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Redshift Render 3.0.45 Crack R20 Plugin For Cinema 4D 2021 (Latest)

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  • Autodesk 3dsMax: or later bit edition.
  • bit edition Maxon Cinema4D (Windows and macOS) R16
  • SideFX Houdini (Windows, Linux, and macOS): bit edition
  • bit edition. v4 or later Foundry Katana (Windows, Linux)

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Operating Systems

  • Microsoft Windows: bit Windows 7 / 8 / 10
  • Linux: bit distribution with glibc or higher
  • Apple macOS: Big Sur () or higher

3D Applications Supported

  • Autodesk Maya (Windows, Linux): bit edition. or later
  • Autodesk Maya (macOS): bit edition. or later
  • Autodesk 3ds Max (Windows): bit edition. or later
  • Maxon Cinema 4D (Windows and macOS): bit edition. R17 or later
  • SideFX Houdini (Windows, Linux): bit edition. or later
  • SideFX Houdini (macOS): bit edition. or later
  • Foundry Katana (Windows, Linux): bit edition. v1 or later
  • Blender (Windows, Linux): bit edition. LTS or later

Minimum

  • 8GB of system memory
  • Processor with SSE2 support (Pentium4 or better)
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability or higher and 8GB VRAM
  • For macOS :Apple M1 or AMD &#;Navi&#; or &#;Vega&#; GPU with 8GB VRAM or more. See GPU list below
  • Single GPU

Recommended

  • 16GB of system memory or more
  • Core i7 or Xeon equivalent, GHz or higher
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan, or GeForce RTX GPU for hardware-accelerated ray tracing
  • For macOS: Apple M1 or AMD &#;Navi&#; or &#;Vega&#; GPU with 8GB VRAM or more. See GPU list below
  • Multiple GPUs

Windows and Linux NVIDIA GPUs

Please see here to determine if your NVidia GPU supports compute capability or higher

As of Redshift v, Apple M1 is supported (+)

List of supported AMD GPUs for macOS (+)

MacBook Pro

  • Radeon Pro Vega 16/20
  • Radeon Pro M/M

iMac

  • Radeon Pro Vega 48
  • Radeon Pro XT//XT

iMac Pro

MacPro

  • Radeon Pro Vega II / Vega II Duo
  • Radeon Pro WX/WX
  • Radeon RX /XT/XT

Thunderbolt eGPUs

  • Radeon RX Vega 56/64
  • Radeon Pro WX
  • Radeon VII
  • Radeon RX /XT/XT//XT
  • Radeon RX /XT/XT

Please see this document for information about macOS compatibility of specific GPUs

 

  Please Note

Redshift versions and higher require NVIDIA driver version xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Please see here to determine if your GPU supports compute capability

To find out how the various GPUs compare against each other, please check out our &#;Benchmark Results&#; thread.

We also recommend reading the &#;Hardware Considerations for Redshift&#; document.

We strongly recommend installing the free Redshift demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. NO REFUNDS.


1 review
% of reviewers recommend this product

Please Note: This page is intended for product reviews. If you are having trouble with a product and require customer support, please Contact Us

Customer Reviews

There is a learning curve but it’s a huge time saver. It has cut some of my render times by 80%. You will need a high end graphics card to fully appreciate this render.

Would you recommend this product to a colleague? Yes

By: Richard Swindell
Date: December 27,

Version is now available.

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana, Softimage and Blender

Redshift versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift + / Metal requires macOS Big Sur or higher. If you get unexpected “License Mismatch” errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer (Metal)
Download macOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for the Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in

*Please read this for general info on releases.

Release Notes
IMPORTANT NOTE! Version introduced new color management features that in certain cases may change the look of existing scenes. See: arenaqq.us
IMPORTANT NOTE! Version introduced filtering changes that might slightly change the look of renders for some 3d apps. See: arenaqq.us
IMPORTANT NOTE! There is a known critical issue with Redshift for Cinema 4D R21 when running on High Sierra/CUDA. We are still investigating this issue.
* [Maya] Legacy scene upgrading is now guaranteed to only happen after Maya loads its color management settings from the scene file
* [Maya] Legacy OCIO scenes that have “clrMgmtDisplayMode” attribute set to an empty string no longer reset the color management settings
* [Maya] Undeleting nodes that have inherited invisibility is now handled correctly
* [Maya] Exporting of MASH instancers now handles exporting of dependent proxy mesh nodes correctly
* [Maya] Mesh instances that use the same mesh shape as a light mesh (automatically non-visible) are now handled correctly
* [Maya] Added support for new “Enable legacy black body and dispersion technique” option
* [Maya] Old legacy render layers are now handled correctly
* [Maya] Fixed issue where there are intervening nodes between a proxy node and its a placeholder mesh node
* [Maya] Fixed issue with cached particle instancing not rendering correctly
* [Maya] Correctly identify when a scene is being referenced and handle the creation of OSL shader nodes correspondingly
* [Maya] Fixed visibility issue with specific instances
* [Maya] Fixed visibility issue with MASH instancers and their associated instance/template meshes
* [Max] Now using GPU rendering of PostFX when outputting to file
* [Max] Fixed a crash and/or corrupt previews when enabling viewport preview for RS Bitmap
* [Max] Fixed an issue where pressing Cancel or Close on the Redshift Color Picker did not restore the original color
* [Max] Fixed an issue in Redshift Color Picker where changes did not get pushed onto the Undo stack
* [Max] Fixed an issue where default color management settings were not fully applied at startup
* [Max] Fixed an issue in Compact Material Editor where switching between maps or materials of the same type did not update some UI controls
* [Max] Fixed a bug where Use OCIO File Rules setting was not applied when rendering material shader balls
* [Max] Fixed a bug where color management was not correctly applied to file output (note: file output switches from Environment & Effects are still honored)
* [Max] PostFX / RV “Apply to File Output” option now applies sRGB to non-HDR files if File Output Gamma Compensation is enabled
* [Max] PostFX / RV “Enable PostFX” option now applies color management when disabled (unless Apply to File Output is also disabled)
* [Max] Custom gamma associated with input color space is no longer disabled when using Auto color space
* [C4D] Addressed a crash when disabling a Sun light connected to a Sky object
* [Houdini] Added support for Houdini and dropped support for
* [Houdini] Added support for photographic exposure, postfx and color correction to the render maps baking.
* [Houdini] Fixed a sync problem between the RenderView and camera nodes OCIO parameters.
* [Houdini] Addressed the computation of the normals for the strands objects if the N attribute is not available in the curves.
* [Hydra] Added support for Solaris and dropped support for
* [Hydra] Added support for focal length motion blur.
* [Hydra] Added support for the visibility and matte flags at the instance level.
* [Hydra] Fixed a crash related to the viewports denoising.
* [Hydra] Fixed a crash related to the instances primvars extraction.
* [Katana] Updated the instance arrays feature to support multiple shapes from a single location group.
* [Katana] Addressed a problem while instancing non-group parent types like “representation”
* [RenderView] Fixed an issue where multi-part EXRs would not load AOVs correctly
* [CL] Fixed bug in redshiftCmdLine which caused selected compute devices from arenaqq.us to not be properly honored
* [Metal] Added workaround for rare Metal SSS-related asserts
* [All] Fixed bug that could cause random GPU crashes when rendering shader balls with the OptiX denoiser enabled
* [All] Fixed bug that could make the OCIO display/view transform compute incorrect colors with high intensity colors
* [All] Fixed bug that could make mesh lights produce noisy results on surfaces
* [All] Fixed bug that would knock out mesh light single scattering when GI is enabled
* [All] Added new legacy global option for black body and dispersion techniques
* [All] Dispersion wavelength colors and IOR now physically correct
* [All] Black body color now physically correct (light temperature)
* [All] Fixed a bunch of bugs related to dispersion and dispersion caustics (incorrect nested dielectrics, ‘pink’ color distortion)
* [All] Fixed bug that could result in incorrect internal shadows for thin-walled objects

 


Version Release Notes

IMPORTANT NOTE! This version introduces new color management features that in certain cases may change the look of existing scenes. See: arenaqq.us
IMPORTANT NOTE! This version introduces filtering changes which might slightly change the look of renders for some 3d apps. See: arenaqq.us
* [Maya] Added support for Redshift new OCIO-based color management
* [Maya] Fixed issue where OSL shader string parameters using their default didn’t have this default value restored on file load
* [Maya] Fixed issue in IPR and motion blur is turned on and when you move an object it would snap back to its previous position
* [Maya] Fixed issue where camera’s environmentShader wasn’t being rendered
* [Maya] Debugged issue with shading group not being marked as dirty when the surface shader is incorrectly connected to it
* [Maya] The OSL shader is now labelled differently in the Create Node window depending on whether it is being used as a utility shader or surface shader
* [Max] Added support for Redshift new OCIO-based color management
* [Max] Added Redshift Color Picker—an improved color picking interface that supports color management
* [Max] Fixed a potential crash during plugin load if creation of the default cache path fails
* [Max] Fixed incorrect rotation of viewport wireframe guides for Disc Lights
* [Max] Fixed a bug in Render Setup where the Quantize To 8-bit And Dither checkbox had no effect
* [Max] Fixed a bug in RS Bitmap where the texture preview sometimes renders black
* [Max] Added simple Material Editor preview for RS TriPlanar
* [Max] Tidied up user interface for RS TriPlanar texture inputs
* [Max] The experimental “motion blur banding compensation” feature is now disabled by default for new scenes
* [C4D] Added support for Redshift new OCIO-based color management
* [C4D] Fixed bug that forced legacy C4D transparent/refractive materials to cast opaque shadows
* [C4D] Added a color-space selection UI for textures used in the ShaderGraph, Nodes, Lights and the Asset Manager window
* [C4D] Moved the camera-tag and the global post-effect color management options to the Color Management section of the render settings. Existing scenes will be converted automatically.
* [C4D] Changed the sorting behavior of “pages” in the OSL node. Page groups are now sorted by declaration order. In some rare cases older scenes with OSL nodes may need to be reset default or reconnected.
* [C4D] Improved the automatic translation of Standard Materials and Lights
* [C4D] Addressed a potential shutdown crash on macOS
* [C4D] Addressed an issue that could lead to a crash in a third-party plugin under certain conditions
* [C4D] IMPORTANT NOTE: This build includes significant changes to the scene data. The plugin will perform an automatic one-time upgrade of existing scenes into the new format. When saved these changes become permanent and incompatible with earlier versions of Redshift. For this reason we advise keeping backups of your scene files, especially if you intend to use them with earlier versions of Redshift
* [Houdini] Added support for Redshift new OCIO-based color management
* [Houdini] Added support for Houdini and , and dropped support for and
* [Houdini] Added the “Redshift_updateCamerasSpareParameters” hscript command to update all the cameras in the scene including the new OCIO options
* [Houdini] Added the support of the scene extraction from /tasks
* [Houdini] Added support for EXR metadata
* [Houdini] Fixed a problem with the color type parameter VOP nodes if linked to shader inputs
* [Houdini] Fixed a crash in the RenderView while using the render region and the object/material selector at the same time
* [Houdini] Addressed the behavior of the textures cache parameters in the preferences panel, that will be disabled if set from environment variables
* [Houdini] Fixed a crash on macOS related to the live materials override updating
* [Houdini] Addressed the behavior of the light objects in cryptomatte
* [Houdini] Addressed the reporting of some RSMaterial warning messages while loading scenes created with RS or earlier
* [Houdini] Redshift Packed Proxy SOP override material updated as operator path instead of string
* [Houdini] Addressed an issue with the Redshift OBJ and CAM spare parameters tab location while updating old nodes
* [Houdini] Addressed the IPR forced full scene reloading while switching the “On/Off” shelf tool or the “Redshift_IPRUpdateState” command
* [Katana] Added support for Redshift new OCIO-based color management
* [Katana] Addressed the instance arrays rotation attributes to work in degrees matching the hierarchical workflow
* [Katana] Added support for EXR metadata. The metadata must be set at attribute level by creating attributes under “exrheaders”
* [Katana] Addressed the behavior of the light objects in cryptomatte
* [Katana] Addressed a problem while instancing non-group parent types like “asset”, “modelResolutions” and “info”
* [Hydra] Added support for Redshift new OCIO-based color management
* [Hydra] Added support for Solaris and and dropped support for amd
* [Hydra] Fixed a problem related to missing buckets while rendering to disk with the denoising enabled
* [Hydra] New option to create the mesh lights including the object space transformations
* [Hydra] New options in the render settings node to configure the cryptomatte IDs from the object names or from the full paths
* [Hydra] Fixed a problem with the cryptomatte custom name IDs
* [Hydra] Addressed the behavior of the light objects in cryptomatte
* [Hydra] Fixed a plugin loading problem in Solaris for macOS
* [Hydra] Fixed a problem while denoising/postfx float3 rendervars
* [Hydra] Fixed several issues related to crashes while denoising scenes without the main color AOV or including material AOVs
* [Hydra] Fixed a crash while adding light objects to the scene
* [Hydra] Addressed the mesh lights polygon winding order issue
* [Blender] Added support for export and import RS Proxies
* [Blender] Added basic support for use imported proxy as instantiated object for particle systems
* [Blender] Added basic support to use UV data from other mesh in Blender Texture Space pannels
* [Blender] Fixed issue that show the alpha channel in the Blender image view for Normal, Bump Normal and World Position AOV passes
* [Blender] Moved Redshift Color Management options near to the Blender Color Management panels
* [Blender] Added support for Blender release
* [RenderView] Fixed an issue where minimizing the RenderView would cancel IPR mode
* [RenderView] Fixed an issue where the RenderView would not display the frame buffer correctly when the pixel aspect was no
* [OSL] Fixed bug that forced transparent/refractive closures to cast opaque shadows
* [All] Fixed bug that could mess up cryptomatte values on light meshes
* [All] Fixed bug that could cause materials to render black when using shader switch nodes
* [All] Added trace depth control to the new ‘principled hair’ shader node
* [All] Changed the default filter size to (from ) and default IC/IPC working tree size to (from )—see arenaqq.us
* [All] Fixed bug that could trigger “CString: String length bigger than max allowed length” errors when using many switch nodes
* [All] Fixed bug that could cause blocky-looking custom AOVs through reflections/refractions
* [All] Fixed ancient bug that could cause rare shader crashes or bizarre-looking emissive lighting effects
* [All] Fixed crash that would occur if a camera map shader node was assigned to the global environment output
* [All] Fixed bug that could cause rare random crashes when scenes contain opaque single scattering materials
* [All] Fixed race condition bug that could cause texture corruption when using the same texture source with different color spaces
* [All] Fixed bug that could cause crashes when using cryptomatte on scenes with volumes

Version Release Notes

* [Max] Fixed a bug where user data override does not work correctly for instanced proxies
* [Max] Fixed a UI issue appearing in 3ds Max where having Windows Task Bar at top of screen results in Render View being offset inside its window frame
* [Max] Changed local plugin configuration defaults to enable Render View high-DPI awareness and Win 10 borderless window adjustment
* [Maya] Fixed bug that prevented bump-mapping from working properly when connecting MaxonNoise shader to a uv placement node
* [Houdini] Added support for H
* [Houdini] Fixed a bug related to the light instances transformations.
* [Houdini] Addressed the problem with the rendered image resets in the RenderView.
* [Houdini] Addressed the rendering of the AOVs to MPlay while baking textures.
* [Katana] Fixed a problem with the motion vectors AOV rendering center time.
* [Blender] Fixed missing instances at start of IPR mode(bug report).
* [Blender] Fixed camera offset issue in IPR mode.
* [Blender] Fixed ‘Show log file’ option under Linux.
* [Blender] Fixed ‘Camera Orthographic’ and ‘User Orthographic’ modes fot IPR.
* [Hydra] Added support for H
* [Hydra] The default light is not longer included in the exported proxy files.
* [Hydra] Fixed a problem with the defaults in the color or vector type render options.
* [Hydra] Fixed a crash while trying to render the not suppodted Houdini “volume” type primitives.
* [Hydra] Addressed several issues with the DOF settings to match the Karma behavior.
* [Hydra] Added support for Cryptomatte EXR files from the “rs:cryptomatte” rendervar.
* [Hydra] Added support for deep rendering EXR files from the “rs:deep” rendervar. This rendervar must be used alone.
* [Hydra] Added support for strands rendering.
* [Hydra] Added support for the Redshift Sun/Sky light type, that can be enabled in the DistantLight LOP.
* [Hydra] Added support for the environment, global enviroment and volumetric scattering tint shaders.
* [RenderView] Added “Reset Snapshot Slider” to the view menu to reset the position of the Snapshot comparison slider
* [RenderView] Fixed an issue if you moved the A/B slider off the RV view you wouldn’t be able to get it back
* [RenderView] Fixed an issue where the CoC radius circle was not being drawn correctly when zooming
* [RenderView] Fixed an issue in C4D where the RV’s curve controls result would not match the PV’s
* [RenderView] Fixed a crash when shutting down 3ds Max
* [RenderView] Fixed an issue where the White Point between the C4D PV and the RV didn’t match
* [RenderView] Fixed an issue where the snapshots panel was closing when resizing the RV in Houdini
* [RenderView] Fixed a crash that could occur in Houdini when rendering due to OCIOs
* [RenderView] Fixed an issue where the Houdini GUI could lock up when the RV is docked and the right mouse button is used
* [All] Improved performance of texture processing to rstexbin format
* [All] Added ‘sheen’ lobe to the Redshift Material shader
* [All] Added new ‘UVProjection’ shader
* [All] Fixed bug that could result in corrupted light group emission AOVs when volumes are present
* [All] Made the “DL inf loop detected” logic smarter to reduce benign warning messages for complicated scenes
* [All] Fixed bug that could cause dirty-looking ray-traced SSS light group AOVs when many samples are used
* [All] Fixed bug that could make non-VDB volume grids render color channels (transmission and emission) incorrectly
* [All] Fixed bug that prevented the ‘Subsurface scattering enable’ override from working
* [All] Fixed bug that could cause light properties to act strangely in IPR mode after enabling/disabling lights
* [All] The OptiX denoiser now kicks in sooner for progressive-rendered scenes using a low (less than 16) number of passes
* [All] Fixed bug that could cause dark-looking point-based SSS, introduced in
* [All] Fixed bokeh texture undersampling bug, introduced in
* [All] Fixed bug that prevented volumes from rendering when more than 8 puzzle-mattes are output, introduced in
* [All] The OptiX denoiser now uses tiling which allows it to work with higher-resolution images without running out of VRAM and crashing
* [All] Fixed bug that would cause noisy ‘double lighting’ when using portal lights with dome lights, introduced in
* [All] Fixed bug that could cause noisy lighting for blended materials, introduced in
* [All] Warning messages are now output when UDIM/UVTILE textures are failed to be found for proxies


Version is now available.

13 November PM

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana, Softimage, and Blender

Redshift versions and higher require NVIDIA driver version xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with scenes:  arenaqq.us

Please see these posts for information regarding changes to shading technology and the implications:
arenaqq.us
arenaqq.us
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.

*Please read this for info on releases: arenaqq.us

Release Notes
* [Max] Fixed a bug where Render View would not function if IPR is started before opening Render View
* [Max] Fixed a bug where the “All” rendering option for Fast Preprocessing was not honored
* [Max] Fixed a potential crash when closing 3ds Max after using Render View
* [Max] Fixed potential issues with using multiple-output shaders (e.g. RS State, RS Vector To Scalars) as shader inputs
* [C4D] Added support for the UserData tag in R21 or newer
* [Houdini] Addressed the cryptomatte object names in the instancefile instancing
* [Houdini] New “Forced Visibility” option in the ROP node, to force the flags from a reference object
* [Houdini] Exposed the OCIO file in the RS camera spare parameters to allow relative paths
* [Houdini] Fixed a crash in the RenderView while selecting a camera before launching the rendering
* [Houdini] Added support for the volume instances materials overriding from the shop_materialpath attribute
* [Katana] Added support for Katana and dropped support for Katana
* [Katana] Fixed a problem with the enum parameters in Katana v1
* [Katana] Live and final rendering GPU based Photographic Exposure and PostFX
* [Hydra] Added support for the GPU based live viewport updating of the photographic exposure and postfx features
* [Hydra] Added several missing texture related render options
* [Hydra] Addressed the default curves and point widths to match Karma
* [Hydra] Added new option in the Light LOP Redshift params to enable the rectangle lights as portals
* [Hydra] Added support for mesh lights
* [Hydra] Added support for object tracesets
* [Blender] Initial beta release of Redshift for Blender
* [RenderView] Fixed a crash that could happen when loading an EXR with “Loads Snapshots”
* [RenderView] Fixed an issue where Houdini would freeze after using copy to clipboard and then rendering
* [RenderView] Fixed an issue where Shift+Click to enable and drag the Region was not functioning
* [RenderView] Fixed an issue where the Frame Region menu button and shortcut did not execute
* [RenderView] Fixed an issue where vignetting from postFX wouldn’t apply
* [RenderView] Fixed an issue where the region wouldn’t show correctly when scaling
* [RenderView] Fixed an issue where region rendering wouldn’t update when moving the region tool
* [RenderView] Fixed an issue where image files would not save correctly with “Save Image As…”
* [RenderView] Fixed an issue where EXR files would not save correctly with “Save Multilayer EXR As…”
* [RenderView] Fixed an issue where only one bucket would show in the RV even when using multiple GPUs
* [RenderView] Fixed an issue where the DisplayMode was being set to sRGB when using Set A / B for Snapshots regardless of the current DisplayMode
* [FeedbackDisplay] Fixed a crash with the feedback display when it was docked in Houdini
* [FeedbackDisplay] Fixed a crash when filtering to display only the current render’s logs
* [All] Added Altus command-line denoising tool
* [All] Fixed a bug that broke the output of AO/Curvature/RoundCorners nodes when multiple of them are used by a material, introduced in
* [All] Fixed a bug that could cause a crash or corruption when rendering hair with a wireframe shader
* [All] Fixed a bug that could cause allocation failures on scenes using deep rendering tech (either DeepEXR or Cryptomatte)
* [All] Now limiting the block size to if deep rendering is enabled and the GPU is not a high-VRAM GPU (16GB or larger)
* [All] Fixed crash that could occur with a combination of DeepEXR and ID channel
* [All] Fixed issue that could cause ‘quantized’-looking reflections and refractions on surfaces that have subtle curvature, introduced in
* [All] Fixing bug that could cause volume grid material related crashes


Version is now available.

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage, and Katana

This is a bug-fix patch build of

Redshift versions and higher require NVIDIA driver version xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with scenes:  arenaqq.us

Please see this post for information regarding changes to shading technology and the implications:  arenaqq.us
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.

*Please read this for info on releases: arenaqq.us

Release Notes
* [Max] Fixed bug where Render View Post FX parameters are not updated correctly after scene reset
* [Max] Fixed bug where Render View Post FX controls are enabled after creating Redshift Camera Effects modifier
* [Max] Fixed various spinner ranges in the user interface for Maxon Noise
* [Max] Effects that are overridden by Redshift Camera Effects modifier are now indicated in the Render View UI
* [Houdini] Addressed the selected ROP node while opening the RenderView from the RS ROPs.
* [Houdini] Improved volume extraction code to try to avoid problems with some vector grids, like “rest”.
* [Houdini] Improved support to create Cryptomatte IDs for not available materials, including primitive level materials in mesh objects.
* [Houdini] Addressed a problem with the “opdef:” HDAs texture referencing.
* [Houdini] Addressed a problem with the proxy export “Ignore OBJ Level Transformations” option while working with instances.
* [Houdini] Fixed a problem with the DOF settings and the RenderView related to the enable state.
* [Katana] Fixed a crash while working with image filenames without extension.
* [Hydra] Fixed a rendering problem related to the center time topology computation.
* [Hydra] Addressed several issues with the motion blur from objects without a constant topology and velocity attributes.
* [RenderView] Fixed an issue where the zoom menu wouldn’t zoom when selected
* [All] Fixed a handful of issues in the Matte-Shadow-Catcher shader relating to AO and alpha
* [All] Fixed bug that could cause garbage backplate colors to be used on matte objects when no texture is specified, introduced in
* [All] Fixed bug that disabled the OptiX denoiser on macOS CUDA builds
* [All] Fixed bug where switching material on a volume grid could make the grid not render
* [All] Fixed ancient bug that on very rare occasions could cause random crashes
* [All] Fix for edge-case procedural texture bump-mapping anomalies when rays are very warped
* [All] Fixed bug that would cause puzzle-matte reflection/refraction to stop when more than 8 puzzle matte AOVs are added


Version is now available.

Date: 9 September

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage, and Katana

Redshift versions and higher require NVIDIA driver version xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with scenes: arenaqq.us

Please see this post for information regarding changes to shading technology and the implications: arenaqq.us
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.

*Please read this for info on releases: arenaqq.us

Release Notes
* [Max] Added support for padding and background color when baking
* [Max] Improved dilation step for baking output
* [C4D] Added support for Cinema 4D R23; the minimum required version is R
* [C4D] Added support for Cinema 4D R16
* [C4D] Added initial support for Magic Bullet Looks in the Viewport IPR and RenderView in R23
* [C4D] Added initial support for Node-based Objects in R23
* [Houdini] Added support for H and dropped support for H
* [Houdini] Fixed an IPR crash while working with .bgeo instancefiles including volumes
* [Houdini] Addressed the behavior of the spherical camera aspect ratio, that is now set automatically to render always the full spherical projection when the aspect ratio is the default
* [Houdini] Added support for the light mesh associations while instancefile non-RS proxy objects
* [Houdini] New option in the OBJ spare parameters to create Cryptomatte IDs for materials not available in the scene
* [Hydra] Added support for H and dropped support for H
* [Hydra] Addressed a problem in the noise randomize pattern feature
* [All] Fixed bug that could cause wrong-looking global volume fogging through totally transparent materials in IPR mode, introduced in
* [All] Fixed bug that could cause a crash when using texture nodes in conjunction with shader switch nodes
* [All] Fixed old bug that could cause corrupt-looking AOVs or crashes after changing AOV names
* [All] Fixed bug that could make baking only work the first time round on certain 3d apps
* [All] Fixed bug that could cause the hair shader to randomly produce corrupt-looking lighting


Version is now available.

29 August

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana

Redshift versions and higher require NVIDIA driver version xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with scenes:  arenaqq.us

Please see this post for information regarding changes to shading technology and the implications:  arenaqq.us
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.

*Please read this for info on releases: arenaqq.us

Release Notes
* [Max] Fixed an issue introduced in that results in a system exception when baking with RsBeautyBake element
* [RenderView] Fixed an issue where Bokeh was not updating correctly
* [All] Fixed edge-case bug that could sometimes cause metal materials to have really wrong colors
* [All] Fixed precision issue in the MaxonNoise shader that could cause the Cell and Mod noises to look really ‘dirty’
* [All] Fixed bug in the 3dsMax Composite shader node that could cause wrong/exaggerated results when used for bump-mapping
* [All] Fixed typo in the RS Material shader that could result in a wrong fresnel option being used for the ‘coating’ reflection layer
* [All] Fixed incorrect (but benign) warning on 8-GPU systems
* [All] Brought back on line MatteShadowCatcher features: AO, Reflection fog and alpha, missing since
* [All] Fixed some issues with MatteShadowCatcher shader and material blending, bug introduced in
* [All] Fixed some issues with MatteShadowCatcher shader and matte object properties yielding different results when rendered in IPR mode, bug introduced in
* [All] Fixed bug that caused SSS AOVs with secondary ray visibility to appear corrupt or missing
* [All] Fixed bug that could cause certain nodes in the shader graph to be dropped when using a switch node, introduced in
* [All] Fixed bug that could cause a crash when connecting a scalar texture node to a material blender color input, introduced in
* [All] Fixed bug that would show global volume scattering over mattes that should be blocking, introduced in


Version is now available.

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana

We encourage you to upgrade to instead of ASAP, since introduced random stability issues when initializing the renderer!

Redshift versions and higher require recent or the latest NVidia drivers! The reason is that these versions contain OptiX7 support which is now part of the NVidia driver.

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with scenes:  arenaqq.us

Please see this post for information regarding changes to shading technology and the implications:  arenaqq.us
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.

*Please read this for info on releases: arenaqq.us

Release Notes

* [Houdini] Fixed a rare crash related to the material_override attribute while instancing.
* [Hydra] Addressed the support of primvars in the instancing from multiple prototypes.
* [All] Fixed an issue with mesh-based opacity getting ‘stuck’ during IPR mode
* [All] Fixed an issue with mesh-based opacity producing incorrect shadows
* [All] Patch fix for random crash on initialization

Release Notes

* [Max] Fixed an issue affecting scenes containing multiple RS Multi-Map shaders
* [Max] Fixed an issue where RS Volume Material changes are not applied to RS Volume Grid during IPR
* [Max] Fixed a bug introduced in where rendering a shaderball can cause Texmaps to pick the wrong map channel in IPR
* [Max] Fixed a potential crash when rendering deep output with Object ID AOV
* [Max] Fixed a bug where Render Info is not set if Render View is closed before rendering finishes
* [XSI] Fixed bug in installer that failed to copy the appropriate dependencies to the addon directory
* [C4D] Addressed issue where an invalid cache folder setting would cause a fatal error that prevented the plugin for starting.
* [C4D] Addressed issue where using an unsupported standard light type in conjunction with motion blur could lead to a crash.
* [Houdini] Added support for H and dropped support for H
* [Houdini] Fixed a bug in the volumes multi-thread extraction code.
* [Houdini] Addressed the behavior of the RenderView play to match the selected “RenderView Buckets Render Mode” option.
* [Houdini] Fixed a problem in the vdb rendering when the velocity grids were first in the grids list.
* [Houdini] Added support for the “material_override” point or primitive attribute while instancing.
* [Katana] Fixed a crash in the Hydra viewer if a proxy object is missing.
* [Katana] Fixed a problem with the postfx color management feature.
* [Hydra] Added support for H and dropped support for H
* [Hydra] New render options to configure the GPUs enable state (only valid for husk or batch rendering)
* [Hydra] Added support for the Houdini native vbd SOP level primitives.
* [Hydra] Added support for the RS Proxy files rendering from any object with the _rsproxy suffix, including instancing.
* [Hydra] Added a new “Proxy” tab to the Render Geometry Settings LOP to configure the proxy rendering of the “_rsproxy” objects.
* [Hydra] Addressed the dome light texture rotation to match the other renderers behavior.
* [All] Fixed bug that could cause a GPU crash at deep ray bounces, introduced
* [All] Fixed random crash that could occur when debug capture is enabled
* [All] Fixed bug that could cause crashes on Linux if baking was executed twice
* [All] Fixed bug that prevented light linking or trace sets from working for meshes that have the same name
* [All] Fixed bug that could cause incorrect refractions when mediums with the same IOR overlap, introduced in
* [All] Fixed bug that could cause the SSS AOV to be noisy with shader sampling optimizations enabled, introduced in
* [All] Fixed bug that caused translucent/back-faced diffuse AOVs to be black, introduced in
* [All] Fixed bug that caused total diffuse and translucency raw AOVs to be black
* [All] Fixed bug that prevented negative values for custom AOVs
* [All] Fixed bug that could cause corrupt-looking user-data effects (like switch shaders), due to rounding errors
* [All] When no raw AOVs are present, GI AOV now contains both front and back-facing indirect diffuse lighting
* [All] Fixed bug that could cause crashes with shaderball rendering
* [All] Fixed bug that could cause garbage puzzle-matte results when ‘Disable Sampling Optimizations’ option is selected

v

* [Maya] The World Position and Depth AOVs default bit depth is now bit
* [Maya] Fixed an issue where the &#;Show Output Before Denoising&#; button in the RV was not enabled with when the denoise mode Altus Dual Pass was set
* [Maya] Fixed bug that could cause an assert when attempting to denoise deep output
* [Maya] Fixed issue with selecting renderable camera in render globals (Maya and )
* [Maya] Fixed bug that resulted in unpredictable behavior with Redshift light groups on native Maya lights
* [Max] Fixed an issue where shaders on non-English systems failed to be recognized by Redshift
* [Max] Fixed a bug introduced in where OCIO View Transform is not saved with the scene
* [Max] Fixed issue in Max where the Redshift toolbar remained visible in Expert Mode
* [Max] Fixed issue in Max where the Redshift toolbar in vertical-docked orientation did not display correctly at startup
* [Max] Fixed issue from Max onwards where the Redshift toolbar is always visible after startup, even if it had been hidden
* [Max] Fixed issue where light include/exclude lists and Trace Sets did not work inside XRef scenes
* [Max] Fixed a bug where shader balls do not render correctly after changing system units
* [Max] Fixed a bug where a deleted object&#;s transform is lost when restoring it via Undo during IPR
* [Max] Fixed baking issue affecting objects with adjusted pivot transforms
* [Max] Fixed potential crash when deleting objects during IPR
* [Max] Fixed a bug where utility buffers for Altus denoising were not saved for the Beauty when using 3ds Max file output
* [Max] Added support for rendering FumeFX caches (requires version or later)
* [Max] Added velocity-based deformation blur support for Bifrost meshes
* [Max] Proxy Export dialog now matches the initially-selected camera to the active viewport
* [C4D] Added initial support for X-Particles ExplosiaFX volume objects. This requires X-Particles 4 Build or better.
* [C4D] Added initial support for FumeFX volume objects.
* [C4D] Improved support for the velocity weight-maps of the X-Particles Mesher object.
* [C4D] Improved the automatic conversion for Standard materials which now supports tangent-based displacement.
* [C4D] Addressed an issue where Direct AOVs could use an incorrect frame number when rendering through the RenderQueue under certain conditions.
* [C4D] Addressed an issue where Cloners with instancing enabled could trigger a crash under certain conditions.
* [C4D] Addressed an issue where changes to Custom AOV materials were not detected consistently during IPR.
* [C4D] Addressed an issue in the handling of Irradiance Point Cloud and Irradiance Cache files when frame blending is enabled.
* [C4D] Addressed an issue where dragging-and-dropping preset textures from the Content Browser produced Texture nodes with incorrect paths.
* [C4D] Addressed an issue where custom User-Data would not be effective when used through XRefs with namespaces.
* [C4D] Addressed an issue where file sequences would not be consistent with the current frame when rendering with motion-blur under certain conditions
* [C4D] Addressed an issue where the material override color was not tracking the input color profile setting
* [C4D] Addressed an assertion error relating to viewport previews for Node materials.
* [Houdini] The world and depth AOVs are configured to bit by default.
* [Houdini] New HScript command &#;Redshift_IPRRenderingState&#; to get the IPR/RenderView rendering state.
* [Houdini] Fixed a performance issue while rendering sequences including lights instances.
* [Houdini] Fixed a crash in the strands feature while working with the Maxon noise shader.
* [Houdini] Fixed a cryptomatte bug after rendering using the scene view camera or the viewports render region tool.
* [Houdini] Fixed a problem with the vdb primitives transformations.
* [Houdini] Exposed the &#;Full Paths Cryptomatte IDs&#; option and removed the Redshift memory options from the Redshift Proxy Output SOP/ROP.
* [Houdini] Support of the texture sampler node &#;Layer Name&#; parameter to select the COP node channel to be extracted. &#;C&#; is always extracted by default.
* [Houdini] Sorted ROPs list in the RenderView ROP selector, alphabetically ordered.
* [Houdini] New option in the RS RenderView Houdini tab to disable the automatic rendering of the selected ROP.
* [Houdini] Updated RS Material Builder node to include the RS Material connected to the Surface output automatically.
* [Houdini] Fixed a bug while rendering particles with a negative scale.
* [Houdini] Fixed a problem with the light linking and trace sets while working with shared proxy instances.
* [Houdini] New &#;Redshift_IPRRewireRootMaterialNode&#; HScript command used to rewire/reload a material from the root node.
* [Houdini] Addressed the RS RenderView material override color, that is now extracted from the ROP material override options.
* [Katana] Fixed the live updating of the solo/mute lights state inside the GafferThree rigs.
* [Katana] Multi-thread scene extraction code (enabled by default, available for Katana v2+ only)
* [Katana] REDSHIFT_MT_EXTRACTION and REDSHIFT_MT_CORES_MULTIPLIER environment variables to enable/control the multi-thread scene extraction feature.
* [Katana] Custom GafferThree package classes for the RS Lights.
* [Katana] Added support of the new Katana &#;reuse-render-process batch rendering option.
* [Katana] Fixed an issue in the RedshiftOutputChannelDefine node hide parameters logic.
* [Katana] Fixed a crash while exporting deep EXR files including the ObjectID AOV.
* [Katana] Added support for environment variable REDSHIFT_FORCEQUITONINTERNALERROR, which when set to any value other than 0, will force a hard crash when an unrecoverable error occurs while rendering.
* [Katana] Fixed a bug while rendering particles with a negative scale.
* [RenderView] Denoise controls have been added to the display tab (Only enabled on Maya currently)
* [RenderView] IPR Undersampling can now be set up to 5
* [RenderView] Fixed an issue where IPR Texture Reload did not always function correctly on initially opening the RV (Maya only)
* [RenderView] Fixed an issue where the frame buffer could turn black when zooming
* [All] Potential fix for a random crash when changing block size during progressive rendering
* [All] Fixed handling of invalid AOVs that could cause a rare crash
* [All] Now zero-padding the Cryptomatte hashes
* [All] Fixed bug that would cause inconsistent results when using the MaxonNoise shader and camera-space rendering
* [All] Fixed another &#;Exceeded context stack depth!&#; assertion on scenes that are using the Irradiance Cache
* [All] Fixed bug that could cause global options to not update
* [All] Fixed bug with random numbers that could make certain frames not denoise with dual-pass Altus
* [All] Fixed some bugs relating to shader optimizations and automatic sampling producing poor results, particularly for very noisy DOF scenes when lots of samples are needed
* [All] Fixed bug in Redshift core that could produce crashes if a 3d plugin issued many error log entries in a multithreaded way
* [All] Fixed bug that could cause a hard crash in the core when using a State node to drive material displacement or bump shaders
* [All] Fixed bug introduced in that would affect the number of direct lighting samples, resulting in slower rendering performance
* [All] Added sanity check for invalid automatic sampling/shader optimizations unified sampling threshold
* [All] Fixed bug that could not update scene if hair min pixel width settings were tweaked
* [All] Fixed bug where the scatter ramp color of a volume grid could affect another volume grid if the start ramp color was anything else other than black
* [All] Fixed a rare texture sampling crash bug with message &#;Expression: pNode->GetPhysicalID() != 0xFFFFFFFF&#;

v

* [Max] Fixed Altus-OpenCL crash issue
* [Max] Added support for RS Texture map
* [All] Fixed bug introduced in that could cause a crash when multiple animated MaxonNoise shaders exist in scene
* [All] Fixed Linux-specific crash with tessellation and displacement

v

* [Katana] Added support for hidden polygons from the arenaqq.usFacesList attribute or from invisible facesets.
* [RenderView] Improve mouse hit-testing for region box adjustments
* [All] Fixed bug that could trigger the &#;Exceeded context stack depth!&#; assertion
* [All] Altus now renders without watermarks &#; for free! 🙂 Please see this: arenaqq.us
* [All] Fixed Linux-specific &#;PagedArray&#; crash

v

* [Maya] Fixed a crash when using precentage mode with Overscan
* [Maya] Fixed an issue where Overscan wasn&#;t being updated correctly
* [Maya] Fixed an issue where vignetting was not updating
* [Maya] Fixed an issue where using the Select Material or Select Object from the RV would refresh the render in IPR mode if it had finished
* [Max] Fixed an issue where hidden objects were being evaluated at render-time
* [Max] Fixed an application freeze when stopping IPR while rendering a shaderball
* [Max] Fixed a crash when rendering shaderballs for Multi/Sub-Object in Max (possibly affects other versions too)
* [Max] Increased IPR restart &#;grace period&#; following the rendering of a shaderball, to reduce interruptions if multiple shaderball renders are queued
* [C4D] Added support for TeamRender single-image distributed rendering.
* [C4D] Added support for Object and Material picking in the RenderView.
* [C4D] Added support for selectively hiding objects in proxies.
* [C4D] Added support for the Nodes Preview Scene preference setting in R
* [C4D] Addressed an issue where unrelated AOVs could be selected in Store To AOV shader nodes.
* [C4D] Addressed an issue where converting a Substance to a ShaderGraph material would fail under certain conditions.
* [C4D] Addressed an issue in the tangent data generation.
* [Houdini] Addressed the support of single-channel and RGBA COP referenced textures.
* [Houdini] Minor GUI update in the ROP node moving the photon options to match the place found in other DCCs.
* [Houdini] Fixed several jittering and clipping issues related to the volume rendering.
* [Houdini] New &#;Redshift&#; tab menu to store all the Redshift SOP nodes.
* [Houdini] New option in the RSLight object to support the animated on/off state in the mesh lights.
* [Houdini] Added new build for H
* [Katana] Improved and more robust ngons triangulation code.
* [Katana] Added support for Katana v1
* [RenderView] Added an option to adjust the rate of zooming with the mouse wheel when snapping is enabled, View > Zoom > Snap Rate
* [RenderView] Added an option to disable texture reloading during IPR mode to the RV called &#; IPR Texture Reload&#; (Maya only currently)
* [RenderView] Changed the name of the Customize menu to Preferences
* [RenderView] All settings within the Preferences menu are now saved globally rather than scene based
* [RenderView] Fixed a crash that could occur when autoload is enabled and you&#;re opening the RV for the first time
* [RenderView] Fixed an issue where you couldn&#;t disable the overlay for Select-Object and Select Material
* [RenderView] Fixed an issue when a snapshot was deleted or removed selection would not be updated correctly
* [RenderView] Fixed an issue when performing a region render with a large resolution the area outside the defined region would become black
* [All] Fixed bug that could cause a crash when rendering is aborted early
* [All] Fixing some comment-related bugs with the LUT readers (cube and 3dl)
* [All] Fixed displacement-related bugs when using MaxonNoise shader in &#;world space&#; mode
* [All] Displacement re-computation now honored when MaxonNoise shader is using global frame-based animation to drive it

v

* [Maya] Added support for Maya
* [Maya] Overscan support has been added to the render settings
* [Maya] Fixed an issue that would cause XGen to not update correctly
* [Maya] Fixed a crash caused by Curve Sets when deformation blur is enabled
* [Max] Fixed an issue where IPR rendering continuously resets after being initiated
* [Max] Fixed an issue where Maxon Noise always uses Object source mode
* [Max] Fixed an issue with drag-and-drop for default map in RS Multi-Map
* [Max] Fixed a bug where hidden lights are transformed to the origin after updating IPR when Render Hidden Lights is enabled
* [Max] Changing the visibility of a light no longer triggers IPR to update when Render Hidden Lights is enabled
* [Max] Reference pose vertex data is now only used when Mesh Parmeters modifier specifies a different reference node, or has Frame Number option enabled
* [Max] Added a node picker to Physical Sky for selecting an alternative sun / target
* [Max] Added Overscan support, found in the render settings under the Output tab
* [C4D] Added initial support for rendering X-Particles groups
* [C4D] Added support for refreshing Nodes material previews using the Render Materials commands in the Redshift Materials/Tools menu
* [C4D] Improved the AOV manager copy/past AOV function so that materials referenced from Custom AOVs will also be copied
* [C4D] Improved the Proxy Object which now displays a list of the internal materials
* [C4D] Addressed an issue where certain parameters of the Environment and Dome Light shaders were not effective in Nodes
* [C4D] Addressed an issue where references to Nodes materials were not evaluated correctly
* [C4D] Addressed an issue where changes to referenced materials were not reflected in the IPR
* [C4D] Addressed an issue where certain material edits were not reflected in the IPR
* [C4D] Addressed an issue where non-legacy scene units were not effective in MaxonNoise
* [C4D] Addressed an issue where certain Nodes parameters enforced hard-limits on value ranges
* [C4D] Addressed an issue where the Asset Manager allowed presets to be localized or globalized
* [C4D] Addressed an issue where Render-To-RenderView using large resolutions could lead to a hidden background render
* [Houdini] Fixed a crash while exporting proxy objects from OBJ nodes with the proxy options enabled
* [Houdini] Addressed the expansion of the packed geometry while rendering Redshift packed proxy sop nodes.
* [Houdini] Addressed a problem with the triplanar node if used inside subnets with multiple outputs
* [Houdini] Fixed a crash on exit that could be related to the corruption of the RenderView preferences file
* [Houdini] Added the pick materials and mesh objects feature to the RenderView
* [Houdini] New option in the ROP node to set the Cryptomatte IDs from the nodes full path
* [Houdini] Addressed the behavior of the RenderView freeze tessellation button to refresh the scene after unclicking it
* [Houdini] Addressed the IPR live updating of the COP based lights textures
* [Katana] Addressed the wrong rendering of location nodes inside the instance source groups
* [Katana] Added some texture parameters to the RSLight shader to support the lights texturing in GafferThree
* [RenderView] The RS_SNAPSHOT_DIR and RS_PRESET_DIR environment variables updated to REDSHIFT_SNAPSHOT_DIR and REDSHIFT_PRESET_DIR to be consistent with other Redshift environment variables
* [RenderView] Fixed a crash on C4D when changing the zoom in IPR mode with a region render
* [All] Now properly respecting the &#;Randomize pattern on Each frame&#; being OFF when using dual-pass Altus. Disabling this option can produce more stable results with animations
* [All] Fixed issue where camera offset was not properly used for out-of-frustum tessellation
* [All] Fixed issue where an empty comment in a .cube LUT would adversely affect the loading of the LUT. Also fixed a couple of other issues that could produce crashes or wrong results when loading linear or 3DL LUTs.
* [All] Fixed bug that could cause vertex format errors when using the UV input option on the new Maxon Noise shader node
* [All] Added new Automatic Sampling option

v

* [Maya] &#;Apply Post-Effects to Redshift RenderView&#; added to AOV nodes to enable/disable post effects per AOV
* [Maya] Fixed an issue where meshes would appear at the incorrect frame when deformation blur was enabled
* [Max] Fixed issue where buttons in RS Material Switch UI operate on the wrong slot (workaround for MAXX)
* [Max] Expand UI range for PuzzleMatte IDs up to &#; potential fix for UI errors: see arenaqq.us
* [Max] Honor the Motion Blur &#;enabled&#; option for particle systems
* [C4D] Added initial support for Cinema 4D R21 Nodes Materials &#; this requires Cinema 4D R
* [C4D] Added an option in the System tab/Log section to control the output of warnings about invalid geometry
* [C4D] Addressed an issue leading to a hang in the TurbulenceFD simulation window
* [Houdini] Fixed a critical RenderView performance issue while working with H and H
* [Houdini] Fixed a volume jittering problem after retiming it
* [Katana] Addressed the unsupported linking of float outputs to float3 inputs in the shader nodes
* [Katana] Golaem procedural code updated to support the latest GolaemCache node parameters related to Redshift
* [Katana] The cryptomatte node name IDs are now created using the full scenegraph paths to support assets with the same shape name
* [Katana] XGen procedural updated to support the warning and stats level parameters and custom frame timing
* [RenderView] Fixed an issue where color correction wasn&#;t being applied to AOVs correctly
* [All] Added Maxon noise shader
* [All] Fixed OptiX RT area lighting intensity and noise differences when seen through transparencies or refractions
* [All] Fixed bug that could cause splotchy artifacts when rendering with the matte-shadow object option

Important information for Cinema 4D R21 users:
With the introduction of Nodes materials, the minimum required version of Cinema 4D R21 is R
The R21 plugin will not load in earlier versions of Cinema 4D.

v

* [Maya] Added &#;rsRVAttributes&#; to support querying from attributes from the RV
* [RenderView] Added the ability to Save Image as&#; with PNGs
* [All] Fixed regression bug introduced in that disabled UDIM/UVTILE textures

v

* [Maya] MASH BlendDeformation is now supported while using deformation blur
* [Maya] Fixed an issue wherein IPR mode the camera wouldn&#;t update correctly when keyed
* [Max] Fixed bug introduced in affecting hidden lights
* [Max] Fixed bug introduced in affecting hidden proxy instanced by Forest Pack
* [Max] Fixed crash during IPR when hiding/showing lights
* [Max] Proxy User Data Override + Material Replacement now extracts attributes required by the replacement materials, even if not part of the original proxy
* [Max] Added support for Deep EXR output
* [Max] Added support for Multi-part EXR
* [Max] Added missing &#;Smooth UV Boundaries&#; option in RS Mesh Parameters
* [C4D] Addressed an issue where stopping the IPR under certain conditions could lead to a crash
* [C4D] Addressed an issue where certain AOV configurations could lead to a crash during IPR
* [C4D] Addressed an issue where certain IPR settings would become sticky if Redshift render settings were not present in a scene
* [C4D] Addressed an issue where the VIPR could become stuck in a refresh loop if a Shader Node had key-frames
* [Houdini] Added support for H and dropped support for H
* [RenderView] Fixed an issue where post-effects would apply to puzzle matte AOVs
* [RenderView] Fixed a crash on R21 when saving images through the RV
* [RenderView] Fixed a crash when sampling from the buffer with Color Picker
* [All] Fixed bug that could cause a crash when mixing ray-switch shader nodes with shader node connections that require type conversion
* [All] Fixed bug that could mess up procedural noise and projection nodes after being applied to proxies with certain vertex attributes
* [All] Fixed bug introduced with the volume grid improvements in which could make some volume grid layers (like emission) render wrong
* [All] Fixed bug introduced with the volume grid improvements in which could produce crashes while filling VRAM
* [All] Fixed bug that could produce visual artifacts if the scene contained more than 4 billion unique voxels
* [All] Now supporting NVLink for geometry data, too (previously only allowed it for volume grid data)
* [All] Increased out-of-core inf loop counter to avoid false positives
* [All] Reduced certain CUDA API stalls around functions that were allocating GPU memory (which affected interactivity)
* [All] Fixed bug that could ignore the global light samples override when in IPR mode

v

* [Maya] Isolate Selected updated to isolate shaders
* [Maya] Added support for passing user data to Redshift Maya extensions
* [Maya] Added support for assigning user data to Xgen, Ornatrix and Shave
* [Maya] Fixed an issue where instancers wouldn&#;t render correctly when motion blur was enabled
* [Max] Fixed bug where transform updates for Ornatrix Hair have no effect in IPR
* [Max] IPR improvement: update animated object transforms when moving the time slider
* [C4D] Added experimental support for IPR in the viewport, available through the Viewport IPR option in the Redshift * menu
* [C4D] Added support for automatically locking the RenderView to the render camera
* [C4D] Added support for ignoring geometry modifications during IPR, through the new Freeze Geometry icon in the * RenderView; use this to prevent IPR updates from frequently changing objects
* [C4D] Added support for previewing Cryptomatte AOVs during IPR in bucket mode, and when rendering to the RenderView
* [C4D] Added a new option in the global preferences to control whether a Maxon subscription license should be used or * not
* [C4D] Improved the toolbar icon behavior in the RenderView
* [C4D] Addressed an issue where the Cinema 4D Distorter shader could not be baked
* [C4D] Addressed an issue leading to inconsistent behavior with Save Project with Assets under certain conditions
* [C4D] Addressed an issue where certain scene edits might not be reflected in the IPR under certain conditions
* [C4D] Addressed an issue with the automatic creation of materials from substances in R21, leading to incorrect * channels being sourced
* [Houdini] Fixed an issue with the RenderView click to focus CoC radius parameter
* [Houdini] Addressed the packed geo instancing in &#;Centroid&#; pivot location mode
* [Houdini] Refactoring of the packed geo multi-thread extraction code to avoid crashes and hangs
* [Houdini] Fixed some minor memory leaks
* [Houdini] Support of the first material found from the shop_materialpath primitive attributes while rendering objects * as particles
* [Houdini] Fixed several issues related to the RenderView Click-to-Focus feature
* [Houdini] Fixed a problem with the dot connector while working with math VOP nodes including two or more outputs
* [Houdini] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configure the default shader color as three float * RGB values
* [Houdini] New REDSHIFT_RV_OPEN_ONLY environment variable that can be set to 1 to open the RenderView from the shelf * tool without rendering
* [Houdini] New fast packed geo expansion option in the RS ROP node, Main tab. This feature is useful while rendering * OBJ nodes with a massive amount of packed primitives
* [Houdini] Addressed the RenderView default opening size to fit all the toolbar icons
* [Houdini] New GUI design in all the RSLight nodes, with all the main features available in a single tab
* [Houdini] Added support for H and dropped support for H
* [Katana] Fixed a bug in the cryptomatte user custom IDs processing
* [Katana] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configure the default shader color as three float * RGB values
* [Katana] New option in the RedshiftOutputChannelDefine to configure the channel data type in the material, beauty and * custom channels
* [Katana] The puzzle matte and motion vectors channels are now exported as RGB without the alpha channel
* [Katana] (EXPERIMENTAL) Added support for the XGen and Golaem procedurals
* [RenderView] Select Object from the RS RV frame buffer has been added for Maya. Limited to Mesh objects currently.
* [RenderView] Select Materials from the RS RV frame buffer has been added for Maya.
* [RenderView] Added overlays for the Click to Focus, Select Object, and Select Materials modes to know when the modes are active and their controls.
* [RenderView] Added an option to disable the Click to Focus, Select Object, and Select Materials overlays in the Customize menu
* [RenderView] Fixed an issue where the Click to Focus position didn’t always match the clicked position
* [RenderView] Fixed a crash on R21 when taking snapshots
* [RenderView] Fixed a crash that could happen when deleting Snapshots
* [RenderView] Fixed an issue where the Pixel Sampler would be blocked from selecting a region of pixels on the frame buffer
* [All] Now using less CPU memory when loading high-resolution VDBs
* [All] Improved volume grid memory management to allow it to address much larger amounts of VRAM. The full-rez Moana cloud is now loadable by GPUs that have enough VRAM.
* [All] Enabling NVLink for volume grid memory. It&#;s enabled automatically when the GPU memory needed by the volume grids exceeds half of the available GPU memory.
* [All] Fixed crash bug that could happen if transformation blur was enabled and IPR was running and a mesh obtained motion from being motionless.
* [All] Added workaround for DeepEXR/Cryptomatte out of memory issues
* [All] Fixed issue where, when the OptiX denoiser was enabled, some scene updates could force VRAM to be freed and reallocated (which is slow on some computers).

v

* [Maya] Fixed Xgen command-line rendering errors
* [Maya] Fixed an issue when rendering constrained camera objects they were not matching the viewport
* [Maya] Fixed an issue where selecting objects would refresh IPR with Isolate Selected turned off
* [Max] Fixed issue where 3ds Max thought the scene had changed after startup
* [Max] Extended maximum Refraction IOR on RS Material to , to match Maya
* [Max] Texture baking now uses &#;Dilation&#; to fill empty space, as we already do in other DCCs
* [Max] Post FX parameters are no longer stored with the scene if Redshift is not the current renderer
* [C4D] Support for TurbulenceFD in Cinema 4D R Requires TurbulenceFD v or greater
* [C4D] Addressed an issue in R21 where previews in the material manager would not update under certain conditions.
* [C4D] Addressed an issue where transform changes to an Environment object would not be reflected in the IPR when the Use Transform is enabled.
* [Houdini] Added support for op: and opdef: textures in the bokeh image parameter.
* [Houdini] Fixed a crash if the final rendering resolution becomes negative due to the overscan settings.
* [Houdini] Addressed the RSLightDome intensity and exposure parameter slider ranges.
* [Houdini] Experimental fix for a crash on exit from several non-GUI tools on Linux, like the new HDAProcessor.
* [Houdini] Addressed an unexpected IPR refresh while selecting the camera node the first time.
* [Houdini] Refactoring of the AOVs ROP workflow, that now works referenced from the main RS ROP, AOVs tab, not linked to it.
* [Houdini] Improved support of the RenderView Isolate Selected feature, including lights and subnets selections.
* [Houdini] RenderView preferences file renamed to avoid problems between RS and if installed in the same system.
* [Houdini] Addressed the &#;Redshift_updateIPR&#; command to don&#;t start the rendering if the IPR is stopped or disabled.
* [Katana] Fixed the viewport clipping of the RS proxy and volume objects in the viewer.
* [RenderView] Added customization options for the Region render overlay in Customization > Region > Configuration
* [RenderView] Added a checkbox to apply Color Controls to the alpha channel
* [RenderView] Fixed an issue when selecting and adjusting the Region overlay was not accurate
* [RenderView] Fixed an issue where Pixel Sampler&#;s stored pixels were not being represented correctly on the frame buffer
* [RenderView] Fixed an issue where selecting the Path edit box for Snapshot Configuration would be blocked
* [RenderView] Fixed an issue where the Click to Focus CoC Radius circle would persist after releasing Alt+Drag
* [RenderView] Fixed an issue where enabling and disabling Bokeh would cause Click to Focus to not enable Bokeh in Maya
* [RenderView] Fixed an issue where the Maya RS RV&#;s interactive camera functionality would be blocked by Click to Focus, neither can be active at the same time now.
* [RenderView] Fixed an issue where Color Controls, Color Management, and LUT could save/load correctly
* [RenderView] Fixed an issue where right-clicking isolate selected would lock up Houdini when docked
* [All] Now gracefully handling OptiX issues because of out-of-date drivers or unsupported GPUs
* [All] Added support for OCIO looks applied to view
* [All] Added new environment variable &#;REDSHIFT_TEXTUREFILELOCKINGDISABLED&#; to disable texture file locking; this can help improve performance on Operating Systems that have slow file locking mechanisms, for when textures have been pre-converted and are not going to be copied to the local cache.
* [All] Fixed bug that could break ray-switch shader logic when custom AOVs are enabled
* [All] Fixed a proxy inefficiency that would keep unused textures around after being replaced by materials that don&#;t use them
* [All] Fixed bug that could cause corruption of AOVs when applying the &#;secondary ray visibility&#; option to custom AOVs

v

THIS VERSION ADDS OPTIX SUPPORT. YOU WILL NEED TO INSTALL AN NVIDIA DRIVER NUMBERED OR HIGHER!
* [Maya] Fixed an issue where Bokeh was not applied when the Redshift Render View enabled Bokeh
* [Maya] Fixed an issue where closing the Redshift Render View would cancel renders from the Maya Render View or batch renders
* [Max] Fixed a crash using Ornatrix Mesh From Strands modifier
* [Max] Fixed issue where replacing controllers on RS math/color shaders can crash 3ds Max
* [C4D] Added R21 support
* [C4D] Addressed a regression issue with &#;Save Project With Assets&#; for textures that live in the C4D &#;tex&#; folder or the Search Paths
* [C4D] Addressed an issue where certain VertexMap or VertexColor tag modifications would be detected during IPR
* [C4D] Addressed an issue on OSX leading to the Cinema 4D application menu missing the Preferences and About options
* [Houdini] Added support for H and dropped support for H
* [Houdini] Fixed a crash while working with the new Redshift OAVs ROP
* [Houdini] Improved support for the packed fragments instancing
* [Houdini] Fixed a crash in the Redshift Proxy output SOP
* [Houdini] Addressed the unsupported linking between null and dot VOP nodes
* [Houdini] New option in the RS OBJ spare parameters to set the velocity attribute name
* [Katana] Added support for Katana v1
* [Katana] Addressed the unsupported linking of rgba outputs to float3 inputs in the shader nodes
* [RenderView] Added feature Isolate Selected (currently only available for Maya&#;s Redshift RenderView)
* [RenderView] Major performance improvements to the Pixel Sampler
* [RenderView] Fixed an issue where sampling an area with the Pixel Sampler would not draw correctly
* [RenderView] Fixed an issue where the RV would display black on OSX
* [RenderView] Fixed an issue when loading a snapshot it would partically cut off and appear black
* [All] Now using OptiX
* [All] Fixed rare bug that could cause a crash when sun-sky shaders are in the scene
* [All] Fixed crash with OptiX denoiser when the unified filter radius was set greater than 2
* [All] Fixed issue in texture out-of-core streaming system that would ignore the &#;CPU affinity&#; option and potentially hog the CPU

v

* [Maya] Fixed an issue where the Redshift RenderView&#;s interactive camera occasionally stopped working when the camera was unlocked
* [Maya] Fixed an issue where panning with the Redshift RenderView&#;s interactive camera feature didn&#;t scale correctly
* [Maya] Fixed a crash when applying an attribute preset to the RedshiftPostEffects node
* [Maya] Fixed a crash when querying the &#;materialNameList&#; attribute of Redshift proxy nodes
* [Max] Fixed bug introduced in where deformation blur renders with 3 steps after IPR is updated
* [Max] Fixed crash with deformation blur enabled when Alembic vertex velocities are zero
* [Max] Add denoising support for Render To Texture
* [C4D] Improved the DOF Focus Picker in the RenderView which now adjusts the camera parameters if an RSCamera tag is present.
* [Houdini] Vertex tangents computed automatically when needed by the object shaders, even without enabling the option available in the spare parameters.
* [Houdini] Updated the RSLightSun HDA to use the Hosek-Wilkie environment sky model by defatul.
* [Houdini] Addressed the RS material VOPs dragging into the viewports objects feature.
* [Houdini] Addressed the execution order of the &#;On Created&#; scripts in the RS vopnet and shop nodes.
* [Houdini] New proxy options to exclude elements inside the file (meshes, volumes, lights, or proxies) from rendering.
* [Houdini] Addressed the limitation related to the packed geo instancing in the &#;Centroid&#; pivot location mode.
* [Houdini] Added support for packed fragments to the packed geo instancing feature.
* [Houdini] New &#;Flip Horizontal&#; option in the RSLightDome.
* [Houdini] Addressed the problem with the hair gen nodes viewport curves colors.
* [Houdini] Fixed a rare crash while rendering in the viewports with the abort on license fail or on missing resources option enabled.
* [Houdini] Added support for animated objects/matte/lights lists.
* [Houdini] New &#;Redshift Packed Proxy&#; SOP node, designed to help while working with proxy objects at the SOP level.
* [Houdini] Addressed the shape and color of several nodes (lights, SOPs, etc.)
* [Houdini] Support the RenderView &#;Render&#; feature in progressive mode if it is enabled in the ROP node.
* [Houdini] Fixed the camera DOF settings RenderView update while working with locked cameras.
* [Houdini] New &#;Redshift AOVs&#; ROP node that can be linked to the RS ROPs to override the AOVs configuration.
* [Katana] Fixed a crash while rendering light AOVs without filenames or in preview mode.
* [Katana] Added support for the mesh lights in the Hydra viewer.
* [Katana] Addressed the proxies solid preview mode in the Hydra viewer.
* [Katana] New &#;Flip Horizontal&#; option in the RSLightDome.
* [Katana] Added support for the global proxy materials override from the MaterialAssign node.
* [Katana] The AOVs layer names are now extracted from the RenderOutputDefine nodes, &#;outputName&#; parameter, not from the channel name, so you can set any name with any format for the EXR layer there.
* [Katana] New &#;light_group&#; parameter in the RenderOutputDefine node to select the light group to be used in this AOV.

Источник: [arenaqq.us]
Redshift Render 3.0.45 Crack R20 Plugin For Cinema 4D 2021 (Latest)

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