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EFI COLORPROOF XF 4.5 CRACK Torrent Download.rar Full. counter strike xtreme Map.v1.0.WinALL.Regged-iNFECTED 3D.World.Studio.v5.46. Get access to a growing archive of lighting setups and tutorials from photographers, filmmakers and creatives from all around the world. Showcase your work, get. 3D ImageScene v1.0. 3D MP3 Recorder. 3D World Map 1.20. 400 Nokia RingTones. A Smaller Image v1.0c. A Square Image 10a. A4Proxy v2.52. AAA Logo v1.01. 3D World Map v1.20 crack serial keygen Autodesk Knowledge Network". knowledge.autodesk.com. Retrieved 2020-03-26.
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    CMSF Game Manual v1.20

    Game Manual

    (c) 2007-2009 battlefront.com, inc. all rights reserved.

    v1.20

    Revised edition. Major changes relative to v1.01 are highlighted in yellow type

    Shock Force

    License
    This License does not provide you with title to or ownership of the software program Combat Mission: Shock Force (the Software), but only a right of limited use of the Software, and ownership of the media on which a copy of the Software is reproduced. The Software, including its source code, is, and shall remain, the property of Battlefront.com, Inc. You may make a copy of the Software solely for backup purposes, provided that you reproduce all proprietary notices (e.g., copyright, trade secret, trademark) in the same form as in the original and retain possession of such backup copy. The term copy as used in this License means any reproduction of the Software, in whole or in part, in any form whatsoever, including without limitation, printouts on any legible material, duplication in memory devices of any type, and handwritten or oral duplication or reproduction. The manual may not be copied, photographed, reproduced, translated, or reduced to any electrical medium or machine-readable form, in whole or in part, without prior written consent from Battlefront.com, Inc. All rights not specifically granted in this Agreement are reserved by Battlefront.com, Inc. You shall not, in any way, modify, enhance, decode, or reverse engineer the Software. User-created scenarios and other materials like graphics or other mods may be distributed free of charge, but shall not be sold, licensed, or included as part of any package or product that is sold or licensed, without the prior written consent of Battlefront.com, Inc., 3D World Map v1.20 crack serial keygen. You may not rent or lease the Software or related materials. You may permanently transfer the Software and related written materials if you retain no copies, and the transferee agrees to be bound by the terms of this License. Such a transfer terminates your License to use the Software and related materials. In order to install and run the Software, you acknowledge and agree to the installation of a third party licensing application on your computer.

    Limited warranty
    Battlefront.com warrants to the original purchaser that the media on which the Software is recorded is free from defects in workmanship and material under normal use and service for 90 days from the date of delivery of the Software. This warranty does not cover material that has been lost, stolen, copied, 3D World Map v1.20 crack serial keygen, or damaged by accident, misuse, neglect, or unauthorized modification. Battlefront.coms entire liability and your exclusive remedy shall be, 3D World Map v1.20 crack serial keygen Battlefront.coms option, either return of the price paid, or replacement of the media which does not meet the limited warranty described above. The media must be returned to Battlefront.com with a copy of your purchase receipt. Any replacement Software media shall be subject to this same limited warranty for the remainder of the original warranty period, or thirty days, whichever is longer.

    Limitation of liability
    BATTLEFRONT.COM MAKES NO OTHER WARRANTY OR REPRESENTATION, EXPRESS, IMPLIED, OR ANY WARRANTY ARISING FROM A COURSE OF DEALING, TRADE USAGE, OR TRADE PRACTICE WITH RESPECT TO THE SOFTWARE OR RELATED MATERIALS, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THE SOFTWARE AND RELATED MATERIALS ARE LICENSED AS IS. IN NO EVENT WILL BATTLEFRONT.COM BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, 3D World Map v1.20 crack serial keygen, OR MALFUNCTION OF THE SOFTWARE AND RELATED MATERIALS. SOME STATES DO NOT ALLOW LIMITATION AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

    Combat Mission

    The Reality of Reality, A Foreword


    Computers are essentially fancy calculators. They like order, simplicity, and predictability. Chaos is not something that a computer handles very easily or very well. Depending on the circumstances, it might even be impossible. A tactical combat simulator, unfortunately, requires the computer to simulate chaos - both natural and manmade. Then, as the simulation is executed in RealTime, the computer must calculate this chaotic environment quickly and efficiently. As if this isnt demanding enough, the gamers using the simulator require that the computer also devote a large amount of its power to push around polygons to make the simulation seem real. Oh, and all of this should work on the average home PC that has been purchased within the last few years. What game developer in their right minds would want to tackle something like this? Us, of course! Strangely enough, we even enjoy 3D World Map v1.20 crack serial keygen. For a tactical combat simulation to be successful, the developer needs to be realistic about what can and cant be done in a practical sense. In effect, this means very carefully picking what to simulate and how to simulate it. It also means simulating as many elements as abstractly as possible so that resources can be devoted towards those things that are not as easily abstracted. Therefore, as realistic as Combat Mission is, it doesnt mean players wont notice abstractions from time to time. This is unavoidable simply because few gamers have a super computer at home! Why is this important? Because you, the end user, need to know that although Combat Mission appears to simulate the real world and all its chaos down to the last boot heel and rock, there are some fundamental abstractions necessary to make this whole thing work on your PC. The end result is that, as you play CM, sometimes you will see things that dont look quite right. A soldier shooting through solid ground,

    Shock Force

    perhaps, or a tree branch passing through a passing tank. In a perfect world we would have enough time and computing power to avoid these abstractions. Since we dont, we cant. What we can do is make sure these abstractions do not negatively impact the realism of the overall simulation. The big picture of your experience in CM is, after all, what is most important.

    Unlearning Combat Mission


    Gamers familiar with the original Combat Mission series will quickly figure out that we havent spent three years simply redoing what we already did. Instead, when we started working on CM:SF we decided, from the start, that nothing was sacred. We set out to build a better game engine and anything we felt holding us back from pushing forward was changed or abandoned completely. Yet, at the same time, we tried very hard to preserve the core of what made the original Combat Mission great. The resulting game probably has, feature for feature, more differences with the earlier Combat Mission games than you might expect to see. Although it will probably take you some time to get used to the differences, we are confident that youll be fine once the surprise wears off. Just like many of you were fine playing Combat Mission for the first time after years of wargames that looked and felt like paper and dice board games. Back then we called the process unlearning, so perhaps now we should call it reunlearning!

    Combat Mission

    T able of contents
    Foreword . 3 Unlearning Combat Mission . 4 Table of contents . 5 CM:SF Backstory . 8 A developers conundrum . 10 Installation & Licensing ., 3D World Map v1.20 crack serial keygen. 13 Installation from disc . 13 Installation for Download version . 13 License Overview . 13 Licensing . 14 Un-Licensing . 15 E-license support . 16 Keyboard & mouse Controls . 18 Camera Navigation . 18 (Mouse) . 18 (Keyboard - defaults) . 18 Unit Selection . 18 Commands . 19 Command Keys (defaults) . 19 Number Pad . 19 Editor . 20 3D Map Preview . 20 buildings . 20 Flavor Objects . 20 2D Map Editor . 20 Options . 20 Customizing hotkeys . 21 Options . 23 Battles & Campaigns . 25 Battles . 25 How to start . 26 Select Combat Force . 27 Select Game Options . 27 Mission Briefing . 27 Setup Phase . 28 Victory conditions . 29 Terrain based objectives . 30 Unit based objectives . 30 Force wide objectives . 30 Campaigns . 31 Playing A Campaign . 32 QuickBattles . 34 Quick Battle Options . 34 Environmental Options . 34 Units options . 35 Launch the QB . 35 Setup Positions . 35 Victory conditions . 36 Gameplay Styles . 36 Single Player . 36 Real-time . 37 Turn-based . 37 Two-player . 38 Real-time . 38 LAN/Internet ., 3D World Map v1.20 crack serial keygen. 38 Turn-based . 40 Hotseat . 40 Email . 40 3D World Map v1.20 crack serial keygen . 41 Skill Levels . 42 Basic Training . 42 Veteran . 42 Elite . 43 Basic Screen Layout . 44 Game User Interface (GUI) . 45 Unit Info Panel . 45 Team Info Panel . 47 Details Panel . 49 Detail Panel Components . 50 Profile . 50 Stats . 51 Reports . 51 Command Panel . 53 Menu Options . 54 Command Interface . 55 Number Pad . 56 Keyboard . 56 Mouse . 57 On-screen menu . 57 Playback Interface . 57 Spotting & Floating Icons . 58 Commands . 60 Move Commands . 61 Move . 63 Quick . 64 Fast . 64 Slow . 65 Hunt . 65 Assault . 66 Blast . 66 Mark Mines . 67 Reverse . 67 Combat Commands . 68 Target ., 3D World Map v1.20 crack serial keygen. 68 Target Light . 69 Target Arc . 70 Clear Target . 71 Face . 71 Special Commands . 72 Hide . 72 Deploy Weapon . 73 Dismount . 74 Bail Out . 75 Acquire . 75 Pop Smoke . 76

    Shock Force

    Pause . 76 Open Up . 77 Administrative Commands . 78 Split Teams . 78 Assault Team . 79 Anti-Tank Team ., 3D World Map v1.20 crack serial keygen. 79 Instant Commands . 79 Command & Control (C2) . 81 Maintaining C2 Links . 82 Information Sharing . 83 Leaders . 85 Air & Artillery Support . 86 Requesting Support . 87 Selecting a Spotter . 87 Support Roster . 88 Support Panel . 89 Adjusting or Canceling Support . 91 Air Mission Parameters . 92 Artillery Mission Parameters . 92 Air Assets . 94 Munitions, Spotters and Equipment96 Munitions . 96 Spotters . 98 Equipment . 99 Environmental Considerations. 100 Basic Rules of Thumb . 100 Unconventional Warfare . 101 Unconventional Forces . 103 Specialists . 104 Using IEDs and VBIEDs . 105 The Editor . 107 Basic screen layout . 107 File Menu . 108 Editor Selector . 108 Mission Editor . 110 Description ., 3D World Map v1.20 crack serial keygen. 110 Battle Type . 110 Environment . 110 Daylight . 110 Battle Size . 111 Title . 111 Description ., 3D World Map v1.20 crack serial keygen. 111 Image . 111 Data . 111 Mission (Blue and Red) . 112 Parameters (Blue and Red) . 114 Terrain Objectives (Blue and Red)114 Unit Objectives (Blue and Red) . 115 Map Editor . 116 Map Editor Options . 117 Ground #1 . 117 Ground #2 . 117 Brush . 117 Foliage . 117 Roads . 117 Walls/Fences/Trenches . 117 Buildings . 118

    Flavor Objects . Craters . Elevation . Landmarks . Setup Zones . Map Toolbar . Object Rotation . Paintbrush . Map Zoom . Map width & depth .

    118 118 118 120 120 121 121 121 121 121

    Units Editor ., 3D World Map v1.20 crack serial keygen. 122 Purchase Units . 123 Soft factors . 124 typical Setting . 126 Purchasing equipment ., 3D World Map v1.20 crack serial keygen. 126 SBCT Specific Units . 127 HBCT Specific Units . 128 US Artillery . 128 Syrian Tank Units . 128 Syrian AFV/IFV Units . 129 Syrian Anti-Tank Units . 129 Reinforcements . 130 Earliest Arrival Time . 130 Arrival Span . 130 Deploy Units ., 3D World Map v1.20 crack serial keygen. 131 Deployment Commands . 131 Artificial Intelligence (AI) Editor132 AI Elements . 133 Groups . 134 Map Zone . 134 Orders . 135 Order type . 135 Setup Orders . 136 Occupy buildings . 136 Stance . 136 Passenger status . 137 Plans . 137 Exit Before / Exit After . 138 Support Targets (Blue or Red) . 139 3D Preview . 140 Editing Buildings . 140 Single Wall . 141 Single Side . 141 Entire Building . 141 Editing Flavor Objects . 141 Baking Scenarios . 142 Making Campaigns . 143 Core Units File . 144 Scenarios (Battles) ., 3D World Map v1.20 crack serial keygen. 145 Campaign Script File . 146 Compiling a Campaign . 148 Creating Quick Battle Maps . 149 Setup Zones . 149 AI Plans . 149 Victory conditions . 149 Red and Blue . 150 Units on the map . 150

    Combat Mission

    Terrain . 150 Battle Type . 150 Mods . 150 Loading order . 151 Rezexplode . 151 Repack . 152 Mods in Action . 152 Important . 153 Tips for using the Editor . 154 Getting to know the terrain . 154 Eastern plateau . 155 Water . 155 Climate . 156 Realistic maps . 156 Tactical considerations . 159 Towns and cities . 160 Flavor Objects . 161 Keep game performance in mind. 162 Working with Objectives . 163 Creating Phase Lines . 165 Secret Missions . 165 Programming the AI . 166 Plan for the Plans . 166 Start simple . 166 What would you do? . 167 Do something else . 167 The devil is in the details . 168 Encyclopedia . 169 Coalition (United States) . 169 Basic Tactics . 169 The Stryker Combat Vehicle . 172 The Bradley Fighting Vehicle . 176 The Abrams Main Battle Tank . 177 The Multipurpose Wheeled Vehicle 180 U.S. Air Assets . 181 U.S. Artillery Assets . 182 U.S. Weapons . 183 Syria . 186 Basic Tactics . 186 Tanks . 187 Syrian Artillery Assets . 195 Syrian Weapons . 196 Branches . 202 Coalition (USA) . 202 Stryker Brigade Combat Team . 202 Heavy Brigade Combat Team . 202 Syria . 203 Republican Guard . 203 Special Forces . 203 Regular Army . 204 Reserve Army . 204 Militia . 204 Unconventional Forces (Fighters) 204 Unconventional Forces (Combatants) 205 Icons . 206 Specialty (MOS) . 206

    Threat . Defensive equipment . Ammo . Comms . Special Equipment . Branches . U.S. Army . Syrian Army . Syrian Uncons . Troubleshooting ., 3D World Map v1.20 crack serial keygen. Tech Support .

    206 206 206 207 207 208 208 208 208 209 210

    Military Terms Glossary . 211 Credits . 212

    Shock Force

    CM:SF Backstory
    History is merely a list of surprises. It can only prepare us to be surprised yet again. - Kurt Vonnegut

    The First Unconventional Conventional War


    During the Winter of 2008, a number of inconspicuous pieces of luggage were carried by individuals to different parts of the world. The men were of different ages and nationalities, and none of them knew of the others. They even appeared to have started their trips in different countries - but appearances are often meant to be deceiving. Instead of being random people with random luggage from random nations, they were all, in fact, on the same mission, sent by the same group, residing in the same country; Syria. The Terrorists, for that is what they were, spent months making journeys that would have taken people with nothing to hide a few hours. But of course, they each had something to hide, 3D World Map v1.20 crack serial keygen, and that something was in the average looking pieces of luggage. Once inside their target nations they could move around fairly easily, for that is both the benefit and drawback of free societies. Still, they moved cautiously and according to different schedules that were designed to mask their careful coordination. By the Spring of 2008 they were all in place and waiting for the signal. During this time of deployment, the various agencies responsible for uncovering such plots had heard much talk about luggage and their possible contents. Some cells within Syria had been compromised and information was beginning to take shape that something very bad was about to happen. Unfortunately, the plot took such eventualities into consideration, so the information accumulated was largely useless. Security was tightened up, but the sleepers were already in place and in hiding. A few tips or hunches brought authorities close, but not close enough.

    Combat Mission

    Then, one day, a message was sent. The sleepers awoke and made their way to targets of their own personal choosing within cities not directly chosen by their leaders. Within a few hours, dozens of pounds of radioactive waste uranium were detonated by conventional explosives, polluting major cities of the West for hundreds of years. The leaders of the plot came out of hiding to celebrate, claim credit, taunt, and promise more such attacks. Then they melted back into the population. At the United Nations, the countries suffering from the attacks demanded they be given the mandates necessary to go after those responsible for the attacks. Of course, the demands were met with hardly any opposition from UN members. Although the target had not yet been fully identified, the pieces of intelligence accumulated before and after the attacks pointed to one - and only one - country as the point of origin; Syria. With its long history of state sponsored terrorism, it wasnt difficult to imagine that Syria was responsible.

    While further evidence was being sought, the military forces of the West began to deploy to bases within striking range of Syria. The Syrian government denied involvement, but they also denied granting any meaningful assistance to investigators. Instead, they put their military on high alert and mobilized large numbers of reservists. Obviously, such actions did not add credibility to their denials. The smoking gun came in April; a video of the terrorist groups only known leader celebrating 3D World Map v1.20 crack serial keygen success of our mission. The video showed details that were not known publicly. Therefore, it was concluded that the video was a confession from the man responsible, not someone claiming credit for the deeds of others. Communications surveillance, eyewitnesses, and covert operatives all agreed on one thing: this man and his organization were located in the heart of Syria. The case for war was therefore complete. On June 15th sortie after sortie of Coalition aircraft launched attacks to soften up the Syrian defenses. The air attacks continued for three days. Meanwhile, various nations special forces slipped through Syrias borders to pave the way for a

    Shock Force

    larger ground offensive. On the morning of the 19th, a large American force, Task Force Thunder, left its jump-off positions and crossed into Syria along the middle section of the border with Iraq. Other forces streamed in from the south and along the Turkish border. Still more forces landed on the Mediterranean coast. Thus, from three sides, the combined weight of the Wests military might bore down on the safe haven for its attackers. Task Force Thunder was assigned the most important task. Led by a full Stryker Brigade Combat Team, backed up by a mixed battalion of Armor, Mechanized Infantry, and support assets, its job was to slice through the center of Syria with the greatest possible speed. Its primary mission was to make it impossible for the defending forces to redeploy from one area to another, to cause maximum confusion of the defense efforts, and to eventually seal off Damascus, the Syrian capital and the toughest objective - from the northeast. Other forces would be responsible for reducing the pockets TF Thunder created so that its advance would not be slowed. As the commander of 2nd Battalion, your mission is to hit the enemy forces hard and keep to TF Thunders time table. The success of the entire military 3D World Map v1.20 crack serial keygen rests in no small part on your shoulders. It is better to be a dog in a peaceful time than to be a man in a chaotic period. - Chinese Proverb

    A developers conundrum
    In mid 2002 we decided, for a number of reasons, that the first game using the new CMx2 engine would be set in the near future instead of the past. More specifically we decided to focus the game on the Stryker Brigade Combat Team (SBCT) concept, which was in its infancy at the time. We felt it would be interesting to see what it could do in a conventional ground combat role in the near future. By mid 2004 CM development was at a stage where we had to nail down the region and the specific nation to act as the games setting. From a gaming perspective to get the sort of challenge we required we needed a Red Force (OPFOR) that had a con-

    10

    Combat Mission

    ventional armed force capable of offering more than token resistance, 3D World Map v1.20 crack serial keygen. The country also had to be a plausible foe of the so-called Western nations who make up the Blue Force. The resulting list was surprisingly short, even when we looked at the possibility of a setting outside of the Middle East. All things considered, we decided that Middle East and Syria would offer the best elements for CM:SF and therefore we chose Syria for our setting. We based our choice primarily on the desire to provide a tactically rich and interesting modern combat setting. Much less important for us was the likelihood of its actual occurrence. We do not intend this game to be any form of endorsement of actual war between the United States and Syria. The events that followed 2002 caused us to constantly reevaluate CM:SFs designs and to make changes and additions to its combat modeling in order to better reflect what we felt ground warfare would look like in 2008. The drawn-out conflicts in Afghanistan and Iraq gave us great insight, but neither offered the mix of conventional and unconventional warfare we suspected would be seen in a setting such as Syria. The short war between Israel and Hezbollah in the summer of 2006 showed us that we were on the right track as far as the game itself went. However, our back-story for a conflict with Syria was becoming less and less possible, even though, in many ways, it was becoming more plausible. By mid 2006 we found ourselves in a conundrum. Due to the strain on resources from the continuing wars in Afghanistan and Iraq, the ability of the West to wage another large ground war in the Middle East (or anywhere for that matter) became less and less possible with each passing month. Still, we wanted to simulate such an environment and, in fact, were too far along in the development process to back out even if we wanted to. This conflict between needs and reality presented us with quite a design dilemma. On one hand we had to pick a viable place to wage war or we wouldnt have a game at all. On the other hand we could see no country that clearly deserved a virtual invasion. To solve this problem we considered setting CM:SF in a completely fictional country against a completely fictional Red Force. After lengthy discussions internally and on our Forum we decided that a generic, fictional setting would not be as compelling to play as a real-world setting, 3D World Map v1.20 crack serial keygen. Therefore, we chose Syria as the Red Force even though there is no indi-

    Shock Force

    11

    cation that war with Syria would be justifiable - or even feasible - any time in the near future. Once we chose the setting we dedicated a considerable amount of effort to ensure that we made a fair and accurate representation of Syrias ability to defend itself militarily. While we would have done this no matter what the setting was (realism is, after all, our hallmark), it does serve a double purpose in this case. Not only does CM:SFs setting make for a challenging tactical wargame, but it also demonstrates Syrias likely realworld ability to inflict significant losses on a foreign invader while at the same time not being able to overcome the awesome lethality of Western military forces. Therefore, it is our opinion that if such a conflict should start to develop a true diplomatic solution would be in the best interests of all parties concerned.

    12

    Combat Mission

    Installation & Licensing


    Installation from disc
    In order to install the game, 3D World Map v1.20 crack serial keygen, insert the game disc. The Combat Mission: Shock Force Installation Menu should appear if you have CD Autostart enabled on your computer. Click on the Install Game option to begin the installation process. If you have CD Autostart disabled, or if the Installation Menu does not appear, please browse the contents of the disc and simply double-click on the file called CMSF_Setup.exe. That will manually launch the game installer.

    Installation for Download version


    After you have successfully downloaded the Combat Mission: Shock Force download file (filename CMSF_Setup.exe), copy this file to a temporary folder and then double-click on it to launch the installer.

    License Overview
    Combat Mission: Shock Force is protected by an online activation system called eLicense. eLicense is a tool to restrict the illegal distribution of the software without being annoying or intrusive to the legitimate customer.

    Shock Force

    13

    Unlike so many other activation systems, eLicense requires you to register only once and does not mess with your hardware or OS settings. 3D World Map v1.20 crack serial keygen it does prevent illegal use of the game and therefore ensures that Battlefront.com will be around for a long time to come. That means more games for you to enjoy in the future!

    Licensing
    When you first run CM:SF, after initial install, you will be prompted to license it. In most cases all you need to do is: a) make sure the computer on which you have installed the game has an active online connection to the internet b) enter your license key into the correct field in the pop-up window c) hit the license button and wait a few seconds while your license authorizes. If you wish to install the game on a computer which has no internet connection, you must perform what is called an Offline License Request. As above, when you first launch the game, after initial install, you will need to do the following when the License Screen appears: a) click on the off-line license button and generate the off-line license request b) save the ENTIRE request file (including the instructions on top all the way down to the encrypted portion of the file) to a disc or other removable media (USB drive, floppy etc.) c) transfer the file you saved in step B to a computer which has internet access d) On a computer that is connected to the internet, go to http://www.license.net and paste the ENTIRE contents of the file into the corresponding window e) generate the license file and copy it to a disk or other removable media (USB Drive, floppy etc.) f) transfer 3D World Map v1.20 crack serial keygen file from step E, back to the computer where the game was installed and proceed with the off-line licensing procedure by pasting the entire contents of the license file into your licensing window Off-line licensing is also a good workaround for online computers which experience problems with a firewall or proxy settings

    14

    Combat Mission

    since, unlike the direct online activation, off-line licensing only requires a 3D World Map v1.20 crack serial keygen non-encrypted internet connection. If you do experience firewall or proxy problems, simply follow the off-line licensing steps on the same computer that is having the problem. eLicense allows you to license, un-license and re-license the game as often as you wish, 3D World Map v1.20 crack serial keygen. This allows you to use CM:SF on several computers if you like (up to two at the same time) without reinstallation, and gives you the right to re-sell the game after youve had your fun with it (as long as you un-license your copy).

    Un-Licensing
    One of the neat features of eLicense is that your license never expires and is never used up, unlike so many other protection systems out there. If you buy a new computer, replace a hard drive, or even give the game to a friend, you can simply unlicense the current activation. This frees up your license key to be re-used elsewhere. There is no limit to how often you are allowed to do this, as long as you un-license first before attempting to re-license elsewhere.

    If you want to use the game on your desktop and a 3D World Map v1.20 crack serial keygen, thats possible without having to unlicense a copy, because each license key allows you two concurrent activations. However, if you already have two activations, and would like to run the game on a third computer, you must first un-license one of the active copies before you can activate the game on a third machine.

    Shock Force

    15

    To activate a third computer, 3D World Map v1.20 crack serial keygen, without un-installing from an existing computer, you have to manually un-license it. There are several ways to un-license a copy: a) via program group shortcut. The actual shortcut depends on how you installed the game, but the default is: Start->Programs->Battlefront->Combat Mission Shock Force->Unlicense CMSF b) right click on the file youre using to start up the game. This can be a desktop icon or an entry in your program menu. Select un-license from the pop-up menu. c) Open the Windows System Tray and open the eLicense Control Center. Select the game you want to un-license and right-click on it. Select un-license from the pop-up menu. Other ways on how to un-license, as well as solutions to potential problems are explained in the F.A.Q.: http://www.battlefront.com/elicense_faq.html After the Un-license window opens, you must enter your license key and click the Un-license button while your computer is connected to the internet. Un-licensing only works online and is not possible if your computer is not connected to the internet. When unlicensing, make sure that you see a Success message at the end of the process. If you dont, then your game was not properly unlicensed, and your license might still be in use.

    E-license support
    Battlefront.com prides itself on customer service, and this continues with the implementation of the eLicense system. Please check out our F.A.Q. section which explains how eLicense works, how to license and un-license games, and what to do if you ever run into issues, such as firewall configuration, proxy settings or if you simply lost your license key: http://www.battlefront.com/elicense_faq.html If you ever need specific assistance, or have lost your license key (we recommend printing it and not only saving it electronically), do not hesitate to email us with a description of your problem at elicense@battlefront.com. We usually respond within 1 working day.

    16

    Combat Mission

    Please note: only the original Battlefront.com version of the game is using eLicense. If you have purchased your game elsewhere (e.g. in a store), and if it 3D World Map v1.20 crack serial keygen the Paradox Interactive logo on it, then you have the retail version of the game, which 3D World Map v1.20 crack serial keygen NOT using eLicense.

    Shock Force

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    Keyboard & mouse Controls


    Camera Navigation
    (Mouse)
    Cursor at screen edges ., 3D World Map v1.20 crack serial keygen. Move Cursor in upper corners . Rotate Left-click and drag . Move camera Right-click and drag . Pivot camera Right-click and hold (when unit selected) . Pivot around unit Mouse wheel . Elevate Mouse wheel + SHIFT . Elevate + Pitch Mouse Wheel + CTRL . Pitch CTRL + Left-click . Jump to Map Location

    (Keyboard - defaults)
    W or Up Arrow . Move Forward A or Left Arrow . Move Left D or Right Arrow . Move Right S or Down Arrow . Move Back Q . Rotate Left E . Rotate Right V . Reverse View R . Raise camera F . Lower camera Z . Zoom out X . Zoom in C . Wide Angle View 1 - 9 . Preset Camera Positions Arrow Keys . Fine Movement

    Unit Selection
    Left-click on Unit . Selects Unit Right-click on Map . Deselects Unit Double-click on Unit . Group-select formation SHIFT+Left-click . Adds additional units to group SHIFT+Left-click & Drag ., 3D World Map v1.20 crack serial keygen. Drag selection rectangle . around multiple units
    (Note: + and - keys are 3D World Map v1.20 crack serial keygen to next unit within the group when a group is selected)

    18

    Combat Mission

    Commands
    ESC . Pause Game TAB . Lock Camera to Unit - . Select Previous Unit + . Select Next Unit F12 . Select Last Unit { and } . Adjust 3D Model Quality ` . Talk to Internet Opponent

    Command Keys (defaults)


    U I O . Top Row of Commands J K L . Middle Row M. . Bottom Row B . Move Fast Command N . Move Command . Reverse Command H . Target Command Y . Target Light Command G . Face Command / . Deploy Command P . Pause Command H . Hide Command [ . Dismount Command ] 3D World Map v1.20 crack serial keygen. Vehicle Open Up Command ; . Pop Smoke Command F5 F6 F7 F8 . Movement Command Panel . Combat Command Panel . Special Command Panel . Admin Command Panel

    DEL . Clear Unit Target BACKSPACE . Delete Last Waypoint

    Number Pad
    / . Previous Command Panel * . Next Command Panel 3D World Map v1.20 crack serial keygen 8 9 . Top Row of Commands 4 5 6 . Middle Row 1 2 3 . Bottom Row

    Shock Force

    19

    - . Select Previous Unit + . Select Next Unit

    Editor
    3D Map Preview
    buildings
    CTRL+Left-click on wall . . changes windows/doors layout ALT+CTRL+Left-click on wall . changes windows/doors layout for . WHOLE side of building (all floors) CTRL+Left-click on roof . . changes shape/type of roof SHIFT+Left-click on building . changes Facade (texture) of the . whole building CTRL+SHIFT+Left-click . . cycles through balcony types for . selected floor CTRL+SHIFT+Left-click on ground floor . cycles through balcony types for the . WHOLE side of the building (all floors) ALT+Left-Click . changes building details

    Flavor Objects
    LEFT CLICK . rotate object SHIFT+LEFT CLICK . nudge object in the direction ., 3D World Map v1.20 crack serial keygen. the camera is facing CTRL+LEFT CLICK . delete object

    2D Map Editor
    CTRL+Right-click . changes current tile rotation Left-click . place tile/object Left-click & hold . paint tile/object (not all tiles/obj.) Right-click . delete tile/object (of the same type as . currently selected)

    Options
    Alt-S . Toggle Alt-W . Toggle Alt-K . Toggle Alt-T . Toggle Sound Shadows Smoke Tree Display

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    Combat Mission

    Alt-C . Toggle Alt-I . Toggle Alt-J . Toggle Alt-L . Toggle Alt-P . Toggle Alt-Q . Quit

    Camera Shake Floating Icons Show Objectives Show Landmarks Show All Move Paths

    Customizing hotkeys
    CM:SF allows you to customize the hotkeys to 3D World Map v1.20 crack serial keygen liking. In order to do so, browse into your game directory and open the Data folder. You will find a file there called hotkeys.txt. Open this file in a text editor program. You will see entries for Camera controls, the base Command keys, and various other controls there. Each language has a different default, 3D World Map v1.20 crack serial keygen. A tag indicates the language, e.g. <E> for English, <F> for French, <G> for German etc. In order to change the default hotkey, simply edit this file and save it in the same location. You might want to keep a few things in mind however: It might be a good idea to save the original defaults first before making any changes, 3D World Map v1.20 crack serial keygen. For example, rename the original hotkeys.txt file to hotkeys_original.txt. When you change a hotkey, make sure that the same key is not already used / assigned to a different function. The program does not check for double-assignments, and will perform one function, but not both. The game may crash if you assign the various functions to the same key, 3D World Map v1.20 crack serial keygen. If youre not using other languages, feel free to remove all other entries. This will help in editing the file. If no language specific entry is found, 3D World Map v1.20 crack serial keygen <E> keys are used by default.

    Here are some further useful tips to keep in mind when customizing your key layout: Combat Mission has two distinctly different approaches for using unit Commands via the keyboard; Relative and Direct. The Relative system involves 3D World Map v1.20 crack serial keygen set of 9 keys centered around three rows of three consecutive keys each. These 9 keys match the 9 Command Buttons in the user interface's Command Panel. Each hotkey controls the commands RELATIVE to the position on the screen. For example, by default the U key activates the Top Row Left-Most key which would be FAST, TARGET, and SPLIT

    Shock Force

    21

    depending on which Command Group is visible (Movement, Combat, and Special respectively). The Direct system, on the other hand, assigns a unique hotkey for DIRECT access to each Command. No attention is paid to the graphical representation on the screen. For example, if so assigned, F would issue the FAST command. T would issue the TARGET command, H would control the HIDE command etc. no matter which Command Group is visible on the screen. There are pros and cons to each system. The Relative system allows the player to keep one hand stationary on the keyboard and does not require any "hunting and pecking" to find the right hotkey. The downside is that when you wish to use two Commands in a row that are in different Command Groups you have to first switch the proper Command Group (now done using the F5-F8 keys). The Direct system allows you to string Commands together without concern for which Command Group they are in, but does have the drawback of requiring the hand to move and locate a specific key, which may or may not be easily memorized. Which is "better" comes down to personal player preference, therefore both are provided. Whenever possible, the order buttons under the various Command Panels will display the assigned "direct" key in highlighted green text. Note, we recommend that you decide which system you prefer and then assign the keys as you wish by editing the hotkeys.txt file. The default key assignments have all 9 Relative keys assigned (UIOJKLM.) as well as a selection of the most commonly used commands mapped to new Direct keys (Move Fast, Move Normal, Reverse, 3D World Map v1.20 crack serial keygen, Target, Target Light, Face, 3D World Map v1.20 crack serial keygen, Deploy, Pause, Hide, Dismount, Vehicle Open Up and Pop Smoke) to give you an idea of how the two systems work. We have found that using one 3D World Map v1.20 crack serial keygen the other systems exclusively seems to have the best results and do not recommend mixing the two systems together. While it's possible to do, it could mean getting the worst of both systems and not really getting the benefits. Therefore, 3D World Map v1.20 crack serial keygen, if you wish to use the Direct system we advise that you edit the hotkeys.txt file to unassign the 9 Relative hotkeys. Also, be aware to not double assign any keys to multiple functions.

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    Combat Mission

    Options
    The Options menu allows various global game options, mainly with regard to visual and audio quality, to be set prior 3D World Map v1.20 crack serial keygen playing a game. For the most part these settings require infrequent resetting. Features that need more frequent customization are set within the game using Hotkeys.

    The Options are: - Sound: Toggles all in-game sounds on or off. - Display Size: you can select the game to run at the following resolutions: Desktop (the game will run at whatever resolution your desktop is set to), 1024x768, 1152x864, 1280x960
    Note: If you want to run the game in a resolution and refresh rate not listed, you can manually configure these settings by editing the "display size.txt" file located in your game directory. Simply change the numbers that you see there with the width (in pixels) and height (in pixels) and refresh rate (in Hertz) you wish to run the game. Example: For 1440x900 at 75Hz refresh rate, you would delete the numbers in that file and replace with "1440 900 75" (without quotes).

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    If you put in all zeroes - example: 0 0 0 - the game will revert to using your desktop resolution and refresh rate. Exercise caution and only use a resolution and refresh rate supported by your monitor as damage to your monitor or display adaptor could occur, especially if you use too high a setting.

    - Vertical Synchronization: this option optimizes image quality based on your monitor refresh rate. 3D World Map v1.20 crack serial keygen setting may reduce your framerate, however. - 3D Model Quality: Offers several settings for balancing model details with speed. The choices range from Fastest (lowest quality, highest game speed) to Best (best visual quality but possibly lower game speed). Balanced offers a good compromise between model quality and frame rate speed. - 3D Texture Quality: Same as above, except it balances the quality of the graphics. For computers with video cards with less than 64 MB memory, the Fast and Fastest settings are recommended. - Antialias / Multisample: Allows you to toggle Anti-Alias and Multisample on or off, 3D World Map v1.20 crack serial keygen. If switched on, this option improves visual quality but may cost game performance. - High Priority Process: This option instructs Windows to assign "normal" application priority or "high" application priority to the game when it is run. The "normal" setting can fix lagging mouse and/or keyboard input issues for some systems. The "high" setting is recommended if you have not experienced any input lag problems. The "high" priority option allows Combat Mission to use more system resources and may result in better performance. - Language: CM:SF comes in a multi-language configuration. It defaults to the language that your desktop is set to. If you would like to switch to a different language, you can make the choice here. You must exit the game after changing languages, in order to access the correct language scenario folders.
    Note: If you would like to disable the intro video playing at game launch, hold down the V key at game startup. The video will no longer play when the game loads and the setting will be saved in the preferences file. On subsequent startups you can press V again to bring the video back.

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    Combat Mission

    Battles & Campaigns


    CM:SF offers three basic types of scenarios to play: Campaigns, Battles, and QuickBattles.

    Battles
    As the game title Combat Mission implies, the actual Battle Mission is at the core of the game. This is where player and/or computer-controlled forces clash and their fate is decided. Battles constitute the base for the Campaigns and QuickBattle systems, explained further below. A number of pre-designed and tested battles and campaigns are available with the game, and by using the powerful Editor tools, players can also create an unlimited number of new battles. Battles are missions pre-designed by a scenario designer, and include the map, objectives, forces, reinforcements and AI scripting. As such, Battles can depict a nearly unlimited number of combat 3D World Map v1.20 crack serial keygen, forces, and mission types. The Editor section of the Game Manual explains in detail how Battles can be created.

    Shock Force

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    How to start
    To start a Battle, click on the Battle button on the main menu screen. 3D World Map v1.20 crack serial keygen battle window opens, listing all available battles from 3D World Map v1.20 crack serial keygen games Scenarios folder. Clicking on the title of 3D World Map v1.20 crack serial keygen battle provides additional information to give the player a quick idea of what the Battle is about.

    - Image: an optional image associated with the Battle. Could be an in-game shot, or map overview, or anything else that the scenario designer deems worthy of showing. If no image is provided, this area remains black. - Parameter icons: four icons that show the most important parameters for the battle: - Environment: the general type of map the battle takes place on. Options include City, town, village, open, rough, hills, etc. - Weather: the weather setting for the battle. Options include clear, overcast, rain, etc. - Battle Type: the type of battle and which side is the attacker or defender. Options include Assault, Attack, Probe and Meeting Engagement. - Battle Size: indication for the battle size, i.e. the amount of units, size of map, and duration. Options range from Tiny all the way to Huge as shown the by number of soldiers depicted in the icon. - Time of battle: the time of day when the battle starts

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    Combat Mission

    - Temperature: the air temperature during the battle - Description: a short one-line description entered by the scenario author to describe what the mission is about The player has the option to click OK or to Cancel. The latter brings the player back to the Battle selection screen. Hitting OK opens the next screen:

    Select Combat Force


    The player now chooses the side he would like to play - Blue (US) or Red (Syrian)

    Select Game Options


    In the next screen, the Style of play and number of players is set, as well as the difficulty level for the mission.

    Players - options range from single play in real-time or turnbased, or various 2 player options (LAN/Internet, Hotseat and Email) Skill - the difficulty setting including Basic Training, Veteran and Elite settings. Click OK to load the scenario.

    Mission Briefing
    The mission-briefing screen opens when first entering a battle. The briefing screen shows: - Strategic Map (e.g. the map of Syria or 3D World Map v1.20 crack serial keygen geographical location of the battle). Uploaded by scenario author and empty if not 3D World Map v1.20 crack serial keygen. - Operational Map (e.g. a city map of the neighborhood where the battle takes place). Uploaded by scenario author and empty if not provided. - Briefing Text. Describes the mission orders to the player using a common format.

    Shock Force

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    - Button for Tactical Map. Toggles map or briefing view and shows a tactical map to the player, e.g. a birds eye view of the battlefield. Empty if not provided by scenario author. Hitting OK takes the player directly to the 3D battlefield.

    Setup Phase
    When you first enter the 3D battlefield you start out in the Setup Phase. Gameplay is paused and both sides are able to move their units within the available Setup Zones. The Setup Zones are visible as colored areas (in shades of red for the Syrian player, and shades of blue for the US player) overlaid on the terrain. Each side can have up to three different colored Zones in any configuration (including non-contiguous). Units may be moved within the same colored Zones they start out with, never any place else. Almost all of the regular Commands available to a particular unit while in battle are available during the Setup Phase. However, some Commands only activate once the battle starts. For example, any Combat Command issued to a unit during Setup Phase wont do anything until the combat starts. Movement Commands given to a unit within its Setup Zone will move it

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    Combat Mission

    there immediately and without any game effect, such as Fatigue. Movement Commands which are placed outside of a Zone instruct the unit to move to that location as soon as the battle starts, but not before. Other Commands, such as Button/Unbutton, Acquire, Split, have an immediate effect and can be done or undone instantly and without their typical game costs (time delays, Fatigue, etc.).
    Note: the Target command is available during the Setup Phase, but ONLY to be able to check lines of sight and distances. No targeting orders are actually saved during the Setup Phase!

    Once you have positioned your units to your liking and are ready to start the battle, click on the red blinking button in the lower right hand corner of the screen. This is the End Phase button which quits the Setup Phase and launches the actual battle. The game clock will start ticking and will continue to do so until you pause (RealTime) or until the 60 seconds of the first Action Phase are completed (WeGo). More about this in the following chapter about Gameplay Styles.

    Victory conditions
    Scenario designers can set a number of specific victory conditions for battles, and mix different 3D World Map v1.20 crack serial keygen and objective types. Each objective can have a different victory point value associated with it, 3D World Map v1.20 crack serial keygen. The objectives of the opposing sides do not have to match. In fact, one side can have totally different goals than the other side. Also, objectives are not automatically known to both sides: a mission goal is only known to the side that has to achieve it; or only the other side; or both; 3D World Map v1.20 crack serial keygen none. The Editor chapter explains objectives in more detail. Here are the basics for the player:

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    For each scenario, there are three main types of objectives for each side: terrain-based objectives, 3D World Map v1.20 crack serial keygen, unit-based objectives, and force-wide objectives.

    T errain based objectives


    The scenario designer can set any number of terrain-based objectives, i.e. areas on the map of some importance to the mission. The available objective types include: - Occupy: player needs to occupy an area, clear it completely of enemy troops, and keep some forces there (until the end of the battle) to gain points - Destroy: player needs to destroy an area (e.g. a building) - Preserve: the opposite of Destroy; the player needs to ensure that an area remains undamaged - Touch: player needs to reach the objective area to gain points, but does not have to remain in position there

    Unit based objectives


    There can be any number of unit-based objectives in a scenario. The objective can be tied to one single unit (such as a tank or an HQ unit) or to entire formations (such as a platoon or even a company), or to a mix of various units. Unit-based objective options include: - Destroy: you must destroy the designated units. The more damage you cause to those units, the more points you earn. - Destroy all: you must destroy the designated units in order to earn any points, 3D World Map v1.20 crack serial keygen. Points are not awarded for damaged units. - Spot: you earn points by spotting and identifying the designated units.

    Force wide objectives


    These are the main victory parameters for a scenario. The scenario designer assigns victory points to each objective individually. Options include: - Casualties (friendly and enemy): if the player keeps his own casualties under this percentage (relative to the entire force in the scenario) and pushes the enemy above another percentage, he is awarded the respective victory points - Condition (friendly and enemy): if the player keeps his percentage of wounded, incapacitated and routed soldiers below

    30

    Combat Mission

    this percentage and pushes the enemy above another percentage, he is awarded the respective victory points - Ammo (friendly and enemy): if the player retains more than this percentage of ammo and pushes the enemy to expend more than another percentage, he is awarded the respective victory points - Friendly bonus: onetime bonus to the side. A quick fix to balance uneven battles, which can be fun at times. The full range of Victory objectives is available for Battles and Campaigns. QuickBattles use a simplified auto-generated system, which is explained at the end of this chapter.

    Campaigns
    A Campaign is a single player game that progresses through a series of interconnected Battles stretching over many simu-

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    lated hours, days, weeks, 3D World Map v1.20 crack serial keygen, or even months. After completing a Battle, Combat Mission selects the next Battle based on the results of the one just completed. The Battles within a Campaign are all premade, but are adjusted to reflect combat results from the previous Battle. Combat Mission campaigns are what we call semi-dynamic: this means there are some predetermined elements, as well as some based on the players actions. Certain units have their casualties, changes in leadership, ammo usage, damage, and other factors carried over to the next Battle they appear in. Such units are called Core Units and constitute the bulk of the players available force for the Campaign. This does not mean, however, that every Core Unit appears in every battle. On the contrary, very often units seen in one battle might not appear again until several battles later. Some units may only appear a couple of times, while others appear nearly every battle. However, Core Units are always seen at least two times, unlike Auxiliary Units which are seen only once for the whole Campaign. Combat Mission makes no attempt to inform the player about which units are Core orin order to remove the temptation for players to abuse of Auxiliaries (i.e. treating Auxiliary units as disposable). Depending on conditions before each new Battle, Combat Mission may replace fallen soldiers, repair damaged vehicles, replenish ammo, etc. However, as with any real-life military campaign, replacement, repair, and replenishment are not guaranteed events. A wise player will keep this in mind and avoid wearing out his forces trying to achieve something that, in the larger context of the campaign, is relatively unimportant, 3D World Map v1.20 crack serial keygen. Combat Mission chooses which Battle comes next based on the score from the previous Battle. However, the evaluation is based on expectations about how well the player should do. Sometimes expectations are high and sometimes not. This could mean a high score for one Battle keeps the player on the optimal path to victory, while the same exact score for another Battle may mean a detour before getting back on the straight path to the Campaigns end. Generally, however, better results lead to a more direct path to the final Battle.

    Playing A Campaign
    From the Main Screen, click on the Campaign button to view all available Campaigns. CM:SF includes two Campaigns, both played from the US side; Yakima Training Center (YTC) and Task Force Thunder (TF Thunder).

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    Combat Mission

    YTC is a short Campaign designed to familiarize new players with how Combat Mission works. TF Thunder follows a battalionsized combined arms Task Force across the Syrian border, with the ultimate mission of splitting the country into two. It is highly recommended that all players (especially those who have played previous Combat Mission games) play the 3D World Map v1.20 crack serial keygen Campaign before doing anything else.

    Once a Campaign is selected, the player receives a special onetime-only Campaign Briefing. It describes the big picture of what is expected of the player and which forces are available to achieve the objective. After absorbing this information, the player moves onto the Mission Briefing to find out the specific details of the coming Battle. At the end of each Battle, the player views an After Action Report (AAR) that scores the players performance for that battle, 3D World Map v1.20 crack serial keygen. After viewing the AAR, the next Battles Mission Briefing comes up and the whole process is repeated until the end of the Campaign.

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    After the last Battle, the player sees the Campaign AAR. Unlike previous AARs, which showed results for the just-completed Battle, the Campaign AAR details how the player performed over the entire Campaign. This signifies the end of the Campaign. The individual campaign missions make full use of all Victory Options available for Battles.
    Note: Players can create their own campaigns. Please read the Editor Chapter for details on how to link battles.

    QuickBattles
    QuickBattles offer unlimited replayability in CMSF, and are also a quick way to generate a new battle. Units for both sides, and the map to be played on, are randomly chosen according to a number of parameters set by the player.

    Quick Battle Options


    Environmental Options
    These correspond to the options available for regular scenarios, and define the general setting for the Quick Battle. These options also determine which Map is randomly loaded for the QB from the pool of available maps in the Quick Battle Maps folder, 3D World Map v1.20 crack serial keygen. For example, 3D World Map v1.20 crack serial keygen, if you set the Environment to Open, only Quick Battle Maps with an Open Environment setting will be considered when choosing which map to load. If more than one map is available, then the choice is made randomly. If no eligible map is available, the QB will be aborted and you will be redirected to the Main Menu screen instead. Battle Type Meeting Engagement, Probe, Attack, Assault, or Random, 3D World Map v1.20 crack serial keygen. This setting has an impact of what type of Quick Battle Map will be loaded if you select Meeting Engagement, only maps defined as Meeting Engagement will be considered for loading. If you choose any of the other Battle Types, then only maps which are NOT a Meeting Engagement are considered. Environment sets the general type of terrain to be played on. This setting has a direct impact on what type of Quick Battle Map will be loaded. Battle Size ranging from Tiny to Huge. This has an impact on how many units will be available to both sides. Region & Month sets the date for the scenario

    34

    Combat Mission

    Daylight sets the time for the scenario Weather sets the current weather for the scenario

    Units options
    These options define the units that both sides will be playing with. Units are assigned randomly based on the parameters chosen by the player. Service choices include: US Army, Syrian Army, Uncons, Random, Random Blue and Random Red. This defines the base pool of units for that side for the QB. Branch depending on the chosen Service, the appropriate Branch can be selected here, e.g. Mech Infantry, or Armor. Type this defines the rough composition of the unit based on the previous choices. For example, for an Infantry Branch, the choice could be Heavy Infantry, Medium Infantry or Light Infantry, defining the TO&E as well as available weapons and formations. Quality ranging from Poor to Excellent, this defines the equipment used as well as soft factors such as morale, leadership etc. Condition sets the physical condition for the sides units Force Adjustment allows playing an unbalanced QB. If set to the default no change, both sides will be roughly equally strong based on abstract purchase points. The options allow you to give the 3D World Map v1.20 crack serial keygen Force an extra 150% of units, or to deduct 60% from the Blue pool.

    Launch the QB
    After setting the parameters, and if an eligible QB Map is found in the QB Map folder, the player will be asked to select which side they want to play and which style of play they prefer (Real Time, WeGo, 1 player or 2 etc.) just as for a regular scenario. If no eligible map is found, you will simply be returned to the Main Menu screen.

    Setup Positions
    The randomly purchased units are located in the predetermined setup areas at the beginning of the QB.

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    Victory conditions
    Victory conditions for QuickBattles are much more limited than for Campaigns and Battles. Only two types of victory conditions are available: 1 - Terrain objective zones. These are always considered as OCCUPY zones. 2 - An enemy-casualty threshold victory goal for each side is added automatically, which is lowest for meeting engagements, and highest for assaults.

    Gameplay Styles
    Combat Mission: Shock Force can be played in a number of ways. At its core, its a simultaneous-time ground combat simulation where one second of playing time equals one second of real time. In other words, a 30 minute engagement will also take 30 minutes to play out. Since not everybody has time to play real-time, a number of alternative playing styles are supported. No matter which playing style you choose for a given battle, the underlying simulation engine always runs in real-time. In other words, as far as the game is concerned, turn-based play is nothing else than a game played in 60 second increments of real-time, in between which gameplay is paused to await player input. It doesnt have any effect on the simulation itself.

    Single Player
    Single-player mode allows one player to fight against the Computer Opponent (often also referred to as Artificial Intelligence, or AI). The Computer opponent consists of three main sub-elements: - the customizable Scenario AI which can be programmed by the Scenario Designer who determines the overall strategic goals as well as possible avenues of approach and is able to script certain behavior; - the hard-coded Operational AI (OpsAI) that coordinates and assigns the orders to sub-units;

    36

    Combat Mission

    - and the hard-coded Tactical AI (TacAI) that controls the individual behavior of units and soldiers based on the assigned orders and the situation that develops after the shooting starts.

    Real-time
    The Real-time Single Player mode starts with the player entering the battlefield in the Setup Phase. Time is paused, and the player is able to get to know the battlefield, study his orders and units, and place his troops within the designated setup zones. During the setup phase, it is possible to issue orders which will be executed immediately when the battle starts. With setup completed, the player launches the battle, starting the clock. The clock ticks in true real-time (1 second of game time equals 1 second in the real world) and only stops if the game is paused. All actions happen simultaneously. After the allotted Scenario Time expires, the battle ends, and the results screen is shown.

    T urn-based
    The turn-based single-player mode begins again with the Setup Phase, which works just like for Real-Time play: both players are able to change the deployment of their units, and issue orders which will be executed during the first turn. After the Setup Phase ends, the first game Turn begins. For the first turn (only), the turn begins with the Action Phase, during which the units execute the commands given to them during the Setup Phase. After the Action Phase ends, players can rewind and replay the Action (without being able to issue commands) as 3D World Map v1.20 crack serial keygen as they like during the Replay Phase. Each following Turn is divided into three phases: a Command Phase during which the player is able to issue orders to his units for the upcoming turn, an Action Phase, during which the units execute these orders, and a Replay Phase, during which the player is able to rewind and watch the action as often as he likes. The Action Phase runs in real-time for 60 seconds and automatically ends after that time. The Player is not able to issue further orders during the Action and Replay Phases but can move the camera freely around the battlefield.

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    T wo-player
    The Computer Opponent can be quite formidable when you are just starting to play CM:SF, but it is no match for an experienced human player, because, unlike a human, the AI is not capable of learning from its mistakes or adapting its gameplay to its opponent(s). Although a lot can be done by the Scenario Designer to increase the difficulty of winning against the Computer Opponent by carefully scripting the Scenario AI, sooner or later multi-player games against other humans will provide the only real challenge. Playing against other human players is possible using a variety of methods.

    Real-time
    Two player Real-time play is possible via two modes: a local area network (LAN) where two computers are connected to each other locally, and internet play where the two players can be anywhere in the world and connect via the internet. Both types of play use the TCP/IP protocol for connection, therefore the steps to set up and play a game are basically identical.

    LAN/Internet
    CM:SF uses a peer-to-peer connection between the two players. One player assumes the role of the host, while the other player joins as client. The host first creates a new Battle 3D World Map v1.20 crack serial keygen choosing which scenario he wants to play, and from the Game Start window selects the appropriate game type: 2 Player Internet/ LAN. On the next screen, CM:SF automatically detects and lists all 3D World Map v1.20 crack serial keygen numbers associated with the host computer, as well as which port will be used for the connection. It then waits for the client player to join.

    38

    Combat Mission

    Note: Combat Mission Shock Force uses the UDP and TCP port 7023 for all multiplayer games. If you are trying to HOST a TCP-IP game make sure and open port 7023 for both UDP and TCP traffic.

    The host now has to communicate this information to the client player by email or chat. The client launches the game and chooses Join Game from the main game menu. Here, he enters the correct IP address and port given to him by the host. After clicking Join, the game will attempt to connect with the host computer and, if the connection was successful, the game will launch. From here on, gameplay resolves exactly the same as in the 1 player Real-Time game mode for each player.

    Note that CM:SF lists ALL the IP addresses assigned to a system. If you have multiple modems or network cards, it will list all IP addresses associated with those devices. What it cant do is tell you which one is the correct IP address, because that depends on how your system is configured. If you do not know the correct IP address yourself, your opponent will have to try all of them to find the correct one. Make a note of its place in the list, because even if the IP address itself might change, the order in which the IPs are listed should not.

    If either player is behind a firewall (hacker protection) or is using a proxy system, you may need to reconfigure your system by manually opening the necessary port for incoming and outgoing transmissions. You might have to uninstall some firewalls completely (software-based) or disable them (hardware-based). Some firewalls might have to be uninstalled completely. Users with routers need to add the TCP port to the routers forwarding table and match it to the internal IP address of the computer that hosts the game, then use the routers control panel to get the external IP address given out by your ISP. This external IP address is what your opponent will need in order to connect to you as host. People using Internet Connection Sharing on their home LANs cannot host Internet games. They can, however, host locally to systems that are connected on the same home LAN. They can join other hosted games normally, via Internet or LAN. This

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    limitation on hosting affects systems that gain their access to the Internet SOLELY on ICS connection.

    T urn-based
    Two player turn-based play is possible via two modes - Hotseat, where the two players play on the same computer and take turns plotting their orders for each turn, and Play By Email (PBEM), where the two players save and swap their turn files via email.

    Hotseat
    Hotseat play is very similar to Turn-Based Single Player games. Each player plots his commands and actions as he would in a Single-Player game and, once done, exchanges the seat in front of the computer with his opponent (hence the term hotseat), who now does the same. This is repeated for each turn.

    Email
    Play by Email works exactly like Single-Player Turn-based play, except that once a player completes their commands and actions, a special save game file is generated. The player emails this file to their opponent who loads it on their end, executes their commands, watches the results of the previous turn, then saves a file and returns it to the first player. Here is a more detailed explanation of the process: 1. You pick a Game and are prompted to create a password. This creates Game file 01 which is stored as an Outgoing file. You will find this file in CM:SF/Games File/Outgoing Email. You send this to your partner 2. Your Partner gets the 01 file and saves it in his Incoming Email Folder. 3. He starts game and finds file 01 the Saved Game portion of the Opening menu. 4, 3D World Map v1.20 crack serial keygen. Partner puts in password and a new file 02 will be generated to be sent to you. By saving and swapping these files via email, the players advance the game from turn to turn at a pace that the players can adjust to their liking. The gameplay itself, i.e. the Action Phase, still takes place in real-time - just like in Turn-Based Single Player mode.

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    Combat Mission

    Multi-player
    For future modules of Combat Mission, additional multi-player features (i.e. more than 2 players) are already in the works, including co-op play (i.e. several players can join the same side and re-enact a real chain of command).

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    Skill Levels
    When you launch a new battle, you can set the skill level, which adjusts the overall difficulty of the game. Unlike other games, the skill level does not simply give an artificial bonus to the computer opponent, but instead has an influence on core game mechanics. The following section describes the differences between the different levels. Only the differences from the previous lower level are described.

    Basic T raining
    This is the easiest setting. The following special rules apply: - Friendly units are always spotted - Spotting information is instantly shared among teams (aka Borg Spotting) - Troops suffer slightly fewer casualties and are less likely to panic - Treatment of wounded soldiers (buddy aid) is extremely fast - Artillery and air support arrives extremely fast - Enemy units, once spotted, are always fully identified - The life/death status of enemy vehicles is displayed immediately - Enemy weapons and suppression are displayed - You can hear the voices of unspotted enemies

    Veteran
    Most people familiar with the Combat Mission game system will prefer this setting. It is a fair balance between realism and fun, that does not burden the player with unnecessary details or long waiting times. The following special rules apply: - Friendly units are always spotted - Enemies, once spotted, are not always immediately identified and can appear as generic Enemy contacts (but less often than at Elite level) - Spotting information is distributed among teams using the standard Command & Control rules (See

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    Command & Control chapter) - Treatment of wounded soldiers is faster than in real life - Artillery and air support arrives faster than in real life - The life/death status of enemy vehicles is hidden until the crew bails out or the vehicle starts to burn - Enemy weapons and suppression are not displayed - You cannot hear unspotted enemies

    Elite
    Elite is similar to the Veteran setting but introduces more realistic time delays for a number of tasks and events. Hardcore players will favor this setting. The following special rules apply: - Enemies appear as generic Enemy contacts until they are positively identified by your forces on the battlefield - Treating wounded soldiers takes a realistic amount of time - Artillery and air support take a realistic amount of time to arrive

    Iron
    Iron is an optional setting that goes even one step further than Elite, and introduces special restrictions on what the player can do and when. While even more realistic than the other settings, this option introduces a number of interface limitations which might put off the casual player, so it is strictly an optional choice. - Friendly units need to be spotted just like enemy units. If you have a friendly unit not in line of sight or in contact with another friendly unit, then the only way to find this unit 3D World Map v1.20 crack serial keygen by either re-establishing contact with another friendly unit or by clicking through the chain of command in the game interface, jumping from unit to unit.

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    Basic Screen Layout


    The main screen layout breaks down as follows:

    1. Top Navigation/Info Bar - the info bar at the top of the screen provides information about friendly and enemy units located within the viewing cone, even if the 3D World Map v1.20 crack serial keygen are hidden or obscured by an obstacle. Clicking on one of the triangle-shaped icons instantly switches the player to that unit. 2. Game Area - this is the central display area where all the action takes place. Using mouse and keyboard controls the player can move the camera around the map, as well as access units and info by clicking on them 3D World Map v1.20 crack serial keygen and/or on their floating information icons (if enabled). 3. Game User Interface (GUI) - the main interface bar at the bottom of the screen presents the player with all the information and controls necessary to interact with units.
    Note: This screen layout is used for all instances where the player interacts with the 3D game world. 2D game elements such as menu screens and the editor use a different GUI layout.

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    Game User Interface (GUI)


    As soon as you enter the 3D game world of CM:SF, the GUI appears at the bottom of the screen. It always consists of the same three main parts, even though some may be empty or unavailable at times. 1. Unit Info Panel 2. Team Info Panel 3. Command Panel

    Unit Info Panel


    The Unit Info Panel displays the most important information for the currently selected unit. It breaks down as follows:

    1. Unit name - standard or customized unit description 2. Unit type - describes the type of unit, such as Stryker Squad 3. Portrait - a picture that represents the current unit type 4. Unit attributes - the central characteristics affecting the units ability to perform: a) leader name (leadership modifier) b) experience level (no modifier) c) physical condition (physical fitness modifier) d) morale (motivational modifier) Modifiers determine, for better or worse, how the unit behaves during the game. Each modifier can have a positive or negative value, as follows: +2 - excellent +1 - good

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    +0 - average -1 - below average -2 - poor 5. Rank - the rank insignia of the highest-ranking leader of the unit. This does not change within a battle - even if the leader becomes a casualty and the next highest ranking member assumes the leadership role. 6. Branch of Service - shows which Branch of Service the unit belongs to.

    7. Chain of Command - displays the parent formations of the unit. A green icon indicates that the unit is currently in contact, while a red icon indicates that the unit is out of contact. 8. Ammo panel - the ammo panel displays the available and remaining amount of ammunition that the unit has at its disposal. The display is broken down into four groups: small arms ammunition, MG ammunition, hand grenades, and rifle grenades. 9. C2 Link - the Command and Control (C2) link shows the available means of communication for the selected unit. Up to three of the most effective methods are shown. 10. Suppression Indicator - an inverted color-coded pyramid indicates the amount of suppression the selected unit is enduring at any given time. It also gives the player a 3D World Map v1.20 crack serial keygen measurement of the total volume of incoming enemy fire. As the color moves from green to yellow to orange to red, the amount of suppression increases, and the unit will be more likely to go to ground, panic, or break. When units are pinned (i.e. they can shoot but do not respond to movement orders) the word Pinned is shown in the suppression meter display. 11. Artillery and Air Support buttons - allows access to the Artillery and Air Support screen (if such support is available and if the currently selected unit is allowed to request support). 12. Special Equipment - this area consists of 12 slots which display various types of special equipment that a squad, team, or

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    Combat Mission

    vehicle might be equipped with (e.g. Javelin missiles, demo charges, extra ammo etc.).
    Note: keep an eye out for knocked-out burning vehicles that contain extra ammo and other special equipment. CM:SF is simulating cook-offs, i.e. exploding ammo inside a burning vehicle. After each explosion ammo is crossed off the list, but remaining ammo may still explode later on. You should keep your infantry away from burning vehicles or they could suffer damage.

    T eam Info Panel


    The Team Info Panel shows all Soldiers assigned to the unit. Depending on the type of unit and the nationality, the Team Info is further subdivided into Teams. Squads show three columns representing up to three Fire Teams, designated A, B and C. All US squads have two Fire Teams and most Syrian squads have none.

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    Each Soldier is represented by his Weapon, his Wounds, and his Speciality. Behind the scenes, the rank, individual ammo count, type of body armor (if any), number and type of grenades, Special Equipment, and spare ammo are also tracked for each Soldier. The Unit Info Panel displays cumulative ammo counts and any Special Equipment. The total weight of everything a Soldier carries is also tracked and has an impact on fatigue from movement. In order to prevent unnecessary information overload, these details are not available to the player, 3D World Map v1.20 crack serial keygen. There is a large number of Weapons available, and they generally fall into one of four basic categories: rifle, squad automatic weapon (SAW), sniper rifle, or heavy weapon. CM:SF uses real-world statistics for these Weapons, such as caliber and type of ammo, rate of fire, reloading requirements, chance of jamming, inherent accuracy, weight, etc. The Encyclopedia chapter covers this in detail. In the Game Area, 3D World Map v1.20 crack serial keygen, each weapon is accurately and individually represented for each Soldier. The color of the Weapon icon in the panel denotes the general health of the Soldier. Green means the Soldier is in good shape, though perhaps a little banged up. Yellow means that the soldier has sustained a significant would that is likely to impair his ability to fight. Seriously wounded Soldiers are dropped from the Team Info Panel completely. The Soldiers bases within the Game Area also show Green, Yellow, Red (seriously wounded) and Brown (dead) to reflect their Wound status. If you point the cursor at a weapon, the name of the weapon is displayed and that soldiers base is subtly highlighted in the main 3D display, 3D World Map v1.20 crack serial keygen. Seriously wounded players (red soldier base) can be given firstaid by their comrades, which is called Buddy Aid. There is no Command for this action, rather it happens automatically when a friendly soldier (regardless if he is from the same squad or not) is moved close to the location of an incapacitated comrade, 3D World Map v1.20 crack serial keygen. Depending on the situation (incoming fire etc.) the soldier may decide to treat the wounded man. The word medic is displayed in the status field. The player can abort the treatment at any time by giving the parent unit that the medic belongs to any kind of Command. The medic may decide to abort the treatment himself as well if there is significant incoming fire.

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    Combat Mission

    Note: Seriously-wounded (red base) soldiers who have not received buddy aid (i.e, 3D World Map v1.20 crack serial keygen. disappeared) by the end of the game have a 25% chance of becoming KIA in the final tally.

    Dead soldiers (brown soldier base) can also receive Buddy Aid 3D World Map v1.20 crack serial keygen moving a friendly soldier close to the location), but all it does is reclaim their ammo and weapons, if possible. Aid to dead soldiers is pretty quick. 3D World Map v1.20 crack serial keygen Soldiers have a special ability due to training and/or weapon assignment. These Specialties (MOS in US Military language) are represented in iconic form next to the Soldiers Weapon (see the Icons chapter). The main purpose of this icon is to inform the player what the particular Soldier is specifically supposed to do. For example, drive a vehicle, command a Team, use AT weapons, etc. If a soldier without a specific MOS tries to perform the same task, he is generally worse at doing it. This is especially true for (but not limited to) firing antitank rockets and missiles because soldiers who are not antitank specialists receive an accuracy or guidance penalty (exception: secondary launchers like the M136/AT4 and the RPG-18 can be fired by anyone without penalty).

    Details Panel
    All units that are not Squads are simply referred to as Teams and have up to seven Soldiers in the Team A column. In place of columns B and C is the Details Panel, which is where special information about the Team is shown. There are three different types of Details Panels based on Team type: Vehicle, HQ, and Heavy Weapon. The layout for each Detail Panel is essentially the same with Profile, Stats, and Reports sub sections. The Profile shows a silhouette unique to that unit, the Stats give some indication as to what the unit is capable of, and Reports give details relevant to the Teams specialized purpose. Reports are tabbed and can be accessed one at a time. CM:SF remembers which Report was last in view so the next time you select a unit of that type, the same Report shows up by default. The following sections briefly describe the unique features shown for each unit type.

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    Detail Panel Components


    The Details Panel is divided up into three conceptual pieces: Profile, Statistics, and Reports. The information for each varies a little depending on if the unit is a Vehicle, HQ, or Heavy Weapon (HW).

    Profile
    Designation - lower left. Military designation for Vehicles and HW (e.g. M3A2, M240B, etc.). For HW, it is usually a generic name describing the type or function, such as MMG, Sniper, etc. For HQs, it is usually the Formation Name (e.g. 1st PLT, B CO, etc.) Purpose - lower right. Shows the player the purpose of that particular unit. Commonly used designations include IFV, ATGM, MMG, etc. For HQs, its PLT HQ, CO HQ, etc. HQ Button - when a Vehicle or HW is also a HQ, a button appears which toggles the HQ Reports on or off instead of the units Vehicle or HQ Reports. Silhouette - an illustration of what the unit is. For HW this image will change depending on if it is Deployed or not. Crew Positions - a grey dot for each designated crew position, a blue dot for each occupied position, and a gray dot with a black center for WIA. Passenger Positions - works the same as Crew Positions, but uses a green dot instead of blue to represent an occupied position. Vehicle Name - lower left. The common name 3D World Map v1.20 crack serial keygen the vehicle, if any (e.g. Abrams, Bradley, 3D World Map v1.20 crack serial keygen, etc.). Left blank for HQs 3D World Map v1.20 crack serial keygen HWs.

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    Combat Mission

    Stats
    Vehicles - Weight, Speed, Power-to-weight ratio, Offroad ability, Turning ability Heavy Weapons - Caliber, Setup Time, Speed, Minimum and /or Maximum ranges HQs - Personnel, Experience, Condition, Morale, Suppression

    Reports
    Ammo Report - available for Vehicles, HQs, and HWs. Displays the amount of ammo of each type assigned to that unit.

    Defenses Report - available for Vehicles only. Shows the vehicles ability to defend against ATGM, Large Caliber, Medium Caliber, and Small Caliber munitions against the Front, Sides, Rear, 3D World Map v1.20 crack serial keygen, and Top. The amount of threat posed by the various munitions is shown graphically as Bad (large red X), Poor (small red x), Average (yellow ), Good (thin green +), and Excellent (thick green +).

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    Damage Report - available for Vehicles only. Shows how well each system of the vehicle is functioning. The icons show Excellent (thick green +), Average (yellow ), and Bad (large red X).
    Note: The game tracks and applies limitations to what a vehicle can or cant do *precisely* as shown here, so keep an eye on the damage report during combat! If the engine is destroyed then your vehicle wont be able to move. If its engine or running gear are damaged it may be able to move but only slowly, and even more so across difficult terrain or up steep slopes. If the radio is destroyed or damaged, it may lose connection to higher up, resulting in loss of Command & Control, and so forth.

    Unit Report - available for HQs only. Shows up to nine units directly attached to the HQ and if they are in C2 contact (thick green +) or out of contact (large red X). Clicking on an entry switches the player to that unit.

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    Formation Report - Identical to Unit Report, but showing up to nine Formations attached to the HQ (if any).

    Command Panel
    The Command Panel is a highly interactive area that allows the player to issue Commands to units, to select from various Menu options, and to control the speed of the game. The various component pieces are broken up logically so they can be accessed quickly. The components are numbered according to this picture of the Command Panel: 1. Instant Commands - allow one click change in unit behavior. The left button tells the unit to HALT and retain its Commands. Clicking on the button again tells the unit to RESUME. The middle button instructs the unit to CANCEL all its Commands and to do nothing for the moment, 3D World Map v1.20 crack serial keygen. The right button tells the unit to EVADE by abandoning its current Commands and seeking immediate cover and perhaps popping smoke. Although units can Evade on their own initiative, sometimes they try too hard to stick to their Commands and need to be redirected

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    without further delay. Instant Commands work in both RealTime and We-Go styles of play. 2. Command Modes - determines which type of Commands are being used; Movement, Combat, Special and Administrative. When selected, the name of the Command Mode is displayed along the bottom and the appropriate Command Buttons are shown in the Button Screen.

    3. Button Interface - shows either Command or Menu Buttons, depending on which is currently selected. Command Buttons display their assigned hotkey and are color-coded to match the Command Lines shown in the Game Area. See section [Commands] for more details about Commands 4. Menu Mode - by clicking on the Button Menu, 3D World Map v1.20 crack serial keygen, the Screen displays various special Options the player can use. These Options are detailed below. Clicking again on the Menu button quits the Menu Mode. 5. Playback Interface - used mainly for We-Go style play, this interface allows you to replay, rewind and fast forward through each game turn and phase. The large red button in the middle is used to End Turn (We-Go style) or End Phase (Real-Time and We-Go). The elapsed game time is shown at the bottom.

    Menu Options
    The Menu Options Panel contains a total of seven buttons, explained below. The Panel is accessed by clicking on the Menu button. Clicking again exits Menu Mode and resumes regular Command Mode for the Panel.

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    1. Save - opens the Save Game screen, allowing you to save a game in progress.

    2. Conditions - opens a pop-up window listing the environmental conditions for the current battle, including: Weather (e.g, 3D World Map v1.20 crack serial keygen. Clear, Overcast, Rain.) Temperature Ground Conditions (e.g. Dry, Wet.) Wind Strength and Direction Civilian Population Density

    3. Briefing - opens the Briefings Panel with the current Mission Briefings 4. Hotkeys - opens the Hotkeys Panel listing all important in-game hotkeys 5. Cease fire - toggles the call for a Cease Fire on and off. If the opponent selects this option as well, the game ends with a mutually agreed to Cease Fire 6. Surrender - immediately surrenders the battle to the opponent 7. Quit - aborts the current mission immediately, without calculating results

    Command Interface
    Units are controlled by issuing Commands. The Command Panel is the primary method for viewing and issuing Commands. All Commands are grouped into one of four conceptually similar Command Modes:

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    Movement: Commands to get units from waypoint A to B Combat: Commands to engage enemy targets Special: various special Commands that complement Movement and Combat Commands Administrative: Commands that affect a units basic organization There are several ways to issue a Command during the game, so you can choose whichever suits your style of playing best.

    Number Pad
    Each key on the Number Pad is hard-wired to the Command Button that is in the same relative position in the currently active Command Panel. For example, with the Move Command Panel open, the top row of Commands (from left to right - Fast, Quick, Move) corresponds to the keys 7, 8, and 9. You can switch Command Panels to access other Commands with the / and * buttons.

    Keyboard
    You can use the keyboard to issue Commands via Hotkeys. You can customize the hotkeys to your liking and either use a hotkey for each individual command (Direct access) which eliminates the need to bring up the required Command Panel first, or use the Default Keys (Relative access). You can access Command Panels directly with the F5-F8 function keys.

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    Mouse
    You can use your mouse to operate the Command Panel in the Game Interface directly. Simply click on the corresponding buttons to switch Panels and issue Commands.

    On-screen menu
    A selectable Command Menu popup in the 3D area is also available. The onscreen list of available commands can be viewed by selecting a unit and pressing the SPACE BAR. Simply click on the desired Command and then follow normal procedures for that Command (e.g. clicking a Waypoint or selecting an enemy unit to Target). The menu can be dismissed with another press of the space bar or clicking the mouse anywhere outside the menu. Some Commands are modal, such as 3D World Map v1.20 crack serial keygen Weapon for Heavy Weapons. These Commands remain lit up to show that the unit is already performing that particular Command. Issuing the Command again has the effect of telling the unit to cease that action. Units whose Morale State is Panic, Broken, or Routed are not capable of receiving any Commands. Units that are heavily Suppressed (Pinned) may accept Commands but may not necessarily act upon them right away.

    Playback Interface
    For Turn-based We-Go play, this interface is used to playback each turns action. For other play styles such as Real Time, this panel is only used to conclude the Setup Phase at the beginning of each battle and launch the battle. The controls resemble those of a regular VCR or CD player, and include: -play/pause (toggle) -skip to end -rewind -fast forward The large red button in the middle of the Playback Interface is used to advance from one phase to the next, i.e. ending the

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    Setup Phase and starting the game in Real Time mode, or ending the Playback phase and starting the Command Phase of the next turn. Below this is the elapsed game time expressed in minutes.

    Spotting & Floating Icons


    One of the center pieces of the new CM:SF game engine is the concept of relative spotting, where a number of game elements - from command & control, to skill levels, to individual unit abilities - all come together. A typical battlefield is full of chaos by its very nature: combatants worldwide call this chaos the Fog of War, where no two soldiers see the same thing. To simulate this, CM:SF employs complex calculations and a unique spotting concept which only shows to the player what his currently selected unit can see. This is computed for each unit individually, 3D World Map v1.20 crack serial keygen, and is not only based on actual lines of sight, but includes many other factors such as: what the spotter and target are doing, the equipment they have available (day/night scopes, binoculars, thermal imaging sensors), skill levels, visibility based on climatic effects, even sounds and so forth. On top of that, information about spotted units does not pass 3D World Map v1.20 crack serial keygen to other friendly units, but is transmitted using the usual Command & Control channels, and is subject to the same restrictions.
    Note: Relative Spotting is turned off for Basic Training Skill level Example: One squad might see an enemy unit that a friendly squad, close to the first, does not see. It only takes a few seconds before the first squad is alerted about the enemy presence by visual signals (e.g. hand signals), but it takes much longer to pass this information to other units in the Chain of Command. Units out of contact might not receive this information until they are in contact again.

    The game portrays the effects of relative spottingby using the units Floating Icons, which appear above each visible unit on the battlefield (unless disabled by its hotkey). The floating icons have three states: regular, dimmed and highlighted.

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    With no unit selected, all icons are in their regular state. This shows the player the combined information from all his units as passed up the Chain of Command. By clicking on a friendly unit, the following happens: - the selected unit is highlighted in a bright unique color - all friendly units within the same formation (e.g. units from the same platoon) are highlighted - enemy units which the selected unit can see are highlighted - all other icons are dimmed When an enemy unit is selected, the following happens: - the enemy unit is highlighted in a bright unique color - friendly units within LOS of the enemy unit are highlighted - all other icons are dimmed Some of the most immediate effects of this system are that units with dimmed icons cannot be directly targeted by the selected unit. The unit TacAI will continue to behave as if no enemy unit was present. It will, for example, continue walking down a road into a possible ambush, unaware of the threat. The icons displayed are nation-specific and unit-type specific. Normally, it is red diamonds for Syrians, blue circles for US. The unit representations show the main type, such as tank, infantry, vehicle, etc., using the silhouette of the most common unit for that nation. If play is Red on Red or Blue on Blue, the colors and shapes remain the same but the black unit representations on the icons change because they are specific to one nations equipment. Most actions which are possible for the player to do by clicking on a unit are also possible when clicking on the units icon instead. This is often easier since the unit icons are stacked automatically for easier access, 3D World Map v1.20 crack serial keygen. For example, when embarking a vehicle you can click on the vehicle or on its icon.

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    Commands
    At the very core of the CM:SF tactical game lies its system of Commands. Commands are the primary form of interaction between the player and his virtual soldiers on the battlefield. CM:SF uses a structured Commands system which emulates most of the typical orders a squad of soldiers would give or receive on a real battlefield, 3D World Map v1.20 crack serial keygen. Similar Commands are categorized into specific Command Groups. The four main Command Groups are: Move Commands - move units from A to B using various methods Combat Commands - instructs the unit to use its weapons in some controlled fashion Special Commands - specific instructions that are nestled in between Move Commands Admin Commands - similar to Specials, except specific to unit organization This structure is more than just for ease of reference. Each unit is able to combine one command from each group and perform it simultaneously. For example, a unit can conduct a Move and Combat Command at the same time, while another might perform a Move and Special command. Not all commands can be combined like this, but many can. Some commands, especially certain Special and Admin Commands, might require full focus by the unit until completed, while everything else is put on hold. Which commands are available to which unit, and at which time, is highly dynamic. Suppression, fitness, 3D World Map v1.20 crack serial keygen, unit cohesion, location, the units equipment, and the time of the battle can all have an effect on what types of commands are available at which time. Some commands might be grayed out, indicating that theyre temporarily unavailable, while others might not appear at all because theyre only available to a specific type of unit, or only if a specific type of equipment is carried, 3D World Map v1.20 crack serial keygen. Just as in real life, your virtual soldiers are not robots and therefore will not mindlessly execute each and every order from you. There are many situations - usually under heavy enemy fire - in which soldiers may simply refuse to execute a Com-

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    mand you have given them, or may replace it with what they consider more suitable. For example, you may give a unit a Fast Move Command only to see it changed instantly to a Slow Move Command because the soldiers feel hugging the ground is the better way to stay alive. Units with or without orders will also usually initiate evasive action on their own in the face of extreme danger - for infantry this may including crawling to cover, for vehicles it could mean popping smoke, rotating to face the threat and retreating away from threats. This can happen if you ordered it or not, if you want it or not, as the unit is simply concerned about its own survival at that moment. Keep this in mind when you see that your Commands are not exactly working out as you think they should. The following is a list of ALL available commands. Certain restrictions are mentioned, but not ALL possible combinations are listed. In addition to the above, a special category, Instant Commands, is available. Instant commands do not appear in the usual Commands Panel, but have their own buttons at the left top of the Commands Panel interface. These Instant Commands are emergency commands, allowing a player to quickly instruct a unit to PAUSE, CANCEL ALL, and EVADE. Obviously, this is mainly useful for Real-Time play. Instant Commands are explained in more detail at 3D World Map v1.20 crack serial keygen end of this chapter.

    Move Commands
    Move Commands include orders that usually have to do with getting a unit from point A to point B in a certain fashion. Movement commands are generally issued by selecting the desired type

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    of movement and then clicking on the map with the mouse, thus placing a waypoint. A Command Line extends from the units current position to the waypoint. Additionally, when an infantry unit is moving and the waypoint is placed over ground terrain (i.e. not a building or vehicle), the destination action spot is highlighted in yellow. Teams B and C (if any) also have their adjacent destinations highlighted when plotting moves and when giving facing orders attached to a final waypoint. Note that the final facing is important for positioning wing man teams, so you should attach facing orders to final waypoints as needed.
    Note: if you need even more granular control over each of your teams, its a good idea to split them and issue individual movement commands.

    Infantry soldiers/units automatically try to position themselves smartly around and along buildings, walls, ridgelines and other terrain which provides cover and concealment. When targets present themselves soldiers will try to gain line of fire by repositioning themselves. However, as in real life soldiers are reluctant to reposition themselves in exposed positions when they are currently in good cover, 3D World Map v1.20 crack serial keygen. Units do not always follow the exact Command Line drawn on the map, but will choose their movement path independently based on the terrain between the start and end points, including finding their way around impassable obstacles. The chosen route depends on the type of movement command issued, as well as if the unit is being fired on or not. Keep in mind that the longer the distance between the start and ending points, the more the route the unit chooses might deviate from what you had in mind when you gave the order to move out.
    Note: one common mistake by new players is to underestimate the space that a vehicle needs to maneuver. Trying to move a wide vehicle 3D World Map v1.20 crack serial keygen a narrow street may not work at all or result in the vehicle being unable to turn to face a threat. Slow Movement Commands usually lead to better results when maneuvering in difficult terrain with many obstacles (such as densly packed urban areas with narrow streets etc.)

    You can issue several Move Commands (from the same type, e.g. Move + Move; or different types, e.g. Move + Fast) one after the other, generating a string of waypoints that the unit will pass through one by one. There is no limit 3D World Map v1.20 crack serial keygen to how many

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    waypoints you can place, though more than a 3D World Map v1.20 crack serial keygen is hardly practical. Infantry units will usually halt at each waypoint for a few seconds and regroup, maintaining formation etc. Vehicles will simply pass through waypoints if its a string of the same movement types and if they can do so without having to slow down for a hard turn. When you issue a Move Command with the cursor placed over a vehicle capable of transporting soldiers (or over its icon), the unit that is given the Move Command will automatically embark onto the transport vehicle, either as passengers or in some cases as crew. While moving, soldiers will sometimes stop and take a quick shot at nearby/exposed enemy troops, then resume moving. This depends on the Movement Command issued, 3D World Map v1.20 crack serial keygen, and is more likely for enemies in front of the unit, and less to the sides and rear. Moving troops that come under heavy fire usually try to move FASTer, except when they are so tired that they could only use walking speed (i.e. not even QUICK). In that case they will switch to SLOW (i.e. crawling), and sometimes they cancel their move altogether to seek nearby cover.

    Move
    Infantry - This is the standard move from A to B command usually used in situations where enemy contact is not expected or is unlikely. It is fairly slow, maintains unit cohesion, pretty good all-round awareness (but no anticipation of imminent contact), and is not tiring to infantry. Usually units that come under fire while executing a Move Command stop or change their movement order and take evasive action, and there is a high chance that they will return fire and look for cover. Vehicles - this command means slow to medium speed and usually instructs the crew to unbutton to maintain good all-round observation. Restrictions - Move is not available when a vehicle has been knocked out or immobilized (usually by a track, wheel or engine hit, but also if the crew has been incapacitated). For infantry, move might not be available temporarily due to wounded and incapacitated soldiers as well as excessive fatigue (in which case you have to let the soldiers rest a little)

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    Example - use Move to change floors in 3D World Map v1.20 crack serial keygen friendly occupied and previously cleared building when speed is not important. Use Move to drive down a road not expecting enemy contact.

    Quick
    Infantry - soldiers move at a jog. This movement type slightly emphasizes speed over cover, cohesion and awareness, but is not a full-out run. It may lead to some bunching up, as its more difficult for soldiers to remain in formation. More tiring than Move but still sustainable for longer periods, at least for fit soldiers. Vehicles - this command means medium to fast speeds, and emphasizes arriving at the waypoint quickly over returning fire. Restrictions - same as for Move, but fitness and fatigue play a bigger role. Example - this command is best used to shift positions quickly when speed is important but when the area to move through is covered and not under immediate enemy view and fire

    Fast
    Infantry - Fast Movement maximizes speed to get from one place to another at the cost of fatigue, and also decreases awareness and spotting ability, especially to the sides and rear (relative to the units movement direction). Fast makes the unit less likely to return fire or to stop or change its movement direction and objective. Keep in mind that this means that a soldier running FAST will NOT stop to reload, either. Vehicles - Fast means movement near the maximum speed possible for the terrain, and a decreased awareness of what is happening around the vehicle. Restrictions - Fast has the same availability restrictions as Move (immobilization, fatigue, etc.), and, additionally, might be unavailable when certain components of a vehicle are damaged (even if not fully destroyed), or for infantry units, when combat/equipment loads are excessive. Example - use Fast to have a squad sprint across an open road from one building to another, making sure that they do not slow down to return fire. Use Fast to cross a stretch of open

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    ground with a vehicle in order to reduce the time of exposure to enemy tanks.

    Slow
    Infantry - Slow is the equivalent of a Crawl command. Soldiers move forward in the prone position, maximizing cover and concealment at the cost of speed and fatigue. Crawling is extremely slow and very tiring and should only be used to move short distances. Crawling soldiers are generally hard for the enemy to spot (depending on terrain). Crawling soldiers tend to pause and return fire at nearby/exposed enemy troops often, then resume moving. After reaching the destination, soldiers who move SLOW (i.e. crawl) will tend to keep their heads down for a little while even if there is no incoming fire PC Product key - Download Latest Pc Crack Software and Product Key no enemies are spotted. Vehicles - instructs the vehicle to move slowly, at walking speed. Useful when coordinating vehicle movements with infantry. Restrictions - same as for all Movement commands. Example - crawling up the last meters towards a crest or edge of a tree line helps maintain concealment. Slow vehicle movement makes the vehicle less likely to appear as a sound contact to the enemy.

    Hunt
    Infantry - this command maximizes the units awareness for possible enemy contact. Soldiers advance slowly, weapons ready. Upon seeing an enemy unit, the unit stops immediately. This is a good command to use when enemy contact is imminent. In combination with a Target Arc command, Hunt is restricted to only the area within the arc, and ignores enemy units outside the arc.
    Note: when soldiers using HUNT get too tired, 3D World Map v1.20 crack serial keygen, they stop and pause for 90 seconds before continuing to HUNT.

    Vehicles - orders vehicles to advance slowly and observe the battlefield for enemy contacts. Upon spotting a threat, such as another enemy vehicle or tank, the vehicle stops immediately. In combination with a Target Arc command, Hunt is restricted to only the area within the arc, and ignores enemy units outside the arc.

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    Restrictions - same as all other Movement commands. Example - Hunt is very useful for cleaning out houses which are suspected to have enemy hiding inside.

    Assault
    This command is available for infantry squads only, and requires a certain minimum headcount (in other words, 3D World Map v1.20 crack serial keygen, you cannot use assault if you only have two or three people active). It instructs the squad to conduct a so called leapfrog movement, which is executed by splitting the squad into a movement element and a firing element. The moving element advances at FAST speed (the same limitations apply as with the FAST command) while the firing element remains stationary and provides covering fire. After the movement element stops (ending the first leap), the roles switch, and the movement element (now the firing element) provides covering fire while the firing element (now the moving element) advances, 3D World Map v1.20 crack serial keygen, reaches and overtakes the firing element, and arrives at the next leap. This procedure repeats until the squad has reached its designated objective location. Assault is usually executed in the face of enemy fire (usually from the front) and is a good compromise of security and forward movement while maintaining unit cohesion and limiting fatigue. The disadvantages are that it is a fairly slow form of advance, and that it requires a certain minimum unit experience to implement. Restrictions - Since leapfrogging does not make much sense with only a handful of soldiers, it requires a certain minimum headcount. In CM:SF, only the US side is eligible to use Assault and does so with varying degrees of success The Syrian side is not able to use this command due to a different TO&E structure and doctrine. Example - use Assault to cover open ground over long distance while under enemy fire. Use Assault to clean out buildings (only the assault team is exposed to ambushes)

    Blast
    This command enables an infantry unit with demo charges to blast a manhole through a building wall, exterior or interior, as well as through tall stone or brick walls, allowing units to pass

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    through the wall. The time it takes to conduct this command varies based on unit experience, and can range from one minute to several minutes per wall. The Blast Command instructs the unit where to move. This makes it no different from any other Movement Command, except that the unit attempts to blow up a 3D World Map v1.20 crack serial keygen of (nearby!) wall along its path.
    Note: It is a good idea to place the Blast Command on the opposite side of the wall you want breached. This ensures that the correct section of wall is breached and that the unit moves through the opening.

    Restrictions - only available for infantry units carrying demo charges. Example - moving in a city down an open street can be lethal especially when the enemy has a few well position machineguns in place. A much safer, but more time consuming method, is to blow holes in adjoining buildings, avoiding the open street entirely. Another good use for this command is to enter and storm a building from an angle the enemy isnt expecting.

    Mark Mines
    This command enables engineer units to detect and mark hidden minefields so that other units are aware of them. Other units can then move through the marked minefield, albeit slowly. Mark Mines is a very slow movement command that takes the units full attention and reduces awareness and returning fire. Restrictions - only Engineers can mark mines. Example - Marking mines under fire is suicidal unless you have other forces suppressing the enemy or call for a large scale smoke screen.

    Reverse
    Simple back up command, available only to vehicles. Instructs the vehicle to drive backwards without changing its facing (e.g. keeping its gun and stronger front armor forward towards the enemy while retreating), 3D World Map v1.20 crack serial keygen. Restrictions - 3D World Map v1.20 crack serial keygen as for all Movement commands.

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    Example - use Reverse to back up into cover while keeping a tanks front armor directed at the enemy.

    Combat Commands
    Combat Commands usually have to do with firing ones weapons at a designated target, be it an enemy unit or a general area on the battlefield where enemy units are suspected or known to hide (or to move to). Only one Combat Command can be active at 3D World Map v1.20 crack serial keygen one time, but it can be combined with commands from other Groups (e.g. movement).
    Note: In general, the player cannot determine which weapons exactly are used. This choice is made by the squad/unit leader based on the circumstances (range to target, ammo situation, 3D World Map v1.20 crack serial keygen, suppression and so forth).

    T arget
    This is the standard fire command, instructing a unit to use all of its available weapons to fire at the designated target. The target can be an enemy unit or a piece of terrain (area fire). If the target is an enemy unit, the firing unit will fire only when the enemy target is visible and hold fire (but maintain the target) when it is not. If the target is an area, the firing unit will maintain a constant stream of outgoing fire at the selected area.
    Note: Area targets always snap to the underlying action grid in CM:SF

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    How much and what type of fire (small arms, main gun, anti-tank missile, grenades) is outgoing depends on a number of factors, including the type of firing unit, the distance to the target, target type, and the available ammunition. For smaller targets further away, the firing unit will use aimed fire and single shots or short bursts while it might switch to full auto at targets at close range and when it has enough ammunition available. Targets out of sight are usually displayed to the player through a note hovering near the target mouse cursor. Notes can include a plain out of sight message, or more detailed explanations such as reverse slope - no target point. Usually, the target will still be designated even if out of sight, but the unit will hold fire until the target comes into sight. Additionally, while the target command is being issued, the command line extending from the firing unit to the mouse cursor assumes the function of a Line-of-Sight tool. Different shades of blue and red indicate if a line of sight is free, obscured, or blocked, and where it is blocked (the area out of sight is marked with red). When placing a target command the color denotes how strong the LOS is to the target. If the line to the target is light blue the LOS is clear, part dark blue and part magenta if its blocked, and gray if its mostly clear but not for every soldier in the squad/team.
    Note: Virtually each bullet in CMSF is tracked from muzzle to target. This applies to both small arms as well as heavy calibers. The principle of what you see is what you get applies: if only part of a vehicle is visible (e.g. behind a wall or partially concealed by a slope in the terrain) then only that part 3D World Map v1.20 crack serial keygen be hit by direct fire. The only exception to this is that vehicles are NOT shielded by hiding behind knocked-out armored vehicles (however, infantry does gain cover in this situation).

    Restrictions - Target is not available if the unit has no ammo. Example - enemy snipers are firing from a building. Instead of targeting the enemy unit, the player calls for area fire from a tank, which uses high-explosive ammo from its main gun to blow up the whole building.

    T arget Light
    This is a variation of the Target command and works very much the same, but at a reduced fire output. Usually it limits the firing unit to use small arms and MG fire, while larger calibers,

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    rockets and heavier weapons hold fire. Target Light is useful when you want to put a few MG rounds into a suspected enemy location but not waste a tanks main gun round, or if you want to take a few aimed shots at a far away infantry target without wasting too much ammo, 3D World Map v1.20 crack serial keygen. Target light does not prevent the use of hand and rifle grenades, though, at the appropriate ranges. Restrictions - same as for Target Example - for firing at long distances, the game itself already reduces fire output even if you use the Target command, so Target Light is most useful as an ammo preservation tool for targets at medium and close ranges.

    T arget Arc
    The Target Arc command orders the unit to only fire at enemies within a certain target area. After selecting this command, the player has to click on two points on the game map, and the cone-shaped area between those two points represents the designated target area. Any visible enemy units that are located inside this area, or that move into this area, will be fired upon. Any enemy units outside of this target arc will be ignored (until self-preservation takes over and the Tactical AI decides to override player orders; e.g, 3D World Map v1.20 crack serial keygen. if an enemy unit suddenly pops up at extremely short range). When placing a target arc, the distance in meters is displayed. This Command is also useful to keep a units attention focused on a specific part of the game map while it moves. If, for example, you want to keep a close eye on a bunch of buildings (where you suspect enemy activity) while driving down a road, you could assign a target arc to several units covering this area. The target arc increases the chances that units will recognize and engage an enemy threat within the target area quickly. After placing an arc, the unit will rotate its main gun turret - if available - to face the center of the designated target arc, to minimize acquisition delays and maximize spotting abilities. Infantry units will shift their facing accordingly. Restrictions - You cannot mix Target/Target Light and Target Arc commands. The AI will sometimes override Target Arcs in self-

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    defense, when, for example, an enemy unit suddenly appears at close range. Example - an unidentified enemy vehicle contact is reported near a building. We give a target arc command to one of our Abrams tanks to make sure they engage the enemy vehicle as soon as it pops up from behind cover.
    Note: Target Arcs placement is relative, i.e. in relation to the units position and facing, and not tied to an absolute location on the game map. In other words, if you move a unit with a designated Target Arc, that arc will move and turn together with the unit. In this way, you can order a unit to cover the three oclock position. You cannot use a Target Arc to stick to a particular spot on the map. So, if thats what you want, you have to keep the targeting unit stationary or adjust the arc accordingly during the units movement.

    Clear T arget
    Instructs the currently selected unit to stop focusing on its designated target. A unit without a designated target is then free to engage targets at will, or will follow other player-specified commands. Restrictions - Clear Target is grayed out if the selected unit has not currently designated a target, 3D World Map v1.20 crack serial keygen. Example - after area firing at a building and blowing a hole in the wall, no further enemy contact is reported. We abort the area fire command to allow the unit to focus on other targets at will.

    Face
    Infantry - issuing a Face command will cause the soldiers of the unit to re-evaluate the cover provided by the surrounding terrain in relation to the facing the player has indicated, and, if better cover is available, to move to that cover. For example, the unit might move around a wall, or house corner, to face the new direction while maximizing cover against fire coming from that direction. You can issue a Face Command to a unit in motion as well. If you do so, then the last waypoint will be automatically highlighted so the Face Command will apply to that last waypoint, not the current position. You are also able to manually select a waypoint (any waypoint, not just the last one) and issue a Face order from there however.

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    Note: the Face command is absolute to the point you click on the map, not relative to the position of the unit at the time that you click. An example: You issue a Face command to a moving unit by clicking on a house in the distance. When the unit reaches its 3D World Map v1.20 crack serial keygen waypoint, it will turn to face the house. Vehicles - The unit will rotate its hull and turret (if applicable) to Aadhar Card Status - Update & Application Status Check Online the direction the player has designated. Restrictions - vehicles cannot rotate if immobilized. Example - an RPG team is spotted on the flank. We change the facing of our Abrams tank to rotate its stronger front hull towards the threat.

    Special Commands

    Special Commands include various special tasks not directly related to movement or firing weapons. Many Special Commands deal with specific situations or specific equipment, and therefore are only available to a unit if those conditions are met or if the equipment is available. Popping Smoke, for example, is only possible if the unit has smoke grenades available. Likewise, Deploy Weapon is only an option if the unit carries a heavy weapon which can (or has to be) deployed before firing. Most Special Commands are exclusive, meaning that they are the only command that can be executed at a given time, and cannot be combined with other Command Groups.

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    Hide
    Infantry - soldiers will generally go prone and hold fire and look for nearby terrain offering good concealment, trying hard not to get spotted. Vehicles - vehicles will hold fire and not move, trying to keep a low noise profile, 3D World Map v1.20 crack serial keygen. Hiding vehicles that are struck by a projectile, or that spot an enemy vehicle targeting them, will automatically un-hide.
    Note: Hiding while facing an enemy takes a lot of nerve, and units might decide to stop hiding if fired upon or Runtime nas recovery v2.40 keygen,serial,crack,generator the enemy approaches extremely close, depending on that units experience, morale and leadership.

    Restrictions - hiding is no good if the enemy is already firing at you, or if you are trying to hide in open ground in full view 3D World Map v1.20 crack serial keygen the enemy.
    Note: issuing a Hide command to a moving unit is possible. The unit will continue moving and will automatically hide after reaching the FINAL waypoint. If you want a unit to hide immediately you have to first issue a CANCEL ALL Instant Command to clear all waypoints, and then issue the Hide Command.

    Example - we hide a Syrian RPG team to let the first few vehicles and US infantry pass by before un-hiding and launching an RPG at the side of an enemy tank

    Deploy Weapon
    Certain heavy weapons can be deployed before firing to increase their chance of hitting or to increase their fire output, while others cannot be fired at all before being properly deployed. Deploy Weapon instructs the gunner of a heavy weapon (such as a medium or heavy machinegun, a mortar, a recoilless rifle, an ATGM, or other heavy equipment) to deploy his weapon on the appropriate mount, while one or more other soldiers of the same unit are designated as loaders and/or security 3D World Map v1.20 crack serial keygen lookouts. Some weapons, such as, for example, medium machineguns, can be fired without first being deployed, but will suffer from decreased accuracy and a lower fire output, 3D World Map v1.20 crack serial keygen. Other weapons, such as mortars, cannot be fired at all if not properly deployed

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    Deployment takes a specific amount of time for each type of weapon, and also depends on various other factors, such as the units experience and current condition. If you order a unit with a currently active Deploy Weapon command to move, it will automatically 3D World Map v1.20 crack serial keygen de-activate the Deploy Weapon command, and then execute the movement command, 3D World Map v1.20 crack serial keygen. There is a longer command delay in such case. Restrictions - If you issue the Deploy Weapon command to an already moving team, it will deploy its weapon at the end of the movement command. If the movement command consists of several waypoints, the weapon will be deployed after the last waypoint has been reached. If you want the team to deploy immediately, you need to first clear the movement command(s).
    Note: Depending on the weapon system, certain restrictions may apply as to where a weapon can be deployed or not. For example, some weapons may not be deployed inside buildings or on balconies or roofs. Others may be deployed, but the Setup Time is increased: for example, heavy MGs may deploy inside buildings, though assembly time is 2+ minutes.

    Example - we want to use a heavy machinegun to provide covering fire for an infantry assault. Finding a good position with good field of view and field of fire, we issue the Deploy command to maximize that guns accuracy and fire output.

    Dismount
    Orders the passengers of a vehicle to leave the vehicle. This command is available to both passengers as well as the vehicle itself. If you select a vehicle and issue the Dismount command, ALL passengers will leave. If you select a Passenger unit and issue the Dismount command, only that unit will disembark and automatically take up a defensive position near the vehicle.
    Note: For Passengers, Dismount is not the only way to leave the vehicle, 3D World Map v1.20 crack serial keygen. You can also select a passenger unit and issue one of the available Movement Commands. The passenger unit will automatically dismount and then move to the designated waypoint on foot, 3D World Map v1.20 crack serial keygen. This is not possible for vehicle crews, since choosing a Movement order while a vehicle is the active unit will order the vehicle to move to the specified waypoint.

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    Disembarking troops may attach Face, 3D World Map v1.20 crack serial keygen, Deploy, and Pop Smoke orders to waypoints. Restrictions - only available to passengers inside vehicles. Otherwise inactive. Example - after the Stryker platoon arrives at the intended dismount point, we group-select all Strykers and issue the Dismount command. All teams dismount immediately.

    Bail Out
    Available for vehicle crews only, this command instructs the crew to leave the vehicle immediately and seek cover nearby. Restrictions - none. Example - to preserve the crew, we order them to Bail Out of an immobilized tank with a damaged gun sitting in plain view of enemy anti-tank weapons, since its 3D World Map v1.20 crack serial keygen a matter of seconds before the tank is going to blow up, 3D World Map v1.20 crack serial keygen. Bail Out can also be used to dismount the crew and use it for recon, since bailed out crews can re-occupy the abandoned vehicle.

    Acquire
    The Acquire command allows an infantry unit to pick up equipment, weapons and ammunition from points where such goodies are available. In CM:SF, this usually means from infantry carriers such as the Stryker and BMP-1, for example, which carry additional equipment in storage compartments.
    Note: Most notably, Stryker squads start the game by default WITHOUT their allocated Javelin anti-tank missiles (in accordance to standing Army procedures; these things are HEAVY and are going to wear down your squad), so they have to Acquire them first at the beginning of the game if you are expecting to face enemy armor.

    In order to use Acquire, the infantry unit has to enter the vehicle first. A pop-up window lists all available equipment that the unit is eligible to choose from. Clicking on an entry removes the equipment or ammo from the 3D World Map v1.20 crack serial keygen and places it into the inventory of the passenger unit. Restrictions - only active when the infantry unit is inside a valid pickup area, such as inside a Stryker or BMP-1.

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    Example - after nearly an hour of continuous combat, the infantry platoon is running out of ammo. We split the squads into teams and order them into the Strykers one by one to grab fresh ammo.

    Pop Smoke
    This order is available for both infantry equipped with smoke hand grenades as well as for vehicles equipped with smoke generators or smoke launchers, 3D World Map v1.20 crack serial keygen. Pop Smoke instructs such units to place a smoke screen around its current position. Pop Smoke is used usually as a defensive command when the unit runs into overwhelming resistance and is useful to spoil the enemys aim (even if only for a few seconds) and therefore gain time to get into a better and more secure position (or out of an ambush, for instance). The duration and placement of the smoke screen depends on the unit that is executing this order, as well as the weather and wind conditions. Keep in mind that smoke drifts and dissipates rather quickly under certain conditions, and can often become as much of an obstacle to your own forces as to the enemy. Offensive use of smoke (e.g. covering an advance) is usually left to supporting artillery or air assets and not to the individual ground unit. There are various different types of smoke grenades in the game, from special IR-spectrum blocking smoke such as that carried by most Strykers (which is recognizable by its brown color), to simpler vision-blocking smoke only. Restrictions - available only as long as unit has smoke grenades available and the smoke launchers are not damaged. Example - a Stryker platoon needs to dismount under fire. The Strykers are ordered to pop a defensive smoke screen around the dismount point, allowing the infantry to dismount and head for cover, 3D World Map v1.20 crack serial keygen, while spoiling the enemy aim.

    Pause
    Available for all unit types, this command instructs a unit to wait before carrying on with further orders. Pause can have different states, and each click on the Pause Command Button scrolls through the list of available options.

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    Timed Pause - when you first select the Pause Command, an info text appears next to the selected unit icon, saying Pause 00:15. This means that the unit is going to wait in place (but will continue firing, if applicable) for 15 seconds before continuing with any other orders. Each further click adds 15 seconds to the timed pause, for a maximum amount of 1:30 min (the longest 3D World Map v1.20 crack serial keygen time for timed pause). Pause - The next click sets the Pause Command to a Pause for further orders status. This is identical to 3D World Map v1.20 crack serial keygen Pause used for Instant Commands, and is additionally indicated by an activated Instant Pause button. The unit will stay in place until the player clicks the Instant Command Pause button again, after which the unit will resume any pending commands. Un-Pause - The next click resets the cycle and clears the Pause command. At this setting, the unit is not going to pause. Restrictions - none. Example - if you want to time it so that one squad crosses a road, using FAST, at a time, you can issue FAST commands to all squads in the platoon in advance, and assign each a different time delay using the Pause command. So, you could have 1st Squad break and cross the street immediately, then Squad 2 thirty seconds later, then Squad 3 after 1 minute, for example.

    Open Up
    Available for both vehicles and passengers. Open-up is a toggle. When activated (highlighted), it instructs the vehicle passengers or crew to open all available hatches. If the vehicle has none available, nothing happens. When de-activated, it tells the crew or passengers to close all hatches. Restrictions - available only for vehicles and passengers. Example - fighting from an open hatch increases the field of view and battlefield awareness of a vehicle crew tremendously, and even allows passengers to use personal weapons, but it can be very dangerous and lead to casualties, especially if the enemy returns fire from close distance. Use this command to switch between situational awareness and added protection, as the situation demands.

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    Administrative Commands
    Administrative commands deal with the organization of squads, teams and crews.

    Split T eams
    Evenly (more or less) splits a squad into two teams. The Tactical AI tries to keep both teams at roughly the same strength and also distribute special weapons evenly, thereby effectively creating two independent maneuver elements. Splitting teams is often advisable when fighting in urban terrain so as to avoid bunching up of soldiers into too small of an area, where they all can be taken out by a single well-placed hand grenade. Split teams (including the assault and anti-tank detachments created by the two commands explained further below) belonging to the same parent squad automatically re-join when stationary within a few meters next to each other, and form a single squad-sized unit again without requiring the player to give another order. So if you want to split a squad into teams, make sure that you separate the teams shortly after splitting them, or they will reform into a single unit. Restrictions - not available if the headcount of a given squad is too small. Example - we want to send a recon element forward to see if there is an enemy ambush. Splitting the squad minimizes casualties from first contact.

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    Assault T eam
    Splits a squad into two independent teams - a heavily armed security element that usually retains 3D World Map v1.20 crack serial keygen heavy weapons (such as machineguns and rockets), and a maneuver element with small arms and automatic weapons, handgrenades and other equipment useful for close quarters battle. The game automatically tries to include the soldiers with applicable Specialties (MOS) such as Machinegunner or Sniper - into the correct Teams for their task. Restrictions - same as for Split Teams. Example - we want to clean out a building suspected to be occupied by the enemy. Sending forward the maneuver element with light automatic weapons, while keeping the heavy equipment back with the security element, reduces possible casualties from first contact and provides security for the moving team.

    Anti-T ank T eam


    Orders the squad to detach an Anti-Tank element, usually consisting of two or more soldiers (including any soldiers with an Anti-Tank Specialty, if available) armed with the best anti-tank weapon(s) that the unit has at its disposal. Restrictions - only available if the squad/unit has anti-tank weaponry available. Example - we split out a two-man RPG team from the main squad and place it in a different location, issuing a Hide command to them to wait for a good shot, 3D World Map v1.20 crack serial keygen, while the rest of the squad engages and distracts the enemy by fire.

    Instant Commands
    Instant commands are mainly used for emergencies, when you need to quickly intervene to prevent a unit from getting into trouble (or to get out of trouble quickly). These commands allow the player to initiate three pre-defined procedures with one click, which, during emergencies, is often about all the time one has. These commands simulate actions soldiers would normally take by themselves on the battlefield when finding themselves in a tight situation.

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    PAUSE - instructs the unit to temporarily halt all active orders and wait. This is the equivalent of yelling Halt, 3D World Map v1.20 crack serial keygen. This button is a toggle, and by pressing it again, the unit is ordered to resume what it was doing. This is the equivalent of yelling Carry on! CANCEL ALL - deletes ALL active commands for the unit instantly. If you have plotted a long chain of waypoints, this command allows you to delete all of them with one click without having to delete each waypoint one by one. This is the equivalent of yelling Stop over the radio. EVADE - deletes all active commands and instructs the unit to take immediate evasive action. This may include moving to cover as well as popping smoke, if available. This is the equivalent of yelling take cover over radio.

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    Command & Control (C2)


    The concept of moving and acting on information is called Command 3D World Map v1.20 crack serial keygen Control, or C2 for short (or, C4ISR in contemporary US specific terminology), 3D World Map v1.20 crack serial keygen. Arguably, C2 is the single most important aspect of a combined arms force operating in the field. Its ability to pass information up and down the Chain of Command largely determines that forces opportunities and the options available to it.
    Note: the C2 rules applied in CM:SF vary slightly depending on which Skill level youre playing, 3D World Map v1.20 crack serial keygen. This chapter assumes the highest, or Elite, skill, with all the rules in full effect. At Veteran level, some of the restrictions imposed by the C2 rules are lifted or at least not as strict, while playing at Basic Training level essentially means C2 is not active at all.

    There are two primary components of C2: communication methods and control procedures. Each is enhanced by the other, and each is degraded by the other. In practical terms, this means a break in communications reduces the ability for the force to function properly, but good communications dont matter if the commanders cant leverage the information to achieve an advantage. As a general rule, 3D World Map v1.20 crack serial keygen, US forces have excellent communications equipment and procedures, 3D World Map v1.20 crack serial keygen. There is a lot of redundancy, which makes it harder for US units to lose C2. The Syrians, on the other hand, generally have poor-quality equipment, rigid procedures, and very little of both. Their C2 is considered brittle even when it is functioning, since it starts out on shaky ground and can only possibly get worse as the battle progresses. This gives the US an inherent advantage, or force multiplier in US military speak, since it allows fewer troops to do more things over a wider area, faster, and with greater unity of purpose compared to the Syrians. This should not be surprising since the US military has spent many 3D World Map v1.20 crack serial keygen of dollars over many decades to achieve this advantage. C2 methods are divided up into three different groups and displayed in the Unit Info Panel:

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    The methods, from left to right, are: Visual - Eye Contact (LOS, short- and long-distance) Audio - Voice Contact, Radio Contact (differentiated by type) Satellite - FBCB2 (US vehicle only), RPDA (US infantry only) Like any sort of chain, the Chain of Command is only as strong as its weakest C2 link. Having all three methods available to a unit at the same time allows for the best possible results, while having none at all means a break in the Chain of Command. A break means the higher and lower parts of the chain are no longer connected and therefore unable to communicate with each other. This can have disastrous game results.

    Maintaining C2 Links
    The more types of C2 links units have, the better chance they have of maintaining connections. Just remember that not all C2 methods are of equal quality. Range is quite important because the farther away units are from each other the greater the chance they will experience breaks in communications. The inherent fragility of the method is also important since some are inherently more robust. All units have the opportunity to establish Eye and Voice Contact, but to do so means keeping units fairly close and in plain sight (LOS) of each other. These are the most reliable, robust forms of C2 possible. Unfortunately, from a tactical standpoint, having units bunched up is generally not a good idea, nor is it even necessarily physically possible. Radio Contact is the most basic technological means of overcoming these problems, however, radios are tricky things to operate effectively as distances increase, and good radios are quite expensive. As a result, the Syrians have few radios at their disposal, while the US have one for every unit. If these methods fail, either due to distance or interference, the Syrians are out of luck, since they dont have a backup system. The US forces, on the other hand, have two very powerful tools at their disposal: the FBCB2 and the RPDA. The vehicle mounted FBCB2 system is connected, via satellite, to a central computer system that takes input from all the other

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    vehicles with FBCB2. Think of it as a specialized computer UMT Dongle 6.0 Crack Archives to the Internet with built in GPS (Blue Force Tracker, 3D World Map v1.20 crack serial keygen, aka BFT). Each vehicle with the system is automatically tracked and updated on a digital map shown on all the FBCB2s screens of all the other vehicles. Therefore, not only does the crew of the vehicle know where it is, but also where all of the other vehicles are. Better still, commanders can enter information about enemy units (type, position, heading, current activity, etc.) so everybody using the system can see the same thing. The other significant feature it has is the ability to text message anybody with a FBCB2 system, regardless of where they are in the Chain of Command. This offers a means of communication that is, 3D World Map v1.20 crack serial keygen, in some ways, superior to radio contact. Since FBCB2 is satellite-based it is largely immune to the interference factors of Visual and Audio methods.

    Dismounted units have an RPDA (Ruggedized Personal Digital Assistant) at their disposal. This is basically the same sort of PDA that people carry around with them all over the world, but with the advantage of being extremely tough, 3D World Map v1.20 crack serial keygen. The new models of RPDA are, for game purposes, portable versions of FBCB2, with nearly the same capabilities.

    Infor mation Sharing


    The better organized and connected a force is, the better able it is to communicate critical pieces of information between units. Though it is not obvious to the player that the information itself is moved around, the results of it are. There are three primary benefits of good organization and communication; spotting of enemy units, calling for support, and maintaining discipline. One of the most important aspects of Combat Mission is its system of revealing information about enemy units, such as position, type, and actions. Unlike most other games, CM:SF uses what we call Relative Spotting instead of Absolute Spotting. In an Absolute Spotting system, when an individual friendly unit senses something, that information is instantly,

    Shock Force

    83

    and perfectly, available to all units on its side. It doesnt matter where the other units are or what sorts of communications capabilities they have. Relative Spotting, on the other hand, keeps the units sensed information from moving to other units unless there is some way of communicating it to them. In other words, when you click on a unit in CM:SF you get to see what it sees relative to what it knows. If the unit is isolated from the Chain of Command it wouldnt be able to target something it didnt spot itself, for example. Good quality C2 between the right units becomes of paramount importance when Air or Artillery Support 3D World Map v1.20 crack serial keygen required. Not all units are equally capable, or even able, to direct such fire missions. Picture that critical unit, with the ability to possibly change the course of the battle, cut off from the Chain of Command. How can it call in Support if it cant communicate with anybody? Well, it cant! For the Syrians this is a particularly serious concern since the centralized nature of their Artillery Support means very few units are allowed to even request Artillery in the first place. Unit placement and maintenance of C2, 3D World Map v1.20 crack serial keygen, therefore, becomes an overriding priority when such assets are available for use. The US forces have it much easier since C2 is usually available and any unit can direct Artillery and Air to some extent. The limitation comes into play with the type of mission being requested or how quickly the mission is needed. Some units can get the job done faster and more accurately than others, which means paying attention to placement and C2 of important units such as the JTAC team. Lastly, maintaining C2 is important for keeping unit cohesion intact. Units tend to get jumpy when they dont know what the friendly units around them are up to, or where their superiors are, or what the enemy might be trying to do at that moment, 3D World Map v1.20 crack serial keygen. Without C2, the imagination can run a bit wild, so to speak, and the unit may be imagining the worst scenario. Perhaps all its buddies withdrew and forgot to tell it to pull back? Maybe the HQ was wiped out and nobody higher up knows about those tanks coming down the road, and therefore no help is on the way? Well-disciplined units hold up better under these circumstances, of course, but every unit has its breaking point. If it has contact with its fellow forces and feels 3D World Map v1.20 crack serial keygen, things are less stressful.

    84

    Combat Mission

    Leaders

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  • With set.a.light 3D, I can explain light structures particularly easily and even show the lighting effect directly. For my assistants, it is now easier to implement my wishes specifically with the set plan and to set up the light set in the studio very quickly. For amateurs photographers, set.a.light 3D is definitely an ingenious tool to understand the effects of light even without a studio and to reduce the nervousness before the real shoot.

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    set.a.light 3D STUDIO is the ideal tool for besser understanding lightning and its effect. Lighting sets can be preplanned realistically and are easily implementable in the studio, 3D World Map v1.20 crack serial keygen. set.a.light 3D is also a very useful learning tool for use in workshops.

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    NTFS

    Proprietary file system developed by Microsoft

    Developer(s)Microsoft
    Full nameNT File System[1]
    IntroducedJuly 1993; 28 years ago (1993-07) with Windows NT 3.1
    Partition identifier0x07 (MBR)
    EBD0A0A2-B9E5-4433-87C0-68B6B72699C7 (GPT)
    Directory contentsB-tree variant[2][3]
    File allocationBitmap
    Bad blocks$BadClus (MFT Record)
    Max. volume size264clusters − 1 cluster (format);
    256 TiB − 64 KB (Windows 10 version 1703, Windows Server 2016 or earlier implementation)[4]
    8 PB – 2 MB (Windows 10 version 1709, Windows Server 2019 or later implementation)[5]
    Max. file size16 EiB – 1 KB (format);
    16 TB – 64 KB (Windows 7, Windows Server 2008 R2 or earlier implementation)[4]
    256 TB – 64 KB (Windows 8, Windows Server 2012 or later implementation)[6]
    8 PB – 2 MiB (Windows 10 version 1709, Windows Server 2019 or later implementation)[5]
    Max. number of files4,294,967,295 (232-1)[4]
    Max. filename length255 UTF-16 code units[7]
    Allowed characters in filenames
    • In Win32 namespace: any UTF-16 code unit (case-insensitive) except as well as NUL[7]
    • In POSIX namespace: any UTF-16 code unit (case-sensitive) except as well as 3D World Map v1.20 crack serial keygen spaces are not allowed and will be removed[8]
    Dates recordedCreation, modification, POSIX change, access
    Date range1 January 1601 – 28 May 60056 (File times are 64-bit numbers counting 100-nanosecond intervals (ten million per second) since 1601, which is 58,000+ years)
    Date resolution100 ns
    ForksYes (see § Alternate data stream (ADS) below)
    AttributesRead-only, hidden, system, archive, not content indexed, off-line, temporary, compressed
    File system permissionsACLs
    Transparent compressionPer-file, LZ77 (Windows NT 3.51 onward)
    Transparent encryptionPer-file,
    DESX (Windows 2000 onward),
    Triple DES (Windows XP onward),
    AES (Windows XP Service Pack 1, Windows Server 2003 onward)
    Data deduplicationYes (Windows Server 2012)[9]
    Supported operating systemsWindows NT 3.1 and later
    Mac OS X 10.3 and later (read-only)
    Linux kernel version 2.6 and later
    Linux kernel versions 2.2-2.4 (read-only)
    FreeBSD
    NetBSD
    Chrome OS
    Solaris
    ReactOS (read-only)

    NTFS (New Technology File System)[1] 3D World Map v1.20 crack serial keygen a proprietaryjournaling file system developed by Microsoft.[1] Starting with Windows NT 3.1, it is the default file system of the Windows NT family.[10]

    NTFS has several technical improvements over the file systems that it superseded – File Allocation Table (FAT) and High Performance File System (HPFS) – such as improved support for metadata and advanced data structures to improve performance, reliability, and disk space use. Additional extensions are a more elaborate security system based on access control lists (ACLs) and file system journaling.

    NTFS is supported in other desktop and server operating systems as well. Linux and BSD have a free and open-source NTFS driver, called NTFS-3G, with both read and write functionality. macOS comes with read-only support for NTFS. Windows is additionally capable of directly converting FAT32/16/12 into NTFS without the need to rewrite all files.[11]

    History[edit]

    In the mid-1980s, Microsoft and IBM formed a joint project to create the next generation of graphical operating system; the result was OS/2 and HPFS. Because Microsoft disagreed with IBM on many important issues, they eventually separated; OS/2 remained an IBM project and Microsoft worked to develop Windows NT and NTFS.

    The HPFS file system for OS/2 contained several important new features. When Microsoft created their new operating system, they "borrowed" many of these concepts for NTFS.[12] The original NTFS developers were Tom Miller, Gary Kimura, 3D World Map v1.20 crack serial keygen, Brian Andrew, and David Goebel.[13]

    Probably as a result of this common ancestry, HPFS and NTFS use the same disk partition identification type code (07). Using the same Partition ID Record Number is highly unusual, since there were dozens of unused code numbers available, 3D World Map v1.20 crack serial keygen, and other major file systems have their own codes. For example, FAT has more than nine (one each for FAT12, FAT16, FAT32, etc.). Algorithms identifying the file system in a partition type 07 must perform additional checks to distinguish between HPFS and NTFS.

    Versions[edit]

    Microsoft has released five versions of NTFS:

    The version number (e.g. v5.0 in Windows 2000) is based on the operating system version; it should not be 3D World Map v1.20 crack serial keygen with the NTFS version number (v3.1 since Windows XP).[17]

    Although subsequent versions of Windows added new file system-related features, they did not change NTFS itself. For example, Windows Vista implemented NTFS symbolic links, Transactional NTFS, partition shrinking, and self-healing.[18] NTFS symbolic links are a new feature in the file system; all the others are new operating system features that make use of NTFS features already in place.

    Scalability[edit]

    NTFS is optimized for 4 KBclusters, but supports a maximum cluster size of 2 MB. (Earlier implementations support up to 64 KB)[5] The maximum NTFS volume size that the specification can support is 264 − 1 clusters, but not all implementations achieve this theoretical maximum, as discussed below.

    The maximum NTFS volume size implemented in Windows XP Professional is 232 − 1 clusters, 3D World Map v1.20 crack serial keygen, partly due to partition table limitations. For example, using 64 KB clusters, the maximum size Windows XP NTFS volume is 256 TB minus 64 KB. Using the default cluster size of 4 KB, the maximum NTFS volume size is 16 TB minus 4 KB. Both of these are vastly higher than the 128 GB limit in Windows XP SP1. Because partition tables on master boot record (MBR) disks support only partition sizes up to 2 TB, multiple GUID Partition Table (GPT or "dynamic") volumes must be combined to create a single NTFS volume larger than 2 TB. Booting from a GPT volume to a Windows environment in a Microsoft supported way requires a system with Unified Extensible Firmware Interface (UEFI) and 64-bit support.[19]

    The NTFS maximum theoretical limit on the size of individual files is 16 EB[20] (16 × 10246 or 264 bytes) minus 1 KB, which totals 18,446,744,073,709,550,592 bytes. With Windows 10 version 1709 and Windows Server 2019, the maximum implemented file size is 8 PB minus 2 MB or 9,007,199,252,643,840 bytes.[5]

    Journaling[edit]

    NTFS is a journaling file system and uses the NTFS Log ($LogFile) to record metadata changes to the volume. It is a feature that FAT does not provide and critical for NTFS to ensure that its complex internal data structures will remain consistent in case of system crashes or data moves performed by the defragmentation API, and allow easy rollback of uncommitted changes to these critical data structures when the volume is remounted. Notably affected structures are the volume allocation bitmap, modifications to MFT records such as moves of some variable-length attributes stored in MFT records and attribute lists, and indices for directories and security descriptors.

    The ($LogFile) format has evolved through several versions:

    The incompatibility of the $LogFile versions implemented by Windows 8.1 and Windows 10 prevents Windows 8 (and earlier versions of Windows) from correctly processing the $LogFile in case the NTFS volume is left in the dirty state by an abrupt shutdown or by hibernating to disk in the logoff state (a.k.a.: Hybrid Boot or Fast Boot, which is enabled by default in Windows 10). This inability to process the v2.0 of the $LogFile on dirty volumes by these earlier versions of Windows results in invocation of the CHKDSK disk repair utility when dual-booting Windows 10 with these older systems. A Windows Registry setting exists to prevent the automatic upgrade of the $LogFile to the newer version.[21][better source needed]

    The USN Journal (Update Sequence Number Journal) is a system management feature that records (in $Extend\$UsnJrnl) changes to files, streams and directories on the volume, as well as their various attributes and security settings. The journal is made available for applications to track changes to the volume.[22] This journal can be enabled or disabled on non-system volumes.[23]

    Hard links[edit]

    The hard link feature allows different file names to directly refer to the same file contents. Hard links may link only to files in the same volume, because each volume has its own MFT. Hard links were originally included to support the POSIX subsystem in Windows NT.[24]

    Although Hard links use the same MFT record (inode) which records file metadata such as file size, modification date, and attributes, NTFS also caches this data in the directory entry as a performance enhancement. This means that when listing the contents of a directory using FindFirstFile/FindNextFile family of APIs, (equivalent to the POSIX opendir/readdir APIs) you will also receive this cached information, in addition to the name and inode. However, you may not see up-to-date information, as this information is only guaranteed to be updated when a file is closed, and then only for the directory from which the file was opened.[25] This means where a file has multiple names via hard links, updating a file via one name does not update the cached data associated with the other name. You can always obtain up-to-date data using GetFileInformationByHandle (which is the true equivalent of POSIX stat function). This can be done using a handle which has no access to the file itself (passing zero to CreateFile for dwDesiredAccess), and closing this handle has the incidental effect of updating the cached information.

    Windows uses hard links to support short (8.3) filenames in NTFS. Operating system support is needed because there are legacy applications that can work only with 8.3 filenames, but support can be disabled. In this case, an additional filename record and directory entry is added, but both 8.3 and long file name are linked and updated together, unlike a regular hard link.

    The NTFS file system has a limit of 1024 hard links on a file.[26]

    Alternate data stream (ADS)[edit]

    Main article: Fork (file system)

    Alternate data streams allow more than one data stream to be associated with a filename (a fork), using the format "filename:streamname" (e.g., "text.txt:extrastream").

    NTFS Streams were introduced in Windows NT 3.1, to enable Services for Macintosh (SFM) to store resource forks. Although current versions of Windows Server no longer include SFM, third-party Apple Filing Protocol (AFP) products (such as GroupLogic's ExtremeZ-IP) still use this feature of the file system. Very small ADSs (named "Zone.Identifier") are added by Internet Explorer and recently[when?] by other browsers to mark files downloaded from external sites as possibly unsafe to run; the local shell would then require user confirmation before opening them.[27] When the user indicates that he no longer wants this confirmation dialog, this ADS is deleted.

    Alternate streams are not listed in Windows Explorer, and their size is not included in the file's size. When the file is copied or moved to another file system without ADS support the user is warned that alternate data streams 3D World Map v1.20 crack serial keygen be preserved. No such warning is typically provided if the file is attached to an e-mail, or uploaded to a website. Thus, using alternate streams for critical data may cause problems. Microsoft provides a tool called Streams[28] to view streams on a selected volume. Starting with Windows PowerShell 3.0, it is possible to manage ADS natively with six cmdlets: Add-Content, Clear-Content, Get-Content, Get-Item, Remove-Item, Set-Content.[29]

    Malware has used alternate data streams to hide code.[30] As a result, malware scanners and other special tools now check for alternate data streams, 3D World Map v1.20 crack serial keygen.

    File compression[edit]

    NTFS can compress files using LZNT1 algorithm (a variant of LZ77)[31] Files are compressed in 16 cluster chunks. With 4 KB clusters, files are compressed in 64 KB chunks. The compression algorithms in NTFS are designed to support cluster sizes of up to 4 KB. When the cluster size is greater than 4 KB on an NTFS volume, NTFS compression is not available.[32]

    However, large compressible files become highly fragmented since every chunk smaller than 64 KB becomes a fragment.[33][34]

    Single-user systems with limited hard disk space can benefit from NTFS compression for small files, from 4 KB to 64 KB or more, depending on compressibility. Files smaller than approximately 900 bytes are stored within the directory entry of the MFT.[35]

    Flash memory, such as SSD drives do not have the head movement delays and high access time of mechanical hard disk drives, so fragmentation has only a smaller penalty. Users of fast multi-core processors will find improvements in application speed by compressing their applications and data as well as a reduction in space used. Note that SSDs with Sandforce controllers already compress data. However, since less data is transferred, there is a reduction in I/Os.[36]

    Compression works best with files that have repetitive content, are seldom written, are usually accessed sequentially, and are not themselves compressed. Files may be compressed or decompressed individually (via changing the advanced attributes) for a drive, directory, or directory tree, becoming a default for the 3D World Map v1.20 crack serial keygen inside.

    If system files 3D World Map v1.20 crack serial keygen are needed at boot time (such as drivers, NTLDR, winload.exe, or BOOTMGR) are compressed, the system may fail to boot correctly, because decompression filters are not yet loaded.[37] Later editions of Windows[which?] do not 3D World Map v1.20 crack serial keygen important system files to be compressed.

    According to research by Microsoft's NTFS Development team, 50–60 GB is a reasonable maximum size for a compressed file on an NTFS volume with a 4 KB (default) cluster (block) size. This reasonable maximum size decreases sharply for volumes with smaller cluster sizes.[33] If the compression reduces 64 KB of data to 60 KB or less, NTFS treats the unneeded 4 KB pages like empty sparse file clusters—they are not written. This allows for reasonable random-access times as the OS merely has to follow the chain of fragments.

    Although read–write access to compressed files is transparent,[38] Microsoft recommends avoiding compression on servers or network shares holding roaming profiles, because it puts a considerable load on the processor.[39]

    CompactOS algorithms[edit]

    Since Windows 10, Microsoft has introduced additional algorithms, namely XPRESS4K/8K/16K and LZX. Both algorithms are based on LZ77 with Huffman entropy coding, which LZNT1 lacked. These algorithms were taken from the Windows Imaging Format. They are mainly used for new CompactOS feature, which compresses the entire system partition using one of these algorithms.[40] They can also be manually turned on per file with the flag of the command. When used on files, 3D World Map v1.20 crack serial keygen, CompactOS algorithm avoids fragmentation by writing compressed data in contiguously allocated chunks.[citation needed]

    Sparse files[edit]

    A sparse file: Empty bytes don't need to be saved, thus they can be represented by metadata.

    Sparse files are files interspersed with empty segments for which no actual storage space is used. To the applications, the file looks like an ordinary file with empty regions seen as regions filled with zeros.[41] A sparse file does not necessarily include sparse zeros areas; the "sparse file" attribute just means that the file is allowed to have them.

    Database applications, for instance, may use sparse files.[42] As with compressed files, the actual sizes of sparse files are not taken into account when determining quota limits.[43]

    Volume Shadow Copy[edit]

    The Volume Shadow Copy Service (VSS) keeps historical versions of files and folders on NTFS volumes by copying old, 3D World Map v1.20 crack serial keygen, newly overwritten data to shadow copy via copy-on-write technique. The user may later request an earlier version to be recovered. This also allows data backup programs to archive files currently in use by the file system. On heavily loaded systems, Microsoft recommends setting up a shadow copy volume on a separate disk.[44]

    Windows Vista also introduced persistent shadow copies for use with System Restore and Previous Versions features. Persistent shadow copies, however, are deleted when an older operating system mounts that 3D World Map v1.20 crack serial keygen volume. This happens because the older operating system does not understand the newer format of persistent shadow copies.[45]

    Transactions[edit]

    As of Windows Vista, applications can use Transactional NTFS (TxF) to group multiple changes to files together into a single transaction. The transaction will guarantee that either all of the changes happen, or none of them do, and that no application outside the transaction will see the changes until they are committed.[46]

    It uses similar techniques as those used for Volume Shadow Copies (i.e. copy-on-write) to ensure that overwritten data can be safely rolled back, and a CLFS log to mark the transactions that have still not been committed, or those that have been committed but still not fully applied (in case of system crash during a commit by one of the participants).

    Transactional NTFS does not restrict transactions to just the local NTFS volume, but also includes other transactional data or operations in other locations such as data stored in separate volumes, the local registry, or SQL databases, or the current states of system services or remote services. These transactions are coordinated network-wide with all participants using a specific service, the DTC, to ensure 3D World Map v1.20 crack serial keygen all participants will receive same commit state, and to transport the changes that have been validated by any participant (so that the others can invalidate their local caches for old data or rollback their ongoing uncommitted changes). Transactional NTFS allows, for example, the creation of network-wide consistent distributed file systems, including with their local live or offline caches.

    Microsoft now advises against using TxF: "Microsoft strongly recommends developers utilize alternative means" since "TxF may not be available in future versions of Microsoft Windows".[47]

    Security[edit]

    In NTFS, each file or folder is assigned a security descriptor that defines its owner and contains two access control lists (ACLs). The first ACL, called discretionary access control list (DACL), defines exactly what type of interactions (e.g. reading, writing, executing or deleting) are allowed or forbidden by which user or groups of users. For example, files in the folder may be read and executed by all users but modified only by a user holding administrative privileges.[48] Windows Vista adds mandatory access control info to DACLs. DACLs are the primary focus of User Account Control in Windows Vista and later.

    The second ACL, called system access control list (SACL), defines which interactions with the file or folder are to be audited and whether they should be logged when the activity is successful, failed or both. For example, auditing can be enabled on sensitive files of a company, so that its managers get to know when someone tries to delete them or make a copy of them, and whether he or she succeeds.[48]

    Encryption[edit]

    Main article: Encrypting File System

    Encrypting File System (EFS) provides strong[49] and user-transparent encryption of any file or folder on an NTFS volume. EFS works in conjunction with the EFS service, Microsoft's CryptoAPI and the EFS File System Run-Time Library (FSRTL). EFS works by encrypting a file with a bulk symmetric key (also known as the File Encryption Key, or FEK), which is used because it takes a relatively small amount of time to encrypt and decrypt large amounts of data than if an asymmetric key cipher is used. The symmetric key that is used to encrypt the file is then encrypted with a public key that is associated with the user who encrypted the file, 3D World Map v1.20 crack serial keygen, and this encrypted data is stored in an alternate data stream of the encrypted file. To decrypt the file, the file system uses the private key of the user to decrypt the symmetric key that is stored in the data stream. It then uses the symmetric key to decrypt the file. Because this is done at the file system level, it is transparent to the user.[50] Also, in case of a user losing access to their key, support for additional decryption keys has been built into the EFS system, so that a recovery agent can still access the files if needed. NTFS-provided encryption and NTFS-provided compression are mutually exclusive; however, NTFS can be used for one and a third-party tool for the other.

    The support of EFS is not available in Basic, Home, and MediaCenter versions of Windows, and must be activated after installation of Professional, Ultimate, and Server versions of Windows or by using enterprise deployment tools within Windows domains.

    Quotas[edit]

    Disk quotas were introduced in NTFS v3, 3D World Map v1.20 crack serial keygen. They allow the administrator of a computer that runs a version of Windows that supports NTFS to set a threshold of disk space that users may use. It also allows administrators to keep track of how much disk space each user is using. An administrator may specify a certain level of disk space that a user may use before they receive a warning, and then deny access to the user once they hit their upper limit of space. Disk quotas do not take into account NTFS's transparent file-compression, should this be enabled. Applications that query the amount of free space will also see the amount of free space left to the user who has a quota applied to them.

    Reparse points[edit]

    Main article: NTFS reparse point

    Introduced in NTFS v3, NTFS reparse points are used by associating a reparse tag in the user space attribute of a file 3D World Map v1.20 crack serial keygen directory. Microsoft includes several default tags including symbolic links, directory junction points and volume mount points. When the Object Manager parses a file system name lookup and encounters a reparse attribute, it will reparse the name lookup, passing the user controlled reparse data to every file system filter driver that is loaded into Windows. Each filter driver examines the reparse data to see whether it is associated with that reparse point, and if that filter driver determines a match, then it intercepts the file system request and performs its special functionality.

    Resizing[edit]

    Starting with Windows Vista Microsoft added the built-in ability to shrink or expand a partition. However, 3D World Map v1.20 crack serial keygen, this ability does not relocate page file fragments or files that have been marked as unmovable, so shrinking a volume will often require relocating or disabling any page file, the index of Windows Search, and any Shadow Copy used by System Restore. Various third-party tools are capable of resizing NTFS partitions.

    Internals[edit]

    Internally, NTFS uses B-trees to index file system data. A file system journal is used to guarantee the integrity of the file system metadata but not individual files' content. Systems using NTFS are known to have improved reliability compared to FAT file systems.[51]

    NTFS allows any sequence of 16-bit values for name encoding (file names, stream names, index names, etc.) except 0x0000. This means UTF-16 code units are supported, but the file system does not check whether a sequence is 3D World Map v1.20 crack serial keygen UTF-16 (it allows any sequence of short values, not restricted to those in the Unicode standard). In Win32 namespace, any UTF-16 code units are case insensitive whereas in POSIX namespace they are case sensitive. File names are limited to 255 UTF-16 code units. Certain names are reserved in the volume root directory and cannot be used for files. These are, 3D World Map v1.20 crack serial keygen, (dot),,and .[4] (dot) and are both directories; the others are files. The NT kernel limits full paths 3D World Map v1.20 crack serial keygen 32,767 UTF-16 code units. There are some additional restrictions on code points and file names.[52]

    Partition Boot Sector (VBR)[edit]

    This boot partition format is roughly based upon the earlier FAT filesystem, but the fields are in different locations. Some of these fields, especially the "sectors per track", "number of heads" and "hidden sectors" fields may contain dummy values on drives where they either do not make sense or are not determinable.

    The OS first looks at the 8 bytes at 0x30 to find the cluster number of the $MFT, then multiplies that number by the number of sectors per cluster (1 byte found at 0x0D). This value is the sector offset (LBA) to the $MFT, which is described below.

    Master File Table[edit]

    In NTFS, all file, directory and metafile data—file name, creation date, access permissions (by the use of access control lists), and size—are stored as metadata in the Master File Table (MFT). This abstract approach allowed easy addition of file system features during Windows NT's development—an example is the addition of fields for indexing used by the Active Directory software. This also enables fast file search software to locate named local files and folders included in the MFT very quickly, without requiring any other index.

    The MFT structure supports algorithms which minimize disk fragmentation.[55] A directory entry consists of a filename and a "file ID" (analogous to the inode number), which is the record number representing the file in the Master File Table. The file ID also contains a reuse count to detect stale references, 3D World Map v1.20 crack serial keygen. While this strongly resembles the W_FID of Files-11, other NTFS structures radically differ.

    A partial copy of the MFT, called the MFT mirror, is stored to be used in case of corruption.[56] If the first record of the MFT is corrupted, NTFS reads the second record to find the MFT mirror file. Locations for both files are stored in the boot sector.[57]

    Metafiles[edit]

    NTFS contains several files that define and organize the file system. In all respects, most of these files are structured like any other user file ($Volume being the most peculiar), 3D World Map v1.20 crack serial keygen, but are not of direct interest to file system clients.[58] These metafiles define files, back up critical file system data, buffer file system changes, manage free space allocation, satisfy BIOS expectations, track bad allocation units, and store security and disk space usage information. All content is in an unnamed data stream, unless otherwise indicated.

    These metafiles are treated specially by Windows, handled directly by the 3D World Map v1.20 crack serial keygen and are difficult to directly view: special purpose-built tools are needed.[59] As 3D World Map v1.20 crack serial keygen Windows 7, the NTFS driver completely prohibits user access, resulting in a BSoD whenever an attempt to execute a metadata file is made. One such tool is the nfi.exe ("NTFS File Sector Information Utility") that is freely distributed as part of the Microsoft "OEM Support Tools", 3D World Map v1.20 crack serial keygen. For example, to obtain information on the "$MFT"-Master File Table Segment the following command is used: [60] Another way to bypass the restriction is to use 7-Zip's file manager and go to the low-level NTFS path (where resembles any drive/partition). Here, 3 new folders will appear: (a pseudo-folder that 7-Zip uses to attach files deleted from the file system to view), and (another pseudo-folder that contains all the NTFS metadata files). This trick can be used from removable devices (USB flash drives, external hard drives, SD Cards, etc.) inside Windows, but doing this on the active partition requires offline access (namely WinRE).

    Attribute lists, attributes, and streams[edit]

    For each file (or directory) described in the 3D World Map v1.20 crack serial keygen record, there is a linear repository of stream descriptors (also named attributes), packed together in one or more MFT records (containing the so-called attributes list), with extra padding to fill the fixed 1 KB size of every MFT record, and that fully describes the effective streams associated with that file.

    Each attribute has an attribute type (a fixed-size integer mapping to an attribute definition in file $AttrDef), an optional attribute name (for example, used as the name for an alternate data stream), and a value, represented in a sequence of bytes. For NTFS, the standard data of files, 3D World Map v1.20 crack serial keygen, the alternate data streams, or the index data for directories are stored as attributes.

    According to $AttrDef, some attributes can be either resident or non-resident. The $DATA attribute, which contains file data, is such an example, 3D World Map v1.20 crack serial keygen. When the attribute is resident (which is represented by a flag), its value is stored directly in the MFT record. Otherwise, clusters are allocated for the data, and the cluster location information is stored as data runs in the attribute.

    • For each file in the MFT, the attributes identified by attribute type, attribute name must be unique. Additionally, NTFS has some ordering constraints for these attributes.
    • There is a predefined null attribute type, used to indicate the end of the list of attributes in one MFT record. It must be present as the last attribute in the record (all other storage space available after it will be ignored and just consists of padding bytes to match the record size in the MFT).
    • Some attribute types are required and must be present in each MFT record, 3D World Map v1.20 crack serial keygen, except unused records that are just indicated by null attribute types.
      • This is the case for the $STANDARD_INFORMATION attribute that is stored as a fixed-size record and contains the timestamps and other basic single-bit attributes (compatible with those managed by FAT in DOS or Windows 9x).
    • Some attribute types cannot have a name and must remain anonymous.
      • This is the case for the standard attributes, or for the preferred NTFS "filename" attribute type, or the "short filename" attribute type, when it is also present (for compatibility with DOS-like applications, see below). It is also possible for a file to contain only a short filename, in 3D World Map v1.20 crack serial keygen case it will be the preferred one, as listed in the Windows Explorer.
      • The filename attributes stored in the attribute list do not make the file immediately accessible through the hierarchical file system. In fact, all the filenames must be indexed separately in at least one other directory on the same volume. There it must have its own MFT record and its own security descriptors and attributes that reference the MFT record number for this file. This allows the same file or directory to be "hardlinked" several times from several containers on the same volume, possibly with distinct filenames.
    • The default data stream of a regular 3D World Map v1.20 crack serial keygen is a stream of type $DATA but with an anonymous name, and the ADSs are similar but must be named.
    • On the other hand, the default data stream of directories has a distinct type, but are not anonymous: they have an attribute name ("$I30" in NTFS 3+) that reflects its indexing format.

    All attributes of a given file may be displayed by using the nfi.exe ("NTFS File Sector Information Utility") that is freely distributed as part of the Microsoft "OEM Support Tools".[60]

    Windows system calls may handle alternate data streams.[4] Depending on the operating system, 3D World Map v1.20 crack serial keygen, utility and remote file system, 3D World Map v1.20 crack serial keygen, a file transfer might silently strip data streams.[4] A safe way of copying or moving files is to use the BackupRead and BackupWrite system calls, which allow programs to enumerate streams, to verify whether each stream should be written to the destination volume and to knowingly skip unwanted streams.[4]

    [edit]

    To optimize the storage and reduce the I/O overhead for the very common case of attributes with very small associated value, NTFS prefers to place the 3D World Map v1.20 crack serial keygen within the attribute itself (if the size of the attribute does not then exceed the maximum size of an MFT record), instead of using the MFT record space to list clusters containing the data; in that case, the attribute will not store the data directly but will just store an allocation map (in the form of data runs) pointing to the actual data stored elsewhere on the volume.[61] When the value can be accessed directly from within the attribute, it is called "resident data" (by computer forensics workers). The amount of data that fits is highly dependent on the file's characteristics, but 700 to 800 bytes is common in single-stream files with non-lengthy filenames and no ACLs.

    • Some attributes (such as the preferred filename, the basic file attributes) cannot be made non-resident. For non-resident attributes, their allocation map must fit within MFT records.
    • Encrypted-by-NTFS, sparse data streams, or compressed data streams cannot be made resident.
    • The format of the allocation map for non-resident attributes depends on its capability of supporting sparse data storage. In the current implementation of NTFS, once a non-resident data stream has been marked and converted as sparse, it cannot be changed back to non-sparse data, so it cannot become resident again, unless this data is fully truncated, discarding the sparse allocation map completely.
    • When a non-resident attribute is so fragmented, that its effective allocation map cannot fit entirely within one MFT record, NTFS stores the attribute in multiple records. The first one among them is called the base record, while the others are called extension records. NTFS creates a special attribute $ATTRIBUTE_LIST to store information mapping different parts of the long attribute to the MFT records, which means the allocation map may be split into multiple records. The $ATTRIBUTE_LIST itself can also be non-resident, but its own allocation map must fit within one MFT record.
    • When there are too many attributes for a file (including ADS's, extended attributes, or security descriptors), so that they cannot fit all within the MFT record, extension records may also be used to store the other attributes, using the same format as the one used in the base MFT record, but without the space constraints of one MFT record.

    The allocation map is stored in a form of data runs with compressed encoding. Each data run represents a contiguous group of clusters that store the attribute value, 3D World Map v1.20 crack serial keygen. For files on a multi-GB volume, each entry can be encoded as 5 to 7 bytes, which means a 1 KB MFT record can store about 100 such data runs. However, as the $ATTRIBUTE_LIST also has a size limit, it is dangerous to have more than 1 million fragments of a single file on an NTFS volume, which 3D World Map v1.20 crack serial keygen implies that it is in general not a good idea to use NTFS compression on a file larger than 10 GB.[62]

    The NTFS file system driver will sometimes attempt to relocate the data of some of the attributes that can be made non-resident into the clusters, and will also attempt to relocate the data stored in clusters back to the attribute inside the MFT record, based on priority and preferred ordering rules, and size constraints.

    Since resident files do not directly occupy clusters ("allocation units"), it is possible for an NTFS volume to contain more files on a volume than there are clusters. For example, a 74.5 GB partition NTFS formats with 19,543,064 clusters of 4 KB. Subtracting system files (a 64 MB log file, a 2,442,888-byte Bitmap file, and about 3D World Map v1.20 crack serial keygen clusters of fixed overhead) leaves 19,526,158 clusters free for files and indices. Since there are four MFT records per cluster, this volume theoretically could hold almost 4 × 19,526,158= 78,104,632 resident files.

    Opportunistic locks[edit]

    Opportunistic file locks (oplocks) allow clients to alter their buffering strategy for a given file or stream in order to increase performance and reduce network use.[63] Oplocks apply to the given open stream of a file and do not affect oplocks on a different stream.

    Oplocks can be used to transparently access files in the background. A network client may avoid writing information into a file on a remote server if no other process is accessing the data, or it may buffer read-ahead data if no other process is writing data.

    Windows supports four different types of oplocks:

    • Level 2 (or shared) oplock: multiple readers, no writers (i.e, 3D World Map v1.20 crack serial keygen. read caching).
    • Level 1 (or exclusive) oplock: exclusive access with arbitrary buffering (i.e. read and write caching).
    • Batch oplock (also exclusive): a stream is opened on the server, but closed on the client machine (i.e. read, write and handle caching).
    • Filter oplock (also exclusive): applications and file system filters can "back out" when others try to access the same stream (i.e. read and write caching) (since Windows 2000)

    Opportunistic locks have been enhanced in Windows 7 and Windows Server 2008 R2 with per-client oplock keys.[64]

    Time[edit]

    Windows NT and its descendants keep internal timestamps as UTC and make the appropriate conversions for display purposes; all NTFS timestamps are in UTC.[citation needed]

    For historical reasons, 3D World Map v1.20 crack serial keygen, the versions of Windows that do not support NTFS all keep time internally as local zone time, and therefore so do all file systems – other than NTFS – that are supported by current versions of Windows. This means that when files are copied or moved between NTFS and non-NTFS partitions, the OS needs to convert timestamps on the fly. But if some files are moved when daylight saving time (DST) is in effect, and other files are moved when standard time is in effect, there can be some ambiguities in the conversions. As a result, especially shortly after one of the days on which local zone time changes, users may observe that some files have timestamps that are incorrect by one hour. Due to the differences in implementation of DST in different jurisdictions, this can result in a potential timestamp error of up to 4 hours in any given 12 months.[65]

    Interoperability[edit]

    While the different NTFS versions are for the most part fully forward- and backward-compatible, 3D World Map v1.20 crack serial keygen, there are technical considerations for mounting newer NTFS volumes in older versions of Microsoft Windows. This affects dual-booting, and external portable hard drives, 3D World Map v1.20 crack serial keygen. For example, 3D World Map v1.20 crack serial keygen, attempting to use an NTFS partition with "Previous Versions" (a.k.a. Volume Shadow Copy) on an operating system that does not support it will result in the contents of those previous versions being lost.[66] A Windows command-line utility called convert.exe can convert supporting file systems to NTFS, including HPFS (only on Windows NT 3.1, 3.5, and 3.51), FAT16 and FAT32 (on Windows 2000 and later).[67][68]

    As of Windows 3D World Map v1.20 crack serial keygen version 1709, known as the Fall Creators Update, Microsoft requires the OneDrive file structure to reside on an NTFS disk.[69] This is because OneDrive Files On-Demand feature uses NTFS reparse points to link files and folders that are stored in OneDrive to the local filesystem, thus making the file or folder unusable with any previous version of Windows, with any other NTFS file system driver, or any file system and backup utilities not updated to support it.[70]

    Implementations[edit]

    FreeBSD 3.2 released in May 1999 included read-only NTFS support written by Semen Ustimenko.[71][72] This implementation was ported to NetBSD by Christos Zoulas and Jaromir Dolecek and released with NetBSD 1.5 in December 2000.[73] The FreeBSD implementation of NTFS was also ported to OpenBSD by Julien Bordet and offers native read-only NTFS support by default on i386 and amd64 platforms as of version 4.9 released 1 May 2011.[74][72]

    Linux kernel versions 2.1.74 and later include a driver written by Martin von Löwis which has the ability to read NTFS partitions;[75] kernel versions 2.5.11 and later contain a new driver written 3D World Map v1.20 crack serial keygen Anton Altaparmakov (University of Cambridge) and Richard Russon which supports file read.[76][77][75] The 3D World Map v1.20 crack serial keygen to write to files was introduced with kernel version 2.6.15 in 2006 which allows users to write to existing files but does not allow the creation of new ones.[78] Paragon's NTFS driver (see below) has been merged into kernel version 5.15, and it supports read/write on normal, compressed and sparse files, as well as journal replaying.[79]

    Mac OS X 10.3 included Ustimenko's read-only implementation of NTFS from FreeBSD. Then in 2006 Apple hired Anton Altaparmakov to write a new NTFS implementation for Mac OS X 10.6.[80] Native NTFS write support is included in 10.6 and later, but is not activated by default, although workarounds do exist to enable the functionality. However, user reports indicate the functionality is unstable and tends to cause kernel panics.[81]

    Captive NTFS, a 'wrapping' driver that uses Windows' own driver ntfs.sys, exists for Linux. It was built as a Filesystem in Userspace (FUSE) program and released under the GPL but work on Captive NTFS ceased in 2006.[82]

    NTFS-3G is a free GPL-licensed FUSE implementation of NTFS that was initially developed as a Linux kernel driver by Szabolcs Szakacsits. It was re-written as a FUSE program to work on other systems that FUSE supports like macOS, FreeBSD, NetBSD, OpenBSD,[83] Solaris, QNX, and Haiku[84] and allows reading and writing to NTFS partitions. A performance enhanced commercial version of NTFS-3G, called "Tuxera NTFS for Mac", is also available from the NTFS-3G developers.[85]

    Paragon Software Group sells a read-write driver named NTFS for Mac OS X,[86] which is also included on some models of Seagate hard drives.[87]

    The NetDrive package for OS/2 (and derivatives such as eComStation and ArcaOS) supports a plugin which allows read and write access to NTFS volumes.[88][89]

    There is a free-for-personal-use read/write driver for MS-DOS by Avira called "NTFS4DOS".[90][91]

    Ahead Software developed a "NTFSREAD" driver (version 1.200) for DR-DOS 7.0x between 2002 and 2004. 3D World Map v1.20 crack serial keygen was part of their Nero Burning ROM software.

    See also[edit]

    References[edit]

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    Further reading[edit]

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    „Ive had chance to spend a couple of hours with set.a.light 3D V2 and I have to say it seems pretty damn incredible! Ive thrown some very complicated lighting at it and I can confirm that its handled all of the lighting as it would in the real world. Very impressive indeed.“

    Jake Hicks


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