protagonist, but it was decided to keep Kratos as he "is intrinsically tied" to the series.[37] Most of the development team that worked on the original God of War worked on the new installment.[86] They claimed that they matched the new gameplay with the same level of accessibility as the previous installments.[52] Some gameplay characteristics found in the previous installments were cut, such as jumping, swimming, and instant-death platforming challenges; these were cut due to the camera being closer to Kratos.[89] Although Ascension had introduced multiplayer to the series, the team dropped the mode to focus on the single-player experience.[90] The Leviathan Axe was chosen as Kratos' new main weapon because the developers wanted a more grounded direction for the game.[91] The enemy count was increased to up to enemies on-screen; God of War III and Ascension could do up to [86] Although the game was built for the standard PlayStation 4,[92] Barlog confirmed that it would "benefit from the power" of the PlayStation 4 Pro; an updated version of the PlayStation 4 that can render games in 4K and was released a few months after God of War was announced.[93] The game's story was estimated to take 25–35 hours to complete, which is significantly more than the previous four main installments, which each took an average of 10 hours to complete.[94] As part of Sony's larger efforts to port their first-party exclusive games to Microsoft Windows, Santa Monica Studio announced in October that God of War would be released for Windows on January 14, , with support for graphics options. This in turn marks the first main entry in the series to release on a non-PlayStation platform.[95]

Cory Barlog also confirmed that the game would not be Kratos' last.[96] He said that future games could see the series tackling Egyptian or Mayan mythology,[97] and that although the game focuses on Norse mythology, it alludes to the fact that there are other mythologies co-existing in the world.[98] Barlog also said that he liked the idea of having different directors for each game, seen throughout the first seven games, and although he may not direct another God of War, he would still be at Santa Monica to work on future games.[99]

[edit]

PlayStation Portable[edit]

Game developer Ready at Dawn pitched the idea of a God of War game for the PlayStation Portable to Santa Monica Studio soon after the original God of War launched.[] Cory Barlog officially confirmed the development of Chains of Olympus at a God of War II launch event, stating "It is its own story that connects to the overall story."[]Chains of Olympus uses a proprietary, in-house engine referred to as the Ready at Dawn engine, which expanded on the engine created for their previous game, Daxter ().[] Originally designed for the PlayStation Portable's restricted megahertz (MHz) processor,[] Ready at Dawn convinced Sony to increase the clock speed of the PSP to &#;MHz, which they did in a firmware upgrade. The faster processor allowed for more realistic blood effects, lighting effects, and shadows as well as improved enemy intelligence, but noticeably decreased battery life.[][] After the game's completion, game director Ru Weerasuriya stated multiplayer options and other puzzles, characters, and dialogue had to be removed due to time constraints.[]

Ghost of Sparta was announced on May 4, , on arenaqq.us[] According to Sony, Ready at Dawn utilized "state-of-the-art visual technologies" that allowed "higher quality environments and characters."[]Ghost of Sparta offers "over 25% more gameplay" than Chains of Olympus, while adding more enemies on screen and more boss encounters.[] Development of Ghost of Sparta took 23 months to complete.[] Due to Weerasuriya's schedule at Ready at Dawn, he could not return to direct; Dana Jan, the lead level designer for Chains of Olympus, became director for Ghost of Sparta. At Comic-Con , Jan noted that when development began in , the goal was to make the game bigger than Chains of Olympus, which had apparently pushed the PSP to its functional limits. Jan stated that Ghost of Sparta took the PSP to its "absolute capacity", with another feature being more on-screen foes.[] The game concept was originally used as a teaser for players who obtained the platinum trophy from God of War III. The trophy revealed a site called arenaqq.us, which became the official site for Ghost of Sparta on May 4.[] Jan stated the reason they chose to have the game take place between God of War and God of War II was because "It seemed to make a lot of sense to fill in that void."[]

Mobile[edit]

Betrayal was announced by Sony Online Entertainment at a press conference in Los Angeles in May The game utilizes a total of different animations and features a 2D rendition of the series' three-dimensional (3D) graphics.[][] Game director Phil Cohen said that although the game was enjoyable to develop, the greatest challenge was creating a single tileset and palette swapping scheme that was diverse enough to portray multiple environments with only several hundred kilobytes, and that met Santa Monica Studio's high standards.[] Cohen wrote the initial design document between September and October , and revisited it in August , the month development started. The versions for high-end handsets were completed in April , with final versions for low-end handsets completed by June The porting team adapted the game to over handsets in a matter of weeks. Both David Jaffe and Cory Barlog ensured that the Betrayal development team captured the feel of the combat and visual style, and were "helpful with feedback and positive support".[]

Adaptations[edit]

Film and documentaries[edit]

A film adaptation of the first game was announced in [] Creator David Jaffe confirmed that a completed script had been written by David Self and would be sent to an unspecified director. He said that Universal Studios was behind the making of the God of War movie, but was unaware of its status,[] and eventually said, "it's doubtful that the film will even be made."[] In September , Jaffe said that the "script went out a year and a half ago to Daniel Craig who plays [James] Bond, but he turned it down."[] He also said that another actor had since been cast as Kratos; he said, "this new person is pretty good, if that ends up true."[] In July , The Hollywood Reporter said that writers Patrick Melton and Marcus Dunstan had been hired to adapt the God of War film.[] The writers told IGN that they intended to "humanize" Kratos and explore his past. Melton said that they were emotionally invested and it could become a series of films, and that Ares "[would] become a more proactive villain."[][] A script had been "turned in"[] and the film had a budget of US$ million.[] Following the release of 's God of War, with no updates on the original game's film, rumors about a potential adaptation of the game began circulating. Pacific Rim: Uprising's () director Steven S. DeKnight stated he would like to direct an adaptation of that game and talked with Sony about making it R-rated.[] In May , however, a Sony spokesperson confirmed that there was no film or television show adaptation for any God of War in development.[]

God of War: Unearthing the Legend (75 minutes, )[] is a documentary about the God of War franchise and is hosted by Peter Weller. The production discusses the relationship between the God of War games and Greek mythology, and features members of the God of War III development team and professional historians. It was included as part of the God of War III Ultimate Edition (North America) and Ultimate Trilogy Edition (Europe, Australia, and New Zealand) packages. On March 25, , it was released on the PlayStation Store in North America to purchase.[]

God of War&#;– Game Directors Live (80 minutes, )[] is a documentary featuring five game directors of the God of War series: David Jaffe (original God of War), Cory Barlog (just God of War II at the time), Ru Weerasuriya (Chains of Olympus), Stig Asmussen (God of War III), and Dana Jan (Ghost of Sparta). The documentary takes the form of an interview panel hosted by G4's Alison Haislip, with the five game directors, members of arenaqq.us, and members of arenaqq.us and arenaqq.us. It was filmed at the El Portal theater in Los Angeles on September 1, , and was released as a pre-order bonus for Ghost of Sparta in North America on November 2, , and was included with the Origins Collection and later released on the PlayStation Store.[]

Raising Kratos is a YouTube documentary of Santa Monica Studio's five-year process in making 's God of War, showing the "herculean effort" that went into reviving the franchise. The documentary was announced on April 20, , the one year anniversary of the game's launch, and was released the following month on May [][]

Comic series and novels[edit]

Main articles: God of War (DC Comics) and God of War (Dark Horse Comics)

A six-issue comic book series titled God of War, written by Marv Wolfman with art by Andrea Sorrentino, was published by WildStorm and DC Comics between March and January [] Taking place during the Greek era, the narrative switches between Kratos' past and present; it occurs while he is a soldier of Sparta and involves his search for the Ambrosia of Asclepius, which has legendary healing properties and eventually saved his plague-ridden daughter, Calliope. Kratos also embarks upon a quest to destroy the same elixir to deny it to the worshippers of the slain god Ares, who wish to resurrect him.[]

In the lead up to Ascension's release, Santa Monica released a graphic novel titled Rise of the Warrior on the God of War website that featured a social experience from October until March The graphic novel was a prequel story that tied into the single-player of Ascension, and was the backstory of the player's multiplayer character.[]

A limited comic series from Dark Horse Comics, also titled God of War and written by Chris Roberson with art by Tony Parker, was published from November to February The four-issue miniseries serves as a prequel story to the game. Issue #0 was included digitally with the three different special editions of the game.[][]

The God of War novels recount the events of the games and offer deeper insights into their stories. God of War, the official novelization of the first game, was written by Matthew Stover and Robert E. Vardeman. It was published on May 25, , by Del Rey Books.[]God of War II, the second novelization of the series, was written by Vardeman alone and was published by Del Rey Books on February 12, [] The third novelization in the series, titled God of War – The Official Novelization, is of 's God of War. It was released on August 28, by Titan Books and was written by Cory Barlog's father, James Barlog.[]

Music[edit]

Six God of War soundtracks have been commercially released and have featured several composers, including Gerard K. Marino, Ron Fish, Winifred Phillips, Mike Reagan, Cris Velasco, Winnie Waldron, Marcello De Francisci, Jeff Rona, Tyler Bates, and Bear McCreary. On March 1, , God of War: Original Soundtrack from the Video Game was released on CD by SIE as an exclusive product for the Sony Connect Music Store. It was praised for its well-developed orchestral themes, and the creative use of ancient and ethnic instrumentation. The composers were also praised for avoiding the production of never-ending action themes.[]God of War II: Original Soundtrack from the Video Game was released on CD by SIE on April 10, Praised as strong, the album features ominous orchestral pieces, and each composer's contributions are slightly more distinctive than the previous soundtrack.[]God of War III: Original Soundtrack from the Video Game was released on CD by SIE and Sumthing Else on March 30, [] It was also included as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition collections.[] The soundtrack was praised as an orchestral success and the best score in the series at the time.[]

The original scores for God of War, God of War II, and God of War III were nominated for Best Original Score at the ,[] ,[] and []Spike Video Game Awards, respectively. The God of War Trilogy Soundtrack was included with the God of War III Ultimate Edition and Ultimate Trilogy Edition collections as downloadable content. The Trilogy Soundtrack consists of the original scores for God of War, God of War II, and God of War III. It was praised by critics as the best way to experience the series' musical development, and allows the listener to note the development of the composers during the series.[]

On October 18, , God of War: Ghost of Sparta – Original Soundtrack from the Video Game was released on the iTunes Store by SIE. It was also included as downloadable content as part of the Ghost of Sparta pre-order package and includes three previously unreleased tracks from Chains of Olympus.[][] Several tracks were cited as being intended for purely contextual purposes, and the remaining tracks rated well in comparison to the soundtracks of the main installments in the series.[]God of War: Ascension (Original Soundtrack) differed from the previously released soundtracks as it was composed by Tyler Bates alone, and is the only God of War score that he has worked on. It was released on March 5, , on iTunes by SIE and La-La Land Records.[] It was included as downloadable content in the God of War: Ascension–Collector's Edition and Special Edition.[] Reviewers praised it for being powerful, rich, and pulsing, though felt it was repetitive at times.[]

Bear McCreary is the most recent composer to work on the series as he composed the music for 's God of War.[]God of War (PlayStation Soundtrack) was released on April 20, , by Sony Classical Records. McCreary composed completely new music for the game, not reusing any music from the Greek era. However, he was inspired by their sounds, such as "deep choirs, pounding drums, and shrieking brass", and reinvented them for the Nordic setting using Nordic ethnic instruments.[] The soundtrack was well received, receiving various nominations at award shows as well as winning the award for Outstanding Achievement in Original Music Composition at the 22nd Annual D.I.C.E. Awards.[]

God of War: Blood & Metal[edit]

God of War: Blood & Metal is a heavy metal homage by various bands on the Roadrunner Records label, and features original music inspired by the God of War video game series. The EP was released for purchase on March 2, , and is available from ShockHound[] and the iTunes Store.[] It was also included as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition collections, which included a bonus track.[][] The second track, "Shattering the Skies Above" by Trivium,[] and the bonus track, "Even Gods Cry" by The Turtlenecks,[] were made into music videos. arenaqq.us (/5) said, "it's not offensive to [the] ears" and "mainstream listeners may enjoy [the album]".[] Square Enix Music Online (8/10) stated the album is a "good selection of metal music" and listeners will be "surprised with the variety of music".[]

Track listing

7."Even Gods Cry" (The Turtlenecks)
Total length:

Critical reception[edit]

With physical and digital copies combined, the God of War franchise has sold over 51&#;million games worldwide (as of November ).[][]God of War (), God of War II, Chains of Olympus, God of War Collection, God of War III, and God of War () each received critical acclaim from several reviewers as compiled by review aggregatorMetacritic,[] with both the and titles being tied for the highest score in the franchise at 94/[][]Betrayal and Ghost of Sparta only received generally favorable reception.[4][]Ascension also only had a generally favorable reception and, not including the PlayStation Vita port of God of War Collection, it has the lowest score in the series from Metacritic (80/).[]

At the time of its release, Raymond Padilla of GameSpy wrote that the original God of War was the "best action game ever to grace the PS2".[] Other critics similarly said that it was one of the best action games of all time; it received over a dozen "Game of the Year" awards.[] In , it was named the "seventh-best" PlayStation 2 game of all time on IGN's "Top 25 PS2 Games of All Time" list.[]God of War II was also on IGN's list, and was named the "second-best" PlayStation 2 game of all time.[]God of War II was similarly called one of the best action games of all time and is considered the swan song of the PlayStation 2 era.[] In November , arenaqq.us named God of War II the best PlayStation 2 game of all time—where God of War was named the 11th best—and consider it better than its successor, God of War III.[]Betrayal was acclaimed for its fidelity to the series in terms of gameplay, art style, and graphics.[4]

Chains of Olympus was praised for "fantastic" graphics and "tight and responsive" controls for the PSP at the time.[] In , IGN awarded Chains of Olympus the "Best PSP Action Game",[] and in September , it was listed as the best PSP game by GamePro.[]God of War III received praise for its graphics, in particular of Kratos; at the time, IGN stated that Kratos was "perhaps the single most impressive-looking character ever in videogames."[] IGN also said that, at the time, God of War III "redefines what the word 'scale' means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games."[]God of War III received awards for "Most Anticipated Game of " and "Best PS3 Game" at the and Spike Video Game Awards, respectively.[] The game also won the "Artistic Achievement" award at the BAFTA awards.[]Ghost of Sparta was praised for its graphics and story, with Chris Pereira of 1UP saying that it was "a more personal story than the [previous] GOW games."[] It received several awards at E3 , including "Best Handheld Game", "Best PSP Game", and "PSP Game of Show",[] and won "Best Handheld Game" at the Spike Video Game Awards.[] 's God of War received particular praise for its art direction, graphics, combat system, music, story, use of Norse mythology, characters, and cinematic feeling. Many also felt that it had successfully revitalized the series without losing the core identity of its predecessors.[] It won several awards, among which were "Game of the Year" and "Best Game Direction" at The Game Awards and "Best Storytelling" and "PlayStation Game of the Year" at the Golden Joystick Awards.[][]

The series has also received criticism because of problems with puzzles, weapons, and technical issues. Chains of Olympus was criticized by G4, who stated that the game "occasionally suffers from screen tearing and framerate drops", and that some of the puzzles "are so maddeningly difficult to solve".[] The game was also criticized for its lack of variety in enemies, its continued use of puzzles that require players to move boxes,[] and its relatively short story.[]God of War III also received some criticism. GameFront's Phil Hornshaw said it had an overly cruel protagonist, and the game assumed that the players reveled in the misery and violence as much as Kratos did.[] IGN complained about the game's weapons, and said "that two of the three additional weapons that you'll earn are extremely similar to your blades. They have unique powers and slightly different moves, but by and large, they're more of the same."[]Ghost of Sparta received criticism from Eurogamer, which said that the "game's primary problem&#; is in its in-built focus" and that "there is a sense that Ghost of Sparta is a step back for the series if you've played [God of War III]."[] Some reviewers stated that Ascension's story was not as compelling as previous installments, with IGN stating that in comparison to Zeus and Ares, "the Furies don't quite cut it".[] The multiplayer received a mixed response. Although reviewers claimed gameplay translated well into the multiplayer, they were critical of the balance and depth of combat. Edge magazine approved of the multiplayer, stating it was an "evolutionary step" with "some fine ideas&#; that [would] form part of this genre's future template."[] 's God of War received some criticism, for example, a couple of reviewers disliked that the fast travel option unlocked very late into the game.[][]

The collections have also received praise. IGN (/10) awarded God of War Collection (PS3) the "Editor's Choice" Award and praised the enhanced resolutions, lower price point and smoother frame rates, and stated it was the "definitive way to play the game[s]".[] Due to the success of God of War Collection, Sony announced that further titles would receive similar treatment for release under its new "Classics HD" brand.[22] The Origins Collection was similarly well received. IGN (9/10) stated "Sony succeeded at making good games better",[] although GamePro criticized it for its lack of new bonus content.[]God of War Saga also received praise. Ryan Fleming of Digital Trends wrote that the collection "is perhaps the best value buy for any console available," although the collection is not likely for fans of the series, but rather inexperienced players or newcomers.[]God of War III Remastered was met with generally favorable reception. Praise was given to the smoother textures and improved frame rate, though because the original already had remarkable graphics, the changes were not major, and reviewers said these changes were not a strong enough argument to rebuy the game for US$[]

Notes[edit]

References[edit]

Citations[edit]

  1. ^"God of War&#;– PlayStation 2". IGN. Ziff Davis Media. Archived from the original on May 19, Retrieved July 5,
  2. ^"God of War II&#;– PlayStation 2". IGN. Ziff Davis Media. Archived from the original on July 1, Retrieved July 5,
  3. ^"God of War: Betrayal&#;– Wireless". IGN. Ziff Davis Media. Archived from the original on March 25, Retrieved July 5,
  4. ^ abcBuchanan, Levi (June 27, ). "God of War: Betrayal Review". IGN. Ziff Davis Media. Archived from the original on October 31, Retrieved July 28,
  5. ^"God of War: Chains of Olympus&#;– PlayStation Portable". IGN. Ziff Davis Media. Archived from the original on March 28, Retrieved July 5,
  6. ^"God of War III&#;– PlayStation 3". IGN. Ziff Davis Media. Archived from the original on May 15, Retrieved July 5,
  7. ^"God of War: Ghost of Sparta&#;– PlayStation Portable". IGN. Ziff Davis Media. Archived from the original on May 17, Retrieved July 5,
  8. ^"God of War: Ascension&#;– PlayStation 3". IGN. Ziff Davis Media. Archived from the original on May 11, Retrieved July 5,
  9. ^Pappy, Todd (April 19, ). "God of War: Ascension is Coming to PS3". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 6, Retrieved April 19,
  10. ^ abcdMatos, Xav de (April 30, ). "God of War: Ascension takes godslaying online with multiplayer focus". Joystiq. AOL. Archived from the original on October 28, Retrieved May 1,
  11. ^Papy, Todd (June 4, ). "E3 God of War: Ascension Unleashes on PS3 Next March". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 9, Retrieved March 12,
  12. ^Gaskill, Jake (August 31, ). "God of War: Ascension Enemies Revealed; Meet the Furies". arenaqq.us. G4 Media. Archived from the original on January 14, Retrieved September 1,
  13. ^Gilyadov, Alex (February 1, ). "God of War Facebook Text Adventure Explores Atreus' Past". IGN. Ziff Davis. Archived from the original on April 13, Retrieved February 11,
  14. ^"God of War &#; Mimir's Vision – Apps on Google Play". arenaqq.us. Archived from the original on September 10, Retrieved October 20,
  15. ^Juba, Joe (January 23, ). "God Of War Releases On April 20". Game Informer. GameStop. Archived from the original on April 13, Retrieved January 23,
  16. ^Hollister, Sean (September 13, ). "Nvidia leak may reveal unannounced games, including God of War for PC". The Verge. Archived from the original on September 14, Retrieved September 14,
  17. ^Shuman, Sid (June 2, ). "Hermen Hulst Q&A: What's Next for PlayStation Studios". arenaqq.us. Sony Interactive Entertainment. Archived from the original on June 3, Retrieved June 2,
  18. ^Sheridan, Connor; Weber, Rachel (September 16, ). "God of War 2 is official, and it's called God of War: Ragnarok". GamesRadar+. Future US. Archived from the original on October 22, Retrieved September 16,
  19. ^Paget, Mat (June 21, ). "God of War PS4 Doesn't Include Multiplayer, Won't Be Kratos's Last Game". GameSpot. CBS Interactive. Archived from the original on April 13, Retrieved June 21,
  20. ^Stead, Chris (April 8, ). "Sony confirms God of War 5 will also be set in Norse mythology". Finder. Archived from the original on November 9, Retrieved April 9,
  21. ^PlayStation Showcase [ENGLISH], archived from the original on October 20, , retrieved September 9,
  22. ^ abSliwinski, Alexander (June 28, ). "'Classics HD' line for PS3 in Europe, starting with Sly Collection and God of War". Joystiq. AOL. Archived from the original on October 28, Retrieved July 5,
  23. ^Caiazzo, Anthony (October 27, ). "God of War Collection Ships November 17th, Plan Your Trophy Hunt Now!". arenaqq.us. Sony Computer Entertainment America. Archived from the original on September 25, Retrieved November 3,
  24. ^Barlog, Cory (February 10, ). "God of War Collection Coming to PS Vita May 6th". arenaqq.us. Sony Computer Entertainment America. Archived from the original on February 5, Retrieved February 11,
  25. ^Josh (September 13, ). "God of War: Origins Collection Trophies Guide (PS3)". Video Games Blogger. Archived from the original on December 28, Retrieved May 2,
  26. ^Turndorf, Marc (June 7, ). "God of War: Origins Collection Coming in 3D, Watch the Trailer". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 25, Retrieved June 9,
  27. ^Cardona, Christian (August 6, ). "Never Stop Playing With PlayStation Collections". arenaqq.us. Sony Computer Entertainment America. Archived from the original on November 5, Retrieved August 6,
  28. ^Cardona, Cristian (August 28, ). "PlayStation Collections Available at Retail Today: God of War, inFAMOUS, Ratchet & Clank". arenaqq.us. Sony Computer Entertainment America. Archived from the original on December 18, Retrieved August 29,
  29. ^Barlog, Cory (March 20, ). "God of War III Remastered Coming to PS4 on July 14th". arenaqq.us. Sony Computer Entertainment America. Archived from the original on April 2, Retrieved March 20,
  30. ^Velasquez, Bruno (July 14, ). "God of War III Remastered Out Today on PS4". arenaqq.us. Sony Computer Entertainment America. Archived from the original on March 4, Retrieved July 15,
  31. ^Nelson, Jeffrey (June 20, ). "Sony Pictures Television Launches God Of War: Betrayal For Verizon Wireless Subscribers". Verizon Wireless News Center (Press release). Verizon Communications. Archived from the original on June 15, Retrieved May 30,
  32. ^ abcNewhouse, Alex; Crossley, Rob (June 13, ). "God of War Revealed for PS4 at E3 ". GameSpot. CBS Interactive. Archived from the original on April 13, Retrieved June 14,
  33. ^ abcdeSanta Monica Studio, ed. & (), pp.&#;6–7
  34. ^Santa Monica Studio. God of War: Ascension (PlayStation 3). Sony Computer Entertainment. Scene: Castor and Pollux.
  35. ^ abcdeSanta Monica Studio, ed. & (), pp.&#;6–7
  36. ^Santa Monica Studio, ed. & (), pp.&#;9–10
  37. ^ abcHussain, Tamoor (June 15, ). "God of War PS4 Director on the Challenge of Making People Take Kratos Seriously". GameSpot. CBS Interactive. Archived from the original on April 13, Retrieved June 17,
  38. ^Santa Monica Studio, ed. & (), pp.&#;12–13
  39. ^Ready at Dawn, ed. & (), p.&#;12
  40. ^Ready at Dawn & (), pp.&#;7
  41. ^Shuman, Sid (February 7, ). "Hands-On with God of War: Ascension". arenaqq.us. Sony Computer Entertainment America. Archived from the original on February 10, Retrieved February 7,
  42. ^Henges, Elizabeth (December 13, ). "Latest God of War Podcast Episode Details the Origin of the Leviathan Axe". PlayStation LifeStyle. CraveOnline. Archived from the original on April 13, Retrieved December 14,
  43. ^Ready at Dawn, ed. & (), pp.&#;4 & 10–12
  44. ^Dyer, Mitch (June 4, ). "E3 God of War: Ascension Single-Player Revealed, Releasing March ". IGN. Ziff Davis Media. Archived from the original on June 17, Retrieved July 9,
  45. ^ abReady at Dawn, ed. & (), pp.&#;2 & 7
  46. ^Juba , p.&#;42
  47. ^Juba , p.&#;41
  48. ^Ready at Dawn, ed. & (), p.&#;8
  49. ^Santa Monica Studio, ed. & (), p.&#;10
  50. ^Ready at Dawn, ed. & (), p.&#;6
  51. ^Sliva, Marty (June 14, ). "E3 God of War Made Me Care About The Series For The First Time". IGN. Ziff Davis. Archived from the original on April 13, Retrieved June 14,
  52. ^ abPaget, Mat (June 14, ). "New God of War Set After Third Game, Won't Be Open World". GameSpot. CBS Interactive. Archived from the original on April 13, Retrieved June 15,
  53. ^Ready at Dawn, ed. & (), p.&#;5
  54. ^Ready at Dawn, ed. & (), p.&#;3
  55. ^Santa Monica Studio, ed. & (), p.&#;11
  56. ^Gaudiosi, John (October 7, ). "The 10 Most Important Sex Scenes in Recent Video Games". arenaqq.us. Alpha Media Group. Archived from the original on September 2, Retrieved July 27,
  57. ^Santa Monica Studio, ed. & (), pp.&#;4, 6–10, & 18–25
  58. ^Dunham, Jeremy (February 19, ). "SCEA Santa Monica Gamers' Day: Sony Announces God of War". IGN. Ziff Davis Media. Archived from the original on February 19, Retrieved June 11,
  59. ^ abcReed, Krisan (July 11, ). "Godlike". Eurogamer. Eurogamer Network. Archived from the original on November 8, Retrieved June 11,
  60. ^Cifaldi, Frank (February 10, ). "DICE Feature: 'The Search For Perfection: David Jaffe Goes To War'". Gamasutra. Think Services. Archived from the original on November 9, Retrieved November 13,
  61. ^ abLewis, Ed (June 10, ). "God of War Interview". IGN. Ziff Davis Media. Archived from the original on November 14, Retrieved June 11,
  62. ^Fahey, Rob (January 1, ). "Strider 1/2 •". Eurogamer. Gamer Network. Archived from the original on January 27, Retrieved September 7,
  63. ^Shoemaker, Brad (May 12, ). "God of War E3 Hands-On Impressions". GameSpot. CBS Interactive. Archived from the original on January 24, Retrieved November 6,
  64. ^Moriarty, Colin (March 21, ). "The House That God of War Built: Sony Santa Monica". IGN. Ziff Davis. Archived from the original on April 2, Retrieved March 10,
Источник: [arenaqq.us]

Buy Dead by Daylight CD Key Compare Prices

EU STEAM CD KEY: Requires an EUROPEAN IP address or you must activate it with a VPN (Virtual Private Network) in order to play Dead by Daylight. Might have languages restrictions or language packs. Read the description on the store game page to know if the EU IP is only needed for activation or for playing also (maybe on EU Servers). Most of the stores offer you their help, or show you how to do this with a tutorial to follow.

EUROPEAN STEAM GIFT : It’s a steam gift for Europe which requires an European IP address to activate and to play Dead by Daylight on Steam. Read carefully the store description about region and language restrictions.

STEAM GIFT : A Steam gift is a one-time transfer you receive. You activate and install Dead by Daylight to play on Steam, it is a non-refundable game that stays in your Steam games collection. Please read the store description about any language or region restrictions.

STEAM CD KEY : Use the Steam Key Code on Steam Platform to download and play Dead by Daylight. You must login to your Steam Account or create one for free. Download the (Steam Client HERE). Then once you login, click Add a Game (located in the bottom Left corner) -> Activate a Product on Steam. There type in your CD Key and the game will be activated and added to your Steam account game library.

Windows 10 Global : This is an Worldwide Microsoft code to play on PC for Worldwide . You need to have installed Windows 10 Anniversary Edition update on your PC. Log into your Microsoft account to download and play. Read closely the description given by the store to activate your game.

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Источник: [arenaqq.us]

Provide VisualEditor regardless of device size
Closed, ResolvedPublic1 Estimated Story Points

It would be easily possible to enable VE on mobile devices, but the problem is: How useful is it without a toolbar?
That&#;s how it would look (with a toolbar) actually (with a screen width from Nexus 5, if Chrome doesn&#;t lie ;)):

arenaqq.us (× px, 7 KB)

(the "next button is somewhere right outside the visible context)

Just for fun I tested it without the main toolbar (which actually provides the most functionality) with editing a link:

arenaqq.us (× px, 10 KB)

And that&#;s the result, if we completely hide the toolbar:

arenaqq.us (× px, 10 KB)

Pretty useless. Sure, you can add links, templates and so on with writing the start of the wikitext ({{ or [[), but if i have to write wikitext in VE, i would prefer plain wikitext, because it&#;s more clear to have a full code style text (wikitext) or a (nearly) full visual editor, but mixed in this state would be terrible :) I&#;m really a friend of VE, but i think we should think about that, before doing something :)

Источник: [arenaqq.us]

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God of War 4 license number Archives - PC Product key

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Источник: [arenaqq.us]

Buy Dead by Daylight CD Key Compare Prices

EU STEAM CD KEY: Requires an EUROPEAN IP address or you must activate it with a VPN (Virtual Private Network) in order to play Dead by Daylight. Might have languages restrictions or language packs. Read the description on the store game page to know if the EU IP is only needed for activation or for playing also (maybe on EU Servers). Most of the stores offer you their help, or show you how to do this with a tutorial to follow.

EUROPEAN STEAM GIFT : It’s a steam gift for Europe which requires an European IP address to activate and to play Dead by Daylight on Steam. Read God of War 4 license number Archives - PC Product key the store description about region and language restrictions.

STEAM GIFT : A Steam gift is a one-time transfer you receive. You activate and install Dead by Daylight to play on Steam, it is a non-refundable game that stays in your Steam games collection. IObit Driver Booster 7.5.0 PRO - June 2020 crack serial keygen read the store description about any language or region restrictions.

STEAM CD KEY : Use the Steam Key Code on Steam Platform to download and play Dead by Daylight. You must login to your Steam Account or create one for free. Download the (Steam Client HERE). Then once you login, click Add a Game (located in the bottom Left corner) -> Activate a Product on Steam. There type in your CD Key and the game will be activated and added to your Steam account game library.

Windows 10 Global : This is an Worldwide Microsoft code to play on PC for Worldwide. You need to have installed Windows 10 Anniversary Edition update on your PC. Log into your Microsoft account to download and play. Read closely the description given by the store to activate your game.

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Provide VisualEditor regardless of device size
Closed, God of War 4 license number Archives - PC Product key, ResolvedPublic1 Estimated Story Points

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God of War (franchise)

Video game series

Video game series

God of War is an action-adventure game franchise created by David Jaffe at Sony's Santa Monica Studio. It began in on the PlayStation 2 (PS2) video game console, and has become a flagship title for the PlayStation brand, consisting of eight games across multiple platforms with a ninth currently in development. Based in ancient mythology, the story follows the titularprotagonist, Kratos, a Spartan warrior and later the God of War, who was tricked into killing his family by his former master, the original Greek god of war Ares. This sets off a series of events that leads to wars with the mythological pantheons. The Greek mythology era of the series sees Kratos follow a path of vengeance due to the machinations of the Olympian gods, while the Norse mythology era, which introduces his son Atreus as a secondary protagonist, shows an older Kratos on a path of redemption, which inadvertently brings the two into conflict with the Norse gods.

Santa Monica has developed all main entries, while Ready at Dawn and Javaground/Sony Online Entertainment-Los Angeles (SOE-LA) developed the three side games. Sony Interactive Entertainment (SIE) has published all games except the mobile phone installment, which was published by Sony Pictures Digital. The first seven games make up the Greek era of the franchise. God of War (), God of War II (), and God of War III () comprise its main trilogy; the first two were released on the PS2 with the third on the PlayStation 3 (PS3). A prequel, Ascension (), was also released for the PS3. Other games include Chains of Olympus () and Ghost of Sparta () for the PlayStation Portable (PSP) and Betrayal () for mobile phones that supported the Java Platform, Micro Edition (Java ME). The Norse era began with the installment that was also titled God of War and released for the PlayStation 4 (PS4) and later Microsoft Windows in January It was accompanied by a short prequel, A Call from the Wilds (), a text-based game through Facebook Messenger. A sequel, Ragnarök, is in development for a release on the PlayStation 4 and PlayStation 5 and will be the finale to the Norse era.

Games in the series have been praised as some of the best action games of all time. The series has received numerous awards, including several Game of the Year recognitions for the and installments, God of War 4 license number Archives - PC Product key. Some games have also been remastered for newer PlayStation platforms. As of Novemberthe franchise has sold over 51 million games worldwide. Strong sales and support of the series led to the franchise's expansion into other media, such as three comic book series and three novels. A film adaptation of the original installment had been in development but was ultimately canceled. Merchandise includes artwork, clothing, toys, and prop replicas, as well as the games' soundtracks, including a heavy God of War 4 license number Archives - PC Product key album, Blood & Metal (), featuring original music by various bands who were inspired by the series.

Games[edit]

See also: Characters of God of War

Series[edit]

God of War was first released in North America on March 22,for the PlayStation 2. After ten years in the service of the Olympian gods, Spartan soldier Kratos is tasked by Athena to find Pandora's box, the key to defeating Ares, the God of War, who is running amok through Athens. A series of flashbacks reveals that Kratos was once the servant of Ares, who saved the Spartan and his army from annihilation in battle, but tricked him into killing his family, which forced his metamorphosis into the "Ghost of Sparta". Kratos eventually finds Pandora's Box, and after finally killing Ares, he ascends to Mount Olympus to become the new God of War.[1]

God of War II was first released in North America on March 13,God of War 4 license number Archives - PC Product key, for the PlayStation 2. Angered at his fellow gods, Kratos runs amok across the city of Rhodes. Zeus intervenes and betrays Kratos, who is saved by the TitanGaia. She tells him he must now find the Sisters of Fate, who can change his fate and prevent his death at the hands of Zeus. Kratos is ultimately successful and as he is about to kill the god, Athena sacrifices herself to save Zeus and preserve Olympus, and tells Kratos that he is Zeus' son and that he betrayed Kratos out of fear. Kratos then joins forces with Gaia and the Titans to attack Olympus.[2]

God of War: Betrayal was released on June 20,for mobile phones supporting Java ME. It is the only game in the series to be released as a two-dimensional (2D) side-scroller and released on a non-PlayStation platform. The narrative of the game takes place between the events of Ghost of Sparta and God of War II. Kratos is framed for murder, and rampages across Greece seeking the true assassin. Kratos succumbs to bloodlust and kills Ceryx, the son of the god Hermes—an act that alienates him from his fellow gods.[3][4]

God of War: Chains of Olympus was first released in North America on March 4,for the PlayStation Portable. Its narrative takes place sometime between Ascension and God of War during Kratos' ten years of service to the gods. Kratos halts a Persian invasion of the Greek city of Attica, and learns that the world has been plunged into darkness by the god Morpheus. Kratos investigates the abduction of the sun god Helios, and prevents the Machiavellian plan of the goddess Persephone to use the Titan Atlas to destroy the world.[5]

God of War III was first released in North America on March 16,for the PlayStation 3. Reigniting the Great War, Kratos is soon abandoned by the Titans, who were only using him to exact their own revenge. Now seeking revenge against both Titans and Gods, he is helped by the spirit of a recently deceased Athena who was elevated to a new level of understanding and instructs him to seek the Flame of Olympus in order to defeat Zeus. Kratos engages the gods and the Titans in a series of battles across the Underworld and Olympus and learns that Pandora's Box is within the Flame. He discovers that Pandora herself is the key to pacifying the Flame and allowing him to open the Box, at the expense of her life. After finally killing Zeus, Kratos refuses to help Athena assume the role of new patron of mankind and disappears.[6]

God of War: Ghost of Sparta was first released in North America on November 2,for the PlayStation Portable. Set between the events of God of War and Betrayal, the God of War Kratos is still haunted by visions of his mortal past and embarks on a quest to discover his origins by finding his mother, Callisto. He learns that his brother Deimos was taken by the gods and imprisoned by the God of Death, Thanatos, and decides to find and save his sibling. Although successful, Thanatos engages the brothers in combat, and kills Deimos. Kratos then kills Thanatos and returns to Olympus, further enraged at the gods.[7]

God of War: Ascension[8] was first released in North America on March 12,for the PlayStation 3.[9] It is the only game in the series to feature multiplayer, which is online-only for both competitive and cooperative play.[10][11] Predating Chains of Olympus, the game is set roughly six months after Kratos was tricked into killing his wife and daughter, and sees him imprisoned by the three Furies for breaking his blood oath to Ares, God of War 4 license number Archives - PC Product key. With the help of the oath God of War 4 license number Archives - PC Product key and Ares' estranged son Orkos, Kratos learns that the God of War and the Furies plan to overthrow Mount Olympus and that Ares chose Kratos as his servant to help him for that very purpose. The Spartan escapes his imprisonment and eventually kills the Furies, as well as Orkos, who begs for release. Although free of Ares' bond, Kratos begins to suffer the nightmares that plague him for years.[12]

God of War: A Call from the Wilds is a short text-based game, released through Facebook Messenger on February 1, The game serves as a prequel story to 's God of War, and follows Atreus on his first adventure in the Norse wilds.[13]

God of War: Mimir's Vision is a mobile AR game released on April 17, The game provides some background for the Norse setting of God of War.[14]

God of War was released worldwide on April 20,for the PlayStation 4. Many years after the events of God of War III, Kratos has ended up in the world of Norse mythology in ancient Norway, in the realm of Midgard, and has a son named Atreus. After Kratos' second wife and Atreus' mother, Faye, passes away from an unknown cause, the two set out on a journey to fulfill her final wish of spreading her ashes at the highest peak of the nine realms, later revealed to be in Jötunheim. Along their journey, they are attacked by Baldur, who was ableton live crack 2021 Archives - CrackDev - Software Cracks by Odin to get to Faye in order to prevent Ragnarök, unaware she has died. After Kratos eventually kills Baldur, the three-year-long Fimbulwinter begins, with Ragnarök soon to follow, which was not supposed to occur for another hundred years. While Baldur's mother Freya swears revenge on Kratos, he and Atreus complete their journey and discover that Faye was a giant who had foreseen the future and chose to remain in Midgard; it is also revealed that Atreus was originally named Loki by his mother before Kratos renamed him in the memory of a former Spartan comrade. The game is a new direction for the series, not only by its new mythological setting, but also by its gameplay. Kratos now prominently uses a magical battle axe called the Leviathan Axe instead of his iconic dual blades from the previous installments.[15] On September 13, a leaked list of games on Nvidia GeForce servers reportedly showed God of War will be coming to PC via Steam sometime in the near future.[16]

God of War Ragnarök was announced on September 16, and is scheduled to be released on the PlayStation 4 and the PlayStation 5 inmarking the first game in the series to release on both a previous and current generation console simultaneously.[17] It is expected to bring about the events of Ragnarök foretold in the previous game.[18]Cory Barlog had previously confirmed that the installment would not be Kratos' last game,[19] and that following games would continue to be set in the Norse environment and include Atreus.[20] Eric Williams, the game's director, stated at the PlayStation Showcase event that Ragnarök would "cap off the Norse series".[21] The accompanying trailer revealed that Kratos and Atreus will seek out the Norse God of War Týr to team up with against Odin and the rest of Asgard.

Collections and remasters[edit]

Main article: God of War video game collections

God of War Collection was first released in North America on November 17,for the PlayStation 3—the franchise's first appearance on the platform. It is a remastered port of the original God of War and God of War II.[22] The games were ported by Bluepoint Games and feature high-definition panti-aliased graphics at 60 frames per second and trophies.[23]Sanzaru Games later ported the collection to the PlayStation Vita and it was released in May —the franchise's only appearance on this platform.[24]

God of War: Origins Collection was first released in North America on September 13,for the PlayStation 3. It is a remastered port of the two PlayStation Portable installments in the series—Chains of Olympus and Ghost of Sparta. God of War Origins was ported by Ready God of War 4 license number Archives - PC Product key Dawn and features p high-definition video, anti-aliased graphics at 60 frames per second, DualShock 3 rumble features, trophies,[25] and it is the only God of War release to feature Stereoscopic 3D.[26]

God of War Saga was released in North America on August 28, It is a collection of five of the God of War 4 license number Archives - PC Product key of War games for the PlayStation 3, released as part of Sony's PlayStation Collections line. The collection includes the original God of War, God of War II, God of War III, Chains of Olympus, and Ghost of Sparta. It features two Blu-ray Discs—God of War I and II on the first and III on the second—and a voucher to download Chains of Olympus and Ghost of Sparta. The games retain the same features as their first PS3 releases.[27][28]

God of War III Remastered was first released in North America on July 14,for the PlayStation 4—the franchise's first appearance on the platform. It is a remastered version of God of War III, and features full p support targeted at 60 frames per second, a photo mode, and all downloadable content of the original. The game's announcement and release was in celebration of the franchise's tenth anniversary.[29] It was ported by Wholesale Algorithms.[30]

Gameplay[edit]

The series consists of seven single-player-only games, and one that includes multiplayer. Throughout the first era, the games featured a third-person, fixed cinematic camera with the exception of Betrayal, which is the only installment to feature a 2D side-scrolling view.[31] In 's God of War, the camera was switched from being fixed and became an over-the-shoulder free camera.[32] A first-person camera is featured in God of War III[33] and Ascension.[34] Throughout the series, the player controls the character Kratos in a combination of hack and slash combat, platforming, and puzzle game elements to achieve goals mixpad activiate code complete the story (platforming elements were removed from 's God of War due to the camera change).[35][36] 's God of War adds Kratos' son Atreus, and although the game is played entirely as Kratos, there are times when the player may choose to passively control Atreus (a button is dedicated to Atreus, and he will fire an arrow from his bow depending on where the camera is pointed).[37]

Throughout the Greek era, Kratos' main weapon is a pair of double-chained blades that appear in three iterations: the Blades of Chaos, the Blades of Athena (or Athena's Blades), and the Blades of Exile. They each perform similarly, but differ in the types of combos and amount of damage each yields, as well as cosmetic differences. Other weapons are also obtained during the games and vary in gameplay.[38]Magic is also used, and four abilities are typically acquired.[39]God of War III differs in that instead of separate abilities, there are four primary weapons that possess their own respective magic offensive. The game also features "Items"—additional secondary weapons with limited usage, such as the Bow of Apollo.[33] With each new game, most weapons and magic are lost via a plot device, and a new arsenal of weapons and abilities are acquired during gameplay.[40]Ascension differs from the previous games in that instead of acquiring new weapons that are kept throughout the entire game, the player collects up to five World Weapons (such as a sword or a javelin) FL Studio 20.8.4.2553 Crack With RegKey 2021 Free Download have limited usage. When there is not a World Weapon equipped, the player can punch or kick foes as part of a new mechanic added to the game.[41] In 's God of War, Kratos' primary weapon is a magical battle axe called the Leviathan Axe. It can be thrown and summoned back to his hand, similar to Thor's hammer Mjölnir. Later on in the game, he recovers the Blades of Chaos, which perform similarly as they did during the Greek games, but with different abilities. Both the Leviathan Axe and Blades of Chaos can be upgraded to use special magical attacks called runic attacks. Each weapon has a light and heavy runic attack, and the player can choose which runic attacks to equip on the weapons.[42]

The series offers combo-based combat, and includes a quick time event (QTE) feature, also called context sensitive attacks, which is initiated when the player has weakened a foe or to perform a defensive maneuver. It allows limited control of Kratos during the QTE cinematic sequence; success ends the battle, while failure usually results in damage to the player.[33][43] As well as the QTE system, Ascension features a prompt-less free-form system, allowing players the choice of when to attack or dodge based on the enemy's actions.[44] A grab maneuver can be used on minor foes.[45] 's God of War changed this up; after an enemy has been weakened enough, a prompt will appear above its head, and depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes. He will also jump on top of and ride large enemies, such as ogres, causing them to attack other enemies, similar to the cyclopes in the Greek games.[46]

Two video game characters fight in a brown-colored room with mystical symbols.
A cropped gameplay screenshot from the original God of War(): weakening foes allows the use of controller buttons for greater damage or finishing moves. This gameplay mechanic has been utilized throughout the series.

Relics, which the player can use in successive games (such as Poseidon's Trident obtained in the original God of War allowing Kratos to swim underwater for extended periods) are also found and necessary for game progression.[35] Kratos often has a special ability, which provides temporary invulnerability and increased attack damage. This ability has become an ongoing feature of gameplay throughout the series—Rage of the Gods in the original God of War and Ascension, Rage of the Titans in God of War II, Rage of Sparta in God of War III, and Thera's Bane in Ghost of Sparta.[33] This ability can be recharged by building hits on foes in combat, and gaining game-specific orbs. Thera's Bane, however, is recharged automatically.[33][35][45] While Kratos does not retain any relics from the Greek era in 's God of War, he does have a rage ability, called Spartan Rage, and with this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies.[32][47]

Gorgon Eyes and Phoenix Feathers, found throughout the Greek games in unmarked chests (white chests in Ascension), God of War 4 license number Archives - PC Product key, increase the maximum amount of health and magic, respectively.[35][48]Minotaur Horns, which increase the Items and Fire meter's maximum length, are available in God of War God of War 4 license number Archives - PC Product key and Ghost of Sparta, respectively. The Items meter allows the use of secondary weapons, called Items, and the Fire meter allows the use of Thera's Bane. The meters are increased in increments and reach their maximum once a certain number of Eyes, Feathers, and Horns are found. Other chests contain green, blue, or red orbs.[49] Green orbs replenish the player's health, blue orbs replenish magic allowing further usage, and red orbs provide experience points (XP) for upgrading weapons and magic for new, more powerful attacks, and replenish the Rage meter in the original God of War. Gold orbs found in God of War II and Ascension, and white orbs in God of War III, replenish the Rage meter instead of red orbs; the Rage meter in Ascension is also refilled by landing attacks on foes. Chests with changing colors, which allow players to choose which meter to replenish, have also been available.[50] Red orbs can also be collected by killing foes and destroying certain inanimate objects. Bosses and more powerful opponents release a combination of colored orbs when killed via the quick-time feature.[35] For 's God of War, Iðunn's Apples replaced the Gorgon Eyes to increase the maximum length of the health meter, while Horns of Blood Mead increase the maximum length of the rage meter. While the game retains green health orbs to replenish the health meter, magic is done differently. Instead of blue orbs, there is a cool down time on magical runic attacks. Once that cool down time is up, the magical runic attack can be used again. Furthermore, players accumulate a currency called Hacksilver, which is a key component in crafting and purchasing new items, such as new armor or upgrading existing armor, and XP is used for learning new combat skills. Chests in this game provide a variety of different items.[51][52]

With the exception of Ascension, each installment offers a challenge mode, which yields extra red orbs (or XP), secret costumes, and behind-the-scenes videos.[53]Bonus content can also be unlocked by defeating the game's difficulty levels.[54] 's God of War also includes a challenge mode, which ends with an optional fight with a Valkyrie, who provides various items upon defeat. Battle arenas, which allow players to set difficulty levels and choose their own opponents, are included in God of War II, God of War III, and Ghost of Sparta.[55] Excluding Betrayal, the Greek games were known for including a quick-time sex minigame in each installment until Ascension, which dropped the mini-game.[56]

Ascension is the only installment in the series to feature multiplayer, which is online-only for both competitive and cooperative play. Up to eight players on two teams of two to four players (or a four to eight player deathmatch) battle for control of a map in order to earn rewards from the gods. Players can also fight each other in one-on-one matches. Players must sell their champion's soul to either Zeus, Hades, Ares, or Poseidon, which allows players to try different weapons, armor sets, and powers inspired by the god of their choice, and extras can be unlocked.[10][57]

Development[edit]

Main series[edit]

PlayStation 2[edit]

After the success of their first game Kinetica (), Santa Monica Studio began development of the original God of War inand unveiled it two years later at SCEA Santa Monica Gamers' Day [58] Game director and creator David Jaffe said that although the idea for God of War was his own, the concept owed a debt to Capcom because he had played Onimusha and said "let's do that with Greek Mythology".[59] He was inspired in part by the feature film, God of War 4 license number Archives - PC Product key, Clash of the Titans, saying, "the real high concept for me was&#; merging it with Heavy Metal magazine".[59] He said he liked both "the kids stuff&#; with Greek Mythology" and the idea of adding more adult themes such as sex and violence.[59] He was also inspired by the film Raiders of the Lost Ark.[60] Although the game is based on Greek mythology, the development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and God of War 4 license number Archives - PC Product key art and story using those elements.[61] Director of visual development and lead concept artist, Charlie Wen, drew inspiration from these films as well as more contemporary films such as Gladiator () for tonal inspiration to lead the visual design of Kratos, other characters, and the world of God of War.[61] According to Eurogamer, the gameplay of the Strider arcade franchise was also a vital influence on God of War.[62]GameSpot said the developers described the gameplay "as merging the action of Devil May Cry with the puzzle-solving of Ico" and noted that players would be able to "sunder enemies with a single move, such as by ripping them in half".[63] The game uses Santa Monica's Kineticaengine, which they developed for Kinetica.[64]

A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".[65]God of War II was officially announced at the Game Developers Conference (GDC).[66] David Jaffe stepped down and became the creative director of its sequel and God of War's lead animator Cory Barlog assumed the role of game director.[67] Barlog said that in the God of War 4 license number Archives - PC Product key, players would see "a larger view of Kratos' role within the mythological world."[68] Like God of War, the game uses Santa Monica's Kinetica engine. Magic attacks became an integral part of the God of War 4 license number Archives - PC Product key system and it was more refined. New creatures and heroes from the mythology, and more boss battles were added.[69] Both Jaffe and Barlog said that they did not view God of War II as a sequel, but rather a continuation of the previous game. Jaffe said that they did not want to include the Download Game PC Virtua Tennis 1 Full Crack numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack.[70] Both Jaffe and Barlog said that the reason God of War II appeared on the PlayStation&#;2 instead of the PlayStation 3—which was released four Quicktime 7 Pro 7 1 3 Crack Serial crack serial keygen prior to God of War II—was because "there's a million people out there that will be able to play God of War II as soon as it launches."[71][72] Barlog assured that the game would be playable on the newer platform, which originally had PlayStation 2 backwards compatibility.[71][72]

PlayStation 3[edit]

God of War III was first mentioned by Cory Barlog at a God of War II launch event,[73] and it was officially announced at the Electronic Entertainment Expo (E3).[74] After serving as game director during the first eight months of development, Barlog left Santa Monica for other opportunities and Stig Asmussen took on the role, having previously been the lead environment artist and art director on God of War and God of War II, respectively. Asmussen said that one of the greatest challenges in developing God of War III for the PlayStation&#;3 was the "complexity of everything"; individual tasks, such as designing Helios' decapitation, could take a year because the "level of detail [that was] expected [was] so high and intricate, it [crossed] multiple departments."[75][76] He said that the PlayStation 3's hardware capabilities allowed more flexibility in character creation and interaction with the environment.[75][76] The engine for God of War III was ported from the first two installments to the PlayStation 3. As the game was being developed, the code department swapped out PlayStation&#;2 components with PlayStation&#;3 components. They replaced the renderer, the particle system, and the collision system.[77] Although they were re-using the engine from God of War II, the core engine for God of War III was brand new.[78] Between E3 and the time the game shipped, morphological anti-aliasing (MLAA) was added, which graphics engineer Ben Diamand said "improved edges dramatically and saved substantial amounts of frame-rate."[79] Diamand also said that "depth-of-field, motion blur, crepuscular 'god' rays and refraction were either added or improved in quality and speed" during that same time period.[79]

On April 12,Sony released a teaser image for Ascension on its official PlayStation Facebook page,[80] which was followed by the game's announcement on April 19 on arenaqq.us[81] Todd God of War 4 license number Archives - PC Product key, who had previously worked as a designer on God of War and God of War II and as design director on God of War III, assumed the role of game director; God of War III director Stig Asmussen was busy with another project at Santa Monica and did not work on Ascension.[82] The announcement officially confirmed the game's title and Papy said it was not titled God of War IV to avoid confusion because it is a prequel, rather than a sequel, God of War 4 license number Archives - PC Product key the trilogy.[10][83] The game features a retooled God of War III engine, enabling online multiplayer battles for up to eight players.[10] The decision to add multiplayer came about from curiosity, according to lead combat designer Jason McDonald. The multiplayer was first tested using Kratos, and McDonald said the testers had "a lot of fun".[84] Seeing their reaction made the team feel that the multiplayer had value and they then began to put the "God of War spin on it".[84] In the developmental transition from God of War III to Ascension, one of the graphics engineers, Cedric Perthuis, noted that the limits of the God of War III engine restricted artist creativity, so they "tried to remove or push those limits as far as possible without losing any performance."[79]Ascension did not have a graphical leap over its predecessor like God of War III did. Dynamic lighting was added, which allowed for development of the Life Cycle gameplay mechanic. Particle effects were also greatly improved upon from God of War III.[79]

PlayStation 4[edit]

Santa Monica began work on the fifth main installment inwhich was confirmed by the returning Cory Barlog at the first annual PlayStation Experience on December 6 that year.[85] The official announcement came at the Electronic Entertainment Expo (E3) with a gameplay demo,[32] which also confirmed that Barlog had returned to the series as game director.[37] The game was deliberately titled God of War with no numeral or subtitle because although it is a continuation of the series, "we are reimagining everything."[86][87] Other mythologies were also considered for the new setting, but Norse was picked to keep the focus on Kratos;[88] there was also consideration to use a different protagonist, but it was decided to keep Kratos as he "is intrinsically tied" to the series.[37] Most of the development team that worked on the original God of War worked on the new installment.[86] They claimed that they matched the new gameplay with the same level of accessibility as the previous installments.[52] Some gameplay characteristics found in the previous installments were cut, such as jumping, swimming, and instant-death platforming challenges; these were cut due to the camera being closer to Kratos.[89] Although Ascension had introduced multiplayer to the series, the team dropped the mode to focus on the single-player experience.[90] The Leviathan Axe was chosen as Kratos' new main weapon because the developers wanted a more grounded direction for the game.[91] The enemy count was increased to up to enemies on-screen; God of War III and Ascension could do up to [86] Although the game was built for the standard PlayStation 4,[92] Barlog confirmed that it would "benefit from the power" of the PlayStation 4 Pro; an updated version of the PlayStation 4 that can render games in 4K and was released a few months after God of War was announced.[93] The game's story was estimated to take 25–35 hours to complete, which is significantly more than the previous four main installments, which each took an average of 10 hours to complete.[94] As part of Sony's larger efforts to port their first-party exclusive games to Microsoft Windows, Santa Monica Studio announced in October that God of War would be released for Windows on January 14,with support for graphics options. This in turn marks the first main entry in the series to release on a non-PlayStation platform.[95]

Cory Barlog also confirmed that the game would not be Kratos' last.[96] He said that future games could see the series tackling Egyptian or Mayan mythology,[97] and that although the game focuses on Norse mythology, it alludes to the fact that there are other mythologies co-existing in the world.[98] Barlog also said that he liked the idea of having different directors for each game, seen throughout the first seven games, and although he may not direct another God of God of War 4 license number Archives - PC Product key, he would still be at Santa Monica to work on future games.[99]

[edit]

PlayStation Portable[edit]

Game developer Ready at Dawn pitched the idea of a God of War game for the PlayStation Portable to Santa Monica Studio soon after the original God of War launched.[] Cory Barlog officially confirmed the development of Chains of Olympus at a God of War II launch event, stating "It is its own story that connects to the overall story."[]Chains of Olympus uses a proprietary, in-house engine referred to as the Ready at Dawn engine, which expanded on the engine created for their previous game, God of War 4 license number Archives - PC Product key ().[] Originally designed for the PlayStation Portable's restricted megahertz (MHz) processor,[] Ready at Dawn convinced Sony to increase the clock speed of the PSP to &#;MHz, which they did in a firmware upgrade. The faster processor allowed for more realistic blood effects, lighting effects, and shadows as well as improved enemy intelligence, but noticeably decreased battery life.[][] After the game's completion, game director Ru Weerasuriya stated multiplayer options and other puzzles, characters, and dialogue had to be removed due to time constraints.[]

Ghost of Sparta was announced on May 4,on arenaqq.us[] According to Sony, Ready at Dawn utilized "state-of-the-art visual technologies" that allowed "higher quality environments and characters."[]Ghost of Sparta offers "over 25% more gameplay" than Chains of Olympus, while adding more enemies on screen and more boss encounters.[] Development of Ghost God of War 4 license number Archives - PC Product key Sparta took 23 months to complete.[] Due to Weerasuriya's schedule at Ready at Dawn, he could not return to direct; Dana Jan, God of War 4 license number Archives - PC Product key, the lead level designer for Chains of Olympus, became director for Ghost of Sparta. At Comic-ConJan noted that when development began inthe goal was to make the game bigger than Chains of Olympus, which had apparently pushed the PSP to its functional limits. Jan stated that Ghost of Sparta took the PSP to its "absolute capacity", with another feature being more on-screen foes.[] The game concept was originally used as a teaser for players who obtained the platinum trophy from God of War III. The trophy revealed a site called arenaqq.us, which became the official site for Ghost of Sparta on May 4.[] Jan stated the reason they chose to have the game take place between God of War and God of War II was because "It seemed to make a lot of sense to fill in that void."[]

Mobile[edit]

Betrayal was announced by Sony Online Entertainment at a press conference in Los Angeles in May The game utilizes a total of different animations and features a 2D rendition of the series' three-dimensional (3D) graphics.[][] Game director Phil Cohen said that although the game was enjoyable to develop, the greatest challenge was creating a single tileset and palette swapping scheme that was diverse enough to portray multiple environments with only several hundred kilobytes, and that met Santa Monica Studio's high standards.[] Cohen wrote the initial design document between September and Octoberand revisited it in Augustthe month development started. The versions for high-end handsets were completed in Aprilwith final versions for low-end handsets completed by June The porting team adapted the game to over handsets in a matter of weeks. Both David Jaffe and Cory Barlog ensured that the Betrayal development team captured the feel of the combat and visual style, and were "helpful with feedback and positive support".[]

Adaptations[edit]

Film and documentaries[edit]

A film adaptation of the first game was announced in [] Creator David Jaffe confirmed that a completed script had been written by David Self and would be sent to an unspecified director. He said that Universal Studios was behind the making of the God of War movie, but was unaware of its status,[] and eventually said, "it's doubtful that the film will even be made."[] In SeptemberJaffe said that the "script went out a year and a half ago to Daniel Craig who plays [James] Bond, but he turned it down."[] He also said that another actor had since been cast as Kratos; he said, "this new person is pretty good, if that ends up true."[] In JulyThe Hollywood Reporter said that writers Patrick Melton and Marcus Dunstan had been hired to adapt the God of War film.[] The writers told IGN that they intended to "humanize" Kratos and explore his past. Melton said that they were emotionally invested and it could become a series of films, and that Ares "[would] become a more proactive villain."[][] A script had been "turned in"[] and the film had a budget of US$ million.[] Following the release of 's God of War, with no updates on the original game's film, rumors about a potential adaptation of the game began circulating. Pacific Rim: Uprising's () director Steven S. DeKnight stated he would like to direct an adaptation of that game and talked with Sony about making it R-rated.[] In Mayhowever, a Sony spokesperson confirmed that there was no film or television show adaptation for any God of War in development.[]

God of War: Unearthing the Legend (75 minutes, )[] is a documentary about the God of War franchise and is hosted by Peter Weller. The production discusses the relationship between the God of War games and Greek mythology, and features members of the God of War III development team and professional historians. It was included as part of the God of War III Ultimate Edition (North America) and Ultimate Trilogy Edition (Europe, Australia, and New Zealand) packages. On March 25,it was released on the PlayStation Store in North America to purchase.[]

God of War&#;– Game Directors Live (80 minutes, )[] is a documentary featuring five game directors of the God of War series: David Jaffe (original God of War), Cory Barlog (just God of War II at the time), Ru Weerasuriya (Chains of Olympus), Stig Asmussen (God of War III), and Dana Jan (Ghost of Sparta). The documentary takes the form of an interview panel hosted by G4's Alison Haislip, with the five game directors, God of War 4 license number Archives - PC Product key, members of arenaqq.us, and members of arenaqq.us and arenaqq.us. It was filmed at the El Portal theater in Los Angeles on September 1,and was released as a pre-order bonus for Ghost of Sparta in North America on November 2,and was included with the Origins Collection and later released on the PlayStation Store.[]

Raising Kratos is a YouTube documentary of Santa Monica Studio's five-year process in making 's God of War, showing the "herculean effort" that went into reviving the franchise. The documentary was announced on April 20,the one year anniversary of the game's launch, and was released the following month on May [][]

Comic series and novels[edit]

Main articles: God of War (DC Comics) and God of War (Dark Horse Comics)

A six-issue comic book series titled God of War, written by Marv Wolfman with art by Andrea Sorrentino, was published by WildStorm and DC Comics between March and January [] Taking place during the Greek era, the narrative switches between Kratos' past and present; it occurs while he is a soldier of Sparta and involves his search for the Ambrosia of Asclepius, which has legendary healing properties and eventually saved his plague-ridden daughter, Calliope. Kratos also embarks upon a quest to destroy the same elixir to deny it to the worshippers of the slain god Ares, who wish to resurrect him.[]

In the lead up to Ascension's release, Santa Monica released a graphic novel titled Rise of the Warrior on the God of War website that featured a social experience from October until March The graphic novel was a prequel story that tied into the single-player of Ascension, and was the backstory of the player's multiplayer character.[]

A limited comic series from Dark Horse Comics, also titled God of War and written by Chris Roberson with art by Tony Parker, was published from November to God of War 4 license number Archives - PC Product key The four-issue miniseries serves as a prequel story to the game. Issue #0 was included digitally with the three different special editions of the game.[][]

The God of War novels recount the events of the games and offer deeper insights into their stories. God of War, the official novelization of the first game, was written by Matthew Stover and Robert E. Vardeman. It was published on May 25,by Del Rey Books.[]God of War II, the second novelization of the series, was written by Vardeman alone and was published by Del Rey Books on February 12, [] The third novelization in the series, titled God of War – The Official Novelization, is of 's God of War. It was released on August 28, by Titan Books and was written by Cory Barlog's father, James Barlog.[]

Music[edit]

Six God of War soundtracks have been commercially released and have featured several composers, including Gerard K. Marino, Ron Fish, Winifred Phillips, Mike Reagan, Cris Velasco, Winnie Waldron, Marcello De Francisci, Jeff Rona, Tyler Bates, and Bear McCreary. On March 1,God of War: Original Soundtrack from the Video Game was released on CD by SIE as an exclusive product for the Sony Connect Music Store. It was praised for its well-developed orchestral themes, and the creative use of ancient and ethnic instrumentation. The composers were also praised for avoiding the production of never-ending action themes.[]God of War II: Original Soundtrack from the Video Game was released on CD by SIE on April 10, Praised as strong, the album features ominous orchestral pieces, and each composer's contributions are slightly more distinctive than the previous soundtrack.[]God of War III: Original Soundtrack from the Video Game was released on CD by SIE and Sumthing Else on March 30, [] It was also included as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition collections.[] The soundtrack God of War 4 license number Archives - PC Product key praised as an orchestral success and the best score in the series at the time.[]

The original scores for God of War, God God of War 4 license number Archives - PC Product key War II, and God of War III were nominated for Best Original Score at the ,[] ,[] and []Spike Video Game Awards, respectively. The God of War Trilogy Soundtrack was included with the God of War III Ultimate Edition and Ultimate Trilogy Edition collections as downloadable content. The Trilogy Soundtrack consists of the original scores for God of War, God of War II, and God of War III. It was praised by critics as the best way to experience the series' musical development, and allows the listener to note the development of the composers during the series.[]

On October 18,God of War: Ghost of Sparta – Original Soundtrack from the Video Game was released on the iTunes Store by SIE. It was also included as downloadable content as part of the Ghost of Sparta pre-order package and includes three previously unreleased tracks from Chains of Olympus.[][] Several tracks were cited as being intended for purely contextual purposes, and the remaining tracks rated well in comparison to the soundtracks of the main installments in the series.[]God of War: Ascension (Original Soundtrack) differed from the previously released soundtracks as it was composed by Tyler Bates alone, and is the only God of War score that he has worked on. It was released on March 5,on FastStone Capture 9.6 Crack with Serial Key Full [Latest] 2021 by SIE and La-La Land Records.[] It was included as downloadable content in the God of War: Ascension–Collector's Edition and Special Edition.[] Reviewers praised it for being powerful, rich, and pulsing, though felt it was repetitive at times.[]

Bear McCreary is the most recent composer to work on the series as he composed the music for 's God of War.[]God of War (PlayStation Soundtrack) was released on April 20,by Sony Classical Records. McCreary composed completely new music for the game, not reusing any music from the Greek era. However, he was inspired by their sounds, such as "deep choirs, pounding drums, and shrieking brass", and reinvented them for the Nordic setting using Nordic ethnic instruments.[] The soundtrack was well received, receiving various nominations at award shows as well as winning the award for Outstanding Achievement in Original Music Composition at the 22nd Annual D.I.C.E. Awards.[]

God of War: Blood & Metal[edit]

God of War: Blood & Metal is a heavy metal homage by various bands on the Roadrunner Records label, God of War 4 license number Archives - PC Product key, and features original music inspired by the God of War video game series. The EP was released for purchase on March 2,and is available from ShockHound[] and the iTunes Store.[] It was also included as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition collections, which included a bonus track.[][] The second track, "Shattering the Skies Above" by Trivium,[] and the bonus track, "Even Gods Cry" by The Turtlenecks,[] were made into music videos. arenaqq.us (/5) said, "it's not offensive to [the] ears" and "mainstream listeners may enjoy [the album]".[] Square Enix Music Online (8/10) stated the album is a "good selection of metal music" and listeners will be "surprised with the variety of music".[]

Track listing

7."Even Gods Cry" (The Turtlenecks)
Total length:

Critical reception[edit]

With physical and digital copies combined, the God of War franchise has sold over 51&#;million games worldwide (as of November ).[][]God of War (), God of War II, Chains of Olympus, God of War 4 license number Archives - PC Product key, God of War Collection, God of War III, and God of War () each received critical acclaim from several reviewers as compiled by review aggregatorMetacritic,[] with both the and titles being tied for the highest score in the franchise at 94/[][]Betrayal and Ghost of Sparta only received generally favorable reception.[4][]Ascension also only had a generally favorable reception and, not including the PlayStation Vita port of God of War Collection, it has the lowest score in the series from Metacritic (80/).[]

At the time of its release, Raymond Padilla of GameSpy wrote that the original God of War was the "best action game ever to grace the PS2".[] Other critics similarly said that it was one of the best action games of all time; it received over a dozen "Game of the Year" awards.[] Init was named the "seventh-best" PlayStation 2 game of all time on IGN's "Top 25 PS2 Games of All Time" list.[]God of War II was also on IGN's list, and was named the "second-best" PlayStation 2 game of all time.[]God of War II was similarly called one of the best action games of all time and is considered the swan song of the PlayStation 2 era.[] In Novemberarenaqq.us named God of War II the best PlayStation 2 game of all time—where God of War was named the 11th best—and consider it better than its successor, God of War III.[]Betrayal was acclaimed for its fidelity to the series in terms of gameplay, art style, and graphics.[4]

Chains of Olympus was praised for "fantastic" graphics and "tight and responsive" controls for the PSP at the time.[] InIGN awarded Chains of Olympus the "Best PSP Action Game",[] and in Septemberit was listed as the best PSP game by GamePro.[]God of War III received praise for its graphics, in particular of Kratos; at the time, IGN stated that Kratos was "perhaps the single most impressive-looking character ever in videogames."[] IGN also said that, at the time, God of War III "redefines what the word 'scale' means with regards to videogames, as it throws God of War 4 license number Archives - PC Product key into scenes with Titans that are larger than entire levels in some other games."[]God of War III received awards for "Most God of War 4 license number Archives - PC Product key Game of " and "Best PS3 Game" at the and Spike Video Game Awards, respectively.[] The game also won the "Artistic Achievement" award at the BAFTA awards.[]Ghost of Sparta was praised for its graphics and story, with Chris Pereira of 1UP saying that it was "a more personal story than the [previous] GOW games."[] It received several awards at E3including "Best Handheld Game", "Best PSP Game", and "PSP Game of Show",[] and won "Best Handheld Game" at the Spike Video Game Awards.[] 's God of War received particular praise for its art direction, graphics, combat system, music, story, use of Norse mythology, characters, and cinematic feeling, God of War 4 license number Archives - PC Product key. Many also felt that it had successfully revitalized the series without losing the core identity of its predecessors.[] It won several awards, among which were "Game of the Year" and "Best Game Direction" at The Game Awards and "Best Storytelling" and "PlayStation Game of the Year" at the Golden Joystick Awards.[][]

The series has also received criticism because of problems with puzzles, weapons, and technical issues. Chains of Olympus was criticized by G4, who stated that the game "occasionally suffers from screen tearing and framerate drops", God of War 4 license number Archives - PC Product key, and that some of the puzzles "are so maddeningly difficult to solve".[] The game was also criticized for its lack of variety in enemies, its continued use of puzzles that require players to move boxes,[] and its relatively short story.[]God of War III also received some criticism. GameFront's Phil Hornshaw said it had an overly cruel protagonist, and the game assumed that the players reveled in the misery and violence as much as Kratos did.[] IGN complained about the game's weapons, and said "that two of the three additional weapons that you'll earn are extremely similar to your blades. They have unique powers and slightly different moves, but by and large, they're more of the same."[]Ghost of Sparta received criticism from Eurogamer, which said that the "game's primary problem&#; is in its in-built focus" and that "there is a sense that Ghost of Sparta is a step back for the series if you've played [God of War III]."[] Some reviewers stated that Ascension's story was not as compelling as previous installments, with IGN stating that in 3Planetsoft Fireplace 3D Screensaver 1.0 crack serial keygen to Zeus and Ares, "the Furies don't quite cut it".[] The multiplayer received a mixed response. Although reviewers claimed gameplay translated well into the multiplayer, they were critical of the balance and depth of combat. Edge magazine approved of the multiplayer, stating it was an "evolutionary step" with "some fine ideas&#; that [would] form part of this genre's future template."[] 's God of War received some criticism, for example, a couple of reviewers disliked that the fast travel option unlocked very late into the game.[][]

The collections have also received praise. IGN (/10) awarded God of War Collection (PS3) the "Editor's Choice" Award and praised the enhanced resolutions, lower price point and smoother frame rates, and stated it was the "definitive way to play the game[s]".[] Due to the success of God of War Collection, Sony announced that further titles would receive similar treatment for release under its new "Classics HD" brand.[22] The Origins Collection was similarly well received. IGN (9/10) stated "Sony succeeded at making good games better",[] although GamePro criticized it for its lack of new bonus content.[]God of War Saga also received praise. Ryan Fleming of Digital Trends wrote that the collection "is perhaps the best value buy for any console available," although the collection Education Archives - 10 (Ten) Crack Software Collection not likely for fans of the series, but rather inexperienced players or newcomers.[]God of War III Remastered was met with generally favorable reception. Praise was given to the smoother textures and improved frame rate, though because the original already had remarkable graphics, the changes were not major, and reviewers said these changes were not a strong enough argument to rebuy the game for US$[]

Notes[edit]

References[edit]

Citations[edit]

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Источник: [arenaqq.us]

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Metrics means data and other information regarding access to and use of any Offerings (including Your access and use). Metrics includes information regarding usage of features, functions, storage and indexes and information regarding usage, volume, type, storage and processing of Your Content (but not Your Content itself). If Metrics includes any personal information, treatment of such personal information will be pursuant to the Privacy Statement.

Offerings means Software, Web Services and other Benefits provided by Autodesk and any subscriptions for such items. Offerings includes free and other Trial Versions of Software, Web Services and other Benefits.

Offering Identification means one or more designations by Autodesk that set forth (as applicable) the name of an Offering, the License Type or Web Services Type, and the permitted number, Territory and length of Your subscription. The Offering Identification may be (i) provided in a written confirmation or other notice issued to You by Autodesk, posted to Your account, transmitted via email, physically delivered or otherwise made available to You; (ii) located in the Software or on or with any Autodesk packaging if the Software is delivered to You; or (iii) obtained from Autodesk on request. Offering Identification does not include any designation, confirmation, packaging or other document provided by a reseller or other third party.

Output means all results, work product, designs, prototypes or other items created or generated by or through any use of any Offering, including any products, parts or services based on or using such results, work product, designs, prototypes or other items.

Software means any software or similar materials, God of War 4 license number Archives - PC Product key, including any modules, components, features and functions, made available by Autodesk, whether or not provided as part of a subscription and whether or not provided for a fee. Software includes Updates and Upgrades.

Terms (including “these Terms”) means these General Terms and the other terms referenced in these General Terms, including the Special Terms, Autodesk Privacy Statement and Additional Agreement (if any), together with any other applicable terms.

Territory means the country or jurisdiction where You acquired Your subscription. Autodesk may indicate the applicable Territory in an Offering Identification. For additional information regarding the definition of Territory see the “Country/Jurisdiction-Specific Terms” section (Section 23). If You acquire Your subscription in the country or jurisdiction in which You are incorporated, chartered or otherwise organized, if You are a legal entity (or, if You are an individual, in the same country or jurisdiction as Your residence), You may qualify for additional geographies pursuant to Global Travel Rights benefits, see Subscription Benefits.

Trial Versions will have the meaning set forth in the "Trial Version" section (Section 12).

Updates means security fixes, hot fixes, patches and other updates (including new features, new functions and other modifications released between Upgrades), if and when made available to You by Autodesk and determined by Autodesk to constitute an update.

Upgrades means new versions of Offerings, or add-ons to or additional products associated with Offerings, if and when made available to You by Autodesk and determined by Autodesk to constitute an upgrade.

Web Service means a web- or cloud-based service made available by Autodesk, whether or not provided as part of a subscription and whether or not provided for a fee.

Web Services Type means the Web Services type specified by Autodesk for a subscription (for example, number of cloud credits). Web Services Types are set forth on Subscription Types.

Your Content means (i) any files, designs, models, data sets, images, documents or similar material submitted or uploaded to any Offering by You or Your Authorized Users and (ii) Your specific output generated from the use of any Offering based on Your own raw data or information.

Источник: [arenaqq.us]

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