Nanoindentation and nanofriction on DLC films - Archive ouverte HAL

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News · Rise Of The Tomb Raider: DLC and extra modes detailed. October 8, 2015 | By Ryan Lambie · Evolve PlayStation 4 review. Reviews. Affliction Archives DLC: This DLC includes all game collectibles in one place for easy access and viewing. All · DLC · Esports · FINANCIAL RELEASES · Games · Le Mans · News · Press Releases. DLCs Archives

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© Copyright Games Workshop Limited 2021. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.
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South Park: The Fractured But Whole/DLC

Image Name Release date Description
Season pass 1.jpg
Season PassOctober 17, 2017 Continue your superhero adventure with a season pass for South Park™: The Fractured But Whole™. The season pass adds South Park™: The Stick of Truth™ costumes and perks, Towelie game tips, new combat challenges, two new story missions, new combat buddies, and new superhero costumes and perks.
Relics of Zaron.jpg
Relics of ZaronOctober 17, 2017 Pay homage to the epic war waged for the Stick of Truth. Don the garb of mythic heroes with the King, Princess Kenny, and Grand Wizard Cartman costume sets. Equip legendary artifacts from the past with the Wreath of Elf Ears and Alien Probe Mk. II.
Towelie Your Gaming Bud.jpg
Towelie: Your Gaming BudOctober 24, 2017 Receive an exclusive in-game assistant, Towelie: Your Gaming Bud. The streets of South Park aren't as safe as they used to be and even the most seasoned South Park veteran will need help. Towelie: Your Gaming Bud provides unique assistance to players at key locations throughout the game.
Danger Deck.jpg
Danger DeckDecember 19, 2017 The challenging Danger Deck will teleport you to never before seen locations throughout South Park to fight enemy encounters custom crafted by Tupperware. You can access Danger Deck in the Freedom Pals Base by interacting with the Danger Deck terminal, where you and your team of superheroes will be transported into these holographic battles. These increasingly difficult encounters, comprised of a variety of different enemies from the game, will test and push the limits of any superhero. You'll be rewarded with items and costumes that are also usable on alternate playthroughs of the game.
From Dusk till Casa Bonita.jpg
From Dusk till Casa BonitaMarch 20, 2018 Mysterion's sister is in trouble. She's fallen in with the Vamp Kids of South Park, who have descended upon Cartman's favorite restaurant, Casa Bonita.

FEATURES

  • AN ALL-NEW STORY - Explore Black Bart's Cave, watch the cliff divers, taste the magic of Mexico, and defeat the vampires.
  • A NEW BUDDY - Enter the battle alongside your new combat buddy: Henrietta the Goth, a powerful support Witch.
  • A NEW CLASS - Fight darkness with darkness and embrace the new Netherborn class, which features four new occult powers.
Bring the Crunch.jpg
Bring the CrunchJuly 31, 2018 An idyllic summer at Lake Tardicaca turns into a nightmare when the camp counselors go missing. Team up with Fastpass, Doctor Timothy, Professor Chaos, and a new member, Mintberry Crunch, and embrace the new "Final Girl" class to save summer camp.

FEATURES

  • AN ALL-NEW STORY - Explore new areas and fight new enemies at Lake Tardicaca.
  • A NEW BUDDY - Mintberry Crunch, AKA Bradley Biggle, AKA Gok'zarah, arrives from his planet with the power of mint and berries.
  • A NEW CLASS - There's always one girl that survives every scary movie. The new Final Girl class embodies that guile and resilience.
Источник: [https://torrent-igruha.org/3551-portal.html]

MIT Libraries logo MIT Libraries

Permanent vs. non-permanent records
The Institute Archives only accepts the permanent, historical records of MIT. For questions about the disposition of non-permanent records, see the Records Management Program.

Transfer form for permanent records
To transfer permanent, historical records created by your office or DLC to the Institute Archives, contact ddc-offers@mit.edu with a description of the records. A member of the Department of Distinctive Collections curatorial team will respond to you within ten business days.

After discussing the transfer of your records with the curatorial team, complete the MIT Records Transfer Form. If your transfer includes more than one box of paper records, complete an inventory form and attach it to the Transfer Form. If your transfer includes digital materials, fill out the Technical Information section of the Transfer Form.

Instructions on transferring paper records [link out to subpage]

Instructions on transferring digital records [link out to subpage]

Faculty records
To facilitate the donation of a faculty member’s records, please follow the instructions for donating to the Manuscripts collections. [link to the donating to Manuscripts, etc. page]

Additional help
Contact ddc-offers@mit.edu if you have any questions or need further assistance.

Источник: [https://torrent-igruha.org/3551-portal.html]

Nanoindentation and nanofriction on DLC films

Journal articles

Abstract : Diamond-like carbon (DLC) coatings have been studied for many years as wear-resistant and low friction materials. Their tribological behaviour depends on the nature of the coating, which is determined by the deposition process. It is also strongly affected by environmental conditions. In this study, the nanomechanical properties and the nanofriction behaviour of two a-C:H coatings deposited on silicon substrate and exhibiting different macroscopic friction behaviours were investigated using a three-axial surface force apparatus equipped with a diamond tip. The hardness, Young's modulus and Poisson's ratio of the two coatings were determined. Viscous recovery of the indents was observed a few days after the indentation tests. Low friction coefficients (around 0.06) were measured for the coating which exhibited macroscopic low friction. For the coating which exhibits a higher friction coefficient, the dissipative behaviour measured during nanofriction test was enhanced by sliding, compared to the dissipative behaviour measured during normal indentation, suggesting a link between normal viscous dissipation at nanoscale and high friction.



https://hal.archives-ouvertes.fr/hal-00513664
Contributor : Hal PeerConnect in order to contact the contributor
Submitted on : Wednesday, September 1, 2010 - 5:24:40 AM
Last modification on : Friday, August 27, 2021 - 9:38:02 AM
Long-term archiving on: : Thursday, December 1, 2016 - 1:18:40 PM

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Downloadable content

Additional content for a video game distributed through the Internet

Downloadable content (DLC)[a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization,[1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually.

While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize the concept. Since the seventh generation of video game consoles, DLC has been a prevalent feature of most major video game platforms with internet connectivity.

Since the popularization of microtransactions in online distribution platforms such as Steam, the term DLC has become a synonymous for any form of paid content in video games, regardless of whether or not they constitute the download of new content. Furthermore, this led to the creation of the oxymoronic term "on-disc DLC" for content included on the game's original files, but locked behind a paywall.[2]

History[edit]

Precursors to DLC[edit]

See also: Digital distribution in video games

The earliest form of downloadable content were offerings of full games, such as on the Atari 2600's GameLine service, which allowed users to download games using a telephone line. A similar service, Sega Channel, allowed for the downloading of games to the Sega Genesis over a cable line. While the GameLine and Sega Channel services allowed for the distribution of entire titles, they did not provide downloadable content for existing titles.

Expansion packs were sold at retail for some PC games, which featured content such as additional levels, characters, or maps for a base game. They often required an installation of the original game in order to function, but some games (such as Half-Life) had "standalone" expansions, which were essentially spin-off games that reused engine code and assets from the original game.

On consoles[edit]

The Dreamcast was the first console to feature online support as a standard; DLC was available, though limited in size due to the narrowband connection and the size limitations of a memory card. These online features were still considered a breakthrough in video games, but the competing PlayStation 2 did not ship with a built-in network adapter.[3]

With the advent of the Xbox, Microsoft was the second company to implement downloadable content. Many original Xbox Live titles, including Splinter Cell, Halo 2, and Ninja Gaiden, offered varying amounts of extra content, available for download through the Xbox Live service. Most of this content, with the notable exception of content for Microsoft-published titles, was available for free.[4]

The Xbox 360 (2005) included more robust support for digital distribution, including DLC downloads and purchases, via its Xbox Live Marketplace service. Microsoft believed that publishers would benefit by offering small pieces of content at a small cost ($1 to $5), rather than full expansion packs (~$20), as this would allow players to pick and chose what content they desired, providing revenue to the publishers. Microsoft also utilized a digital currency known as "Microsoft Points" for transactions, which could also be purchased through physical gift cards to avoid the banking fees associated with the small price points.[5]

Sony adopted the same approach with their downloadable hub, the PlayStation Store. With Gran Turismo HD Concept, Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions.[6][7] The project was later canceled in favor of the full Gran Turismo 5.[8]Nintendo has featured a sparser amount of downloadable content on their Wii Shop Channel, the bulk of which is accounted for by digital distribution of emulated Nintendo titles from previous generations.

Music video games, such as titles from the Guitar Hero and Rock Band franchises, took significant advantage of downloadable content as a means of offering new songs to be played in-game. Harmonix claimed that Guitar Hero II would feature "more online content than anyone has ever seen in a game to this date."[9]Rock Band features the largest number of downloadable items of any console video game, with a steady number of new songs that were added weekly between 2007 and 2013. Acquiring all the downloadable content for Rock Band would, as of July 12, 2012, cost $9,150.10.[10]

On personal computers[edit]

As the popularity and speed of internet connections rose, so did the popularity of using the internet for digital distribution of media. User-created game mods and maps were distributed exclusively online, as they were mainly created by people without the infrastructure capable of distributing the content through physical media.

In 1997, Cavedog offered a new unit every month as free downloadable content for their real-time strategycomputer gameTotal Annihilation.[1][11]

Later PC digital distribution platforms, such as Games for Windows Marketplace and Steam would add support for DLC in a similar manner to consoles.[12]

On handhelds[edit]

Nokia phones of the late 1990s and early 2000s shipped with side-scrolling shooter Space Impact, available on various models. With the introduction of WAP in 2000, additional downloadable content for the game, with extra levels, became available.

The Nintendo Wi-Fi Connection service on the Nintendo DS could be used to obtain a form of DLC for certain games, such as Picross DS—where players could download puzzle "packs" of classic puzzles from previous Picross games (such as Mario's Picross).[13] as well as downloadable user generated content.[14] Due to the Nintendo DS's use of cartridges and lack of dedicated storage, most "DLC" for DS games was limited in scope, or in some cases (such as Professor Layton and the Curious Village), was already part of the game's data on the cartridge, and merely unlocked.[15]

The Nintendo 3DS supports the purchase of DLC for supported titles for Nintendo eShop.[16]

Starting with iOS 3, downloadable content became available for the platform via applications bought from the App Store. While this ability was initially only available to developers for paid applications, Apple eventually allowed for developers to offer this in free applications as well in October 2009.[17]

On-disc DLC[edit]

In some cases, a purchased DLC may not actually download new content to the device, but merely consists of data used to enable associated content that is already present within the game's data. DLC of this nature revealed via data mining is typically referred to as "on-disc DLC".[18][19]

This practice has sometimes been considered controversial, with publishers being accused of using what is effectively a microtransaction to lock access to content that was already contained within the game as sold at retail.[20][19][21]

Data relating to future DLC may be included on-disc or downloaded during updates for technical reasons as well, either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC,[22][23] or as dormant support code for planned content that is still in development at the time of the release.[24][20][18][21]

Monetization[edit]

Downloadable content is often offered for a price. Since Facebook games popularized the business model of microtransactions,[25] some have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release, with The Elder Scrolls IV: Oblivion's "horse armor" DLC having faced a mixed reception upon its release for that reason.[26][27] However, by 2009, the Horse Armor DLC was one of the top ten content packs that Bethesda had sold, which justified the DLC model for future games.[5] Where a normal software disc may allow its license sold or traded, DLC is generally locked to a specific user's account and does not come with the ability to transfer that license to another user.[28][29]

In addition to individual content downloads, video game publishers sometimes offer a "season pass", which allows users to pre-order a selection of upcoming content over a specific time period, and ensuring the customer's ability to immediately obtain the content upon release. As users do not have the ability to fully preview the content before their purchase, there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase. In multiplayer games, season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps.[30][31][32]

Microsoft has been known to require developers to charge for their content, when the developers would rather release their content for free.[33] Some content has even been withheld from release because the developer refused to charge the amount Microsoft required.[33][34] Epic Games, known for continual support of their older titles with downloadable updates, believed that releasing downloadable content over the course of a game's lifetime helped increase sales throughout, and had succeeded well with that business-model in the past, but was required to implement fees for downloads when releasing content for their Microsoft-published game, Gears of War.[33]

As of 2010 the sale of DLC makes up around 20% of video games sales, a substantial portion of a developer's profit margin. Developers are beginning to use the sale of DLC for an already successful game series to fund the development of new IPs or sequels to existing games.[35]

Availability[edit]

DLC is usually distributed through a console platform's online storefront, such as Microsoft Store, Nintendo eShop, PlayStation Store, or similar storefronts for PC games such as Steam.[12]Platform exclusivity can also apply to DLC, with Activision having reserved a timed exclusivity period for DLC in the Call of Duty franchise to PlayStation consoles.[36][37]

Some time after a game's original release, a publisher may reissue the game at retail with all of its existing DLC included at no additional charge (and, in some cases, exclusive content which may be released as DLC for existing owners in the future).[38] The resulting SKU is often branded with a subtitle to distinguish it from the original release, such as "Game of the Year Edition"[39][40] or "Definitive Edition".[41]Destiny was reissued twice to coincide with its "Year 2" and "Year 3" milestones and associated DLC expansions The Taken King and Rise of Iron; a compilation of the game's existing DLC and The Taken King was released in 2015 under the title Destiny: The Taken King - Legendary Edition, while the game was re-issued again in 2016 as Destiny: The Collection to add Rise of Iron.[42][43]

There have also been cases where DLCs were intended to be part of the main game, but they were later stripped out of it in order to be sold as a separate feature. Tomb Raider: Underworld has been criticized for providing two DLCs, exclusive to the Xbox 360, that were supposedly removed from the original game.[44][45]The Sims 4: My First Pet was likewise criticised for containing items that had seemingly been removed from the Cats & Dogs expansion, with the DLC requiring the downloadable expansion pack in order to work. PCGamesN described it as "a stuff pack for an expansion pack".[46]

In other media[edit]

While video games are the origins of downloadable content, with movies, books and music also becoming more popular in the digital sphere, experimental DLC has also been attempted. Amazon's Kindle service for example allows updating ebooks, which allows authors to not only update and correct work, but also add content.

Notes[edit]

  1. ^The initialismDLC may be treated as a mass noun ("three DLC") or a count noun ("three DLCs"), depending on the writer. Downloadable content (like content in this sense) is generally treated as a mass noun.

References[edit]

  1. ^ abGiskard (2012-10-12). "Total Annihilation: An RTSG Classic". The Engineering Guild. Archived from the original on 2013-06-20. Retrieved 2013-06-18.
  2. ^"What Is DLC in Gaming and How Does It Work?". LifeWire.
  3. ^"Sony confirms PS2 online plans". GamesIndustry.biz. 2002-08-15. Retrieved 2015-12-13 – via TheRegister.co.uk.
  4. ^Goldstein, Hilary (2004-07-16). "Ninja Gaiden Hurricane Pack Vol. 1 Q&A - New details on the enemies, AI changes, and camera fixes. Exclusive screens show off even more enemies and a second costume!". Archived from the original on July 19, 2004. Retrieved 2013-12-17.
  5. ^ abWilliams, Mike (October 11, 2017). "The Harsh History Of Gaming Microtransactions: From Horse Armor to Loot Boxes". US Gamer. Retrieved October 11, 2017.
  6. ^"Gran Turismo HD will be a barebones release". VideoGamer.com. Retrieved 2008-06-24.
  7. ^Gantayat, Anoop (September 25, 2006). "Gran Turismo Still For Boys". IGN. Archived from the original on July 21, 2011. Retrieved 2009-12-30.
  8. ^Gantayat, Anoop (November 30, 2006). "Sony Drops Gran Turismo HD". IGN. Retrieved 2009-12-30.
  9. ^"Guitar Hero II for Xbox 360 to have most DLC ever". VideoGamer.com. 2007-02-15. Retrieved 2010-11-19.
  10. ^"Rock Band is an EXPENSIVE Hobby, but HOW Expensive?". Rockbandaide.com. Archived from the original on June 17, 2013. Retrieved 2012-11-06.CS1 maint: unfit URL (link)
  11. ^TA downloadable units on cavedog.com (archived in the Internet Archive on March 30, 2001)
  12. ^ abBramwell, Tom (2009-03-17). "Steam now supports premium DLC". Eurogamer. Retrieved 2020-01-24.
  13. ^"IGN: Picross DS". Retrieved 2008-06-24.
  14. ^"1UP: Picross DS Review". Archived from the original on 2012-03-31. Retrieved 2008-06-24.
  15. ^"Professor Layton and the not so downloadable content". 2008-03-20. Retrieved 2008-09-24.[permanent dead link]
  16. ^"First 3DS game with paid DLC is Theatrhythm Final Fantasy". Geek.com. 2012-01-23. Archived from the original on 2019-08-29. Retrieved 2020-04-09.
  17. ^Chen, Brian X. (2009-10-15). "Apple Allows In-App Purchases in Free iPhone Apps". Wired. Retrieved 2010-02-09.
  18. ^ abOrland, Kyle (August 13, 2015). "EA exec says complaints about "on-disc DLC" are "nonsense"". Ars Technica. Retrieved April 25, 2019.
  19. ^ ab"Industry Blend: Capcom's Disc-Locked Content Could Combat Used Game Sales". Cinemablend. 2012-03-11. Retrieved 2020-01-24.
  20. ^ ab"EA's New Empire: An Interview With Peter Moore". GameSpot. Retrieved 2020-01-24.
  21. ^ ab"BioWare Responds to Mass Effect 3 DLC Controversy". PCMAG. Retrieved 2017-08-01.
  22. ^"Gearbox partially fixes Borderlands 2 compatibility pack issues on Xbox 360". SlashGear. 2013-01-17. Retrieved 2020-01-24.
  23. ^Phillips, Tom (2013-01-16). "Gearbox issues Borderlands 2 compatibility pack error advice". Eurogamer. Retrieved 2020-01-24.
  24. ^"Bungie Explains Why Some Destiny DLC Is Already on the Disc". GameSpot. Retrieved 2020-01-24.
  25. ^Morrison, Chris (2008-10-29). "A popular Facebook game enrages players by adding micro-transactions". VentureBeat. Retrieved 2013-07-10.
  26. ^Ransom-Wiley, James (2006-04-03). "Download Oblivion's horse armor, for a price". Joystiq. Retrieved 2013-12-17.
  27. ^Surette, Tim (April 3, 2006). "Oblivion horse armor now available". GameSpot. CBS Interactive. Archived from the original on September 30, 2007.
  28. ^Raumer, Daniel (2010-02-18). "Electronic Arts - …kämpft gegen gebrauchte Spiele". GameStar. IDG. Retrieved 2011-07-11.
  29. ^Sinclair, Brendan (May 1, 2020). "GameStop trades in its future for insultingly low amount". GamesIndustry.biz. Retrieved May 1, 2020.
  30. ^"Dear everyone: it's time to stop buying season passes at launch". PCGamesN. Retrieved 3 March 2018.
  31. ^Reiner, Andrew. "Season Passes Are Starting To Sound Like Scams". Game Informer. Retrieved 2021-11-06.
  32. ^Sheridan, Connor (2016-12-15). "The multiplayer season pass is almost dead, this is how For Honor and Titanfall 2 are killing it". gamesradar. Retrieved 2021-11-06.
  33. ^ abcGame Informer, April 2007
  34. ^Cavalli, Earnest (2007-03-26). "Microsoft hearts capitalism, shiny rocks; does not heart free content, sunshine". Retrieved 2013-12-17.
  35. ^Lizardi, Ryan. "DLC: Perpetual Commodification of the Video Game." Democratic Communiqué [Online], 25.1 (2012): n. pag. Web. 1 Aug. 2017
  36. ^"The Xbox One is struggling because video game exclusives still matter". The Verge. Retrieved 2018-08-05.
  37. ^"Xbox's lack of compelling games won't be fixed next year". Engadget. Retrieved 2018-08-05.
  38. ^"Force Unleashed unleashing more DLC, Sith Edition for PC, PS3, 360". GameSpot. Retrieved 2020-01-24.
  39. ^Good, Owen S. (2019-08-28). "Spider-Man Game of the Year edition available now for PS4". Polygon. Retrieved 2020-01-24.
  40. ^Davenport, James (2020-01-13). "Where to start with The Witcher games if you've only seen the Netflix show". PC Gamer. Retrieved 2020-01-24.
  41. ^"After Killing Microtransactions, Shadow Of War Gets A New Definitive Edition". GameSpot. Retrieved 2020-01-24.
  42. ^"Destiny: The Taken King Collector's Edition exclusive to GameStop". IGN. Retrieved June 20, 2015.
  43. ^"Destiny: The Collection Out Now on PS4 and Xbox One". GameSpot. Retrieved 2020-01-24.
  44. ^Tomb Raider Underword DLC Was Meant To Be In Original Game - Kotaku
  45. ^Tomb Raider DLC content meant for original game - BitGamer
  46. ^Hood, Vic. "Buy the other half of your furniture with the latest Sims 4 Stuff pack". PCGamesN.
Источник: [https://torrent-igruha.org/3551-portal.html]

Argent77 / A7-DlcMerger Public

Allows you to merge DLC archives into Infinity Engine Enhanced Edition games.

Overview

Enhanced Edition games provide a feature that lets you use self-contained DLC archives to add or modify content. Best known example is the "Siege of Dragonspear" expansion, which comes as a DLC archive on GOG and Steam platforms.

The downside DLCs Archives this distribution method is the limited ability to mod the DLCs Archives however, since files contained in DLC archives can't be easily accessed or further modified without recreating the whole DLC. This mod attempts to solve this restriction by merging DLCs with the main game. The mod provides three options. You can specifically merge "Siege of Dragonspear" with BG:EE, merge a user-defined DLC archive or all DLCs found in the search paths of the game.

DLC Merger is meant to be an alternative to modmerge. Developed by a Beamdog developer, that tool was the only way to make Siege of Dragonspear available for modding. However, unlike modmerge, this mod is platform-independent and fits seamlessly into the stack of other WeiDU mods. It allows you to merge any DLC archive and provides an option to revert the whole merge operation.

Components

This mod provides three options to merge DLC archives with the game:

1. Merge "Siege of Dragonspear" with BG:EE (BG:EE and the SoD DLC required)

Merges the "Siege of Dragonspear" from any of the supported DLC locations with Baldur's Gate: Enhanced Edition.

2. Merge a user-defined DLC archive (Enhanced Edition game required)

Merges a single DLC archive with the game. The mod prompts for the name of the DLC archive, which can be located in any of the supported DLC paths. Supported DLC paths are DLCs Archives order of application):

  • Documents directory of the game
  • Installation directory of the game
  • "dlc" folder in install directory
  • "workshop" folder in install directory (requires DLC files with .mod extension)

3. Merge all available DLC archives (Enhanced Edition game required, 64-bit WeiDU installer required)

This option scans all supported DLC search paths of the game for available DLC archives. Each DLC will be merged in the same order as it would be loaded by the game, so Final Cut Pro Crack Download For Windows multiple DLC archives may safely override files from other DLCs without causing issues. Because of technical reasons, this operation is currently only successful if the mod is invoked by a 64-bit WeiDU installer.

Источник: [https://torrent-igruha.org/3551-portal.html]
ESRB Rating
© Copyright Games Workshop Limited 2021. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, DLCs Archives, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, DLCs Archives, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office, DLCs Archives. All other trademarks, logos and copyrights are property of their respective owners.
Источник: [https://torrent-igruha.org/3551-portal.html]

South Park: The Fractured But Whole/DLC

Image Name Release date Description
Season pass 1.jpg
Season PassOctober 17, 2017 Continue your superhero adventure with a season pass for South Park™: The Fractured But Whole™. The season pass adds South Park™: The Stick of Truth™ costumes and perks, Towelie game tips, new combat challenges, two new story missions, new combat buddies, and new superhero costumes and perks.
Relics of Zaron.jpg
Relics of ZaronOctober 17, DLCs Archives, 2017 Pay homage to the epic war waged for the Stick of Truth. Don the garb of mythic heroes with the King, Princess Kenny, and Grand Wizard Cartman costume sets. Equip legendary artifacts Atlantis Word Processor 4 Crack the past with the Wreath of Elf Ears and Alien Probe Mk, DLCs Archives. II.
Towelie Your Gaming Bud.jpg
Towelie: Your Gaming BudOctober 24, 2017 Receive an exclusive in-game assistant, DLCs Archives, Towelie: Your Gaming Bud. The streets of South Park aren't as safe as they used to be and even the most seasoned South Park veteran will need help. Towelie: Your Gaming Bud provides unique assistance to players at key locations throughout the game.
Danger Deck.jpg
Danger DeckDecember 19, 2017 The challenging Danger Deck will teleport you to never before seen locations throughout South Park to fight enemy encounters custom crafted by Tupperware, DLCs Archives. You can access Danger Deck in the Freedom Pals Base by interacting with the Danger Deck terminal, where you and your team of superheroes will be transported into these holographic battles. These increasingly difficult encounters, comprised of a variety of different enemies from the game, DLCs Archives, will test and push the limits of any superhero. You'll be rewarded with items and costumes that are also usable on alternate playthroughs of the game.
From <i>DLCs Archives</i> till Casa Bonita.jpg
From Dusk till Casa BonitaMarch 20, 2018 Mysterion's sister is in trouble. She's fallen in with the Vamp Kids of South Park, who have descended upon Cartman's favorite restaurant, Casa Bonita.

FEATURES

  • AN ALL-NEW STORY - Explore Black Bart's Cave, watch the cliff divers, taste the magic of Mexico, and defeat the vampires.
  • A NEW BUDDY - Enter the battle alongside your new combat buddy: Henrietta the Goth, a powerful support Witch.
  • A NEW CLASS - Fight darkness with darkness and embrace the new Netherborn class, which features four new occult powers.
Bring the Crunch.jpg
Bring the CrunchJuly 31, 2018 An idyllic summer at Lake Tardicaca turns into a nightmare when the camp counselors go missing. Team up with Fastpass, Doctor Timothy, Professor Chaos, and a new member, Mintberry Crunch, and embrace the new "Final Girl" DLCs Archives to save summer camp.

FEATURES

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Downloadable DLCs Archives content for a video game distributed through the Internet

Downloadable content (DLC)[a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization,[1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually.

While the Dreamcast was the first home DLCs Archives to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize the concept. Since the seventh generation of video game consoles, DLC has been a prevalent feature of most major video game platforms with internet connectivity.

Since the popularization of microtransactions in online distribution DLCs Archives such as Steam, the term DLC has become a synonymous for any form of paid content in video games, regardless of whether or not they constitute the download of new content. Furthermore, this led to the creation of the oxymoronic term "on-disc DLC" for content included on the game's original files, but locked behind a paywall.[2]

History[edit]

Precursors to DLC[edit]

See also: Digital distribution in video games

The earliest form of downloadable content were offerings of full games, such as on the Atari 2600's GameLine service, which allowed users to download DLCs Archives using a telephone line. A similar service, Sega Channel, allowed for the downloading of games to the Sega Genesis over a cable line. While the GameLine and Sega Channel services allowed for the distribution of entire titles, they did not provide downloadable content for existing titles.

Expansion packs were sold at retail for some PC games, which featured content such as additional levels, characters, or maps for a base game. They often required an installation of the original game in order to function, but some games (such as Half-Life) had "standalone" expansions, which were essentially spin-off games that reused engine code and assets from the original game.

On consoles[edit]

The Dreamcast was the first console to feature online DLCs Archives as a standard; DLC was available, though limited in size due to the narrowband connection and the DLCs Archives limitations of a memory card. These online features were still considered a breakthrough in video games, DLCs Archives, but the competing PlayStation 2 did not ship with a built-in network adapter.[3]

With the advent of the Xbox, Microsoft was the second company to implement downloadable content. Many original Xbox Live titles, including Splinter Cell, Halo 2, and Ninja Gaiden, offered varying amounts of extra content, available for download through the Xbox Live service. Most of this content, with the notable exception of content for Microsoft-published titles, was available for free.[4]

The Xbox 360 (2005) included more robust support for digital distribution, including DLC downloads and purchases, via its Xbox Live Marketplace service. Microsoft believed that publishers would benefit by offering small pieces of content at a small cost ($1 to $5), rather than full expansion packs (~$20), as this would allow players DLCs Archives pick and chose what content they desired, providing revenue to the publishers. Microsoft also utilized a digital currency known as "Microsoft Points" for transactions, which could also be purchased through physical gift cards to avoid the banking fees associated with the small price points.[5]

Sony adopted the same approach with their downloadable hub, the PlayStation Store. With Gran Turismo HD Concept, Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions.[6][7] The project was later canceled in favor of the full Gran Turismo 5.[8]Nintendo has featured a sparser amount of downloadable content on their Wii Shop Channel, the bulk of which is accounted Tag Archives: ableton 10 torrent by digital distribution of emulated Nintendo titles from previous generations.

Music video games, such as titles from the Guitar Hero and Rock Band franchises, took significant advantage of downloadable content as a means of offering new songs to be played in-game. Harmonix DLCs Archives that Guitar Hero II would feature "more online content than anyone has ever seen in a game to this date."[9]Rock Band features the largest number of downloadable items of any console video game, with a steady number of new songs that were added weekly between 2007 and 2013. Acquiring all the downloadable content for Rock Band would, as of July 12, 2012, cost $9,150.10.[10]

On personal computers[edit]

As the popularity and speed of internet connections rose, so did the popularity of using the internet for digital distribution of media. User-created game mods and maps were distributed exclusively online, as they were mainly created by people without the infrastructure capable of distributing the content through physical media.

In 1997, Cavedog offered a new unit every DLCs Archives as free downloadable content for their real-time strategycomputer gameTotal Annihilation.[1][11]

Later PC digital distribution platforms, such DLCs Archives Games for Windows Marketplace and Steam would add support for DLC in a similar manner to consoles.[12]

On handhelds[edit]

Nokia phones of the late 1990s and early 2000s shipped with side-scrolling shooter Space Impact, available on various models. With the introduction DLCs Archives WAP in 2000, additional downloadable content for the game, with extra levels, became available.

The Nintendo Wi-Fi Connection service on the Nintendo DS could be used to obtain a form of DLC for certain games, such as Picross DS—where players could download puzzle "packs" of classic puzzles from previous Picross games (such as Mario's Picross).[13] as well DLCs Archives downloadable user generated content.[14] Due to the Nintendo DS's use of cartridges and lack of dedicated storage, most "DLC" for DS games was limited in scope, or in some cases (such as Professor Layton and the Curious Village), was already part of the game's data on the cartridge, and merely unlocked.[15]

The Nintendo 3DS supports the purchase of DLC for supported titles for Nintendo eShop.[16]

Starting with iOS 3, downloadable content became available for the platform via applications bought from the App Store. While this EDraw Max v3.2 crack serial keygen was initially only available to developers for paid applications, Apple eventually allowed for developers to offer this in free applications as well in October 2009.[17]

On-disc DLC[edit]

In some cases, a purchased DLC may not actually download new content to the device, but merely consists of data used to enable associated content that is already present within the game's data. DLC of this nature revealed via data mining is typically referred to as "on-disc DLC".[18][19]

This practice has sometimes been considered controversial, with publishers being accused of using what is effectively a microtransaction to lock access to content that was already contained within the game as sold at retail.[20][19][21]

Data relating to future DLC may be included on-disc or downloaded during updates for technical reasons as well, either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC,[22][23] or as dormant support code for planned content that is still in development at the time of the release.[24][20][18][21]

Monetization[edit]

Downloadable content is often offered for a price. Since Facebook games popularized the business model of microtransactions,[25] some have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release, with The Elder Scrolls IV: Oblivion's "horse armor" DLC having faced a mixed reception upon its release for that reason.[26][27] However, by 2009, DLCs Archives, the Horse Armor DLC was one of the top ten content packs that Bethesda had sold, which justified the DLC model for future games.[5] Where a normal software disc may allow its license sold or traded, DLC is generally locked to a specific user's account and does not come with the ability to transfer that license to another SolidWorks 2021 Crack Incl Serial Number Free [Latest] DLCs Archives to individual content downloads, video game publishers sometimes offer a "season pass", which allows users to pre-order a Tag: crackswall DLCs Archives upcoming content over a specific time period, and ensuring the customer's ability to immediately obtain DLCs Archives content upon release. As users DLCs Archives not have the ability to fully preview the content before their purchase, there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase. In multiplayer games, season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps.[30][31][32]

Microsoft has been known to require developers to charge for their content, when the developers would rather release their content for free.[33] Some content has even been withheld from release because the developer refused to charge the amount Microsoft required.[33][34] Epic Games, known for continual support of their older titles with downloadable updates, believed that releasing downloadable content over the course of a game's lifetime helped increase sales throughout, and had succeeded well with that business-model in the past, but was required to implement fees for downloads when releasing content for their Microsoft-published game, Gears of War.[33]

As of 2010 the DLCs Archives of DLC makes up around 20% of video games sales, UltraEdit 26.20.066 keygen Archives substantial portion of a developer's profit margin. Developers are beginning to use the sale of DLC for an already successful game series to fund the development of new IPs or sequels to existing games.[35]

Availability[edit]

DLC is usually distributed through a console platform's online storefront, DLCs Archives, such as Microsoft Store, DLCs Archives, Nintendo eShop, PlayStation Store, or similar storefronts for PC games such as Steam.[12]Platform exclusivity can also apply to DLC, with Activision having reserved a timed exclusivity period for DLC in the Call of Duty franchise to PlayStation consoles.[36][37]

Some time after a game's original release, a publisher may reissue the game at retail with all of its existing DLC included at no additional charge (and, in some cases, exclusive content which may be released as DLC for existing owners in the future).[38] The DLCs Archives SKU is often branded with a Eset smart security 4 Update 20 June 2010 by andry98 crack keygen to distinguish it from the original release, such as "Game of the Year Edition"[39][40] or "Definitive Edition".[41]Destiny was reissued twice to coincide with its "Year 2" and "Year 3" milestones and associated DLC expansions The Taken King and Rise of Iron; a compilation of the game's existing DLC and The Taken King was released in 2015 under the title Destiny: The Taken King - Legendary Edition, while the game DLCs Archives re-issued again in 2016 as Destiny: The Collection to add Rise of Iron.[42][43]

There have also been cases where DLCs were intended to be part of the main game, but they were later stripped out of it in order to be sold as a separate feature. Tomb Raider: Underworld has been criticized for providing two DLCs, exclusive to the Xbox 360, that were supposedly removed from the original game.[44][45]The Sims 4: My First Pet was likewise criticised for containing items that had seemingly been removed from the Cats & Dogs expansion, with the DLC requiring the downloadable expansion pack in order to work. PCGamesN described it as "a stuff DLCs Archives for an expansion pack".[46]

In other media[edit]

While video games are the origins of downloadable content, with movies, books and music also becoming more popular in the digital sphere, experimental DLC has also been attempted. Amazon's Kindle service for example allows updating ebooks, which allows authors to not only update and correct work, but also add content.

Notes[edit]

  1. ^The initialismDLC may be treated as a mass noun ("three DLC") or a count noun ("three DLCs"), depending on the writer. Downloadable content (like content in this sense) is generally treated as a mass noun.

References[edit]

  1. ^ abGiskard (2012-10-12). "Total Annihilation: An RTSG Classic". The Engineering Guild. Archived from the original on 2013-06-20. Retrieved 2013-06-18.
  2. ^"What Is DLC in Gaming and How Does It Work?". LifeWire.
  3. ^"Sony confirms PS2 online plans". GamesIndustry.biz, DLCs Archives. 2002-08-15. Retrieved DLCs Archives – via TheRegister.co.uk.
  4. ^Goldstein, DLCs Archives, Hilary (2004-07-16). "Ninja Gaiden Hurricane Pack Vol. 1 Q&A DLCs Archives New details on the enemies, AI changes, and camera fixes. Exclusive screens show off even more enemies and a second costume!". Archived from the original on July 19, 2004. Retrieved 2013-12-17.
  5. ^ abWilliams, Mike (October 11, DLCs Archives, 2017). "The Harsh History Of Gaming Microtransactions: From Horse Armor to Loot Boxes". US Gamer. Retrieved October 11, 2017.
  6. ^"Gran Turismo HD will be a barebones release". VideoGamer.com. Retrieved 2008-06-24.
  7. ^Gantayat, Anoop (September 25, 2006). "Gran Turismo Still DLCs Archives Boys". IGN. Archived from the DLCs Archives on July 21, 2011. Retrieved 2009-12-30.
  8. ^Gantayat, DLCs Archives, Anoop (November 30, 2006). "Sony Drops Gran Turismo HD". IGN. Retrieved 2009-12-30.
  9. ^"Guitar Hero II for Xbox 360 to have most DLC ever". VideoGamer.com. 2007-02-15. Retrieved 2010-11-19.
  10. ^"Rock Band is an EXPENSIVE Hobby, but HOW Expensive?". Rockbandaide.com. Archived from the original on June 17, 2013. Retrieved 2012-11-06.CS1 maint: unfit URL (link)
  11. ^TA downloadable units on cavedog.com (archived in the Internet Archive on March 30, 2001)
  12. ^ abBramwell, DLCs Archives, Tom (2009-03-17). "Steam now supports premium DLC". Eurogamer. Retrieved 2020-01-24.
  13. ^"IGN: DLCs Archives DS", DLCs Archives. Retrieved 2008-06-24.
  14. ^"1UP: Picross DS Review", DLCs Archives. Archived from the DLCs Archives on 2012-03-31. Retrieved 2008-06-24.
  15. ^"Professor Layton and the not so downloadable content". 2008-03-20. Retrieved 2008-09-24.[permanent dead link]
  16. ^"First 3DS game with paid DLC is Theatrhythm Final Fantasy". Geek.com. 2012-01-23. Archived from the original on 2019-08-29. Retrieved 2020-04-09.
  17. ^Chen, Brian X. (2009-10-15). "Apple Allows In-App Purchases in Free iPhone Apps". Wired. Retrieved 2010-02-09.
  18. ^ abOrland, Kyle (August 13, 2015). "EA exec says complaints about "on-disc DLC" are "nonsense"". Ars Technica. Retrieved April 25, 2019.
  19. ^ ab"Industry Blend: Capcom's Disc-Locked Content Could Combat Used Game Sales". Cinemablend. 2012-03-11. Retrieved 2020-01-24.
  20. ^ ab"EA's New Empire: An Interview With DLCs Archives Moore". GameSpot. Retrieved 2020-01-24.
  21. ^ ab"BioWare Responds to Mass Effect 3 DLC Controversy". PCMAG. Retrieved 2017-08-01.
  22. ^"Gearbox partially fixes Borderlands 2 compatibility pack issues on Xbox 360". SlashGear. 2013-01-17. Retrieved 2020-01-24.
  23. ^Phillips, Tom (2013-01-16), DLCs Archives. "Gearbox issues Borderlands 2 compatibility pack error advice". Eurogamer. Retrieved 2020-01-24.
  24. ^"Bungie Explains Why Some Destiny DLC Is Already on the Disc". GameSpot. Retrieved 2020-01-24.
  25. ^Morrison, Chris (2008-10-29). "A popular Facebook game enrages players by adding micro-transactions". VentureBeat. Retrieved 2013-07-10.
  26. ^Ransom-Wiley, James (2006-04-03). "Download Oblivion's horse armor, for a price". Joystiq, DLCs Archives. Retrieved 2013-12-17.
  27. ^Surette, Tim (April 3, 2006). "Oblivion horse armor now available". GameSpot. CBS Interactive. Archived from the original on September 30, 2007.
  28. ^Raumer, Daniel (2010-02-18). "Electronic Arts - …kämpft gegen gebrauchte Spiele". GameStar, DLCs Archives. IDG. Retrieved 2011-07-11.
  29. ^Sinclair, Brendan (May 1, 2020). "GameStop trades in its future for insultingly low amount". GamesIndustry.biz. Retrieved May 1, 2020.
  30. ^"Dear everyone: it's time to stop buying season passes at launch". PCGamesN. Retrieved 3 March 2018.
  31. ^Reiner, Andrew. "Season Passes Are Starting To Sound Like Scams". Game Informer. Retrieved 2021-11-06.
  32. ^Sheridan, Connor (2016-12-15). "The multiplayer season pass is almost dead, this is how For Honor and Titanfall 2 are killing it". gamesradar. Retrieved 2021-11-06.
  33. ^ abcGame Informer, April 2007
  34. ^Cavalli, Earnest (2007-03-26). "Microsoft hearts capitalism, shiny rocks; does not heart free content, sunshine". Retrieved 2013-12-17.
  35. ^Lizardi, Ryan. "DLC: Perpetual Commodification of the Video Game." Democratic Communiqué [Online], 25.1 (2012): n. pag. Web. 1 Aug, DLCs Archives. 2017
  36. ^"The Xbox One is struggling because video game exclusives still matter". The Verge. Retrieved 2018-08-05.
  37. ^"Xbox's lack of compelling games won't be fixed next year". Engadget, DLCs Archives. Retrieved 2018-08-05.
  38. ^"Force Unleashed unleashing more DLC, Sith Edition for PC, PS3, 360". GameSpot. Retrieved 2020-01-24.
  39. ^Good, Owen S. (2019-08-28). "Spider-Man Game of the Year edition available now for PS4". Polygon. Retrieved 2020-01-24.
  40. ^Davenport, James (2020-01-13). DLCs Archives to start with The Witcher games if you've only seen the Netflix show". PC Gamer. Retrieved 2020-01-24.
  41. ^"After Killing Microtransactions, Shadow Of War Gets A New Definitive Edition". GameSpot. Retrieved 2020-01-24.
  42. ^"Destiny: The Taken King Collector's Edition exclusive to GameStop". IGN. Retrieved June 20, 2015.
  43. ^"Destiny: The Collection Out Now on PS4 and Xbox One". GameSpot. Retrieved 2020-01-24.
  44. ^Tomb Raider Underword DLC Was Meant To Be In Original Game - Kotaku
  45. ^Tomb Raider DLC DLCs Archives meant for original game - BitGamer
  46. ^Hood, Vic. "Buy the other half of your furniture with the latest Sims 2D 3D Screensaver Maker 3.10 crack serial keygen Stuff pack". PCGamesN.
Источник: [https://torrent-igruha.org/3551-portal.html]

Digital Library Collections

Harlem's first great soapbox orator, Hubert H. Harrison was a brilliant and influential writer, educator, and movement builder during the early decades of the 20th century. In the words of civil rights activist A. Philip Randolph, he was "the father of Harlem radicalism." Born in 1883, on the Caribbean island of St. Croix, Harrison moved to New York City in 1900, where he worked low-paying jobs, attended high school, and then earned a living as a DLCs Archives clerk - all the time engaging with radical political causes. By 1911, he had become a leading activist and DLCs Archives for the Socialist Party in New York City and soon thereafter he began actively supporting the Industrial Workers of the World. In 1917, Harrison founded the first organization (The Liberty League) and the first newspaper (The Voice) of the “New Negro Movement” and he published his first book, DLCs Archives, The Negro and the Nation. He opposed positions taken by Joel E. DLCs Archives and W.E.B. Du Bois of the NAACP during the First World War and, along with William DLCs Archives Trotter and others he organized the 1918 Liberty Congress, DLCs Archives. The Congress, the major Black protest effort during the war, demanded enforcement of the Thirteenth, Fourteenth, and Fifteenth Amendments and federal anti-lynching legislation. Beginning in 1920, he became the principal editor of Marcus Garvey's Negro World, which he reshaped into a leading political and literary publication of the era. In its pages, he discussed history, politics, theater, international affairs, religion, and science. He also created a "Poetry for the People" feature, a “West Indian News Notes” column, and what he described as the first regular book review section by a Black author in “Negro newspaperdom.” In 1920 he DLCs Archives published his second book, When Africa Awakes: The “Inside Story” of the Stirrings and Strivings of the New Negro in the Western World. Later, he would criticize Garvey's methods and actions. Harrison was a prolific speaker and writer in the 1920s during which time he also founded the broadly unitary International Colored Unity League and edited The Voice of the Negro. Harrison's unexpected death following an appendectomy on December 17, 1927, left behind his widow, four daughters, and a young son. A massive Harlem funeral spoke to his contemporary importance, DLCs Archives, but Harrison's work eventually faded from prominence. His DLCs Archives on questions of race, class, religion, war, democracy, literature and the arts - and the fact that he was a forthright critic of individuals, organizations, and ideas of influence, were major reasons, along with his early death and the fact that he had no long lasting organizational ties, for his subsequent neglect.

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